Welcome to the biggest MMO on Web3!
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Duskworks Registration Brochure: Credit and Currency
Credit systems on Earth weren't originally designed with Mars accounts in mind, so when aspiring colonists wish to link their Dusk accounts with Earthern currency, they go through interplanetary middlemen. Information on linking these accounts together on your holo-wrist device is avaliable below.
Next, you need to link your WAX wallet to your account in order to use the NFTs. First, click on the profile button on the left (highlighted below.)
You only need to link one WAX wallet -- either a WAX cloud wallet or an Anchor wallet.
After you link your wallet, do a quick logout and log back into your account.
Notice the new icons that have been added to the navigation bar on your player screen!
You can easily obtain a WAX cloud wallet and WAX wallet address in a couple of clicks at wax.io. Click Wax Cloud Wallet under the Get Started tab.
Once you create an account, you'll be taken to your wax wallet.
Once you have a WAX wallet (and remain logged into it), you can go back to your profile and click Link WAX Wallet to link.
Please note you need to stake some CPU/NET and purchase some RAM in order to do transactions on the WAX blockchain.
Please note that the purchase for buying WAXP varies by global jurisdiction and is beyond the scope of our game. You will need to obtain some WAXP to play the game.
The Task Initiative from Duskworks HQ
From the meaning of the word mission being strife with 16th century outdated connotations, we at Duskworks strive to set forth a new definition; one of progress, meaning and effort to produce something truly a-new.
Duskworks HQ will now be offering missions, from us, to our middlemen and finally to the independent settler. These middlemen will contact you through your terminal and offer you missions or tasks that will help prove to us how good of a settler you are, and yes, there are rewards for successful completion. Along with this, we are introducing a new path for new settlers arriving on the Red Planet, to be greeted by a friendly face that some of you may know.
For all players, there are two different mission categories to undertake at this current time. More will be introduced in the (very near!) future.
Once you're here, click on any of the tasks on the left side and then press START on the right side. That's all you need to do to make your terminal start tracking your objectives, once your mission is finished, you'll be prompted by a pop-up to complete your quest and retrieve your rewards.
Make sure to start the quests before undertaking any of them, or your progress will not be counted.
One section of the missions is the Non-landowner section, this houses five different missions tailored to non-landowners to complete. However, nothing stops a landowner from also completing these missions if they so choose to.
Completing these missions will give you a few more resources and XP to accelerate your needs as a settler! Make sure to check back every so often incase we add more missions!
Landowner missions have been tailored to, well, landowners! These missions all require the heavy use of buildings. (although, you could circumvent it by renting buildings, however there are two tasks that require your own buildings!)
Some examples of the objectives are:
Upgrading and Installing a Building
Running Building-Specific Tasks
Acquiring a large amount of a product
These missions will generally award you a little more than the Non-landowner missions. Duskworks HQ will continue offering more missions as time goes on, so be sure to check your missions menu often!
As always, if you find any issues with the missions terminal, alert Duskworks staff! If you aren't already in our discord, come join us at milliononmars.com/discord
- Duskworks HQ is signing off!
Getting to the missions menu is a treacherous trek, one that will take you eons and ages to even come close to, you will have to click the Actions Button and then... the Missions Tab! Okay, maybe I was exaggerating a bit.
Start playing Million on Mars: Land Rush at https://milliononmars.io
Million on Mars is a real-time strategy game where you can craft your settlement on a unique piece of Mars! Acquire plots of land and install buildings, plant crops, produce energy, filter water, and build an empire of “Dusk,” our in-game virtual currency.
Million on Mars is play-to-own on the WAX and Solana blockchains. To play the game you need a WAX or Solana wallet. You can create a WAX cloud wallet at wax.io and we recommend a Phantom or Fractal wallet on Solana.
First, you’ll want to check the game out if you haven't already! We offer a free three day pass for players to try the game out before you buy! Can you complete the tutorial in 72 hours? Getting into the full-game will require purchasing an access badge at https://milliononmars.io/sales.
The Land Rush Access Badge NTT on WAX is no longer valid for Million on Mars Standard Access.
You might also want to buy some land packs, supply packs, and building blueprint packs, but you can start playing right away with just the Access Badge.
Чтобы прочитать перевод нашего руководства игрока на русский язык, пожалуйста, просмотрите первую часть здесь, вторую здесь и третью здесь.
(Russian version of the Player Guide Link, outdated.)
Duskworks Registration Brochure: What to Expect on the New Planet?
The first step off of the rocket into the Duskworks Terminal, will probably be one of the easiest steps of your life, as you finally embrace the third-of-Earth gravity on Mars. Eager settlers typically start off working for other landowners, preforming jobs in exchange for the propriety currency; Dusk Coins. Colloquially shortened to just Dusk. After the settler has worked for over thirty Sols without using their daily rations, they're offered the ability to earn an accommodation. The accommodation, in exchange for those daily rations and 250 Dusk will allow them to claim a plot of land on Mars for themselves.
From there, the settler turns to landowner and constructs factories, habitation modules, and so on on their plot to become a profitable business on the new planet.
After you finish registering, you should end up back at the spinning globe, and you should see your player name in the upper right. If the upper right is blank, you may need to reload your screen.
First, you need an account at .
Duskworks Registration Brochure: Global View
The lack of a Mars's very own Google Earth means that the global view of the new planet is limited compared to Earth's, but increasing numbers of satellites and autonomous exploring rovers will soon fix this issue.
You can access the global view of Mars on your holo-wrist device in order to view unclaimed plots of lands, remote access into far away plots and more. All settlers are equipped with this device in order to maximize the efficiency of our colonization of the sister planet.
Once you've linked your wallet and the game recognizes your Access Badge, you're ready to play!
Click the planet icon in the upper left to bring you to the globe view, and select one of the quadrants on the globe to drill down to the plot view. Try grabbing the globe and dragging, to explore the whole planet!
The quadrants are all named according to the system defined by the US Geological Survey. When you select a region, you can learn more about its features.
Each pin on the map corresponds to an area where there are plots of land available to buy and work. Each plot corresponds to a unique latitude and longitude on Mars, and the terrain is generated for that plot by NASA height map data. Over time, more info will be available about the specific terrain on each plot, in game!
Eventually, once you select a pin on the map, you'll drill down to a local "neighborhood" view of plots. Plots that are red are owned by a player in the game. You can select those and see what is installed and browse their settlement! Plots that are dark are available to claim. Plots that are green are owned by you.
Don't worry, you can play Land Rush without owning land right away!
You must keep your wallet secure - we have no ability to restore stolen NFTs
The most common way to get your NFTs stolen is for a scammer to send you a DM in Discord. They may use a name that is a variation of Admin, or Million on Mars. Maybe they stole our logo, it can look convincing. They will offer you free stuff. That is a TRAP! Do NOT click on links from people you do not trust. We will never send you stuff in a DM. Turn off your DMs unless you are an experienced Discord user and know what you are doing. Turn off the sign automatically on your crypto wallets - review every transaction. When it doubt - just do not click!
AIRDROPPED SCAM TOKENS
Both of these particular attacks happened via wallet software download, not related to any NFTs or tokens in the wallet, but airdropped scam tokens can still be dangerous. However, if a token is displaying inside your Phantom Wallet then it must be an SPL Token, and you can safely use the Burn instruction on it (I use the Sol Incinerator tool; there are other ways). We still urge caution, because the way these airdrop scams work is by getting you to click links in the NFT description or by going to their website, so interacting with it can still be dangerous. Whenever you use a burn tool like Sol Incinerator or others, even one you trust, always double check what the wallet popup is displaying to you before you click approve.
One way to be sure is to click into "SOL" on your Phantom wallet and select "view on solscan" at the top right. Go to "Token Accounts" and locate the scam token. Note the "Account" address in the left most column. Now, if you select the NFT in a burn tool and tell it to burn, don't instantly approve the transaction. First click "see advanced details" about the transaction; here you should see "burn" and "close account" instructions, and the target address should be the "Account" address you noted from Solscan. Be sure to not Burn a token of value that you actually care about. If you see anything else suspicious, it's okay to cancel the transaction and ask someone for guidance. It is also OK to just permanently ignore these scam tokens and just never touch them.
FAKE WALLET APP SCAMS
The attack that got these two users however (confirmed for one, still investigating the second) is regarding fake wallets posted onto App Stores/search engines. One such fake wallet was posted to the Microsoft App Store and another was littered all over the search results for Phantom in DuckDuckGo. These wallets appear as real Phantom wallets, fully functional in every way, except they will send your seeds and keys to the attacker when you enter them. The attacker may not attack right away, as they tend to wait for you to feel comfortable and then after you transfer valuable assets or a lot of funds in they will strike.
