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  3. Selling Power

Selling Power Cells (With Jobs)

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Last updated 3 years ago

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For the simple strategy of selling Full Power Cells, what if we want to use Jobs?

For this example, we're going to assume we have a single Gen 2 Rare Solar Panel (Level 1) and a 2021 Common Land Plot. We are also only going to use Jobs instead of our own Stamina. This leaves us with 80 space left over for other buildings out of 100.

These strategy guides may not be completely accurate on their ROI due to fluctuations based on how stamina works, marketplace fees, and other variables, take this more as a general guide than exact numbers.

Jobs allow us to use our Dusk instead of Stamina. (Minimum wage is 1 dusk per stamina)

Ad Astra accountants would like to remind you that values are at the time of writing (2/25/2022), not financial advice and not guaranteed.

These are the important values:

Resource
24hr Avg Value (Dusk)

Empty Power Cell

3.9

Full Power Cell

6.1

Rare Solar Panel

390

Common Land Plot

1100

Each Full Power Cell yields 2.2 Dusk in profit. (Full Power Cell value - Empty Power Cell Value). To charge a Power Cell it takes 1 Stamina and 20 Hours. However, due to us having a Rare Solar Panel, we can also use the Charge Power Cell II recipe instead. Making the recipe instead take 2 Stamina and 20 Hours and charge 2 Power Cells at once.

However, because the Charge Power Cell II recipe takes 2 Stamina which translates 1:1 to 2 Dusk, we make 1 Dusk less for every power cell we sell. This leaves us at only 1.2 Dusk of profit per Power Cell.

To make our Dusk back on the Rare Solar Panel using Charge Power Cell II it will take 325 Power Cells sold, that will take us 1083 hours (45 Days). (325 Power Cells * 20 Hours / 3 Task Slots) / 2 for Charge Power Cell II

The math is the same for making back your Dusk on the land deed:

Method
Return on Rare Solar Panel
Return on Common Land Deed

Charge Power Cell II

1083 hours (45 Days)

3055.3 Hours (127 days)

Now let's see the math with a Gen 2 Common Solar Panel fully upgraded to Level 10 (X) This leaves us with 90 space left over for other buildings out of 100. With that number of space, you could place 9 more Gen 1 Common Solar Panels.

To upgrade a Common Solar Panel all the way to ten we'll need 177 Common Solar Panel Shards and 270 Dusk

Resource
24Hr Average (Dusk)

177 Common Solar Panel Shards

1752 (9.9/e)

Common Solar Panel

23.7

Dusk Fee for Upgrading

270 Dusk

Common Land Plot

1100

The total cost for a Common Solar Panel Level X is 2045.7 Dusk

At this level, the Common Solar Panel can charge three power cells at the same time using Charge Power Cell III, this recipe takes 13.3 Hours at level 10. Since using Jobs makes us profit 1 Dusk less per Power Cell, this is how long it takes for us to pay back our costs:

To make our Dusk back on the Common Solar Panel X using Charge Power Cell III it will take 1,705 Power Cells sold, that will take us 2,519 hours (105 Days). (1,705 Power Cells * 13.3 Hours / 3 Task Slots) / 3 for Charge Power Cell II

Method
Common Solar Panel X
Common Land Plot

Charge Power Cell III

2,519 hours (105 Days)

1,354 Hours (56 Days)

Since we have a bunch of excess space, what if we had our entire plot filled with these solar panels? We could fit 9 more onto this plot, so we would have 10x our current revenue.

Method
Common Solar Panel X
Common Land Plot

Charge Power Cell III

2,519 hours (105 Days)

135.4 Hours (5.6 Days)

With 9 more solar panels, our time to recoup the Dusk on our solar panels remain the same but we make back our Dusk on our land within 6 Days. After all our costs have been regained how much Dusk would we make per day?

Each Max Level Common Solar Panel has three task slots for three Charge Power Cell III every 13.3 hours. So every 13.3 hours we would charge 90 Power Cells. We would then make 90 * 1.2 = 108 Dusk per 13.3 hours or 195 Dusk per day of free flow profit.

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☀️
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Empty Power Cells to Dusk using Jobs