# Economics

- [Player Driven Economy](/whitepaper/economics/player-driven-economy.md)
- [Two Token Economy](/whitepaper/economics/two-token-economy.md): One for day-to-day purchases, the other to fuel elder-player game systems and govern
- [Dusk Value and Utility](/whitepaper/economics/two-token-economy/dusk-value-and-utility.md): Overview
- [Introducing Glitter](/whitepaper/economics/two-token-economy/introducing-glitter.md): A scarce token designed to store value
- [Depositing and Withdrawing Dusk](/whitepaper/economics/two-token-economy/introducing-glitter/depositing-and-withdrawing-dusk.md)
- [Withdraw and Deposit of Glitter and NFTs](/whitepaper/economics/withdraw-and-deposit-of-glitter-and-nfts.md): Web3 codifying how game economies get liquid
- [Dusk 70 / 30 Rule](/whitepaper/economics/dusk-70-30-rule.md): 30% Reinvestment in Engagement Rewards - the Ceres Dynamic Treasury Pool
- [Player to Player Fees](/whitepaper/economics/player-to-player-fees.md)
- [Specific Fee Schedules](/whitepaper/economics/specific-fee-schedules.md)
- [Core Game Loops](/whitepaper/economics/core-game-loops.md)
