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Hacker 1: Hey, guys. I just cracked an encrypted text exchange between Wayne Dusk and Velma Patel. Wayne's planning to fix the outcome of the rover vs rover combat to pay off Velma!
Hacker 2: No way. That's crazy.
Hacker 3: But if it's true, we could use it to our advantage.
Hacker 1: Exactly. We could make a killing by betting against them and making sure that it is a fair fight.
Hacker 2: But how do we know we can pull it off?
Hacker 3: We've done this before man! All we need to do is find and then disable the overrides that Wayne is coding into the AutoGICores.
Hacker 1: Plus, we can use our influence in the underground community to spread the word and get people to bet against Wayne and Velma. Power to the workers on Mars!
Hacker 2: Alright, let's do it. But we need to be careful. We don't want to get airlocked!
Hacker 3: Right!? Haxors comms only and call in sick.
Hacker 1: And we'll need to move fast. The combat is in a week.
Hacker 2: Alright, let's get to work.
The rise of Rover vs Rover Combat on the Red Planet
As more and more settlers arrived on Mars, a distinct culture began to emerge. These settlers were the best and brightest from Earth, chosen for their skills and expertise. But as the initial excitement of exploration faded, some began to feel restless and disenchanted. They yearned for a new challenge, something that would allow them to assert their independence and creativity.
In the early days of Mars settlement, the rovers were mainly used for scientific research and exploration. But some settlers began to experiment with modifying their rovers, adding new features and functions. It wasn't long before they began to organize impromptu races and battles, pitting their modified rovers against each other in the rugged Martian terrain.
In an effort to provide some entertainment and diversion, Wayne Dusk - the wealthy owner of the Duskworks Landing colony - decided to sponsor the first season of underground rover arenas. These arenas were makeshift constructions, built from whatever materials were available, and located far away from the prying eyes of the program managers of Ad Astra Unlimited!
The rules of rover vs rover combat were simple and straightforward. Each team would field a modified Explorer class rover, and then fitted with weapons and armor. The rovers would battle it out in a designated arena, with the goal of disabling or destroying their opponent's rover. The last rover standing was the winner. Soon the sport expanded to modifying the Hauling Rovers to create a whole variety of armed combat rovers that fill various roles: like scouts, tanks, and dedicated damage dealing rovers via the Combat Bay.
"Combat", "Rover", and "Archetype Generation"
The CoRAGE system is an integral part of the Dust, Rust, and Glory rover vs rover combat league, offering players the ability to customize their rovers according to their preferred playstyle and strategy. This innovative system includes six primary stats: Mass, Intelligence, Agility, Comms, Intuition, and Robust, each influencing various aspects of a rover's performance on the battlefield.
Each stat has its unique benefits, with Mass determining the rover's capacity for weapons, armor, and accessories; Intelligence representing the AutoGICore's capabilities in processing information, making tactical decisions, and optimizing gear; Agility focusing on speed, mobility, and reflexes; Comms emphasizing communication and coordination skills; Intuition measuring perception, situational awareness, and scanning capabilities; and Robust representing durability, armor, and self-repair capabilities.
As players participate in the league, they have the opportunity to upgrade and customize their rovers to better utilize these stats, creating a unique and tailored experience that caters to individual playstyles. With the CoRAGE system, Dust, Rust, and Glory ensures an exciting, dynamic, and ever-evolving battlefield for combatants and spectators alike. #CoRAGEsystem #RoverCustomization #DustRustGlory
Mass: Represents the rover's physical power, determining the number and type of slots for weapons, armor, and accessories. It also influences Max Payload.
Intelligence: Represents the AutoGICore's capabilities in processing information, making tactical decisions, and optimizing the use of weapons, accessories, and energy.
Agility: Represents the rover's ability to move and maneuver quickly and efficiently, dodge incoming attacks, and perform intricate movements.
Comms: Represents the rover's ability to establish strong communication links, interact with, command, and coordinate other rovers, drones, and support units in the field.
Intuition: Represents the rover's ability to perceive hidden threats, analyze situations, and make decisions based on incomplete information.
Robust: Represents the rover's durability, resilience, and ability to withstand damage and adverse conditions.
Howdy there, folks! It's your pal Wayne Dusk, sponsor of the Dust, Rust, and Glory rover vs rover combat league. Today, I want to dive deeper into the CoRAGE system and what it means for you and your combat rover.
First up, we have Mass. This stat determines how many slots you have for weapons, armor, and accessories, and is a crucial factor in determining your rover's overall combat effectiveness. Heavy Assault rovers, for example, excel in this area, with their muscular frames and massive power reserves allowing them to carry more weapons and armor than any other class.
Mass is also a critical factor in some weight divisions. Rovers that are based off of the Hauler chassis have a bonus to their Mass and Robust stats and Rovers based off the Explorer chassis have a bonus to the Agility and Intelligence stats.
