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For the complete documentation index, see llms.txt. This page is also available as Markdown.

⚙️Machine Shop

Informational Guide on the Duskwork's Machine Shop and trivia on previous usage from the Ad Astra Landings.

The machine shop was another pivotal building, a marker like the steam engine of the industrial age. Having a building capable of producing more advanced metal parts onto the sister planet was regarded as one of the highest achievements in the decade. This fame did not come for no reason, as the machine shop is what allowed the Ad Astra Development Zone to create the massive amounts of rovers that currently preside over the surface. It was influential enough to even have its own statue displayed predominantly in the industrial district off of one of Ad Astra's oldest town.

The Duskwork's machine shop, much like most of it's machinery bears a striking resemblance to the original machine shops used in the Ad Astra landings. It however was outfitted with the ability to weld more advanced rover parts and the fabrication of metal plates, a small difference from the original usage of the machine shop during the Ad Astra time.

Let's see how the Machine Shop works!

Input
Output

5 Aluminum Ore

2-5 Aluminum Plate (100%)

40 Power

1-5 Aluminum Plate (11.11%)

3 Stamina

Input
Output

5 Titanium Ore

2-5 Titanium Plate (100%)

40 Power

1-5 Titanium Plate (11.11%)

3 Stamina

Input
Output

5 Aluminum Plate

1-2 Machined Parts (100%)

5 Steel

1-2 Machined Parts (11.11%)

40 Power

5 Stamina

Input
Output

2 Aluminum Plate

1-1 Rover Wheels (100%)

2 Titanium Plate

1-1 Rover Wheels (11.11%)

40 Power

4 Stamina

Input
Output

4 Structural Parts

1-1 Rover Chassis (100%)

5 Machined Parts

1-1 Rover Chassis (11.11%)

120 Power

8 Stamina

Input
Output

1 Broken Rover

0-5 Machined Parts

2 Titanium Plate

0-8 Electronic Parts

20 Power

0-8 Rover Wheels

3 Stamina

1 Rover Chassis (90%) OR 3-5 Machined Parts & 2-4 Structural Parts (10%)

Count
Input
Output

10

Steel Steel

Air TankAir Tank

78

NitrogenNitrogen

21

Oxygen Oxygen

1

Argon Argon

120

Power Storage Power

3

Fabrication Tools Fabrication Tools

Disassemble Gen 2 Solar Panel

Sometimes, you have to throw things out, and sometimes, you don't want it to go to waste. While solar panels are incredibly useful on the red planet, sometimes you have too many and want to have their components instead. The Duskworks company has released documentation on how to carefully dismantle these solar panels in order to reclaim as much material as possible.

I'll still miss that poor solar panel though.

- Katherine Collins

Input
Output

1 Common Gen 2 Solar Panel

1-2 Common Solar Panel Shard

5 Stamina

7 Rover Wires

5 Electrical Tools

8 Electronic Bits

60 Power

6 Metal Bits

5 Electrical Level

1 Aluminum Plate

35-77 Electrical XP

Okay, maybe you're doing a bit of spring cleaning! That's fine! That's okay! I just really liked those solar panels. The higher quality solar panels contain more and better components, even if you had to tear them apart... It's also a good source of experience, experience in electrical and murdering poor solar panels.

- Katherine Collins

Input
Output

1 Uncommon Gen 2 Solar Panel

2-3 Uncommon Solar Panel Shards

5 Stamina

15-20 Rover Wires

5 Electrical Tools

2-3 Electronic Bits

60 Power

20-25 Metal Bits

10 Electrical Level

1-2 Circuit Components

2-3 Aluminum Plates

2 Glass

50-120 Electrical XP

This is a bit much, don't you think? Disassembling this high of a quality solar panel will allow you to extract the electronic parts from the remains, along with some of the electrical grade silicon from the solar cells to be used in other solar panels.

That solar panel will never see the light of day again, but on the bright-, err, dark side, you have a bunch of new valuable electronics to make more of them... right?

- Katherine Collins

Input
Output

1 Rare Gen 2 Solar Panel

1-2 Electronic Parts

5 Stamina

2 Electrical Grade Silicon

5 Electrical Tools

3-5 Rare Solar Panel Shards

60 Power

10 Rover Wires

20 Electrical Level

10 Electrical Bits

12-20 Metal Bits

3 Circuit Components

2 Aluminum Plates

4 Glass

90-225 Electrical XP

Maybe we could disassemble a different building? I really really like this one. It's shiny and purple! It shines in the light and gives us power for all of our cool buildings. No? Okay, whatever you want!

This very high quality solar panel contains more electronic parts and electrical grade silicon, along with a lot more experience in being a monster to those solar panels- I mean, electrical experience.

- Katherine Collins

Input
Output

1 Epic Gen 2 Solar Panel

4 Electronics Parts

5 Stamina

5-6 Electrical Grade Silicon

5 Electrical Tools

10-15 Epic Solar Panel Shards

60 Power

25-30 Rover Wires

30 Electrical Level

50-60 Metal Bits

6-7 Circuit Components

2 Aluminum Plates

6 Glass

100-300 Electrical XP

This thing could've been an artifact in a different life! Are you really going to disassemble such an important cornerstone in our history? I mean, it's just a solar panel, but it can be so much more than that!

Well, okay not much more, but still, I really like solar panels. Maybe you should donate it instead, to a settler who won't grind up the solar panel? I think Lamp would have a great home for it... No? Fine. You will get a large amount of valuable electronics from this solar panel as well as a high amount of electrical XP.

- Katherine Collins

Input
Output

1 Legendary Gen 2 Solar Panel

8 Electronic Parts

5 Stamina

8-10 Electrical Grade Silicon

5 Electrical Tools

40-50 Legendary Solar Panel Shards

60 Power

25-50 Rover Wires

40 Electrical Level

10-30 Electronic Bits

25-30 Metal Bits

10 Circuit Components

8-10 Aluminum Plates

6 Glass

275-688 Electrical XP

Machine Shop Rarity
Machine Shop Size

Common

25

Uncommon

30

Rare

35

Epic

30

Legendary

25

Mythic

20

Last updated

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