LogoLogo
  • Million on Mars - Player Guide
  • ☎️Contact Us & Discord
  • FIRST STEPS ON MARS
    • 🏁Getting Started
      • 🧑‍💻Register For The Game
      • 🔗Link Your Wallet
      • 📓Buying an Access Pack
      • ☎️Missions
      • 🌌Browse Planet Mars!
    • ⚠️Playing Safe On Web3
    • 📖Suggested Reading
    • 📆Game Updates
      • Q4 - 2021
      • Q1 - 2022
      • Q2 -2022
      • Q3 - 2022
      • Q4 - 2022
        • 🗒️Change Notes
        • Composter & Seed Sowing
      • Change Notes 2
      • Q1 - 2023
    • 💪 Subscription
  • Getting Started
    • Basic Game Play
      • 🔨Actions and Stamina
      • 🤝Doing Jobs for Other Players
      • 🔍Scavenging
    • Basic User Interfaces
      • 🛒The Shop
      • 🛍️The Marketplace
      • 📦Inventory
      • 🥽Game Navigation Overview
    • Being a Land Owner
      • 🏝️Gen 1 vs Gen 2 Land vs Gen 3 Land
      • 🏝️Buying Land
      • ⬇️Depositing Land Deeds
      • 🚩Claiming a Plot
      • 👓Viewing your NFTs
      • 📦Moving Your Buildings
      • 🖨️Renting Out Your Buildings
    • 🇪🇺Mini-DTMs
    • 🤝Referrals
    • 📺Ambassador Program
  • BUILDINGS FOR YOUR MARTIAN HOMESTEAD
    • 👨‍💻Developing Your Land
      • 💵Buying Building Blueprints
      • 🏗️Installing a Building
      • 🛠️Working Your Land
      • 🗒️Posting Jobs for Others
    • 🏰Settlements
    • 🧑‍🚀Martizens
      • 🎮Martizens - Playable v1
      • 💸How to withdraw Dusk from a Martizen
    • 🔧Tools
    • ⚔️Gen 1 vs Gen 2 vs Gen 3 Buildings
    • ⬆️Shards and Upgrading
    • 📔Building Statistics
      • 📋Task Slots
      • 📦Building Sizes
    • ⚙️Core Buildings
      • ☀️Solar Panel
      • 💧Water Filter
      • ☘️Greenhouse
      • 🌬️C.A.D
    • ⚒️Core Factories
      • ⛽Sabatier Reactor
      • 🔥Smelter
      • 👩‍🔬Chem Lab
      • ⚙️Machine Shop
      • 🏗️3D Print Shop
      • 🛠️ Tool Workshop
    • 👨‍🔬Advanced Factories
      • 🥚Hatchery
      • ⛏️Mining Rig
      • 🤖Rovers
        • 🤖Rover Works
        • ⏫Rover Missions
        • 📜Make a Hauling Rover from Scratch
        • 📜Make an Exploring Rover from Scratch
      • ⚙️Engineering Bay
      • 🏘️Printed Concrete Habitat
      • 🏭Thorium Salt Reactor
      • 🏠Shelter
    • 🌟Artifact Buildings
      • 🌟Artifacts
      • 👑Artifact Winners
    • 🔶Specialty Buildings
      • ☕Grind n' Brew
      • 🧊Polar Workshop
      • 🍺Cantina
      • 🍺Bazaar
      • 🍵Tea Shop
      • 📻Pirate Radio
      • 📚Library
      • 🎓Training Hall
      • 🎨The Gallery
      • 🛡️Metis Shield
    • 🔩Crafting Your Own Buildings
    • ⚔️Dust, Rust and Glory
      • 🎯Background Narrative
        • 📉About that Debt
        • 📈Rugging the Riggers
        • 📜History of Dust, Rust and Glory
      • ✨Creating a Combat Rover
        • ♣️Combat Rover Classes
          • 🧙Archetypes