Next up is Intelligence, which represents your AutoGICore's ability to process information, make tactical decisions, and optimize your gear. Each class utilizes this stat in different ways. For example, the Mendicant class boasts superior processing power, enabling it to maintain peak performance in support roles like repair and diagnostics, while the Artillerist class has state-of-the-art targeting systems that give it unparalleled combat analysis and tactical awareness.
Agility measures your rover's speed, mobility, and reflexes, and is a key stat for any rover looking to avoid enemy attacks and maneuver through difficult terrain. The Pugilist class, with its lightning-fast movements and pinpoint-accurate strikes, is nigh impossible to hit and can dance circles around its foes, while the Recon class utilizes its agility to move quickly and quietly through enemy territory, gathering valuable intel along the way. Comms is all about your rover's ability to coordinate with others and establish dominance on the battlefield.
Intuition measures your rover's perception, situational awareness, and scanning capabilities, and is a key factor in determining your rover's ability to spot hidden threats and analyze battlefield conditions. The Bastion class, with its superior durability and armor, can withstand even the most devastating attacks and remain standing to protect its allies, while the Rogue class uses its heightened intuition to spot enemy weak points and strike with deadly precision.
Finally, there's Robust, which measures your rover's durability, armor, and self-repair capabilities. The Mendicant class, with its superior energy resilience and self-repair capabilities, is able to maintain its performance even in the toughest of conditions, while the Heavy Assault class boasts superior armor and durability, allowing it to absorb damage and keep on fighting.
So there you have it, folks. Each primary stat has its own set of derived abilities and strengths that are unique to each combat rover class. As you play through the league, you'll have the opportunity to upgrade and customize your rover to better utilize these stats and abilities to suit your playstyle and the challenges you face. Now get out there, strap yourself in, and let's make some dust, rust, and glory!
//////
Mass: Mass represents your rover's physical power and determines the number and type of slots for weapons, armor, and accessories. It's similar to the strength stat in classic RPGs and is essential for building a powerful and well-armed combat rover.
Intelligence: Intelligence represents your AutoGICore's capabilities in processing information, making tactical decisions, and optimizing the use of weapons, accessories, and energy. It's similar to the intelligence or wisdom stats in classic RPGs and is crucial for making strategic decisions and maximizing your rover's potential.
Agility: Agility represents your rover's ability to move and maneuver quickly and efficiently, dodge incoming attacks, and perform intricate movements. It's similar to the dexterity stat in classic RPGs and is essential for evading enemy fire and performing complex maneuvers.
Comms: Comms represents your rover's ability to establish strong communication links, interact with, command, and coordinate other rovers, drones, and support units in the field. It's similar to the charisma or leadership stats in classic RPGs and is crucial for working effectively with others and forming strong alliances.
Intuition: Intuition represents your rover's ability to perceive hidden threats, analyze situations, and make decisions based on incomplete information. It's similar to the perception or insight stats in classic RPGs and is essential for making quick and accurate decisions in the field.
Robust: Robust represents your rover's durability, resilience, and ability to withstand damage and adverse conditions. It's similar to the constitution or endurance stats in classic RPGs and is essential for surviving tough battles and adverse environments.
Overall, the CoRAGE system allows you to customize and upgrade your combat rover's stats to create a rover that suits your preferred playstyle and strategy. Whether you prefer to focus on heavy weapons and armor or tactical intelligence and communication, there's a stat and build that will suit your needs.
Wayne Dusk sees a huge opportunity...
"Attention all rebels, dreamers, and renegades! Dust, Rust and Glory is upon us! It is the ultimate showdown between the brave and the bold. This is your chance to join the fight for a new future, to show all that Mars belongs to the daring and the clever, and to claim your place among the system's greatest heroes. Get your tickets now – the revolution is coming! #DustRustGlory #FightForTheFuture #JoinTheRebels" -Wayne Dusk
ScottieOnMars: Hey WD, have you seen that BS list of reasons LegalBeagle sent us about why the rover vs rover battles are a terrible idea? Dusk: Yeah, I saw it. But I don't buy it for a second. We're going ahead with the battles, no matter what.
LegalBeagle: BS!? WTF!? With all due respect, Wayne, I don't think you fully understand the risks involved. Putting weapons on autonomous rovers is a recipe for disaster. We are already under a consent decree from Lloyd's unlimited, we will never be able to secure the rider.
Dusk: I understand the risks just fine, thank you. And I've already addressed each of the points on your list.
ScottieOnMars: That's right. WD always has a plan B!
LegalBeagle: Fine. But I still think it's a bad idea. What if something goes wrong and someone gets hurt? There is a limit to what I am willing to clean up!
Dusk: Look, accidents happen. But that's not a reason to stop doing something that could be really exciting and profitable.
