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🏘️Printed Concrete Habitat

Duskworks Standard Living Accommodations

Cozy? Sure, as long as you aren't a claustrophobe. The Duskworks Standard Living Accommodation (DSLA) is the most common habitation in the Duskworks, being made out of a titanium skeleton with a concrete shell with several modules affixed to the sides and front. The most obvious of the modules is the Olympia Air System, capable of filtering and regulating atmospheric content to that close to Earth's atmosphere composition. Higher quality habitations can also save space on plots by relinquishing some living space from the actual factories allowing for greater space reclaim.

Renting

Renting a factory is common on Mars, just like borrowing your teacher's chemistry set in second grade and (hopefully) bringing it back when you're done. The Duskworks allows any plot to rent out their buildings provided they have a habitat, this is primarily for the safety of the renting settler in the case of on-site production. While remote factory automation is available now, the rules set out by Duskworks has of yet, not been relaxed.

A habitat allows you to rent out buildings on the plot that the habitat is placed onto.

You can start setting up your factories for rent by clicking on any factory that is in the same plot as the habitat and then going to Rent Settings.

Click on the toggle for set price to change the rent price per hour.

The training hall and certain other factories have a very short recipe timer, you can set the rent price to be a lot higher in comparison to other factories to make up for this.

You can also check the previous renting history, if there is any.

Within your Habitat, you can claim all outstanding rental fees.

Maintenance

While a lot of Duskworks' buildings can stand up to a lot of wear and tear, the habitation module needs constant maintenance in order to keep it operational. The Olympia Air System has a byproduct known as dirty air that constantly building within the system's exterior air tanks and needs to be removed for proper ventilation (and survival of those inside).

Below is the maintenance bar, the amount of dirty air is measured here and once it reaches the hazard level (300 in this case), the habitat will shut off until it is taken care of. This will also stop players from renting out their buildings on the same plot that the habitat has run out of clean air on.

You can clear dirty air through the Clean Air recipes.

Recipes

Input
Output

4 Stamina

70-120 Dusk

10 Power

100 Food

12 Water

1 Uncommon Bazaar Coin

6-10 CST

Input
Output

5 Stamina

100-1000 Dusk

30 Power

100 Food

50 Water

2 Common Bazaar Coins

Tuesdays, Sundays CST

Common: 5+ Uncommon: 5+ Rare: 5+ Epic: 4+ Legendary: 3+ Mythic: 1+

Rarity
Size
Task Slots

Common

15

1

Uncommon

10

2

Rare

10

4

Epic

5

6

Legendary

0

8

Mythic

0

10

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