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  • Million on Mars - Player Guide
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  • FIRST STEPS ON MARS
    • 🏁Getting Started
      • 🧑‍💻Register For The Game
      • 🔗Link Your Wallet
      • 📓Buying an Access Pack
      • ☎️Missions
      • 🌌Browse Planet Mars!
    • ⚠️Playing Safe On Web3
    • 📖Suggested Reading
    • 📆Game Updates
      • Q4 - 2021
      • Q1 - 2022
      • Q2 -2022
      • Q3 - 2022
      • Q4 - 2022
        • 🗒️Change Notes
        • Composter & Seed Sowing
      • Change Notes 2
      • Q1 - 2023
    • 💪 Subscription
  • Getting Started
    • Basic Game Play
      • 🔨Actions and Stamina
      • 🤝Doing Jobs for Other Players
      • 🔍Scavenging
    • Basic User Interfaces
      • 🛒The Shop
      • 🛍️The Marketplace
      • 📦Inventory
      • 🥽Game Navigation Overview
    • Being a Land Owner
      • 🏝️Gen 1 vs Gen 2 Land vs Gen 3 Land
      • 🏝️Buying Land
      • ⬇️Depositing Land Deeds
      • 🚩Claiming a Plot
      • 👓Viewing your NFTs
      • 📦Moving Your Buildings
      • 🖨️Renting Out Your Buildings
    • 🇪🇺Mini-DTMs
    • 🤝Referrals
    • 📺Ambassador Program
  • BUILDINGS FOR YOUR MARTIAN HOMESTEAD
    • 👨‍💻Developing Your Land
      • 💵Buying Building Blueprints
      • 🏗️Installing a Building
      • 🛠️Working Your Land
      • 🗒️Posting Jobs for Others
    • 🏰Settlements
    • 🧑‍🚀Martizens
      • 🎮Martizens - Playable v1
      • 💸How to withdraw Dusk from a Martizen
    • 🔧Tools
    • ⚔️Gen 1 vs Gen 2 vs Gen 3 Buildings
    • ⬆️Shards and Upgrading
    • 📔Building Statistics
      • 📋Task Slots
      • 📦Building Sizes
    • ⚙️Core Buildings
      • ☀️Solar Panel
      • 💧Water Filter
      • ☘️Greenhouse
      • 🌬️C.A.D
    • ⚒️Core Factories
      • ⛽Sabatier Reactor
      • 🔥Smelter
      • 👩‍🔬Chem Lab
      • ⚙️Machine Shop
      • 🏗️3D Print Shop
      • 🛠️ Tool Workshop
    • 👨‍🔬Advanced Factories
      • 🥚Hatchery
      • ⛏️Mining Rig
      • 🤖Rovers
        • 🤖Rover Works
        • ⏫Rover Missions
        • 📜Make a Hauling Rover from Scratch
        • 📜Make an Exploring Rover from Scratch
      • ⚙️Engineering Bay
      • 🏘️Printed Concrete Habitat
      • 🏭Thorium Salt Reactor
      • 🏠Shelter
    • 🌟Artifact Buildings
      • 🌟Artifacts
      • 👑Artifact Winners
    • 🔶Specialty Buildings
      • ☕Grind n' Brew
      • 🧊Polar Workshop
      • 🍺Cantina
      • 🍺Bazaar
      • 🍵Tea Shop
      • 📻Pirate Radio
      • 📚Library
      • 🎓Training Hall
      • 🎨The Gallery
      • 🛡️Metis Shield
    • 🔩Crafting Your Own Buildings
    • ⚔️Dust, Rust and Glory
      • 🎯Background Narrative
        • 📉About that Debt
        • 📈Rugging the Riggers
        • 📜History of Dust, Rust and Glory
      • ✨Creating a Combat Rover
        • ♣️Combat Rover Classes
          • 🧙Archetypes
          • 📓Design Inspiration
        • 🎲CoRAGE
          • 🗒️CoRAGE Examples
      • 🎲Rarities in Dust, Rust and Glory
      • 🏗️Combat Bay
      • 🧊AutoGICore
      • 🏋️‍♂️Leveling a Combat Rover
      • ⚔️Dust, Rust and Glory Arenas
      • 📅Seasons of Dust, Rust and Glory
    • 🚀Aerospace
      • 🥇Achievements
      • 🚀A Hopper Launch Complex
      • 🛠️The Aerospace Crafting Chain
      • 🏗️On Schematics and Blueprints
      • 🚀Hopper
      • 📈Duskworks Landing
        • Missions
        • Tournaments
          • 🧊ALFA Tournament
          • 🚀Grab a Hopper
          • 🔩Barn Raising
          • 🧱Layin' Brick
      • 🌆The Buildings of Aerospace
        • 📡Ground Control Station
        • ⛏️Vulcan Metalworks
        • 🎆Rocket Fuel Factory
        • ⛽Fuel Tanks
        • 🦖Velociraptor Engine Factory
        • 🏢Hangar
        • 🚀Launch Pad
    • 🎁Care Packages from Earth
    • Player Leaderboards
      • Crack the Cache
      • Worms Race
      • Happy Hour (PukeJack)
    • ✉️ Daily Grind Missions!
  • Encyclopedia
    • 🗃️Ad Astra Unlimited Resource Encyclopedia
      • 💧Basic Products
      • ⚙️Intermediate Products
      • 🔋Finished Products
      • ⚗️Chemicals
      • ☘️Seeds and Plant Matter
        • 🌱Seeds
        • 🎍Plant Matter
      • 🪨Metals, Ores and Minerals
        • 🗄️Metals
        • 🪨Ores
        • 🧂Minerals
      • ✨Special Resources
        • 📦Containers
        • 🪙Currencies
        • 🎵Intangible Resources
      • 🗒️Shards
        • ⭐Artifact Shards
        • 📒Special Shards
        • 📓Normal Shards
      • 🐈‍⬛ Ammonia
  • Meta Information
    • 🙇Player Moderator Program
    • 🔎Recon Rover Site
    • 🔎Advanced Scavenging
    • ⚠️Find an Error in the Player Guide?
    • ⚠️Strategy Guides
      • ☀️Selling Power
        • ⚒️Selling Power Cells (With Jobs)
      • 🌬️Selling CO2
      • 💧Selling Water
      • 🥕Selling Food
    • 🌟On Glitter
    • 🛣️Roadmap
    • 📤Depositing and Withdrawing Dusk
    • 🌪️Blending
    • 🔧GDE
      • Hex Game
    • ⚙️Support Articles
      • Syncing your Device's Clock
      • Enabling Push Notifications on your Device
    • Trading
      • 🛒Marketplaces
      • 🪙Special NFTs, including Founders Tokens
    • Previous Special Events
      • 🧧Lunar New Year
      • 🌻Sunflower Event
      • 😍Celebrities, Love and Dusk
      • R.C.O.V. Event
      • 🌻Sunflower Land Returns to Mars
      • 🥚Easter Eggstravaganza Event 2023
      • 🍀Lucky Mars 2023
      • ❄️Scorpimas 2022
      • 🌻SFL Crossover 2023
      • 🪴Munchie Madness Event
      • 📃Access Badge Blend Tournament
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  1. BUILDINGS FOR YOUR MARTIAN HOMESTEAD
  2. Core Factories

