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  • Million on Mars - Player Guide
  • ☎️Contact Us & Discord
  • FIRST STEPS ON MARS
    • 🏁Getting Started
      • 🧑‍💻Register For The Game
      • 🔗Link Your Wallet
      • 📓Buying an Access Pack
      • ☎️Missions
      • 🌌Browse Planet Mars!
    • ⚠️Playing Safe On Web3
    • 📖Suggested Reading
    • 📆Game Updates
      • Q4 - 2021
      • Q1 - 2022
      • Q2 -2022
      • Q3 - 2022
      • Q4 - 2022
        • 🗒️Change Notes
        • Composter & Seed Sowing
      • Change Notes 2
      • Q1 - 2023
    • 💪 Subscription
  • Getting Started
    • Basic Game Play
      • 🔨Actions and Stamina
      • 🤝Doing Jobs for Other Players
      • 🔍Scavenging
    • Basic User Interfaces
      • 🛒The Shop
      • 🛍️The Marketplace
      • 📦Inventory
      • 🥽Game Navigation Overview
    • Being a Land Owner
      • 🏝️Gen 1 vs Gen 2 Land vs Gen 3 Land
      • 🏝️Buying Land
      • ⬇️Depositing Land Deeds
      • 🚩Claiming a Plot
      • 👓Viewing your NFTs
      • 📦Moving Your Buildings
      • 🖨️Renting Out Your Buildings
    • 🇪🇺Mini-DTMs
    • 🤝Referrals
    • 📺Ambassador Program
  • BUILDINGS FOR YOUR MARTIAN HOMESTEAD
    • 👨‍💻Developing Your Land
      • 💵Buying Building Blueprints
      • 🏗️Installing a Building
      • 🛠️Working Your Land
      • 🗒️Posting Jobs for Others
    • 🏰Settlements
    • 🧑‍🚀Martizens
      • 🎮Martizens - Playable v1
      • 💸How to withdraw Dusk from a Martizen
    • 🔧Tools
    • ⚔️Gen 1 vs Gen 2 vs Gen 3 Buildings
    • ⬆️Shards and Upgrading
    • 📔Building Statistics
      • 📋Task Slots
      • 📦Building Sizes
    • ⚙️Core Buildings
      • ☀️Solar Panel
      • 💧Water Filter
      • ☘️Greenhouse
      • 🌬️C.A.D
    • ⚒️Core Factories
      • ⛽Sabatier Reactor
      • 🔥Smelter
      • 👩‍🔬Chem Lab
      • ⚙️Machine Shop
      • 🏗️3D Print Shop
      • 🛠️ Tool Workshop
    • 👨‍🔬Advanced Factories
      • 🥚Hatchery
      • ⛏️Mining Rig
      • 🤖Rovers
        • 🤖Rover Works
        • ⏫Rover Missions
        • 📜Make a Hauling Rover from Scratch
        • 📜Make an Exploring Rover from Scratch
      • ⚙️Engineering Bay
      • 🏘️Printed Concrete Habitat
      • 🏭Thorium Salt Reactor
      • 🏠Shelter
    • 🌟Artifact Buildings
      • 🌟Artifacts
      • 👑Artifact Winners
    • 🔶Specialty Buildings
      • ☕Grind n' Brew
      • 🧊Polar Workshop
      • 🍺Cantina
      • 🍺Bazaar
      • 🍵Tea Shop
      • 📻Pirate Radio
      • 📚Library
      • 🎓Training Hall
      • 🎨The Gallery
      • 🛡️Metis Shield
    • 🔩Crafting Your Own Buildings
    • ⚔️Dust, Rust and Glory
      • 🎯Background Narrative
        • 📉About that Debt
        • 📈Rugging the Riggers
        • 📜History of Dust, Rust and Glory
      • ✨Creating a Combat Rover
        • ♣️Combat Rover Classes
          • 🧙Archetypes
          • 📓Design Inspiration
        • 🎲CoRAGE
          • 🗒️CoRAGE Examples
      • 🎲Rarities in Dust, Rust and Glory
      • 🏗️Combat Bay
      • 🧊AutoGICore
      • 🏋️‍♂️Leveling a Combat Rover
      • ⚔️Dust, Rust and Glory Arenas
      • 📅Seasons of Dust, Rust and Glory
    • 🚀Aerospace
      • 🥇Achievements
      • 🚀A Hopper Launch Complex
      • 🛠️The Aerospace Crafting Chain
      • 🏗️On Schematics and Blueprints
      • 🚀Hopper
      • 📈Duskworks Landing
        • Missions
        • Tournaments
          • 🧊ALFA Tournament
          • 🚀Grab a Hopper
          • 🔩Barn Raising
          • 🧱Layin' Brick
      • 🌆The Buildings of Aerospace
        • 📡Ground Control Station
        • ⛏️Vulcan Metalworks
        • 🎆Rocket Fuel Factory
        • ⛽Fuel Tanks
        • 🦖Velociraptor Engine Factory
        • 🏢Hangar
        • 🚀Launch Pad
    • 🎁Care Packages from Earth
    • Player Leaderboards
      • Crack the Cache
      • Worms Race
      • Happy Hour (PukeJack)
    • ✉️ Daily Grind Missions!
  • Encyclopedia
    • 🗃️Ad Astra Unlimited Resource Encyclopedia
      • 💧Basic Products
      • ⚙️Intermediate Products
      • 🔋Finished Products
      • ⚗️Chemicals
      • ☘️Seeds and Plant Matter
        • 🌱Seeds
        • 🎍Plant Matter
      • 🪨Metals, Ores and Minerals
        • 🗄️Metals
        • 🪨Ores
        • 🧂Minerals
      • ✨Special Resources
        • 📦Containers
        • 🪙Currencies
        • 🎵Intangible Resources
      • 🗒️Shards
        • ⭐Artifact Shards
        • 📒Special Shards
        • 📓Normal Shards
      • 🐈‍⬛ Ammonia
  • Meta Information
    • 🙇Player Moderator Program
    • 🔎Recon Rover Site
    • 🔎Advanced Scavenging
    • ⚠️Find an Error in the Player Guide?
    • ⚠️Strategy Guides
      • ☀️Selling Power
        • ⚒️Selling Power Cells (With Jobs)
      • 🌬️Selling CO2
      • 💧Selling Water
      • 🥕Selling Food
    • 🌟On Glitter
    • 🛣️Roadmap
    • 📤Depositing and Withdrawing Dusk
    • 🌪️Blending
    • 🔧GDE
      • Hex Game
    • ⚙️Support Articles
      • Syncing your Device's Clock
      • Enabling Push Notifications on your Device
    • Trading
      • 🛒Marketplaces
      • 🪙Special NFTs, including Founders Tokens
    • Previous Special Events
      • 🧧Lunar New Year
      • 🌻Sunflower Event
      • 😍Celebrities, Love and Dusk
      • R.C.O.V. Event
      • 🌻Sunflower Land Returns to Mars
      • 🥚Easter Eggstravaganza Event 2023
      • 🍀Lucky Mars 2023
      • ❄️Scorpimas 2022
      • 🌻SFL Crossover 2023
      • 🪴Munchie Madness Event
      • 📃Access Badge Blend Tournament
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  1. BUILDINGS FOR YOUR MARTIAN HOMESTEAD
  2. Core Buildings