ScottieOnMars: Plus, we've taken every precaution to ensure the safety of the audience and the drivers. We're not amateurs here.
LegalBeagle: I understand that, but what about the potential for bad publicity? What if people start to view these battles as violent or barbaric?
Dusk: People love violence and barbarism! It's why they watch movies and play video games. We're just giving them what they want!
ScottieOnMars: And besides, the media attention will be great for us. It'll put us on the map, and draw even more settlers to Duskworks Landing!
LegalBeagle: I still don't think it's a good idea. But I'll leave it up to you, Wayne. Just make sure you're prepared for any legal consequences that may arise.
Dusk: Don't worry about me, LegalBeagle. I know what I'm doing. Dust, Rust and Glory is going to be huge, mark my words.
Archetypes of the Rover Combat Classes
Shadow Strider
Recon Rover (Inspired by: Rogue, Thief, Assassin)
Strengths: Stealth, speed, high single-target damage
Weaknesses: Low durability, limited crowd control
Titan Juggernaut
Heavy Assault Rover (Inspired by: Warrior, Barbarian, Paladin)
Strengths: High durability, area of effect damage, crowd control
Weaknesses: Low speed, limited ranged abilities
Mendicant Mechanic
Repair and Support Rover (Inspired by: Healer, Druid, Priest)
Strengths: Repairing allies, recharging energy, damage mitigation
Weaknesses: Low damage output, limited offensive capabilities
Longshot Sentinel
Ranged Combat Rover (Inspired by: Ranger, Hunter, Archer)
Strengths: Ranged damage, versatility, crowd control
Weaknesses: Limited melee abilities, low durability
Arcane Artillerist
Artillery Rover (Inspired by: Wizard, Sorcerer, Warlock)
Strengths: High damage output, crowd control, elemental attacks
Weaknesses: Low durability, energy-dependent, limited melee abilities
Harmonic Hivemind
Support and Control Rover (Inspired by: Bard, Enchanter, Illusionist)
Strengths: Debuffing enemies, crowd control, utility abilities
Weaknesses: Low direct damage, limited durability
Striker Pugilist
Melee Specialist Rover (Inspired by: Monk, Gladiator, Duelist)
Strengths: High single-target damage, mobility, evasion
Weaknesses: Limited ranged abilities, low area of effect damage
Bastion Sentinel
Defensive and Utility Rover (Inspired by: Cleric, Templar, Guardian)
Strengths: Durability, damage mitigation, ally protection
Weaknesses: Limited damage output, low mobility
Velma: You know exactly what I'm talking about, Wayne. The "Pandora's Box" deal. Remember that?
Dusk: (sweating) What about it?
Velma: If you don't deliver on your promises, I'll be forced to reveal the truth about that deal. And you know what that means.
Dusk: No, Velma. Please. You can't do that. Think of the people! Mars!? We are so close to making this all work!
Velma: I can and I will. I have the power to break you here from Phobos Station here to Armstrong's Leap - the whole damn solar system. You'll lose everything - Duskworks - Ad Astra - everything!
Dusk: (defeated) Fine. I'll do it. I'll send you a list of bets for Season Zero of Dust, Rust and Glory. Follow the bets, go big at least 20:1 leverage and that will more than pay you off! Just please, don't reveal anything. This has to stop.
Velma: You got it, my troubled sweet summer lamb. But remember, Wayne. I always get what I want. And you're just a pawn in my game.
Epic means Epic!
Greetings, commanders! Star Pilot here with a crucial update on the rarity system for Dust, Rust, and Glory. We've made some significant changes to the drop rates of our Weapons, Armor, and Accessories, making the higher rarities even more exceptional and sought after. Take a look at the updated drop rates below:
Rarity | Dust, Rust & Glory | Original |
---|---|---|
As you can see, the chances of acquiring higher rarity items have decreased, making them even more valuable and exciting to discover. These adjustments will bring a whole new level of anticipation to each loot drop as you navigate the treacherous Martian terrain.
Prepare yourselves, commanders, for the thrill of uncovering those rare, epic, legendary, and mythic items will be more exhilarating than ever before!
Gaining Prestige Points
Leveling Up a Rover: The Level of a Rover determines the gear that is able to be inserted onto the rover, and determines what bracket of PVP Arena that it is able to enter.
To level up a rover, players must gain Prestige Points through battles in the arena. Defeating enemy rovers grants a minimum of 3 Prestige Points, and every time your own combat rover is defeated, it gains 1 Prestige Point.
Different Arenas and PvP Formats will have bonus Prestige Points according to the local winning conditions. For example, in King of the Hill, holding the center hill of the map for every 3 minutes grants a bonus Prestige Point.
Level | Prestige Points |
---|
The heart, brains and soul of a Combat Rover
Greetings, commanders! Star Pilot here once again, bringing you news on an essential piece of technology for your combat rovers on Mars – the AutoGICore.