          • 📓Design Inspiration
        • 🎲CoRAGE
          • 🗒️CoRAGE Examples
      • 🎲Rarities in Dust, Rust and Glory
      • 🏗️Combat Bay
      • 🧊AutoGICore
      • 🏋️‍♂️Leveling a Combat Rover
      • ⚔️Dust, Rust and Glory Arenas
      • 📅Seasons of Dust, Rust and Glory
    • 🚀Aerospace
      • 🥇Achievements
      • 🚀A Hopper Launch Complex
      • 🛠️The Aerospace Crafting Chain
      • 🏗️On Schematics and Blueprints
      • 🚀Hopper
      • 📈Duskworks Landing
        • Missions
        • Tournaments
          • 🧊ALFA Tournament
          • 🚀Grab a Hopper
          • 🔩Barn Raising
          • 🧱Layin' Brick
      • 🌆The Buildings of Aerospace
        • 📡Ground Control Station
        • ⛏️Vulcan Metalworks
        • 🎆Rocket Fuel Factory
        • ⛽Fuel Tanks
        • 🦖Velociraptor Engine Factory
        • 🏢Hangar
        • 🚀Launch Pad
    • 🎁Care Packages from Earth
    • Player Leaderboards
      • Crack the Cache
      • Worms Race
      • Happy Hour (PukeJack)
    • ✉️ Daily Grind Missions!
  • Encyclopedia
    • 🗃️Ad Astra Unlimited Resource Encyclopedia
      • 💧Basic Products
      • ⚙️Intermediate Products
      • 🔋Finished Products
      • ⚗️Chemicals
      • ☘️Seeds and Plant Matter
        • 🌱Seeds
        • 🎍Plant Matter
      • 🪨Metals, Ores and Minerals
        • 🗄️Metals
        • 🪨Ores
        • 🧂Minerals
      • ✨Special Resources
        • 📦Containers
        • 🪙Currencies
        • 🎵Intangible Resources
      • 🗒️Shards
        • ⭐Artifact Shards
        • 📒Special Shards
        • 📓Normal Shards
      • 🐈‍⬛ Ammonia
  • Meta Information
    • 🙇Player Moderator Program
    • 🔎Recon Rover Site
    • 🔎Advanced Scavenging
    • ⚠️Find an Error in the Player Guide?
    • ⚠️Strategy Guides
      • ☀️Selling Power
        • ⚒️Selling Power Cells (With Jobs)
      • 🌬️Selling CO2
      • 💧Selling Water
      • 🥕Selling Food
    • 🌟On Glitter
    • 🛣️Roadmap
    • 📤Depositing and Withdrawing Dusk
    • 🌪️Blending
    • 🔧GDE
      • Hex Game
    • ⚙️Support Articles
      • Syncing your Device's Clock
      • Enabling Push Notifications on your Device
    • Trading
      • 🛒Marketplaces
      • 🪙Special NFTs, including Founders Tokens
    • Previous Special Events
      • 🧧Lunar New Year
      • 🌻Sunflower Event
      • 😍Celebrities, Love and Dusk
      • R.C.O.V. Event
      • 🌻Sunflower Land Returns to Mars
      • 🥚Easter Eggstravaganza Event 2023
      • 🍀Lucky Mars 2023
      • ❄️Scorpimas 2022
      • 🌻SFL Crossover 2023
      • 🪴Munchie Madness Event
      • 📃Access Badge Blend Tournament
Powered by GitBook
On this page
  • Pre-Season Information
  • Combat Bay Crafting
  • MarsDefender [ Armor ]
  • Ares Tech [ Weapons ]
  • Setup and Rarity Information
  • Task Slots
  • Season 0 Information