To combat fake wallet scams, you should only ever download Blockchain software (such as wallets) from trusted websites, or where a trusted website directs you to. The official Phantom Wallet website is https://phantom.app/. You can follow the links from there to the various Browser Extension stores and mobile app stores. If you search for "Phantom" yourself and perform a download, it is possible you'll end up with a scam wallet.
If you go to phantom.app now and follow their official link to your App Store of choice, you should see something like "Remove from Chrome", "Uninstall app", "Update app", or similar, which would indicate that you have the correct wallet installed. If you have a Phantom app installed from that store currently but you see "Install", "Add to chrome", "Get this app", or something similar to that where it implies you don't have the app yet, it is possible that the Phantom you currently have installed is a scam, and your wallet is insecure. If you are in that situation, here are the steps you should take immediately:
Open another browser or Chrome Profile so you can have a different set of extensions
Download the real Phantom wallet there
Make a NEW wallet with a NEW seed/secret phrase (as always, write it down or securely encrypt it)
Transfer all of your assets and crypto from the insecure wallet to the new wallet address
Blockchain and Web3 technologies may be a way of the future, but that does not mean they are not without problems still. Technology is always improving and still has a long way to go. It is on all of us to make sure we're paying attention to and reading what we're clicking, to not go to dangerous/suspicious websites, and to all around be mindful when dealing with assets of value (be it blockchain wallets or even mainstream bank account passwords). We want everyone in our community to be safe and to be able to enjoy our game. Stay safe, Martians!
11/1/2022 Update Notes
Composting is here! It’s time to get dirty, Martians! In preparation for the expanding profession of Life Science and the upcoming launch of Cooking, Dusk Works Supplies is proud to offer a limited edition stock of Composter Blueprint packs! Available in limited supply and quantity, it may leave the shop at any time! Buy now while supplies last!
How Composting Works:
Players add things like Food, Regolith, Waste, and Ground Coffee to the Composter.
Every day, resources are consumed from the building as they are decomposed, adding to the amount of soil storage in the building.
Players can generate Fertilizer from the Soil Storage, which heat treats it further for contaminates, producing a higher quality product used for advanced farming processes with higher yields.
Players can also extract Soil generated from their Composter.
As players upgrade their Composter, they will unlock Composting Worms to be generated as part of the process. Worms will help consume food products faster, generating Biowaste and Soil faster, and are required in the production of Fertilizer!
Worms will become an important part of Life Science loops as they’re also part of the process of generating Animal Feed. (More on the uses for this as we get closer to Cooking!)
Hazards:
Players will need to manage moisture buildup inside the Composter or it will prevent any generation of Fertilizer or Soil from happening.
This will not prevent the existing resources in the building from decomposing each day.
If there’s too much moisture, this will also stop/or potentially kill off a % of the Worm population in the composter as well.
Additional Notes:
Players will need Fertilizer in the process of growing Mushrooms.
Soil production will eventually be phased out of the CAD and become standard in the Composter loop.
Fermentation will also be phased out of all buildings and occur exclusively in a new cooking building.
We want to ensure that the CAD is prepared for chemical driven purposes, and that the Water filter also remains primarily in use for water filtration methods.
Speaking of Water Filtration, consider this an official heads up that we will be adding an additional filtration loop to water filters where potable water is purified for Drinking and Cooking purposes. The current stock of water will be renamed “Potable Water” and will be used in farming and most existing recipe loops.
There will be more uses for fertilizer in several new loops as the Life Science profession expands in the coming weeks!
Consider this also an official heads up that Food Items will be grown in the Greenhouse when the Cooking System Launches! (Instead of getting “Food” you will produce the actual items you are growing like Lettuce, Sprouts, Sweet Potatoes, etc..)
Shop
The Composter is available in the shop in limited quantities of Dusk (Degen Gambles and Straight Purchases), WAX, SOL, and Resource Credits (Degen Gambles and Straight Purchases).
Market
Players can sell Blueprints and Composting-related items on the in-game Marketplace for Dusk!
Common
15
Uncommon
20
Rare
25
Epic
30
Legendary
35
Mythic
40
Players with a max level Greenhouse can install a Seed Sowing Kit (Crafted in the 3d Print Shop by Fabricators) which converts their building into Seed focused production.
Players will use Fertilizer from the Composter in the process of planting advanced crops, and Sowing Seeds in the Greenhouse.
Sowing seeds requires advanced level Life Science skills, and significantly larger numbers of Seeds than for normal planting, along with more power, and a much greater amount of time.
Sowing seeds does not always produce a net positive amount of seeds, but has a range of output quantities that are intended to make it a worthwhile supply chain for those willing to meet the growing needs of player demands.
Rare Seed packs will no longer be sold directly in the Shop and Life Science tasks that awarded seeds in the Library will be phased out. .
Life Science: After Sowing!
We thought this might be a good opportunity to give a heads up about the things in the works for Life Science that will impact the way gameplay systems are handled in certain ways in the future.
We will be introducing Building Kits like the Seed Sowing Kit, which are designed to be installed in a max level building. When installed, these kits will augment the stats and properties of that building, including and not limited to: Storage, Limits, Action Counts, Recipes, etc.. in a system we will call “Building Specialization” (Subject to change)
Building kits can be removed by the Building owner, and replaced with a new one if they wish to change the building Specialization.
Our goal is to give players a range of customization options that make their decisions matter, and to give a strong incentive to upgrade those buildings to maximum level!
Here’s a look at some of the Kits we’re currently looking to implement in the future:
Greenhouse Kits:
Seed Sowing Kit
Aeroponics Kit
Hydroponics Kit (Master Life Science Signet Required)
Aquaponics Kit (Master Life Science Signet Required)
For the Greenhouse, we’re looking to build several kits which transform the gameplay from basic Soil Farming into a range of growing setups that have different costs, benefits, and tradeoffs when used. We expect to see Aeroponic Sprout Farms, Hydroponic Tomato Farms, and Aquaponic Lettuce Farms fueling the supply chains needed to establish a healthy supply of ingredients needed to nourish the people of Mars. And that’s just the beginning! We’re saving the best for last in Life Science, and have something truly fun and special planned for those with the right level of dedication.
3d Print Shop Kits (In-progress):
Upgrade Shard Kits will provide Fabricators with an alternative means to spend their Signets instead of crafting expensive Blueprints and Packs.
The goal is to give 3d Print Shops equippable Shard Kits that change the building into having the ability to produce Building Shards of a given Rarity, and to gate the shard production capacity against a limited resource like Signets, so the supply and value do not fall into the floor.
While this might not feel like an immediately great deal upfront, we're aiming to make the cost and crafting capacity line up properly and ensuring this is a primary source of shards instead of Rover Missions and the Bazaar.
Legendary Land Deed has been replaced with an Epic Land Deed for 4000 Dusk. These have a fixed limit of 1 per player, and may be removed at any time.
Epic Mining Rig and Epic Rover Works have been reduced to a cost of 7000. These have a fixed limit of 1 per player, and may be removed at any time.
Factories on Mars Single Draw has been reduced to 250 Dusk. There is also a 1 per player purchase of 200 Dusk that is available.
Factories on Mars Pack has been reduced to 1000 Dusk. There is also a 1 per player purchase of 800 Dusk that is available.
Mines & Rovers Pack has been reduced to 3000 Dusk. These now have a fixed limit of 1 per player, and may be removed at any time. Buy while supplies last.
Solar Shard Pack removed temporarily. Expect to see some new Shard Packs shortly. (Anyone who bought these previously may get refunded partial Dusk if they had bad luck.)
There were also a slight adjustment to the quantities of non-shard rewards in Rover mission rewards.
Added help and player guide links on the profile dropdown.
Fixed trailing decimal points on dismantle building popup.
Enlarged shop currency icons further.
Added a new resource collected toaster instead of the confirmation dialog.
Moved toasters to the top on mobile view.
Added confirmation when purchasing an item from the shop.
Limited decimal places to 3 for marketplace orders.
Job prices now save to the last value entered by default.
Updated the scavenge Icon.
Fixed issues with prices in the Market History.
Rover Salvaging is now live in the Machine Shop!
Players can now perform bulk Building Actions and Work Orders
Players can now directly convert blueprints to shards without a fee from their inventory. T must also now type Dismantle to confirm. - Limited decimals on Work Order reward input field to 3 places. - Added a visible Dusk withdraw timer for all players. (Non land-owners and those without founders tokens will still receive an error until Friday)"
2 New Buildings added to the game: The Cantina and the Trading Bazaar.
These buildings are a new type of rarity, Special, and only require the same matching card to upgrade.