The AutoGICore is an advanced modular autonomous intelligence system, designed specifically for armed combat rovers. Its cutting-edge machine learning algorithms allow it to adapt to the ever-changing battlefield conditions, while its sophisticated sensors and communication systems ensure seamless operation. At the core of every combat rover, the AutoGICore stores and generates the CoRAGE stats that define your rover's capabilities.
Crafting an AutoGICore requires a schematic, which can be purchased for $20 in various tokens or acquired through gameplay systems. You'll also need to craft four key modules: Navigation, Weapons, Sensor, and Communications. These modules can be crafted in the Roverworks, Engineering Bay, Machine Shop, and 3D Printer respectively.
With a focus on scarcity, new AutoGICore schematics will be released monthly in limited quantities. You can harvest an AutoGICore from a combat rover by sending it to a Combat Bay, which burns the NFT and announces the rover's retirement globally. This process clears all experience gained, allowing the AutoGICore to re-roll CoRAGE stats.
Once installed into a Combat Rover Chassis, the AutoGICore's CoRAGE stats are determined using the classic 4d6 system, dropping the lowest die. Should you wish to re-roll your AutoGICore's stats, you can do so by paying a fee in Glitter.
In the ever-evolving world of Dust, Rust, and Glory, the AutoGICore is your key to unlocking your combat rover's full potential. Customize, adapt, and overcome, commanders!
Star Pilot, Steward of Dust, Rust, and Glory
At the heart of every autonomous combat rover is an AutoGICore that is constantly running various battle scenarios and learns from each battle in the Arena. This also allows the combat rover to be given a unique name by you and minted and have its meta data - like win/lose ratio, total Prestige points won, hard point load-outs and level. AutoGICore is divided into several key modules, each of which is responsible for a specific aspect of the rover's operation. The Navigation module uses GPS and other sensors to provide accurate location information and route planning, while the Weapons module controls the firing of the rover's weapons.
The Sensor module is responsible for detecting and tracking targets, while the Communications module enables the rover to receive and transmit data from other rovers and ground stations. The Power module ensures that the rover has a reliable source of power and can operate for extended periods of time.
One of the key features of AutoGICore is its ability to operate in a fully autonomous mode, without any input from human operators. This allows the rovers to operate in remote or hazardous environments where it would be dangerous or impossible for humans to go.
AutoGICore is also designed to be modular and scalable, allowing it to be easily customized and adapted to different rover models and mission requirements. This makes it a versatile and flexible system that can be used in a variety of different applications, from military operations to scientific exploration.
Overall, AutoGICore is a cutting-edge autonomous intelligence system that is essential for the operation of armed combat rovers on Mars, providing advanced navigation, sensing, communication, and weapon control capabilities that are crucial for success in this challenging environment.
AutoGICore Crafting:
AutoGICore Schematic ~$20 available in limited quantities in Solana, Wax, Matic, Dusk, Glitter Tokens and a certain amount from gameplay systems.
1 Navigation Module (crafted in Roverworks)
1 Weapons Module (crafted in Engineering Bay)
1 Sensor Module (crafted in Machine Shop)
1 Communications Module (crafted in 3D Printer)
New AutoGICore Schematics will be released monthly on a slow cadence with an eye on scarcity with the goal that all rovers have reliable secondary market sales.
Combat Rovers may be sent into a Combat Bay and have their AutoGICore harvested and a player can start over building up another combat rover. This burns the NFT, and a Good News Radio (GNR) announcement is made globally that the combat rover named XYZ with a Dust, Rust and Glory of record of X wins and Y losses has been sent to the afterworld of Rovers. All experience gained is cleared and the AutoGICore is able to re-roll CoRAGE stats. After the AutoGICore is crafted and installed into a Combat Rover Chassis the CoRAGE stats are rolled using the classic system of 4d6 and dropping the lowest die. AutoGICore stats maybe be re-rolled by paying a fee in Glitter.
Common
75%
46.5%
Uncommon
16.45%
30%
Rare
6%
15%
Epic
2%
6%
Legendary
0.5%
2%
Mythic
0.05%
0.5%
1 | 10 |
2 | 30 |
3 | 70 |
4 | 120 |
5 | 180 |
6 | 250 |
7 | 340 |
8 | 450 |
9 | 580 |
10 | 730 |
11 | 890 |
12 | 1080 |
13 | 1300 |
14 | 1530 |
15 | 1800 |
16 | 2090 |
17 | 2410 |
18 | 2760 |
19 | 3150 |
20 | 3580 |
Combat Rover Classes and CoRAGE
Titan Juggernaut
Mass: 16
Intelligence: 12
Agility: 15
Comms: 10
Intuition: 14
Robust: 18
Based on these primary stats, the favored class for this combat rover would be a Heavy Assault. The reasoning behind this choice is the high Mass and Robust values, which indicate the rover's physical power and resilience, making it suitable for a frontline combat role. Additionally, the rover has moderate Agility and Intuition, allowing it to maneuver effectively on the battlefield and adapt to changing situations. The lower Intelligence and Communications values suggest that this rover may not excel in decision-making or command roles, further reinforcing its suitability for the Heavy Assault class.
