Million on Mars - Glitter Whitepaper
  • 🌌Million on Mars - Glitter Whitepaper
    • 🏢Company Overview
    • 🚀The Martian Multiverse
    • 🧑‍🚀Pioneering a Radiant Future
    • 🧑‍🤝‍🧑People
      • 👩‍⚖️Operators
      • 🗣️Advisors
  • 🎮The Game
    • 🎲Core Game Components
    • 📦NFTs and Packs
      • 🏝️Land Plots
      • 📘Blueprints
      • 🪙Founders Token
      • 🗽Artifacts
      • 🏝️The Founders Land Pack
    • 🪙Earning Dusk
  • 📊Economics
    • 👥Player Driven Economy
    • 🤘Two Token Economy
      • 🪙Dusk Value and Utility
      • 🌟Introducing Glitter
        • ♻️Depositing and Withdrawing Dusk
    • ♻️Withdraw and Deposit of Glitter and NFTs
    • 🏦Dusk 70 / 30 Rule
    • 💹Player to Player Fees
    • 💸Specific Fee Schedules
    • 🎮Core Game Loops
  • 💹Glitter Tokenomics
    • 🍩Tokenomics Overview
    • 📊Tokenomics Detail
    • 💼Gameplay Rewards
      • 🪙Founders Token Holders
      • 📶Martizens Bankroll Rewards
    • 🪄Player Creator Rewards
    • 📏Private Sale, and Advisors
    • 🏁Mission
    • 👥Team Awards
    • 🏦Reserves
    • 📠Governance and DAO
  • 🌌Million on Mars Platform
    • 👥Martizens
    • 📖Million on Mars: Book One: Buffalo Commons
    • 🌌Million on Mars 3D
    • ⚙️Technology Stack
    • 🎁Future Roadmap
  • 🗒️Disclaimer
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  1. Economics
  2. Two Token Economy

Dusk Value and Utility

Overview

  • Expands with player population and economic activity. Explicitly inflationary as every ne player earns Dusk in the First Time Player Experience and as they craft and perform missions and use the Mission Token System

  • Investing in skills afford players a means to expand their economic opportunity by advancing skills in various specializations. These advanced skills afford them means to earn much more individually for their skills and talents. Players who invest in themselves grow their earning potential in the game.

  • Intentional direction of workers to become landowners and get involved on an evergreen staircase of increasing investment, engagement, and profit-making potential.

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Last updated 1 year ago

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