There are no other rarities for these buildings.
You can purchase a pack which gives you one of the two buildings for 250 Dusk.
These buildings can also be upgraded to level 5, unlocking new recipes and opportunities at each level, up to a maximum of 5 (for now).
Hint: These buildings can be dismantled into more shards than t're worth.
The Cantina is designed to offer a rotating set of 'questionable jobs and missions' that pay out mostly Dusk for the completion of the work.
Please note that these initial jobs will be replaced with a rotating set of missions that change each day.
All Jobs inside the Cantina consume cantina coins, which can be purchased from the shop for Titanium or Aluminum Plates.
A recipe will be added in the future to make Cantina coins.
The Trading Bazaar gives players a way to spend all of their excess Blueprint Shards!
First, players can to to the shop and exchange 4 of the same Blueprint Shards for a Bazaar Coin of the Matching Rarity. As long as your Bazaar is upgraded to the minimum level, you will be able to use your Bazaar Coins to take a spin! Bazaar Coins give players a chance to acquire desirable blueprint shards, higher rarity blueprint shards, and even full Blueprints!
Common through Legendary Bazaar Coins have the following possible outcomes:
1x Random Shard (Same Rarity)
Full Shard Drop (Same Rarity)
Full Shard Drop (High Tier Blueprints, Same Rarity)
1x Random Blueprint (Same Rarity)
Rarity Upgrade Roll (1 Tier Higher Free Roll) - 10% Chance!
Mythic Bazaar Coins have similar outcomes but do not have a chance to roll higher rarities.
Bazaar House Credits Every time you spend an uncommon or better Bazaar Coin and get a 1x Random Shard reward, you also earn 1 matching House Credit. These can be spent inside the shop when you have accumulated enough to redeem a free roll of a higher rarity tier, or even a FREE Epic, Legendary, or Mythic BLUEPRINT!
Upgrade Event! The Upgrade Event is now Live! For the next 2 weeks only, enjoy following event perks! will be going on for the Upgrade Event:
Upgrades have zero Dusk cost.
Dismantling has zero Dusk cost.
For every upgrade action you perform, you earn New Year Upgrade Tokens in your inventory. The amount you earn is based on the rarity/level of the upgrade you did.
A store has been added to spend your Upgrade Tokens on limited rewards. These could change in a few days so don't spend right now if you don't want to risk it! 🙂
Retroactive credit will be given to players with upgrades performed prior to today's update. (Expect this in the next couple of days)
Buildings will now start to feature recipes that have a required Building Upgrade Level. This will start with the new Buildings, and be also rolling out as part of an overhaul to recipe and building tuning.
Eating now gives 4 Dusk, but has a chance to awards as much as 25 bonus Stamina. You always get 16.
Adjustments have been made to reduce how generous epic-mythic rewards are in the bazaar.
Shard to coin conversion costs have been increased for epic (5) legendary (7) and mythic (10)
House bonus credits required also increased for those rarities."
A small issue with the shards being paid out for Legendary Level 1 Dismantles has been found and is being fixed right now.
TLDR: The floor of the 80%-130% dismantle range was below the expected value, giving you potentially less than you should have.
Players can now complete all jobs for hired work with a single action.
Dusk now defaults to your max possible value for withdrawing. (This will be adjusted in the near future to default to the max on deposits, and the minimum on withdrawals.) - Removed the default referred by field of the profile screen. (Our referral programs are still active/being tracked, this was leftover from the 'refer a founder' system before launch. Referral system updates will be shared soon, we've got a page almost ready to go live that will show your exact referrals, fees generated, etc..)
Updated the font family throughout the app.
Fixed dismantle-from-inventory and upgrade for ’22/Gen2 buildings. (Typing Dismantle to confirm on plot will also get fixed soon!) - Rewards now show quantities earned for items in places where t were missing. (Collecting posted jobs for example)
Upgrade buttons are now hidden when you're not the owner of the plot. (You could never upgrade another player's plot, just cleans things up)
Changed daily ration interval from 24 to 20 hours. (Should be less issues of ""where's my rations?"".. for anyone still not seeing them appear, try refreshing your page, or logging out/back in.)
Game Update:
Added support for depositing Bazaar and Cantina blueprints. (T also award 15 Burn Tokens each) - Disabled Analyze Regolith and Transport Ice player actions. (The Cantina Recipe of the same name was not changed)
Eating gives you a wider range of stamina, but no longer gives Dusk. (Always 16 minimum, despite what the popup might say currently.) - Eating rations now gives you between 6 and 14 Stamina, with an expected average of 8-10. (More changes coming for Scavenging and Work very soon, get ready!) Note: Expect a continued move away from direct Dusk rewards for basic Stamina spending and more rewards in the form of items/resources needed by other players that you can process/sell on the market for Dusk. The ongoing daily needs of scavenging and working players will also be changing in the near future as well. Life on Mars will continue to evolve and the upkeep needed to survive will be changing alongside it. Also still pending are bunch of other design changes which are being worked on. Apologies for dragging on those bigger efforts! 🙏
Check out the globe - the 30 quadrants of Mars all now have their proper narrative text! Many hints of the future on Mars to be found.
Shard to coin conversion costs have been increased for epic (5) legendary (7) and mythic (10)
House bonus credits required also increased for those rarities."
Farming: The core buildings have been adjusted to increase ROI on Farming. Changed values are detailed below, the rest are unchanged.
Soil has had it output increased to 5, and regolith cost reduced to 15.
Sprouts now require 1 water, and have an average food output of 10
Lettuce now require 4 water, 2 power, 2 soil, and have an average food output of 35
Carrots now require 5 water, 12 power, 4 soil, and have an average food output of 60
Sweet Potatoes now require 20 Power, 25 Water, 5 Soil, and 4 stamina. T also have an average food output of 120
Soy now require 30 Power, 30 Water, 5 stamina, and have an average food output of 185 Coffee: Coffee has had adjustments made to the tuning and balance more generous across the board. Most recipes cost less and produce more! (Changed values are detailed below, any existing costs are unchanged. )
Planting Coffee now requires 2 Stamina, 8 Water, 10 Power, 4 Soil.
Fermenting Coffee Cherries now requires 10 Power and 26 Cherries.
Roasting Coffee Beans now requires 10 power, and 20 Green Coffee Beans.
Grinding Coffee now requires 2 Stamina, and 14 Roasted Coffee Beans.
Brewing Coffee now requires 4 Ground Coffee, and 3 Stamina. It also Yields 2-4 Cups! Cantina Cantina recipes will be having some adjustments to the amount of resources required for their Dusk rewards. Bigger efforts are coming in the near future to keep the Cantina fresh and exciting every day. Don't expect any recipe to be there forever! Cantina Recipe changes:
Lettuce Seeds required reduced to 50
Sprout Seeds required reduced to 200
Waste required increased to 500
Ice required Increased to 225 (Power Cells Task will be swapping out soon.) Artifacts are Arriving! We've rolled out Artifact Shards for 8 different Artifacts that can be collected throughout the game. (More are coming soon!) This is one of our most exciting systems we've launched, and can't wait to see everyone fighting to complete the first one. These initial set of Artifacts are loaded with 15,000 Dusk each, and install as a level 5 Mythic that doesn't burn! You can learn more about the Artifact System by reading our player's guide article when it launches later today! Artifact shards can be found very very rarely in the following locations:
Scavenging (From sometimes in Lockboxes). - Taking High Level Cantina Jobs (Ice/Power Cells)
Redeeming High Level Bazaar House Credits. (Epic-Mythic)
High Level Mining of Ice and Regolith (III)
Filtering Water (level 3+ buildings)
Explorer Rover Missions
Brewing Coffee
Planting Soy
New limited time tasks in the CAD and 3D Printer! (These are not generous or meant to be profitable. The return is nearly always negative.. consider yourselves warned!) And more coming soon!
"LUNAR NEW YEAR IS HERE! From January 28th to February 15th we will be offering a limited time event to celebrate the Lunar New Year!
Here's an overview of all the major changes and additions from this event. Please also refer to the player guide for additional information.
New Building: The Tea Shop! A new Special building that features limited time Lunar New Year recipes, (plus some non seasonal choices) is now available in the Shop in limited quantities. It has recipes for making Lunar New Year items like Fireworks and Red Envelopes, and produces specialty drinks like Baijiu all year round!