Mendicant Mechanic
Mass: 13
Intelligence: 16
Agility: 10
Comms: 18
Intuition: 12
Robust: 13
Favored class: Mendicant. The high Intelligence and Comms values indicate strong decision-making and coordination capabilities, which are crucial for a support role. The rover has moderate Mass, Robust, and Intuition, suggesting balanced capabilities in terms of durability and environmental awareness. The lower Agility implies that this rover may not be as fast or evasive as others, but it can still provide effective support to its allies.
Shadow Strider
Mass: 10
Intelligence: 14
Agility: 18
Comms: 12
Intuition: 16
Robust: 11
Favored class: Recon. The high Agility and Intuition values indicate excellent movement capabilities and environmental awareness, making this rover ideal for reconnaissance and stealth-based roles. The moderate Intelligence and Comms values suggest that the rover can effectively utilize its weapons, accessories, and coordinate with other units. The lower Mass and Robust values imply that this rover might not have as much physical power or durability as other classes, but its agility and stealth capabilities more than compensate for these weaknesses.
The Calendar of Seasons for Rover Combat on Mars
The Dust, Rust, and Glory rover combat league has a well-structured calendar of seasons, providing players with exciting new content and challenges. Each season introduces new weapons, armors, kits, PvP formats, and rover chassis, keeping the game fresh and engaging for players.
The seasons are organized as follows:
Pre-Season: Lasting weeks, it serves as a warm-up period for players before the official seasons begin. Season Zero to Season Eight: Each season has a specific level cap that increases by 10 with each subsequent season, up to a maximum of level 100. The regular seasons have a duration of months with two-week breaks in between. The seasonal structure ensures a steady progression for players, as they level up their combat rovers and face increasingly challenging content. The breaks in between seasons give players time to regroup and prepare for the next set of challenges.
The Dust, Rust, and Glory seasonal calendar promotes player engagement, as they anticipate new content and compete to reach the highest levels. The introduction of new weapons, armors, and rover chassis also encourages players to explore new strategies and tactics, fostering a dynamic and evolving game experience. #DustRustGlory #Seasons #RoverCombat
Pre-Season:
Start Date: April 4, 2023
Duration: Postponed
End Date: TBD
The Battlegrounds on Mars
In Million on Mars, players can participate in various Arenas as they level up their combat rovers by earning Prestige Points. These Arenas offer diverse game modes that cater to different playstyles and skill levels, allowing players to test their rovers against challenging opponents and enjoy a variety of gameplay experiences.
Rover Derby (Levels 1-9): This is a free-for-all arena with a minimum of 3 combat rovers to start. The last rover standing at the end of the timed match is declared the winner. This arena is suitable for beginners who are looking to familiarize themselves with their rovers and the game mechanics.
Hide and Seek (Levels 10-16): This arena is similar to the Rover Derby but introduces an intense fog of war due to dust storms, making the match more challenging. A minimum of 4 combat rovers is required to start the game, testing the players' ability to strategize and adapt to limited visibility.
King of the Hill (Levels 17-20): This capture and hold game mode requires a minimum of 4 combat rovers to start. The objective is to hold the center hill of the map and gain resources on an auto drip for every 3 minutes the hill is held strong. This arena tests the players' ability to work together, defend strategic positions, and manage resources effectively.
As players gain Prestige Points and level up their combat rovers, they will progress through the Arenas, facing tougher opponents and earning better rewards. The variety of Arenas and game modes in Million on Mars provides players with exciting challenges and encourages them to develop their skills and strategies as they advance through the game. #MilliononMars #Arenas #PrestigePoints
What was the inspiration for this class design?
Distinct Class Identities: Each combat rover class in Million on Mars has a unique identity and playstyle that sets it apart from the others. This is achieved through unique abilities, specialized equipment, and class-specific mechanics that provide a distinct experience for each class. As a combat rover manager, you'll need to choose which class suits your playstyle and the challenges you'll face on Mars.
Balanced Strengths and Weaknesses: We've made sure that each combat rover class has strengths that can be countered by the weaknesses of other classes. This encourages you to form alliances with others and create a well-rounded team that can handle any challenge. As a combat rover manager, you'll need to strategize and work with others to overcome obstacles on Mars.
Complementary Abilities: The combat rover class abilities in Million on Mars are designed to complement each other, promoting synergy and teamwork. For example, a healing-focused combat rover class could work well with a tanky, damage-absorbing class, while a stealthy class might be most effective when supported by a crowd-control class. As a combat rover manager, you'll need to consider how your class's abilities can work with others to create a more powerful team.