Was this helpful?

Export as PDF
  1. BUILDINGS FOR YOUR MARTIAN HOMESTEAD
  2. Dust, Rust and Glory

Combat Bay

The Combat Bay is where you create, upgrade and repair your Combat Rover

PreviousRarities in Dust, Rust and GloryNextAutoGICore

Last updated 2 years ago

Was this helpful?

The Combat Bay is a large, industrial-style building with a sleek, modern design. It features multiple bays for storing and working on rovers, as well as a central command center for managing and coordinating repair and upgrade operations.

Pre-Season Information

The Combat Bay

We know what's important to you, keeping you, your assets, and your loved ones safe from any neer-do-wells! That's why we at MarsDefender strive to be the pioneer in innovating new and advanced defense technologies. Our specialization is rover defense, and we will guarantee our defense solutions work for you! - 2059 Radio Advertisement for Mars-based defense corporation "MarsDefender"

BluCore and Red Water have long since been rivals since back into the 2040s, kept in a perpetual arms race as they each struggle to keep their businesses afloat due to near global peace on Earth. Luckily, the blackmarket of territorial disputes on Mars led them to a golden business opportunity: Rover Combat. This led them to the entire makeover of their companies, BluCore into MarsDefender and Red Water into Ares Tech. Now as they are fully shifting into specializing in Martian combat, they're striving to bring more into the scene.

Ares Tech's business model revolves around offense, with the best in class kinetic, electromagnetic, missile, and melee weapons on the market. While MarsDefender continues to improve their defensive options in response to Ares Tech's capabilites.

A local news company known as Beaver News was one of the first to report on the growing rise in territorial disputes on Mars, locals say that they're worried about the increase in property damage and hope that it doesn't escalate further.

Combat Bay Crafting

The Combat Bay is able to craft a wide array of combat-related components and sub-assembies. Each of these components will be used in the crafting of Combat Rovers and their equipment. Let's first take a look at our lowest-level parts.

Parts:

Input
Output

Input
Output

Input
Output

Input
Output

Input
Output

Input
Output

Input
Output

Input
Output

Input
Output

Input
Output

Note: All Ares Tech personnel are to refrain from using Titanium Projectile Racks as a subject in any form of crude humour.

These parts are primarily used to create Sub-assemblies and Rovers

Subassemblies

Subassemblies are the main components to creating Weapon and Armor boxes, as well as Combat Rovers.

Armor Subassemblies:

Input
Output

Input
Output

Input
Output

Weapon Subassemblies:

Input
Output

Input
Output
Input
Output
Input
Output

MarsDefender [ Armor ]

Ares Tech [ Weapons ]

Setup and Rarity Information

Setting up a Combat Bay requires the Blueprint of a Roverworks and an Engineering Bay, indicating that it combines the functions of both buildings. The cost is also significantly higher than that of crafting an AutoGICore, reflecting the importance and value of this building.

  • 1 Any Rarity, Any Gen Blueprint of a Roverworks

  • 1 Any Rarity, Any Gen Blueprint of an Engineering Bay

  • The Combat Bay Building will be introduced at at retail price of $25 with a limit of 1000 issued for the Pre-Season, Season Zero, Season Double Zero an additional 400 Combat Bay Schematics will become available on Season One, then 300 Combat Bays for Season Two, 200 for Season Three, and the final 100 for Season Four. For a total of 2000 Combat Bays for Dust, Rust and Glory until 2025

Combat Bays once purchased reveal their CURELM level and they have a number of slots for the Combat Rovers that can be stored:

Rarity
Chance

Common

75%

Uncommon

16.45%

Rare

6%

Epic

2%

Legendary

0.5%

Mythic

0.05%

This CURELM schedule is a new and more bold design that really makes the higher rarities much more valued.

Task Slots

Season 0 Information

The Combat Bay is a multi-functional building that serves as both a hangar and a roverworks. It allows players to store and maintain their combat rovers, as well as upgrade and repair them after battles. In addition, the Combat Bay offers a variety of specialized tools and equipment, such as diagnostic scanners and repair drones, that are essential for maintaining and repairing complex rover systems.

The Combat Bay will provide players with a variety of benefits, including faster repair times, higher quality repairs, and access to advanced upgrade options. It will allow players to store multiple rovers at once, making it easier to manage and maintain a fleet of combat vehicles.

This keeps the Combat Rover facing game systems separable from the current Roverworks to support realism and the upcoming MoM:Realistic Mode is able to be more clean.

The following will only be in-game once Season 0 arrives, during the pre-season these effects will not be live.

