LogoLogo
  • Million on Mars - Player Guide
  • ☎️Contact Us & Discord
  • FIRST STEPS ON MARS
    • 🏁Getting Started
      • 🧑‍💻Register For The Game
      • 🔗Link Your Wallet
      • 📓Buying an Access Pack
      • ☎️Missions
      • 🌌Browse Planet Mars!
    • ⚠️Playing Safe On Web3
    • 📖Suggested Reading
    • 📆Game Updates
      • Q4 - 2021
      • Q1 - 2022
      • Q2 -2022
      • Q3 - 2022
      • Q4 - 2022
        • 🗒️Change Notes
        • Composter & Seed Sowing
      • Change Notes 2
      • Q1 - 2023
    • 💪 Subscription
  • Getting Started
    • Basic Game Play
      • 🔨Actions and Stamina
      • 🤝Doing Jobs for Other Players
      • 🔍Scavenging
    • Basic User Interfaces
      • 🛒The Shop
      • 🛍️The Marketplace
      • 📦Inventory
      • 🥽Game Navigation Overview
    • Being a Land Owner
      • 🏝️Gen 1 vs Gen 2 Land vs Gen 3 Land
      • 🏝️Buying Land
      • ⬇️Depositing Land Deeds
      • 🚩Claiming a Plot
      • 👓Viewing your NFTs
      • 📦Moving Your Buildings
      • 🖨️Renting Out Your Buildings
    • 🇪🇺Mini-DTMs
    • 🤝Referrals
    • 📺Ambassador Program
  • BUILDINGS FOR YOUR MARTIAN HOMESTEAD
    • 👨‍💻Developing Your Land
      • 💵Buying Building Blueprints
      • 🏗️Installing a Building
      • 🛠️Working Your Land
      • 🗒️Posting Jobs for Others
    • 🏰Settlements
    • 🧑‍🚀Martizens
      • 🎮Martizens - Playable v1
      • 💸How to withdraw Dusk from a Martizen
    • 🔧Tools
    • ⚔️Gen 1 vs Gen 2 vs Gen 3 Buildings
    • ⬆️Shards and Upgrading
    • 📔Building Statistics
      • 📋Task Slots
      • 📦Building Sizes
    • ⚙️Core Buildings
      • ☀️Solar Panel
      • 💧Water Filter
      • ☘️Greenhouse
      • 🌬️C.A.D
    • ⚒️Core Factories
      • ⛽Sabatier Reactor
      • 🔥Smelter
      • 👩‍🔬Chem Lab
      • ⚙️Machine Shop
      • 🏗️3D Print Shop
      • 🛠️ Tool Workshop
    • 👨‍🔬Advanced Factories
      • 🥚Hatchery
      • ⛏️Mining Rig
      • 🤖Rovers
        • 🤖Rover Works
        • ⏫Rover Missions
        • 📜Make a Hauling Rover from Scratch
        • 📜Make an Exploring Rover from Scratch
      • ⚙️Engineering Bay
      • 🏘️Printed Concrete Habitat
      • 🏭Thorium Salt Reactor
      • 🏠Shelter
    • 🌟Artifact Buildings
      • 🌟Artifacts
      • 👑Artifact Winners
    • 🔶Specialty Buildings
      • ☕Grind n' Brew
      • 🧊Polar Workshop
      • 🍺Cantina
      • 🍺Bazaar
      • 🍵Tea Shop
      • 📻Pirate Radio
      • 📚Library
      • 🎓Training Hall
      • 🎨The Gallery
      • 🛡️Metis Shield
    • 🔩Crafting Your Own Buildings
    • ⚔️Dust, Rust and Glory
      • 🎯Background Narrative
        • 📉About that Debt
        • 📈Rugging the Riggers
        • 📜History of Dust, Rust and Glory
      • ✨Creating a Combat Rover
        • ♣️Combat Rover Classes
          • 🧙Archetypes
          • 📓Design Inspiration
        • 🎲CoRAGE
          • 🗒️CoRAGE Examples
      • 🎲Rarities in Dust, Rust and Glory
      • 🏗️Combat Bay
      • 🧊AutoGICore
      • 🏋️‍♂️Leveling a Combat Rover
      • ⚔️Dust, Rust and Glory Arenas
      • 📅Seasons of Dust, Rust and Glory
    • 🚀Aerospace
      • 🥇Achievements
      • 🚀A Hopper Launch Complex
      • 🛠️The Aerospace Crafting Chain
      • 🏗️On Schematics and Blueprints
      • 🚀Hopper
      • 📈Duskworks Landing
        • Missions
        • Tournaments
          • 🧊ALFA Tournament
          • 🚀Grab a Hopper
          • 🔩Barn Raising
          • 🧱Layin' Brick
      • 🌆The Buildings of Aerospace
        • 📡Ground Control Station
        • ⛏️Vulcan Metalworks
        • 🎆Rocket Fuel Factory
        • ⛽Fuel Tanks
        • 🦖Velociraptor Engine Factory
        • 🏢Hangar
        • 🚀Launch Pad
    • 🎁Care Packages from Earth
    • Player Leaderboards
      • Crack the Cache
      • Worms Race
      • Happy Hour (PukeJack)
    • ✉️ Daily Grind Missions!
  • Encyclopedia
    • 🗃️Ad Astra Unlimited Resource Encyclopedia
      • 💧Basic Products
      • ⚙️Intermediate Products
      • 🔋Finished Products
      • ⚗️Chemicals
      • ☘️Seeds and Plant Matter
        • 🌱Seeds
        • 🎍Plant Matter
      • 🪨Metals, Ores and Minerals
        • 🗄️Metals
        • 🪨Ores
        • 🧂Minerals
      • ✨Special Resources
        • 📦Containers
        • 🪙Currencies
        • 🎵Intangible Resources
      • 🗒️Shards
        • ⭐Artifact Shards
        • 📒Special Shards
        • 📓Normal Shards
      • 🐈‍⬛ Ammonia
  • Meta Information
    • 🙇Player Moderator Program
    • 🔎Recon Rover Site
    • 🔎Advanced Scavenging
    • ⚠️Find an Error in the Player Guide?
    • ⚠️Strategy Guides
      • ☀️Selling Power
        • ⚒️Selling Power Cells (With Jobs)
      • 🌬️Selling CO2
      • 💧Selling Water
      • 🥕Selling Food
    • 🌟On Glitter
    • 🛣️Roadmap
    • 📤Depositing and Withdrawing Dusk
    • 🌪️Blending
    • 🔧GDE
      • Hex Game
    • ⚙️Support Articles
      • Syncing your Device's Clock
      • Enabling Push Notifications on your Device
    • Trading
      • 🛒Marketplaces
      • 🪙Special NFTs, including Founders Tokens
    • Previous Special Events
      • 🧧Lunar New Year
      • 🌻Sunflower Event
      • 😍Celebrities, Love and Dusk
      • R.C.O.V. Event
      • 🌻Sunflower Land Returns to Mars
      • 🥚Easter Eggstravaganza Event 2023
      • 🍀Lucky Mars 2023
      • ❄️Scorpimas 2022
      • 🌻SFL Crossover 2023
      • 🪴Munchie Madness Event
      • 📃Access Badge Blend Tournament
Powered by GitBook
On this page

