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    • Basic Game Play
      • 🔨Actions and Stamina
      • 🤝Doing Jobs for Other Players
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    • 👨‍💻Developing Your Land
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      • 🥚Hatchery
      • ⛏️Mining Rig
      • 🤖Rovers
        • 🤖Rover Works
        • ⏫Rover Missions
        • 📜Make a Hauling Rover from Scratch
        • 📜Make an Exploring Rover from Scratch
      • ⚙️Engineering Bay
      • 🏘️Printed Concrete Habitat
      • 🏭Thorium Salt Reactor
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    • ⚔️Dust, Rust and Glory
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        • 📉About that Debt
        • 📈Rugging the Riggers
        • 📜History of Dust, Rust and Glory
      • ✨Creating a Combat Rover
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  • Encyclopedia
    • 🗃️Ad Astra Unlimited Resource Encyclopedia
      • 💧Basic Products
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      • 🐈‍⬛ Ammonia
  • Meta Information
    • 🙇Player Moderator Program
    • 🔎Recon Rover Site
    • 🔎Advanced Scavenging
    • ⚠️Find an Error in the Player Guide?
    • ⚠️Strategy Guides
      • ☀️Selling Power
        • ⚒️Selling Power Cells (With Jobs)
      • 🌬️Selling CO2
      • 💧Selling Water
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    • 🌟On Glitter
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    • 🌪️Blending
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      • Hex Game
    • ⚙️Support Articles
      • Syncing your Device's Clock
      • Enabling Push Notifications on your Device
    • Trading
      • 🛒Marketplaces
      • 🪙Special NFTs, including Founders Tokens
    • Previous Special Events
      • 🧧Lunar New Year
      • 🌻Sunflower Event
      • 😍Celebrities, Love and Dusk
      • R.C.O.V. Event
      • 🌻Sunflower Land Returns to Mars
      • 🥚Easter Eggstravaganza Event 2023
      • 🍀Lucky Mars 2023
      • ❄️Scorpimas 2022
      • 🌻SFL Crossover 2023
      • 🪴Munchie Madness Event
      • 📃Access Badge Blend Tournament
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  1. BUILDINGS FOR YOUR MARTIAN HOMESTEAD
  2. Advanced Factories
  3. Rovers

Rover Missions

Duskwork's field manual: Rover Missions

PreviousRover WorksNextMake a Hauling Rover from Scratch

Last updated 3 years ago

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The term "Rover Mission" came from the less law-bound martian expeditions where autonomous AI was set out into the wild and returned with whatever ore and goods it could scavenge off the surface. Now, Duskworks's rovers are set out to the "wilderness" of Mars where the massive mining operations of Ad Astra have yet to mine and can return with quite large amounts of ore, depending on just how far into the "wilderness" those rovers go.

The rovers set far out are typically unlikely to return as any myriad of problems can cause issues for the rovers who are too far away from a home-base can tell you. The main causes being a lost of power, structural damage due to poor terrain conditions, or storms causing interior damage. These rovers are also capable of searching out promising land deeds

It is up to every Duskworks member to figure out the correct balance between searching out into the unclaimed and unknown versus the safety of their rover. Luckily, they can't feel pain.

Now that you've constructed a rover, we can send it out on missions. is where the missions get organized.

What is a rover mission? To go out and collect resources for you. The riskier the missions, the better rewards you get. You can lower the risk of Rover missions by having higher quality RoverWorks buildings up to negating risk entirely.

In addition to Rover Missions, you may also notice Land Surveys. These missions are 100% safe.

  • Rare Land Survey (75 Global Supply) - Cost : 10,000 Dusk. Allows the purchaser to send an Explorer rover on a 30 day land survey in exchange for a Rare Gen II Land Deed & the original Dusk.

  • Epic Land Survey (25 Global Supply, Limit 1 Per Player) - Limited time Rover mission. 60 Day Duration, returns 1 Epic Gen II Land Deed + 15,000 Dusk. Allows the purchaser to send an Explorer rover on a 60 day land survey in exchange for a Epic Gen II Land Deed & the original Dusk.