Rarity
Rover Storage Bays
Mechanics Lifts

Common

2

1

Uncommon

3

2

Rare

4

3

Epic

6

4

Legendary

8

5

Mythic

10

6

The Combat Bay has a fixed number of garage-like storage slots for your Combat Rovers and a fixed number of Mechanics Lifts or slots that are available for crafting on a Combat Rover.

5 Titanium Plate

1 Heavy Mechanism (100%)

8 Machined Parts

+ 1 Heavy Mechanism (10%)

1 Stamina

100 Power Storage

Fabrication Level >= 40

8 Machined Parts

1 Internal Hammer Mechanism (100%)

5 Metal Bits

+1 Internal Hammer Mechanism (10%)

2 Aluminum Plate

2 Stamina

100 Power Storage

Fabrication Level >= 50

25 Full Power Cell

1 Durable Power Cell (100%)

1 Titanium Encasing

+ 1 Durable Power Cell (10%)

5 Rover Wires

1 Stamina

100 Power Storage

Fabrication Level >= 25

Electrical Level >= 25

2 Heavy Wire

1 Electromagnetic Coils (100%)

25 Copper Ore

+ 1 Electromagnetic Coils (10%)

15 Rover Wires

2 Stamina

100 Power Storage

Electrical Level >= 50

2 Heavy Wire

1 Heavy Electric Motor (100%)

10 Copper Ore

+ 1 Heavy Electric Motor (10%)

5 Electronics Parts

1 Stamina

100 Power Storage

Electrical Level >= 80

100 Rover Wires

2 Heavy Wire (100%)

5 PVC

+1 Heavy Wire (10%)

1 Circuit Component

2 Stamina

100 Power Storage

Fabrication Level >= 50

15 Titanium Plate

1 Titanium Loading Chamber (100%)

2 Machined Parts

+1 Titanium Loading Chamber (10%)

1 Stamina

100 Power Storage

Machining Level >= 40

5 Titanium Ore

1 Titanium Barrel (100%)

1 Machined Parts

+1 Titanium Barrel (10%)

5 Metal Bits

1 Stamina

40 Power Storage

Machining Level >= 30

5 Titanium Plate

1 Titanium Encasing (100%)

5 Metal Bits

+1 Titanium Encasing (10%)

3 Stainless Steel Plate

2 Stamina

100 Power Storage

Fabrication Level >= 50

10 Titanium Plate

1 Titanium Projectile Rack (100%)

1 Machined Parts

+1 Titanium Projectile Rack (10%)

1 Stamina

100 Power Storage

Machining Level >= 40

2 Heavy Mechanism

1 Armor Internals Subassembly (100%)

5 Titanium Plate

1-3 Metal Bits (100%)

1 Titanium Encasing

1 Iron Ore (100%)

1 Stamina

100 Power Storage

Machining Level >= 30

2 Titanium Encasing

1 Heavy Plate Subassembly (100%)

5 Stainless Steel Plate

1-3 Metal Bits (100%)

1 Stamina

1 Iron Ore (100%)

100 Power Storage

Machining Level >= 30

3 Heavy Wire

1 Electronic Countermeasures Subassembly (100%)

1 Electromagnetic Coils

1-3 Rover Wires (100%)

1 Durable Power Cell

1 Circuit Component (100%)

1 Stamina

100 Power Storage

Machining Level >= 30

2 Heavy Mechanism

1 Explosive Subassembly

1 Heavy Wire

1-3 Metal Bits (33%)

1 Titanium Projectile Rack

1-3 Rover Wires (33%)

1 Stamina

1 Circuit Component (33%)

100 Power Storage

1 Circuit Component (100%)

Machining Level >= 50

1 Internal Hammer Mechanism

1 Kinetic Subassembly

1 Titanium Barrel

3-8 Metal Bits (33%)

1 Titanium Loading Chamber

1-3 Rover Wires (33%)

1 Stamina

1 Circuit Component (33%)

100 Power Storage

1 Circuit Component (100%)

Machining Level >= 50

1-2 Electronic Bits (100%)