Was this helpful?

Export as PDF
  1. BUILDINGS FOR YOUR MARTIAN HOMESTEAD
  2. Dust, Rust and Glory
  3. Creating a Combat Rover
  4. Combat Rover Classes

Design Inspiration

What was the inspiration for this class design?

Distinct Class Identities: Each combat rover class in Million on Mars has a unique identity and playstyle that sets it apart from the others. This is achieved through unique abilities, specialized equipment, and class-specific mechanics that provide a distinct experience for each class. As a combat rover manager, you'll need to choose which class suits your playstyle and the challenges you'll face on Mars.

Balanced Strengths and Weaknesses: We've made sure that each combat rover class has strengths that can be countered by the weaknesses of other classes. This encourages you to form alliances with others and create a well-rounded team that can handle any challenge. As a combat rover manager, you'll need to strategize and work with others to overcome obstacles on Mars.

Complementary Abilities: The combat rover class abilities in Million on Mars are designed to complement each other, promoting synergy and teamwork. For example, a healing-focused combat rover class could work well with a tanky, damage-absorbing class, while a stealthy class might be most effective when supported by a crowd-control class. As a combat rover manager, you'll need to consider how your class's abilities can work with others to create a more powerful team.

Role Versatility: We've allowed each combat rover class to excel in different roles and situations, without becoming too specialized. This gives you more freedom to adapt your strategies and tactics to the challenges you face on Mars, making each class viable in various scenarios. As a combat rover manager, you'll need to choose a class that suits your playstyle and can handle the different obstacles you'll encounter on your missions.

Meaningful Progression: As you level up your combat rover in Million on Mars, you'll unlock new abilities, equipment, and customization options for your class. This progression system is designed to keep you engaged and motivated to explore the full potential of your chosen class. As a combat rover manager, you'll need to carefully consider your class's progression path and unlock new abilities and equipment to increase your combat rover's effectiveness.

Replayability: Each combat rover class in Million on Mars offers a unique gameplay experience, making it difficult for combat rover managers to decide which class to choose and enticing them to try out multiple classes throughout their missions. We want you to have a reason to come back and try new classes, each offering its own unique playstyle and mechanics, and to find the best class for the challenges you'll face on Mars.

Intuitive Classes inspired from Fantasy RPGs

  • Recon (Rogue, Thief, Assassin)

  • Heavy Assault (Warrior, Barbarian, Paladin)

  • Mendicant (Healer, Druid, Priest)

  • Longshot (Ranger, Hunter, Archer)

  • Artillerist (Wizard, Sorcerer, Warlock)

  • Hivemind (Bard, Enchanter, Illusionist)

  • Pugilist (Monk, Gladiator, Duelist)

  • Bastion (Cleric, Templar, Guardian)

We've mapped each of the eight rover classes in Million on Mars to classic RPG classes to create a familiar and intuitive gameplay experience for players. The Recon class is similar to Rogue, Thief, and Assassin classes, with a focus on stealth, agility, and hit-and-run tactics. The Heavy Assault class is similar to Warrior, Barbarian, and Paladin classes, with a focus on heavy armor, close combat, and dealing massive damage.

The Mendicant class is similar to Healer, Druid, and Priest classes, with a focus on support and healing abilities. The Longshot class is similar to Ranger, Hunter, and Archer classes, with a focus on long-range attacks and precision strikes.

The Artillerist class is similar to Wizard, Sorcerer, and Warlock classes, with a focus on area-of-effect attacks and crowd control abilities. The Hivemind class is similar to Bard, Enchanter, and Illusionist classes, with a focus on controlling swarms of smaller drones and robots to overwhelm enemies.

The Pugilist class is similar to Monk, Gladiator, and Duelist classes, with a focus on hand-to-hand combat and grappling. The Bastion class is similar to Cleric, Templar, and Guardian classes, with a focus on defensive abilities and protecting teammates.

Overall, this mapping of rover classes to classic RPG classes allows players to quickly and easily understand the role and play style of each class, and to choose a class that suits their preferred gameplay style.

PreviousArchetypesNextCoRAGE

Last updated 2 years ago

Was this helpful?

⚔️
✨
♣️
📓