Role Versatility: We've allowed each combat rover class to excel in different roles and situations, without becoming too specialized. This gives you more freedom to adapt your strategies and tactics to the challenges you face on Mars, making each class viable in various scenarios. As a combat rover manager, you'll need to choose a class that suits your playstyle and can handle the different obstacles you'll encounter on your missions.
Meaningful Progression: As you level up your combat rover in Million on Mars, you'll unlock new abilities, equipment, and customization options for your class. This progression system is designed to keep you engaged and motivated to explore the full potential of your chosen class. As a combat rover manager, you'll need to carefully consider your class's progression path and unlock new abilities and equipment to increase your combat rover's effectiveness.
Replayability: Each combat rover class in Million on Mars offers a unique gameplay experience, making it difficult for combat rover managers to decide which class to choose and enticing them to try out multiple classes throughout their missions. We want you to have a reason to come back and try new classes, each offering its own unique playstyle and mechanics, and to find the best class for the challenges you'll face on Mars.
Recon (Rogue, Thief, Assassin)
Heavy Assault (Warrior, Barbarian, Paladin)
Mendicant (Healer, Druid, Priest)
Longshot (Ranger, Hunter, Archer)
Artillerist (Wizard, Sorcerer, Warlock)
Hivemind (Bard, Enchanter, Illusionist)
Pugilist (Monk, Gladiator, Duelist)
Bastion (Cleric, Templar, Guardian)
We've mapped each of the eight rover classes in Million on Mars to classic RPG classes to create a familiar and intuitive gameplay experience for players. The Recon class is similar to Rogue, Thief, and Assassin classes, with a focus on stealth, agility, and hit-and-run tactics. The Heavy Assault class is similar to Warrior, Barbarian, and Paladin classes, with a focus on heavy armor, close combat, and dealing massive damage.
The Mendicant class is similar to Healer, Druid, and Priest classes, with a focus on support and healing abilities. The Longshot class is similar to Ranger, Hunter, and Archer classes, with a focus on long-range attacks and precision strikes.
The Artillerist class is similar to Wizard, Sorcerer, and Warlock classes, with a focus on area-of-effect attacks and crowd control abilities. The Hivemind class is similar to Bard, Enchanter, and Illusionist classes, with a focus on controlling swarms of smaller drones and robots to overwhelm enemies.
The Pugilist class is similar to Monk, Gladiator, and Duelist classes, with a focus on hand-to-hand combat and grappling. The Bastion class is similar to Cleric, Templar, and Guardian classes, with a focus on defensive abilities and protecting teammates.
Overall, this mapping of rover classes to classic RPG classes allows players to quickly and easily understand the role and play style of each class, and to choose a class that suits their preferred gameplay style.
The Eight Combat Rover Classes of Million on Mars
The diverse combat classes of Rovers participating in Dust, Rust and Glory are sure to make the event unforgettable. With each archetype inspired by popular character classes from various genres, the rovers are designed to fulfill specific roles on the battlefield. From the stealthy Shadow Strider and the resilient Titan Juggernaut to the supporting Mendicant Mechanic and the powerful Arcane Artillerist, each class has its unique strengths and weaknesses, making for an intense and strategic competition.
Rover level progression is essential for unlocking new gear and participating in higher-tier battles. To level up, rovers must accumulate Prestige Points by engaging in arena battles, with more points awarded for victories and bonus Prestige Points given based on specific winning conditions in different PvP formats. As a rover's level increases, it becomes eligible for more advanced gear and competitive brackets, ultimately shaping the outcome of Dust, Rust and Glory's electrifying showdowns.
As anticipation builds for the Thunderdome Trials, fans eagerly await the spectacle of Mars' finest combat rovers, each honing their unique abilities and strategies to emerge victorious in the rover vs. rover battles. #RoverCombatClasses #LevelUpRovers #DustRustGlory
Recon: The Recon class is a fast and agile combat rover that excels at scouting, intelligence gathering, and hit-and-run tactics. Equipped with stealth technology and high-tech sensors, the Recon class can move quickly and remain undetected while providing valuable intel to the team.
Heavy Assault: The Heavy Assault class is a heavily armored combat rover that specializes in close combat and dealing massive damage. Equipped with heavy weapons and the ability to absorb and deflect incoming damage, the Heavy Assault class can take on multiple enemies at once and emerge victorious.
Mendicant: The Mendicant class is a support-focused combat rover that excels at healing and providing defensive support. Equipped with advanced medical equipment and protective shields, the Mendicant class can keep the team healthy and protected in even the toughest battles.
Longshot: The Longshot class is a sniper-focused combat rover that specializes in long-range attacks and precision strikes. Equipped with powerful sniper rifles and advanced targeting systems, the Longshot class can take out enemies from afar with deadly accuracy.