Chem Lab

Informational Guide on the Duskwork's Chem Lab and trivia on previous usage from the Ad Astra Landings.

PreviousSmelterNextMachine Shop

Last updated 2 years ago

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The Industrial Chemical Laboratory originally deployed on Mars during the Ad Astra landings were pivotal in the creation of the Polyvinyl chloride plastic. This plastic was originally used in the creation of solar arrays and buildings in the original colonization. The process of creating Polyvinyl chloride is manufactured by extracting, combining, and polymerization of methane, hydrogen, and water.

While the original Ad Astra chemistry laboratories were more generalized and capable of manufacturing other chemicals besides polyvinyl chloride, they were slower than the Duskwork's chemical laboratory that we use now. The Duskwork's chemical laboratories are especially efficient in the polyvinyl chloride production.

The Chem Lab's Red Planet manufacturing process has recently been upgraded with the ability to fabricate Potassium Perchlorate, PLA (Polyactic Acid) and Empty Power Cells in addition to its original use to create PVC.

Input
Output

5 Methane

2-5 PVC (100%)

5 Hydrogen

1-10 PVC (11.11%)

5 Water

20 Power

3 Stamina

Input
Output

20 Fermented Sorghum

5-10 PLA (100%)

5 Carbon Dioxide

20 Power

1 Stamina

Input
Output

4 Halite

1-3 Perchlorate (100.00%)

5 Water

20 Power

2 Stamina

Input
Output

4 Halite

2 Empty Power Cells (100%)

5 Water

1-3 Empty Power Cells (10.00%)

1 Iron Ore

1 PVC Pipe

2 Stamina

Additional Note from Researcher Sam: The grade of silicon used within the solar panels on Mars are electrical grade polycrystalline silicon with a purity of 99.9999% (otherwise known as six nine).

Input
Output

4 Raw Silicon Crystals

2 Electrical Grade Silicon (100%)

60 Power

1 Electrical Grade Silicon (11.11%)

1 Stamina

Discharge and recharge batteries over a few dozen cycles to monitor their health and to improve your electrical skills. This operation isn't necessary for the usage of power cells however.