  • Legendary Land Survey (10 Global Supply, Limit 1 Per Player) - Limited time Rover mission. 90 Day Duration, returns 1 Legendary Gen II Land Deed + 25,000 Dusk. Allows the purchaser to send an Explorer rover on a 90 day land survey in exchange for a Legendary Gen II Land Deed & the original Dusk.

Input
Output

1 Explorer Rover

1 Explorer Rover (80%) OR 1 Broken Rover (20%)

80 Power

If Rover isn't broken: 2-3 Exp Loot (50%) OR 3-4 Exp Loot (50%)

Input
Output

1 Explorer Rover

1 Explorer Rover (50%) OR 1 Broken Rover (50%)

100 Power

If Rover isn't broken: 1-3 Risky Exp Loot (100%)

Input
Output

1 Explorer Rover

1 Explorer Rover (50%) OR 1 Broken Rover (50%)

80 Power

If Rover isn't broken: 1-3 SCV Loot (100%)

Input
Output

1 Explorer Rover

1 Explorer Rover (50%) OR 1 Broken Rover (50%)

100 Power

If Rover isn't broken: 2-4 ASCV Loot (100%)

Input
Output

1 Hauling Rover

1 Hauling Rover (100%)

40 Power

1 Safe x Haul Loot (50%) OR

2 Safe x Haul Loot (50%)

Input
Output, Chances are without upgrade benefits

1 Hauling Rover

1 Hauling Rover (90%) OR

1 Broken Rover (10%)

60 Power

If Rover isn't broken: 1-2 x Risky Haul Loot (50%) OR 2-3 x Risky Haul Loot (50%)

Safe Haul Loot

30-100 Water (14.29%)

25-150 Ice (14.29%)

1-3 Steel (14.29%)

1-5 Iron (14.29%)

1-5 Copper (14.29%)

1 Random Common Shard (14.29%)

1 Random Uncommon Shard (7.14%)

1 Random Rare Shard (3.57%)

1 Random Epic Shard (3.57%)

Risky Haul Loot

10-50 Dusk (11.11%)

30-100 Water (22.22%)

1-5 Steel (22.22%)

1-5 Iron (22.22%)

1-5 Copper (22.22%)

1 Random Common Shard (49.38%)

1 Random Uncommon Shard (24.69%)

1 Random Rare Shard (18.52%)

1 Random Epic Shard (7.41%)

Exp Loot

1-5 Titanium Ore (13.64%)

1-5 Aluminum Ore (13.64%)

1-5 Steel (13.64%)

1 Random Common Shard (20.45%)

1 Random Uncommon Shard (13.64%)

1 Random Rare Shard (11.36%)

1 Random Epic Shard (6.82%)

1 Random Legendary Shard (4.55%)

1 Random Mythic Shard (2.27%)

Risky Exp Loot

10-50 Dusk (14.29%)

2-5 Titanium Ore (28.57%)

2-5 Aluminum Ore (28.57%)

2-5 Steel (28.57%)

1 Random Rare Shard (56.00%)

1 Random Epic Shard (24.00%)

1 Random Legendary Shard (16.00%)

1 Random Mythic Shard (4.00%)

SCV Loot

1-3 Iron (11.76%)

1-3 Copper Ore (11.76%)

1-3 Titanium Ore (2.94%)

1-3 Aluminum Ore (2.94%)

1-3 Steel (11.76%)

1-3 Vibes (23.53%)

'22 Seeds (35.29%, 1-5 of a lot of seeds)

ASCV Loot

10-75 Dusk (100%)

1 Random Common Shard (30%)

1 Random Uncommon Shard (25%)

1 Random Epic Shard (15%)

1 Random Legendary Shard (7%)

1 Random Mythic Shard (3%)

Input
Output, Chances are without upgrade benefits

1 Exploring Rover

1 Exploring Rover (80%) OR

1 Broken Rover (20%)

80 Power

If Rover isn't broken: 2-3 x Exp Loot (50%) OR 3-4 x Exp Loot (50%)

Input
Output

1 Exploring Rover

1 Exploring Rover (50%) OR

1 Broken Rover (50%)

100 Power

If Rover isn't broken: 3-4 x Risky Exp Loot (50%) OR 4-5 x Risky Exp Loot (50%)

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