Artillerist: The Artillerist class is a heavy weapons-focused combat rover that specializes in area-of-effect attacks and crowd control. Equipped with powerful explosives and heavy artillery, the Artillerist class can deal devastating damage to groups of enemies and create chaos on the battlefield.
Hivemind: The Hivemind class is a unique combat rover that relies on swarms of smaller drones and other robotic creatures to overwhelm enemies. Equipped with advanced AI systems and control technology, the Hivemind class can command a legion of robotic minions to take on enemies in a coordinated and deadly fashion.
Pugilist: The Pugilist class is a melee-focused combat rover that specializes in hand-to-hand combat and grappling. Equipped with powerful fists and grappling hooks, the Pugilist class can take on enemies up close and personal, delivering devastating blows and taking them down with ease.
Bastion: The Bastion class is a defensive-focused combat rover that specializes in creating strong defensive positions and protecting teammates. Equipped with advanced shields and defensive systems, the Bastion class can provide cover and protection for the team in even the toughest battles.
The Combat Bay is where you create, upgrade and repair your Combat Rover
The Combat Bay is a large, industrial-style building with a sleek, modern design. It features multiple bays for storing and working on rovers, as well as a central command center for managing and coordinating repair and upgrade operations.
We know what's important to you, keeping you, your assets, and your loved ones safe from any neer-do-wells! That's why we at MarsDefender strive to be the pioneer in innovating new and advanced defense technologies. Our specialization is rover defense, and we will guarantee our defense solutions work for you! - 2059 Radio Advertisement for Mars-based defense corporation "MarsDefender"
BluCore and Red Water have long since been rivals since back into the 2040s, kept in a perpetual arms race as they each struggle to keep their businesses afloat due to near global peace on Earth. Luckily, the blackmarket of territorial disputes on Mars led them to a golden business opportunity: Rover Combat. This led them to the entire makeover of their companies, BluCore into MarsDefender and Red Water into Ares Tech. Now as they are fully shifting into specializing in Martian combat, they're striving to bring more into the scene.
Ares Tech's business model revolves around offense, with the best in class kinetic, electromagnetic, missile, and melee weapons on the market. While MarsDefender continues to improve their defensive options in response to Ares Tech's capabilites.
A local news company known as Beaver News was one of the first to report on the growing rise in territorial disputes on Mars, locals say that they're worried about the increase in property damage and hope that it doesn't escalate further.
The Combat Bay is able to craft a wide array of combat-related components and sub-assembies. Each of these components will be used in the crafting of Combat Rovers and their equipment. Let's first take a look at our lowest-level parts.
Note: All Ares Tech personnel are to refrain from using Titanium Projectile Racks as a subject in any form of crude humour.
These parts are primarily used to create Sub-assemblies and Rovers
Subassemblies are the main components to creating Weapon and Armor boxes, as well as Combat Rovers.
Armor Subassemblies:
Weapon Subassemblies:
Setting up a Combat Bay requires the Blueprint of a Roverworks and an Engineering Bay, indicating that it combines the functions of both buildings. The cost is also significantly higher than that of crafting an AutoGICore, reflecting the importance and value of this building.
1 Any Rarity, Any Gen Blueprint of a Roverworks
1 Any Rarity, Any Gen Blueprint of an Engineering Bay
The Combat Bay Building will be introduced at at retail price of $25 with a limit of 1000 issued for the Pre-Season, Season Zero, Season Double Zero an additional 400 Combat Bay Schematics will become available on Season One, then 300 Combat Bays for Season Two, 200 for Season Three, and the final 100 for Season Four. For a total of 2000 Combat Bays for Dust, Rust and Glory until 2025
Combat Bays once purchased reveal their CURELM level and they have a number of slots for the Combat Rovers that can be stored:
This CURELM schedule is a new and more bold design that really makes the higher rarities much more valued.
The Combat Bay is a multi-functional building that serves as both a hangar and a roverworks. It allows players to store and maintain their combat rovers, as well as upgrade and repair them after battles. In addition, the Combat Bay offers a variety of specialized tools and equipment, such as diagnostic scanners and repair drones, that are essential for maintaining and repairing complex rover systems.
The Combat Bay will provide players with a variety of benefits, including faster repair times, higher quality repairs, and access to advanced upgrade options. It will allow players to store multiple rovers at once, making it easier to manage and maintain a fleet of combat vehicles.
This keeps the Combat Rover facing game systems separable from the current Roverworks to support realism and the upcoming MoM:Realistic Mode is able to be more clean.
The following will only be in-game once Season 0 arrives, during the pre-season these effects will not be live.
The Combat Bay has a fixed number of garage-like storage slots for your Combat Rovers and a fixed number of Mechanics Lifts or slots that are available for crafting on a Combat Rover.