I'm sure its like a... spa for the power cells?

- Katherine Collins

Battery Conditioning I

Input
Output

3 Full Power Cells

3 Empty Power Cells

1 Energy

35-77 Electrical XP

1 Electrical Tools

20 Power

5 Electrical Level

Battery Conditioning II

Input
Output

6 Full Power Cells

6 Empty Power Cells

2 Energy

80-160 Electrical XP

2 Electrical Tools

40 Power

15 Electrical Level

Battery Conditioning III

Input
Output

9 Full Power Cells

9 Empty Power Cells

3 Energy

80-160 Electrical XP

3 Electrical Tools

60 Power

25 Electrical Level

Duskworks' electrical engineers fabricate a handy multi-purpose PCB from materials completely and only obtained from the Mars surface, just one of the cornerstones of the self-suffienecy pyramid that the programme will accomplish. With the advent of 3D printing and precise machining possible within the low gravity of the sister planet, there is little that Duskworks can't create on the Mars surface.

- Katherine Collins

Input
Output

5 Electronic Bits

1 Circuit Component (100%)

6 Rover Wires

1 Circuit Component (10%)

1 Raw Silicon Crystal

35-77 Electrical XP

1 Electrical Tools

10 Power

2 Stamina

15 Electrical Level

Ever since the powerful magnetic storm caused by a record-breaking coronal mass ejection event on 3/20/2062, power cell malfunctions had increased in staggering numbers until firmware upgrades fixed the majority of malfunctions. However, these power cells are still on occasion breaking down, and it is in great interest of Leon Dusk and Velma to get to the bottom of this mystery. Duskworks engineers have been dismantling power cells in hopes of finding a cause, however, it is a good source of experience for the time being.

- Katherine Collins

Input
Output

3 Empty Power Cells

12-20 Rover Wires

2 Electrical Tools

12-20 Electronic Bits

20 Power

2-5 Halite

2 Stamina

12-20 Metal Bits

30 Electrical Level

225-338 Electrical XP

Alternate Recipes

Duskworks prides itself on its redundancy, whether it be the several silly straws you get with every cup of nitrogen-infused coffee served from the local Grind n' Brew, or the several hundred ancient Atlas bots used for low-level security, key resource creation is no different. Below, are the current alternate recipes fabricated within the chemical laboratories.

A different method of manufacturing rover wires, from a single ingot of shaped copper wrapped in durable electrical rubber, takes electrical skill in order to manufacture these wires.

While they're known as rover wires, these wires can be used in all sorts of electronics, as the naming is just the standard at which they adhere to, much like 'military-grade'. They've been rated to work and endure Martian weather and conditioning, which is why they can be found littered across the landscape in near perfect condition from malfunctioning rovers.

Won't someone think of the poor rovers?

- Katherine Collins

Input
Output

3 Empty Power Cells

12-20 Rover Wires

2 Electrical Tools

12-20 Electronic Bits

20 Power

2-5 Halite

2 Stamina

12-20 Metal Bits

30 Electrical Level

225-338 Electrical XP

Electronic Parts are heavier duty circuit boards, typically created radiation resistant in order to prevent single event upsets are used in a multitude of manufacturing processes. The most prominent of course, being the rovers, their brains are made out of these electronics parts. They need to be incredibly resilient to damage and hostile Martian weather.

Rather than being created from scratch, this process combines multiple circuit components in order to create the electronic parts.

- Katherine Collins

Input
Output

5 Circuit Components

1-2 Electronics Parts

3 Electrical Tools

1-2 Electronics Parts

20 Power

5 Stamina

20 Electrical Level

100-300 Electrical XP

Ah, the power cell, a remarkable feat of standardization. Everything from the small scavenging tools to the largest AADZ skyscraping mega-plex on the Mars surface takes a form of these power cells. They aren't the most complicated power cell, water, salts, and electrical components incased within a metal shell can hold a charge for a reasonably long time while being durable. However, since the magnetic field storm, they've come to be a bit more fragile. We've yet to find a solution, but this planet will need more power cells, and such a new alternative way of crafting them has been made available to all settlers.

- Katherine Collins

Input
Output

3 Halite

4 Empty Power Cells

3 Water

2-6 Empty Power Cells (10%)

1 Circuit Component

250-500 Electrical XP

3 Electrical Tools

20 Power

2 Stamina

Electrical Level 35

Chem Lab Rarity
Chem Lab Size

Common

20

Uncommon

25

Rare

30

Epic

25

Legendary

20

Mythic

15

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