The Tea Shop is available for purchase in discounted quantities (with global limits) inside the game for Dusk, as well as on the Secondary Markets of Atomic Hub, and Nefty Blocks. There may also be flash sales of additional Tea Shop packs during the event.
In-Game Tea Shop Sales: Price: 100 Dusk - 100 Global Supply (Limit 1 per player) Price: 200 Dusk - 200 Global Supply (5 minute cooldown on purchase) Price: 300 Dusk - 500 Global Supply Price: 400 Dusk - No Limit
Scavenging 3 new resources have been added to the scavenging loot tables.
Halite, also known as Rock Salt. Contains other trace minerals/elements from the Martian terrain.
Barite, used for various commercial scale mining operations and also Fireworks!
Bamboo Seeds : Used for growing a new crop - Bamboo!
Sorghum Seeds: Used for growing a new crop - Sorghum! A friendly reminder that you will very soon need to charge your scavenging tools with Power Cells, so start stocking up on them now!
New/Changing Recipes:
Mining
Mining Rig recipes are being adjusted to accommodating a new resource used in the process, a mineral called ""Barite"", used commonly on earth for Barium Mining. This is a permanent addition to the game, but will be tuned accordingly.
Barite is now found occasionally when doing low level Regolith and Ice mining (level 1 & 2). It can also be found when Scavenging, and is occasionally a byproduct of smelting copper and steel.
Level 2 Regolith Mining now requires a small amount of Barite.
Level 3 Regolith Mining now requires a moderate amount of Barite.
Chem Lab 2 new recipes added to the Chem lab for making important materials needed
PLA - A Sorghum based plastic used commonly in 3d printing processes made from Fermented Sorghum and CO2.
Potassium Perchlorate - A chemical compound of Chlorine and Oxygen used commonly for pyrotechnic devices. Combines Halite and Water
Water Filter
Fermented Sorghum - Used for making PLA plastics and can be processed into strong alcoholic beverages like Baijiu.
3d Print Shop
Paper - Bamboo and PLA plastics can be combined to produce various paper and wood products without the need of trees! The first of these recipes is Paper, which is used for making fireworks, red envelopes, and will return to tie into future recipes as well.
Greenhouse
New Crop: Sorghum - An incredibly easy to grow crop that continues to develop new applications beyond its known uses for food, alcohol, plastics, and more!
New Crop: Bamboo - With much less time and effort compared to growing trees, bamboo provides a pathway to Martian grown paper and wood products for much less effort than transporting to Mars.
Cantina New Task: Baijiu Blitz - Martian bootlegging and transportation at its best for level 3+ Cantinas."
New Actions: - Collect Dragon Lantern (Limit: 15) - Collect a Dragon Lantern each day during Lunar New Year. Not available after the Lantern Festival has started on February 14th. Will not collect if you already hold 15 Lanterns. There will also be limited time deals being added during the event which are designed to tempt you into using all of your Dragon Lanterns before the Lantern Festival. The choice is yours! Lunar New Year Toast (1 Hour Cooldown) - A limited time action that consumes 1 Baijiu, 3 Dusk, and 2 Stamina. Depending on your luck you will either get back a little more or less of all 3 items, and sometimes fortune might smile brightly on you. Will not work if you already are at full stamina. Fireworks Display - A limited time action that consumes 3 different crafted fireworks. Provides various rewards, with low chances at earning Dusk and other high value resources. Lunar New Year Shop The Shop has a new section for Lunar New Year items, limited tiered pricing for Tea Shop Blueprints, and a spot to let off some fireworks and open a letter of good fortune. Shop Actions Available to All Players: Open Red Envelope - Find what mysterious gifts are contained inside! Open Gold Envelope - Open for a chance at greater fortune. Light Blue Fireworks - Light up the sky and earn a small delight. Light Green Fireworks - Light up the sky and earn a small delight. Light Golden Fireworks - Light up the sky and earn a small delight.
Lunar New Year Artifact - Tiger Rover Works If you're lucky enough to collect 100 Tiger Roverworks Shards, the 1 of 1 Artifact can be yours during the 15 days of Lunar New Year. The first player to purchase the 1 of 1 Limited Supply from the shop will have the Artifact minted to their wallet! Similar to the other 14 original artifacts, the Tiger Roverworks comes pre-loaded with 13,200 Dusk which you can collect from every day for 150 days! Tiger Roverworks Artifact Shards can drop in all the recipes tied to the Lunar New Year Event. Rates will be increasing as we draw closer to the Lantern Festival. In addition, as a head start, all Tea Shop NFT’s have a 5% chance of awarding a Tiger Roverworks Artifact Shard if deposited during the Lunar New Year event. (Shard Drops will be turned off after a player has claimed the Artifact) Lunar Reliquary
During the last 2 days of Lunar New Year (Feb 14th / 15th) the Lantern Festival will become available to all participants of the event. - This limited time window gives active participants of the Lunar New Year Event a chance to earn a share of the total Dusk spent on Tea Shop purchases in the in-game shop! (Dusk will be spent from the Repository for this event) This special reward is only available to the most patient and committed Martians. Players will be allowed to purchase 1 Reliquary Ticket only, and must make the strategic choice in picking which t want during the 48 hour window of the Lantern Event. The 3 Tickets have a limited number of claims that will be available, so you should plan ahead in making your decision. - 5 Lanterns - Dusk Fee %: 3.2% - Max Claims: 88
10 Lanterns - Dusk Fee %: 8.8% - Max Claims: 88
15 Lanterns - Dusk Fee %: 88% - Max Claims: 88 Shortly after the event has ended, we will announce the results of the Reliquary and award the Dusk to the ticket holders."
Happy Sunday
Small update:
Both Bamboo and Sorghum now have chances to return seeds and soil, like other crops. Sorghum has a chance to return 2-4 seeds.
Dragon Lantern Collection also has a chance at some bonus Sorghum/Bamboo Seeds
New Shop Additions:
Lunar Burn Pack - Cost: 25 Burn Tokens (Global Limit: 1000)
Lunar Upgrade Pack - Cost: 5 Upgrade Tokens (Global Limit: 1000)
Both give 5-15 Sorghum Seeds and 1-3 Bamboo Seeds.
Halite and Barite rates have also been increased. You get more from pretty much everything, and it drops in previously mentioned places that were not set correctly (ice mining)
Upgrade event is going to go on a little longer until we're done rolling out all the upgrade changes, but due to the limit timers resetting, some of the Limit 1 purchases are going to have to be turned off for the remainder of the event.
Apologies for the short notice. Anyone who was saving up for one and had not previously purchased one can file a support ticket and we'll make it right after the event.
The Burn event is coming to a close with most of the ultra limited run items being turned off for the month. Any remaining burn tokens can be spent on the Lunar Burn Pack. Burn tokens will stop being credited for deposits going forward. - Unspent Burn tokens will be removed after the event ends on Friday at 4pm CT. The Upgrade Event will run until 2/11 at 4pm CT
We’re working to still credit those who performed upgrades before the end of the event, in addition to rolling out a massive amount of other upgrade improvements, which is why we’re pushing the date out on this. - Unspent tokens will be removed after the event ends. Lunar New Year:
Added new Items to the Shop that can be purchased with Dragon Lanterns. Some more may continue to appear for those are are most patient.
Uncommon Land Deeds are Leaving the Shop! . There’s 10 global Supply left. Dragon Lanterns are now awarded when depositing land into the game. (If you are over the collection cap you must spend them to collect daily.) Common: 1 Lantern Uncommon: 2 Lanterns Rare: 3 Lanterns Epic: 4 Lanterns Legendary: 5 Lanterns Any land deposits from the start of the Lunar New Year event will also be credited as well. Balance Changes 3D Print Shop: Extrude PVC Pipe Recipe changed to only require 3 PVC. Reduced the PLA and Bamboo costs for making Paper. Chem Lab Make PVC requirements changed to be 20 Power, 5 water, 5 Hydrogen, 5 Methane. Make Perchlorate requirements reduced. Cantina Fixed Level 5 Ice Tasks to match lvl 1-4 Tea Shop Reduced the amount of paper needed to craft Red and Gold Envelopes. Increased Envelope rewards. Other Game Updates:
Work order limit increased to 300.
Added tabbed navigation to the Shop Screen, on both desktop/mobile
Added better/cleaner URL’s for site navigation.
Cleaned up a few different plot/dtm selection issues. New Recipe: Craft Empty Power Cell. Requires Water, Iron, PVC Pipe, and Halite. Created in the Chem Lab."