Solar Panel

Informational Guide on the Duskwork's Solar Panel and trivia on previous usage from the Ad Astra Landings.

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Last updated 2 years ago

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In the original Ad Astra landings, the very first fully fledged building on Mars was a solar panel array secured to Martian regolith. These arrays were more primitive than the ones we have now but were capable of securing an efficiency rating of 29.5%. The Ad Astra Development Zone is famous for its vast solar panel array farms that stretch out to the horizon, all used in efforts to power the city.

Duskwork's are more efficient than the ones originally used in the landings but they'll be your main source of power. They take in standardized power cells into their slots and are able to charge them fairly quickly.

Power is needed for everything we do on Mars. Likelihood is, you have several empty power cells in your inventory. You might be wondering what to do with them. Your Solar Panel is going to be your best friend.

Input
Output
Requirements

1 Empty Power Cell

1 Power Cell (100%)

All Solar Panels can use Charge Power Cell I

1 Stamina

20 Hours

Input
Output
Level Needed By Rarity

2 Empty Power Cell

2 Power Cell (100%)

Common: Level 3

2 Stamina

Uncommon: Level 3

20 Hours

Rare and Up: Level 1

Input
Output
Level Needed By Rarity

3 Empty Power Cell

3 Power Cell (100%)

Common: Level 7

3 Stamina OR 2 Stamina if: Mythic level 3+ Legendary level 4+ Epic level 5 Rare level 6 Uncommon level 8 Common level 10

Uncommon: Level 6

16.6 Hours

Rare: Level 4

Epic and Up: Level 3

The power inverter within the solar panel converts the direct current (DC) into alternating current (AC), AC has the benefits of having less power loss due to high voltage transmission, easier to transform, easy to shut down while the power is flow, and there isn't a need to worry about positive and negative voltage. While DC is better for ultra-long distance transmission. Sometimes the inverter may go out of calibration however, and electricians are required to calibrate them.

Although, you could just calibrate them for the fun of it, and the experience.

- Katherine Collins

Input
Output

1 Full Power Cell

1 Empty Power Cell

3 Rover Wires

80-160 Electrical XP

20 Power

5 Stamina

2 Electrical Tools

Electrical Level 15

Solar Panel Rarity
Solar Panel Size

Common

5

Uncommon

10

Rare

15

Epic

20

Legendary

25

Mythic

30

Solar Panel Rarity
Solar Panel Size

Common

10

Uncommon

15

Rare

20

Epic

25

Legendary

30

Mythic

35

Solar Panel Rarity
Solar Panel Size

Common

10

Uncommon

15

Rare

20

Epic

25

Legendary

30

Mythic

35

⚙️
☀️
Generation 3
Generation 1 & 2
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