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Rarity | Chance |
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Rarity | Rover Storage Bays | Mechanics Lifts |
---|---|---|
Common
75%
Uncommon
16.45%
Rare
6%
Epic
2%
Legendary
0.5%
Mythic
0.05%
Common
2
1
Uncommon
3
2
Rare
4
3
Epic
6
4
Legendary
8
5
Mythic
10
6
5 Titanium Plate
1 Heavy Mechanism (100%)
8 Machined Parts
+ 1 Heavy Mechanism (10%)
1 Stamina
100 Power Storage
Fabrication Level >= 40
8 Machined Parts
1 Internal Hammer Mechanism (100%)
5 Metal Bits
+1 Internal Hammer Mechanism (10%)
2 Aluminum Plate
2 Stamina
100 Power Storage
Fabrication Level >= 50
25 Full Power Cell
1 Durable Power Cell (100%)
1 Titanium Encasing
+ 1 Durable Power Cell (10%)
5 Rover Wires
1 Stamina
100 Power Storage
Fabrication Level >= 25
Electrical Level >= 25
2 Heavy Wire
1 Electromagnetic Coils (100%)
25 Copper Ore
+ 1 Electromagnetic Coils (10%)
15 Rover Wires
2 Stamina
100 Power Storage
Electrical Level >= 50
2 Heavy Wire
1 Heavy Electric Motor (100%)
10 Copper Ore
+ 1 Heavy Electric Motor (10%)
5 Electronics Parts
1 Stamina
100 Power Storage
Electrical Level >= 80
100 Rover Wires
2 Heavy Wire (100%)
5 PVC
+1 Heavy Wire (10%)
1 Circuit Component
2 Stamina
100 Power Storage
Fabrication Level >= 50
15 Titanium Plate
1 Titanium Loading Chamber (100%)
2 Machined Parts
+1 Titanium Loading Chamber (10%)
1 Stamina
100 Power Storage
Machining Level >= 40
5 Titanium Ore
1 Titanium Barrel (100%)
1 Machined Parts
+1 Titanium Barrel (10%)
5 Metal Bits
1 Stamina
40 Power Storage
Machining Level >= 30
5 Titanium Plate
1 Titanium Encasing (100%)
5 Metal Bits
+1 Titanium Encasing (10%)
3 Stainless Steel Plate
2 Stamina
100 Power Storage
Fabrication Level >= 50
10 Titanium Plate
1 Titanium Projectile Rack (100%)
1 Machined Parts
+1 Titanium Projectile Rack (10%)
1 Stamina
100 Power Storage
Machining Level >= 40
2 Heavy Mechanism
1 Armor Internals Subassembly (100%)
5 Titanium Plate
1-3 Metal Bits (100%)
1 Titanium Encasing
1 Iron Ore (100%)
1 Stamina
100 Power Storage
Machining Level >= 30
2 Titanium Encasing
1 Heavy Plate Subassembly (100%)
5 Stainless Steel Plate
1-3 Metal Bits (100%)
1 Stamina
1 Iron Ore (100%)
100 Power Storage
Machining Level >= 30
3 Heavy Wire
1 Electronic Countermeasures Subassembly (100%)
1 Electromagnetic Coils
1-3 Rover Wires (100%)
1 Durable Power Cell
1 Circuit Component (100%)
1 Stamina
100 Power Storage
Machining Level >= 30
2 Heavy Mechanism
1 Explosive Subassembly
1 Heavy Wire
1-3 Metal Bits (33%)
1 Titanium Projectile Rack
1-3 Rover Wires (33%)
1 Stamina
1 Circuit Component (33%)
100 Power Storage
1 Circuit Component (100%)
Machining Level >= 50
1 Internal Hammer Mechanism
1 Kinetic Subassembly
1 Titanium Barrel
3-8 Metal Bits (33%)
1 Titanium Loading Chamber
1-3 Rover Wires (33%)
1 Stamina
1 Circuit Component (33%)
100 Power Storage
1 Circuit Component (100%)
Machining Level >= 50
1-2 Electronic Bits (100%)
1 Electromagnetic Coils
1 EMP Subassembly
1 Durable Power Cell
3-5 Electronic Bits (33%)
3 Heavy Wire
1-3 Rover Wires (33%)
1 Stamina
1 Circuit Component (33%)
100 Power Storage
1 Circuit Component (100%)
Electrical Level >= 50
1-2 Electronic Bits (100%)
2 Heavy Mechanism
1 Melee Subassembly
1 Heavy Electric Motor
3-5 Metal Bits (33%)
5 Stainless Steel Plate
1-3 Rover Wires (33%)
1 Stamina
1 Circuit Component (33%)
100 Power Storage
1 Circuit Component (100%)
Machining Level >= 30
1-2 Metal Bits (100%)