New Items Added to the Shop! - Common Land Deed (Limit 5) - 1500 Dusk - 500 Global Supply
Common Land Deed + Large Gen 2 Solar Panel Bundle (Limit 1) -2000 Dusk- 50 Global Supply
Large Gen 2 Solar Panel Pack (Limit 1) - 750 Dusk - 100 Global Supply Other Game Updates Rolling Out:
Withdrawals now default to the minimum amount required (including fees).
Improved layout on mobile for inventory view.
Improved mobile bulk action views.
Improved Marketplace mobile views! - This makes the marketplace tabs/viewing much better.
Added a permanent dusk withdrawal timer so you always know how long until it's available."
Get ready for some more updates going live! The Repository is finally going live! You can access it directly by going to https://app.milliononmars.io/repository
It's also going to be linked directly inside the game as well once the update goes live. Note: You will notice that the amount is lower than the previously shared 1 Million Dusk. It turn out accurate math is hard sometimes, and after running the numbers an extra time we realized we had a couple things calculating incorrectly. What is there now properly reflects the amount of Dusk in the Repository and the lifetime amount burned. This page also updates in real time, and is pretty fun to watch. 🙂 In addition to the Repository going live, we have some other changes:
Market Order limit is being increased to 15
Fixed an inventory bug when players no have dusk and it adds a weird space instead. Lastly: Solar Panels will also be getting some overdue changes later today which will be shared in an additional update. This will include a full range of new upgrades, new recipes, and increased potential across the board for all rarities. Many more upgrades are about to follow for all buildings so upgrade them without Dusk costs while you can!
Our overall goal is to make upgrading your buildings feel worthwhile and impactful for all rarities, because the cost associated needs to feel worthwhile.
For this first update, we will be updating upgrade requirements for buildings, adding additional levels to certain rarity tiers (Common-Rare) to allow for a more granular level of progression and a more even distribution of value across rarity tiers.
New Building Max Level: Common - 10 Uncommon - 8 Rare - 6
Epic/Legendary/Mythic - Still 5 Special - May be adjusting to give room for more content.
Solar panels will go out first with these new levels, and the rest of the buildings will follow tomorrow.
Recipe Changes: With this new range of levels, look for changes to the following things as we roll them out:
redistributing recipes by required building level (greenhouse seeds will be getting this)
adding higher tier recipes, (for ex: Power Cell II and Power Cell III)
adding new recipes (no leaks yet, but assume empty buildings will get some love.)
adjusting cooldown timers (scaling by rarity tier)
increasing reward floors (making certain levels more efficient)
reducing stamina costs (usually at max level buildings by rarity)
increased # of action slots etc.."
In addition to extending out level ranges, the first set of building upgrade changes is the Solar Panel!
At a high level, we've re-worked the Solar Panels to offer a greater range of charging capabilities across level and rarity, now allowing a max mythic panel to charge up to 45 Power cells at a time for 30 stamina! Players with any rarity will be able to charge up to 3 power cells at a time if t upgrade the building to a high enough level.
Please note: The Old ""Charge Power Cell "" recipe will be retired with an available action count set to 0, and a name change to make it clear. Any solar panel actively crafting these old recipes, or any pending work orders will will still be able to finish production, but you will not be able to use the old recipes further. The old charging recipe will be hidden from view entirely in a few days.
Action Slot Changes Common- 1 -> 1-3 Uncommon-3 -> 2-5 Rare- 6 -> 3-7 Epic- 9 -> 5-11 Legendary- 12 -> 7-13 Mythic- 15 -> 8-15 (Please note: The maximum number of cells you can charge will not be decreased with these changes.)
New Recipes:
Charge Cell II (Charges 2 Power Cells) Common - @ Level 3 Uncommon - @ Level 3 Rare - @ Level 1 Epic - @ Level 1 Legendary - @ Level 1 Mythic - @ Level 1
Charge Cell III (Charges 3 Power Cells) Common - @ Level 7 Uncommon - @ Level 6 Rare - @ Level 4 Epic - @ Level 3 Legendary - @ Level 3 Mythic - @ Level 3"
Level 2 to 3 Mythic Solar Panel now require 300 Shards instead of 150. ALL Mythic solar panel dismantles have been adjusted to reflect this change. Level 1 and 2 now give an appropriate amount of shards when dismantled. M1 120-195 M2 240-390 M3 480-780 M4 720-1170 M5 960-1560
We’re going to be bringing the game down in about 20 minutes for maintenance. We need to take things down temporarily while we push out a new update. Here’s some details about what’s included:
Fixed max upgrade issues for level 5 Solar Panels. (So to properly upgrade to the new maximums)
Added Performance improvements from work order optimizations.
Fixed owned currency counts for mobile shop view.
Rusty Rigs by Jack! For 20 Dusk you have a chance to win a Common Mining Rig or a Random Artifact Shard. Here is the exact loot table weights: 49.5% - 14 Regolith 49.5% - 12 Ice 0.5% - A Common Mining Rig 0.5% - A Random Artifact Shard TL;DR - Turn 20 Dusk into 1 Dusk of Ice or Regolith 99% of the time. 1% of the time something truly, truly epic!
FYI, minor change: the game's canonical URL is now milliononmars.io instead of app.milliononmars.io. The old will redirect to new, though you may have to login again.
Patch Notes for the first part of the update rolling out right now: New Action: Duskworks Accommodation Costs 250 Dusk + 30 Daily Rations, rewards 1x Duskworks Accommodation, which can be spent in a new section of the shop. Our intent behind this item is to provide long term engagement rewards for players who actively play the game. Shop Changes New Items Have Been Added to the Shop:
Common Land Deed (Limit 1 Per Player) - Cost: 1 Duskworks Accommodation - 1000 Global Supply
Uncommon Land Deed - Cost: 2 Duskworks Accommodation - 500 Global Supply
Rare Land Deed - Cost: 3 Duskworks Accommodation- 250 Global Supply
Rare Solar Panel (Gen2) - Cost: 1 Duskworks Accommodation- 100 Global Supply
Epic Solar Panel (Gen2) - Cost: 2 Duskworks Accommodation- 50 Global Supply
Legendary Solar Panel (Gen2) - Cost: 3 Duskworks Accommodation- 25 Global Supply
Increased Global limits on most limited stock Lunar New Year Event items. Recipe Changes:
Solar Panels: Fixed Charge Power Cell III durations on Uncommon buildings (Pushed last night)
C.A.D.: Fixed Power Storage Limits (Pushed last night)
Chem Lab: Creating Power Cells now only costs 1 PVC Pipe. Core Cantina Recipe Requirements reduced for nearly all recipes. New Values Below: Carrot Out More Seeds - 75 Sprout Some Mischief - 100 Baijiu Blitz - 4 Transport Ice - 200 Scrap Collection - 6 There's more upgrade overhauls coming later today, along with major changes to Scavenging.
Pirate Radio is Coming to Mars! I wanted to share some quick details (the same as what's explained in the drop) about how this new building will work. We will have a player guide page updated later today as well. 1 Major thing I want to set expectations on: Local music playback is not featured in the Pirate Radio building at launch. This is unlocked as part of a global event system we're testing alongside this building. With the Pirate Radio, players can deposit music NFT's from the Million on Mars soundtrack to earn 'Vibes', a new tradeable resource that fuels the Pirate Radio broadcasts. Unlike other buildings, the Pirate Radio has recipes that have individual use cooldowns. This means that you must wait for the cooldown to end before you can use that recipe again. The cooldowns on the recipes in the radio range from 4-24 hours. The building also has 10 levels of upgrades! Note: The Pirate Radio requires the Vibes resource in order to function. Global Vibes Event
Setting up a Pirate Radio Network on Mars for everyone is no trivial task and will require extensive local testing from all participating Martians. Current estimates will mean we need to play through the album thousands of times before we have all the kinks in the system worked out. Once we have completed this calibration, everyone should be able to enjoy music on the red planet. How it works:
Every time you use the Pirate Radio, a global counter towards a milestone that unlocks a global music player for everyone will be incremented. (Note: Local music playback is not featured in the Pirate Radio building at launch.)
This will be our first major global participation event, so the final number may adjust within the first 24-48 hours.
As an incentive to get the system online, Radio Pirates will receive Stamina when performing local broadcast tests!
After we have reached the global goals, the recipes in the Pirate Radio will change to provide random resources and items that may include stamina, dusk, shards, and limited time event rewards, all by spending Vibes.
In addition to the Launch of the Pirate Radio today, here's some other updates rolling out today! Scavenging Update!
Scavenging now consumes a new resource: Scavenging Tool Power. This resource is designed to stay between 1 and 100.