1 Electromagnetic Coils

1 EMP Subassembly

1 Durable Power Cell

3-5 Electronic Bits (33%)

3 Heavy Wire

1-3 Rover Wires (33%)

1 Stamina

1 Circuit Component (33%)

100 Power Storage

1 Circuit Component (100%)

Electrical Level >= 50

1-2 Electronic Bits (100%)

2 Heavy Mechanism

1 Melee Subassembly

1 Heavy Electric Motor

3-5 Metal Bits (33%)

5 Stainless Steel Plate

1-3 Rover Wires (33%)

1 Stamina

1 Circuit Component (33%)

100 Power Storage

1 Circuit Component (100%)

Machining Level >= 30

1-2 Metal Bits (100%)

⚔️
🏗️
MarsDefender contractor oversees the installation of a ECM-12 unit.
Ares Tech contractors perform testing of an installed Vulkan-M10 kinetic weaponry on a modified Hauler Rover.
A Mendicant Class Rover getting upgrades in the Combat Bay
Inside the Combat Bay
Power Storage
Stamina
Titanium Plate
Machined Parts
Heavy Mechanisms
Machined Parts
Fabrication Level
Heavy Mechanisms
Stamina
Power Storage
Internal Hammer Mechanism
Fabrication Level
Metal Bits
Internal Hammer Mechanism
Aluminum Plate
Full Power Cell
Rover Wires
Stamina
Fabrication Level
Titanium Encasing
Heavy Wire
Power Storage
Electrical Level
Electromagnetic Coils
Rover Wires
Electromagnetic Coils
Stamina
Power Storage
Copper Ore
Electrical Level
Heavy Wire
Electronics Parts
Copper Ore
Durable Power Cell
Power Storage
Stamina
Electrical Level
Rover Wires
Heavy Electric Motor
Heavy Wire
Heavy Electric Motor
Heavy Wire
Stamina
Durable Power Cell
Power Storage
Circuit Component
PVC
Titanium Plate
Fabrication Level
Stamina
Machined Parts
Titanium Loading Chamber
Power Storage
Titanium Ore
Machining Level
Titanium Barrel
Machined Parts
Titanium Barrel
Metal Bits
Stamina
Power Storage
Titanium Plate
Titanium Loading Chamber
Machining Level
Titanium Encasing
Metal Bits
Stamina
Stainless Steel Plate
Titanium Encasing
Power Storage
Fabrication Level
Power Storage
Titanium Projectile Rack
Titanium Projectile Rack
Titanium Plate
Stamina
Machining Level
Machined Parts
Titanium Plate
Heavy Mechanisms
Metal Bits
Power Storage
Titanium Encasing
Armor Internals Subassembly
Iron Ore
Stamina
Machining Level
Stamina
Titanium Encasing
Stainless Steel Plate
Metal Bits
Iron Ore
Heavy Plate Subassembly
Heavy Wire
Machining Level
Power Storage
Electronic Countermeasures Subassembly
Rover Wires
Electromagnetic Coils
Stamina
Durable Power Cell
Power Storage
Circuit Component
Titanium Projectile Rack
Heavy Mechanisms
Machining Level
Rover Wires
Explosive Subassembly
Stamina
Heavy Wire
Metal Bits
Circuit Component
Power Storage
Machining Level
Internal Hammer Mechanism
Circuit Component
Kinetic Subassembly
Metal Bits
Titanium Barrel
Rover Wires
Titanium Loading Chamber
Circuit Component
Power Storage
Circuit Component
Stamina
Electronic Bits
Machining Level
Electronic Bits
Electromagnetic Coils
EMP Subassembly
Durable Power Cell
Heavy Wire
Stamina
Rover Wires
Electrical Level
Power Storage
Circuit Component
Circuit Component
Electronic Bits
Heavy Mechanisms
Stainless Steel Plate
Metal Bits
Melee Subassembly
Heavy Electric Motor
Stamina
Rover Wires
Circuit Component
Power Storage
Circuit Component
Machining Level
Metal Bits