A new action has been added to refill 20 Scavenging Tool Power by consuming the power of 1 Full Power Cell.
Players will get 10 Scavenging Tool Power from their free Daily Rations collection.
New items have been added to the Scavenging loot tables. These resources will have ongoing demands in the game and should not be ignored! These will soon be replacing dusk rewards completely as we roll out Advanced Scavenging next week. New Scavenging Items:
Water Rich Clay
Metal Bits
Electronic Bits
Rover Wires Other Fixes/Additions/Improvements: -The in-game Marketplace now has search support. -The Repository is now called the Treasury. (Not only is math hard, but sometimes words are as well. We're navigating the waters of what we can call things as best we can! ❤️ ) -The Treasury now reflects referral fees being subtracted from the available balance. -Fixed issues with work order counts not adding up correctly to match the limits in place. -The Rusty Rigs action will no longer show a forced red dot.
Changed default Daily Ration image to reduce confusion from using the same image as food. We will likely switch this 1 more time with a final image. -Recipes with instant outputs now show in the toaster popups! -Added Pirate Radio and Soundtrack NFT deposit support. (Note: Depositing Soundtrack NFT's gives you 25 Vibes. Pirate radio recipes consume 3-4 Vibes each.)
Increased Maximum Player Stamina to 25. - CO2 Capture now sometimes gives Nitrogen and Argon. Expect to need it soon. Policy Change Announcement:
Effective March 1st, we will be requiring players who wish to withdrawal Dusk from the game to be a land owner. We intend to continue making land ownership accessible to players from pure gameplay means (like the Duskworks Accommodations), and with the rollout of our 2022 land packs which will come at a reduced price point (and size)."
Quick Updates Rolling out later today:
Protein Shake has been retired from actions. We encourage everyone to drink more coffee from your local Martian brewers. (Protein Shake may return as an actual craftable recipe later)
Crafting Empty Power Cells in the Chem lab now yields at least 2 and as many as 5.
Slightly reduced the Dusk yields of a couple cantina missions (Baijiu Blitz and Scrap Collection) New cantina recipes will be rolling out next week as well. - Vibes added to scavenging loot pool.
Pirate Radio Pack added to the Dusk Works Supplies section of the Shop for 750 Dusk. Comes with 25 vibes free until the 14th. Upgrade Event:
The upgrade event will be coming to an end on Monday, and both upgrade fees and dismantle fees will be returning.
Owed Upgrade Tokens for before the event start have been fully distributed. Please spend your tokens in the upgrade shop before the event ends.
Pirate Radio was not quite rewarding enough for the amount of power/vibes being charged. New values are being rolled out now.
Pirate Stash of Shards Some rogue land pirates have unloaded 30 massive cases of building blueprint shards in the shop. Look for the 10,000 Pirate Stash of Shards in the Dusk Works Supplies (looks like a golden present). These cases are massive, t contain 2-4 Artifact Shards, 30 Pirate Radio Shards, and a whopping 700-1500 range of other building shards. Rumor has it that these guys might have been a bit loose with the dismantling of some settlements of asteroid miners who are off planet. But, don’t question the wares right? Pirate Radio Love The dusty and tired settlers across the Red Planet are feeling the vibes and are sending Dusk tips to the radio station owners. Every single tune played has a Dusk reward - and the higher level your radio station the larger the tips! With these tips flowing in the DJs are feeling pumped and stamina is popping! And more! Every single tune played has a chance for an artifact shard as tribute to the radio station owner.
It's time for Sunday Patch Notes! Today is focused on Rover Works and Land Surveys! 2 New Items have been added to the Shop:
Rare Land Survey (50 Global Supply) - Cost : 10,000 Dusk. Allows the purchaser to send an Explorer rover on a 30 day land survey in exchange for a Rare Land Deed & the original Dusk.
Legendary Land Survey (15 Global Supply, Limit 1 Per Player) - Limited time Rover mission. 60 Day Duration, returns 1 Legendary Land Deed + 25,000 Dusk. Allows the purchaser to send an Explorer rover on a 60 day land survey in exchange for a Legendary Land Deed & the original Dusk. Rover Works! Rover Works has been updated to the new level progression:
Common level 10
Uncommon Level 8
Rare Level 6. Upgrades:
Upgrading your Rover Works now decreases the chance of rover missions failure, to as low as 0% (Depending on rarity). Loot improvements will be adjusted after we see some data, and get some new items we're waiting on art for 😉 New Recipes:
Rare Land Survey- Limited time Rover mission. 30 Day Duration, returns 1 Rare Land Deed + 10,000 Dusk.
Legendary Land Survey - Limited time Rover mission. 60 Day Duration, returns 1 Legendary Land Deed + 25,000 Dusk. Other Small Changes:
Pirate Radio has had Dusk Upgrade costs added.
Added new stock to the Lunar New Year Shop, but don't forget about the Lunar Reliquary, which will unlock on Monday at 2pm CT.
We are activating maintenance mode to clean up an issue with a new deployment. When fixed this deployment should make depositing dusk/NFTs more reliable, but the initial deployment has had issues with re-processing deposits. We don't have an estimated duration for this maintenance yet, but we will update you ASAP.
As a side effect, the Reliquary at 2pm CST will be delayed. These are unrelated.
We are now Live! Update Notes Chaintail, our internal tool we developed to maintain parity with blockchain transactions had incorrectly been crediting some older transactions when it first came online in our update earlier today. We've rectified the majority of these deposits, where we confidently identified extra items credited virtually by mistake. Apologies for the downtime caused by this. The Great Upgrade Update! - We've restored upgrade Dusk costs to all buildings, and staged all new recipes and upgrades for all buildings. - All building dismantles now credit the correct values of shards across all primary rarity tiers and levels. Note: Dismantles are still free right now, but will be returning - There will be a final update tomorrow that enables all the new recipe changes and sets available actions to the previous group to 0.
- We opted to do this tomorrow so we could get the game online now. Note: Things will be a bit ugly until the morning, then recipes without available actions will be disabled from view when we push a small update. Recipe Issues: We had a minor recipe import issue that required us to auto-complete active crafts for the following recipes. Anyone who had these in progress will see them ready to collect automatically: Craft Empty Power Cell, Make PLA, Make Paper, Make Perchlorate, PVC Transport. This does not apply to any future crafts, and these recipes should still function as normal. Lunar New Year The Lunar Reliquary has been set up in the shop, but the actions needed to collect the required token will not be enabled until tomorrow at 2pm CT. The Lunar Event Shop has been stocked with new Rewards! 14 Lanterns - Common Land Deed! (Available tomorrow morning) 7 Lanterns - (Global Supply 200) Rare Solar Panels ’22 7 Lanterns - (Global Supply 75) Pirate Radio Packs 5 Lanterns - (Global Supply 50) Pirate Radio Blueprints 4 Lanterns - (Global Supply 1000) Uncommon Solar Panels ’22 (Available tomorrow morning) 3 Lanterns - (Global Supply 10,000) Common Solar Panels ’22 2 Lanterns - One free draw at Rusty Rigs by Jake (Available tomorrow morning) (More Power Cells coming tomorrow as well) Other Small Fixes:
Pirate Radio missing recipes have been restored.
New Action to roll for a Land Deed!"
Fixed - Event shop items that were not enabled (marked above)
Fixed - Mining recipes without barite requirements.
Fixed - CAD max power was rolled back by mistake.
Fixed - Salvage rover collection not working correctly."
Sorry for not rolling this out with the upgrade changes this week 😅 Upgrade Dusk costs will now show next to the shard costs after the update that rolling out shortly. (No maintenance will be required)
Hello Martians! This is an update post about Artifacts. For those of you still unfamiliar or new, Artifacts are our hyper rare 1 of 1 NFT buildings that function as a Mythic Level 5 for their respective building. T have huge utility just as a Mythic 5 you can install on your plot (without burning the Artifact NFT), and t also have a 15,000 dusk drip that you can collect 1% (150 dusk) of every 24 hours as the owner! Each have unique and interesting names relating to famous scientists (Curie!), astronauts (Fincke!), places, and so on.
The process to claim and then mint an Artifact NFT is to accumulate 100 of its special Artifact shards in-game. These drop from building tasks, actions, etc. and you can trade them with other players on the in-game market. Once someone mints an Artifact it is done and nobody else can claim that one; the shards will still be available and we will come out with something to do with the extras later!
The race for the Artifacts is still on -- are you pursuing one? Current global supply numbers are below! Happy hunting
Small morning updates:
Confirmation buttons are now green!
Action buttons for low cooldown tasks no longer keep the red activity dot active.
Added SUPER ZOOM! You can now zoom out a LOT on both PC and Mobile.
Coming up:
More stuff to be stocked in the shop, new items, and more!q
Today we have a small update for you, containing 1 functionality change, 1 bug fix/handling, and 1 reliability improvement.
Marketplace Orders Previously, our in-game player market has operated on a LIFO basis -- that is, last in first out. What this means is that orders would be fulfilled (both buy and sell) first by selecting the best price available for you and then breaking ties on that price by selecting the most recent order. Clearly this is not great, as it inspires canceling and replacing your order to try and be the newest: it makes more sense for the oldest standing order to be filled first. Thus, the marketplace will now use FIFO (first in first out) ordering for tie breaking on prices! 🎊
Gen 2 C.A.D. / Greenhouse Space Bug For a period of around 3 days, there was a game data bug where Gen 2 C.A.D.s and Greenhouses consumed +/- 5 space off what t should have on install. What this means is that some plot NFTs, those that had these 2 buildings installed in that short time period, have their available_space
property 5 off on their NFT. Regardless of what the NFT shows for available_space
, the in-game display on your plot will show the correct space, even if it is now 105/100 (over the cap) or similar. The issue here is that the NFT property must be a positive integer, so -5 available_space
fails. On your next install/modification (if you do one), the NFT data would be corrected; plots ""over the cap"" would have their available_space
set to 0. That negative space issue caused a bug where upgrades would fail on a plot that was over it's space cap. This bug has been corrected, so these plots can now function as normal. If you have a plot over the space capacity, congrats! It's somewhat special now; your buildings will not be removed nor destroyed to correct this error unless you choose to do so.
NFT / Dusk Depositing Reliability We launched a small update regarding reliability of establishing a WAX chain/Atomic Assets connection that will hopefully reduce the amount of failures to deposit. Your deposit may hang slightly longer, as we've increased redundant checks, but hopefully much less failures will be seen. Please let us know how this looks/feels in as you experience it. We have longer term fixes in plan but this should be a nice improvement in the meantime.
THESE CHANGES ARE NOW LIVE! As a last note, if you haven't seen our new homepage -- https://milliononmars.io/ -- definitely check it out!
The Mars globe and the game now begin at https://milliononmars.io/mars, which can be reached from the ""Play Now"" button on the homepage. The homepage provides easier access to the company information, whitepaper, player guide, and support tickets. Amazing job to our designers and marketing team for putting together the art and leaks information on this page!!
Added 🎉 next to event recipes/tasks to designate their limited time nature, so there's no confusion about what will be permanent going forward.
All remaining LNY Event content/items are being switched off as we prepare for the next event! Turn in your remaining Fireworks, Lanterns, and Envelopes before tomorrow afternoon.
Most Tea Shop recipes have been disabled to stop creation of new LNY items. Use what you have now, and expect the last minute reward turn in to be a low last/ditch trade. The Tea Shop will get new recipes later this week which integrate it back into the normal supply chains of the game.
Cantina Tasks now require additional odds and ends for new actions being performed. These can be acquired by doing scavenging. Expect some further tuning adjustments beyond the ones already done for the existing recipes.
Reduced minimum quantities required for Fill Candy Canes, and Fill Vibes recipes, so you can use as little as 1. Polar Workshop improvements will follow in an update tomorrow before the packs are added to the sales on Nefty Blocks.
Advanced Scavenging is still being tested but is still planned to roll out this week!
The Marketplace now show additional information including the # of active buy/sell orders, and recently 24 hour volume transacted."
Building size for all blueprints is now shown when installing on your land. - Fixed special buildings rarity on the upgrade Screen to reference Special Rarity.
Adjusted the numeric signifiers of buy/sell orders on the marketplace to be less specific. Advanced Scavenging: - Added Advanced Scavenging Test Action, and Tool listing in the Shop. (Limit 1 per player, global supply count not final)
You can buy a Novice Scavenging Tool for 50 Dusk if you'd like to give it a try and share feedback on your experience. This grants you the ability to do advanced scavenging 50 times assuming you have enough Stamina & Tool Power. Please don't buy the item from the shop if you don't plan to share feedback! Note: A scaled down version of the final Scavenging XP values is in place for this test. Expect its possible we might reset those values globally if we don't get the data we're expecting. We're trying to gather a lot of data from this little test, so we ask for some understanding and patience if we have to reset the XP values! 🙏. Also worth noting: Scavenging XP will appear as an inventory resource, and the quantity will increase as you continue to do Advanced Scavenging, but you won't gain any levels or progression right now. We're just looking at raw XP gain based on the assigned weightings, to see how it lines up with our planned progression curves. Other Stuff: - Polar workshop and Tea shop changes are in progress and should release tomorrow. Sorry for dragging on those updates."
We're testing some new Actions for eating! Please note: T cost more food and water for each tier, but also produce a better range/average stamina than the base values. (These are flat average range values for the Meal and Feast) We will also be lowering the base food/water required for eating, and reducing the waste produced as well at the lowest tier. All of these options are tied to the same cooldown timer, so you cant stack them, just make a more informed choice.
Here's some small updates rolling out right now:
Reduced Cantina Requirements: Shred Some Seeds - Replaced with Shred Some Sorghum - 100 Seeds, 0 Cantina Coins. Carrot Out More Seeds - Carrot Seeds reduced to 20, Cantina Coin to 1 Sprout Some Mischief - Sprouts reduced to 75, Cantina Coins reduced to 2 Waste Disposal - Waste Reduced to 300, Water Rich Clay reduced to 2, Cantina Coin to 3 Baijiu Blitz - Reduced Cantina Coins to 4 Transport Ice - Ice Reduced to 175, Metal Bits reduced to 20, Cantina Coin to 5 Scrap Collection - Empty Power Cell Reduced to 4, Rover Wires Reduced to 1, Cantina Coin to 6
Regular Scavenging has also had its rewards improved as well.
Evening Update:
Advanced Scavenging Got the proper rewards it was supposed to have. Players who purchased before the update this evening will get their 50 advanced scavenging tool actions refunded tomorrow. I expect you'll enjoy the correct version. Transport CO2 now gives more Dusk on average. (60-75) Transport PVC now gives more Dusk on average. (40-55)"
Updated Food/Water requirements for the 3 eating options. Stamina was not changed.
Also fixed an issue with depositing land deeds.
We're going to be bringing down the game for a short maintenance in about 10 minutes from now so we can update the game and config. This will bring new recipes for the Polar Workshop and Tea Shop, enable advanced scavenging as a top level action on the screen, and fix a few more performance issues. Note about Advanced Scavenging: We're going to be selling limited quantities of the Novice tools in the shop for Dusk (and possibly some other excess resources we want to sink out) while we get the final recipes and supply chains in place so that players can craft the Novice tools themselves.
Performance updates
New user tutorial
Gen 2 duskworks land in accommodations. Not expecting this to take more than an hour.
Small maintenance and config update coming in 30 minutes
- Plot performance improvements (reducing data displayed on plots you don't own.. should be a big improvement on busy DTM's on mobile!!)
Bug fix for action rewards output not showing. - Fixed missing confirmation when purchasing on mobile in the shop.
Added support for time sensitive actions. (Be on the lookout for Happy Hour!)
Gen 2 Land Packs added to the shop."
Small maintenance and config update
Fixes that annoying bug where the building view clobbered the view of your stamina in the header
Fixes for the referral links in the new first time user flow
Removed the Artifact Shard drops for the latest two claimed Artifacts!
Various bits of behind the scenes housekeeping
Few small changes for today:
More Rare Seed packs in the shop.
New Limited Land Surveys (Gen 2, 30/60/90 day)
Backend changes for new content on the horizon.
More soon. (Yes Cantina changes are still coming, and should start soon.)
New Building UI!
Our core Building UI has been completely renovated.
here may be a few small issues that we didn't catch during testing, so let us know if anything needs adjusting.
Note: Nested loot tables will often not appear in the rewards table, but rest assured all loot will function as intended.
Damaged Power Cells!
When re-charging a building there is a 10% chance per recharge that the power cell becomes damaged from the rapid discharge of Coulombs
Scavengers will now discover a mixture of damaged power cells and empty power cells when out and about scavenging
Players with better scavenging luck will have sharper eyes and find empty power cells more often. (Eventually based on skill tier level)
Damaged power cells may be repaired in the Chem Lab after the player learns the recipe from performing Chemical research in the Library! Cantina
- Cantina has been adjusted to now have a max level of 6.
Tasks for the Cantina now rotate daily and will have variable rewards and opportunities for savvy players. Look for some new tasks to do now and every day! Chem Lab
Max Actions adjusted across all rarity tiers by -1 and +1 and distributed by level (Ex: Mythic is now 6-8 instead of 7)
Recipes for the Chem Lab have been overhauled by level and rarity!
New Recipe: Repair Broken Power Cell I (Requires an active Library and learning the requisite recipe.)
New Recipe: Repair Broken Power Cell II (Requires an active Library and learning the requisite recipe.)
New Recipe: Repair Broken Power Cell III (Requires an active Library and learning the requisite recipe.) 3d Print Shop
Max Actions adjusted across all rarity tiers by -1 and +1 and distributed by level (Ex: Mythic is now 6-8 instead of 7)
Recipes for the 3d Print Shop have been distributed by level and rarity!
New Recipe: Make Mushroom Cake (Requires an active Library and learning the Mushroom Cake Recipe!)
Library - Coming Soon! -Launching soon, the Library is a new special class building that unlocks our new research system!
Start with 2 areas of research: Life Science and Chemistry! Scavenging will follow next week!
In both of these are opportunities to learn new recipes, and unlock new supply chains! (You'll see many of the components of the library enabled or partially visible to get excited for the launch on Monday!) Errata and Small Updates
Slava Ukraini and Coffee now share the same cool down timer
Rare Polar Workshops have had their upgrade costs raised by 10 dusk through the levels (t were accidentally discounted before)
Lex Fridman's Kettle Artifact is now spelled correctly and the mis-printed one is back at cards.onmars for safekeeping. New Artifact being returned to the original owner. Apologies!
Pirate Radio Level X has had its vibes cost raised from 4 to 10 vibes to be in-line with the rest of the recipes
Dismantling a level X Pirate Radio now has a fixed Shard return of 606 shards
Split Water now requires 2 water up from 1 water in order to make the chemical reaction correct
Polar Workshop Gen 2's can now be listed on the in-game marketplace. (Gen 1's still staying special for now)
Missing NFT Images for Music and the Soundtrack are now shown properly in your inventory!"
48 hours ago Mars was hit by a powerful magnetic storm caused by a record-breaking coronal mass ejection event. Communication satellites and electrical utilities across Earth are struggling to get back online. Scrappy Martian electrical engineers have worked around the clock and are confident that t have a new firmware update for the charge controllers used on Mars. The new firmware is 5x better at preventing damage to power cells when charging buildings. This firmware is being distributed across the Pirate Radio Stations and will be installed in the next twelve hours. Not to be outdone by the EEs, Martian chemists are developing a method for repairing these damaged power cells. A little more polish on the method needs to happen this week before they release their paper on Damaged Power Cell Repair.
Firmware was able to be updated without the need for a down for maintenance!
The chance for power cells to be damaged when recharging has been changed from 10% to 2%
Slava Ukraini and Coffee now share the same cool down timer and should no longer cause confusion.
Adding New Alexandria Artifact
Separated requirements from costs in building UI, and fixed loot tables not showing in rewards.
Fixed Dusk increment buttons
Removed Global vibes counter. - Added volume and Autoplay cookies for music. (We'll keep iterating and improving, please be patient.)
Min/Max Controls added to recipe creation flow. (Based on building capacity)
Post Task button moved to the top of the recipe popup for an easier experience.
Added support for filtering marketplace by owned items only.
Depositing to a count of 0 inventory (from NFT) no longer leaves a lingering 0 inventory NFT item.
Discord links added to the profile dropdown menu and bottom of the news drawer. Come be social!
Disabled work orders from being started for 0 Stamina tasks.
We now show total Dusk cost on bulk work orders.
Fixed Artifact Image for New Alexandria.
Added back ""Transport PVC"" recipe to 3d Print Shop Min Level Requirements: Common: 6 Uncommon: 5 Rare: 4 Epic: 3 Legendary: 2 Mythic: 1
"Just a heads up, we've fixed the duration on the ""Human Factors"" recipe in the Library, which unfortunately impacted a few players who ended up starting a 10 day timer which shipped incorrectly with the release. We've altered the rewards of this existing version of the recipe to give the players suck waiting an 11x bonus on the Dusk reward (10x rolls of the intended 1 day duration +1 bonus to make up for the pain). When the recipe reappears again in rotation, it will have only the intended 1 day timer and 1 day worth of dusk rewards.
Anyone who would prefer to have their Library state reset so it's not locked for another 8 days can file a support ticket and we'll have a developer reset your Library (but probably not until Monday), but with no reward for the task. Anyone who wants the bonus Dusk instead is welcome to wait, and accept our most sincere apologies."
Update Notes: Rovers: - Added Explorer Mission 1.1 and Explorer Mission 2.2 as rotational weekly missions. - They have similar reward pools as the previous iterations, but longer timers and slightly less reward ranges.
These may be further adjusted based on how things progress. (Also based on consumption when tool crafting is rolled out) Note: Existing Explorer Mission 1 and Explorer Mission 2 tasks will not be interrupted, and their rewards will be the same. - Added Explorer Scavenging and Advanced Explorer Scavenging in the rotation as well. Both have a 5% risk at the highest upgrade level. Some contain some needed resources like vibes 🙂 Bazaar:
Adjusted drop rates for Common to Rare Rolls. 1x Shard 84.00% Drop 13.00% Rarity Up 2.00% Blueprint 1.00%
Adjusted drop rates for Epic, Legendary, and Mythic Rolls.
Also made reductions to the amount of Epic-Mythic shards in a full drop. Epic: 1x Shard 88.00% Drop 10.00% Rarity Up 2.00% Legendary: 1x Shard 94.00% Drop 5.00% Rarity Up 1.00% Mythic: 1x Shard 94.00% Drop 3.50% Special Shard Drop 2.50% Note: Mythic rolls will no longer provide house credits on a bad roll, and now has a special shard roll built in. The existing Mythic house credits recipe has been adjusted to give a free mythic roll for 2 house credits. Shop:
Required Shards for Rare Bazaar Coins increased to 5
Required Shards for Epic Bazaar Coins increased to 6
Required Shards for Legendary Bazaar Coins increased to 8
Removed Existing set of Artifact Claims, as they've all been found. Leftover shards will have a use in the near future, so don't deem them worthless
Refresh and then checkout your profile! Really cool update from and with a detailed plot inventory view of what buildings are installed at each plot, available space, and ready indicator.
Happy Thursday on Mars April 7th Update TL:DR (After maintenance is completed): - Hard refresh your client - lots of code changes!
- iOS decimal bug in the marketplace has been fixed
- Able to move buildings both inside a plot and to another plot
- New Surveyors Shop
- Duskworks Shop has had some replenishments
Full details below:
Tech Update
Today we have a big day of shipping new features, content and behind the scenes tech. We might also likely end up shipping a bug or three today, so your patience here is requested. Yesterday we ran into a limit on our game data tool chain where we import recipes, items, loot tables, etc.
We have been testing overnight on some test environments and it all looks good - but we would appreciate it if people were especially vigilant and picky. Play hard and please notice anything amiss. But with the nature of this change, if there is a problem it would not be a subtle problem - it would be right there in your face
Please make sure you have cleared your browser cache for the game, so you have the latest version of the game. You can click the link below for a simple guide explaining how to do this. https://www.documate.org/resources/what-is-a-hard-refresh-how-to-do-a-hard-refresh-in-any-browser
Assuming this release goes well, we have another update planned for later in the afternoon that we would also appreciate that same vigilance on. This second release is a major effort over many weeks to lower the memory footprint of the client. This will be especially helpful for mobile players with plots across various DTMs that need to load and unload a lot of data as t travel across the Red Planet.
Bug Fixes:
iOS / Safari players are able to use decimals again in the marketplace!
Hauling Rovers be Hauling!
Huge new update - very long requested - you are now able to MOVE whole buildings and preserve their upgrade level and their current power (and water). Note: Buildings cannot be in the middle of crafting if you wish to haul them to another plot.
To haul your building to another plot you must either purchase a Hauling Token from another player who has crafted one, or you need to have Hauling tokens yourself. There are other fees for hauling that depend on the rarity / level of your building and how far you want to move the building. Please see the player guide for more details.
Plot Sorting
In addition to the transportation of your buildings, you can now also use a Hauling Rover to rearrange the buildings on your land! Note: there is also a minor dusk fee based on the rarity of your land that is used each time you rearrange things.
Crafting of Hauling Tokens
To give some strong additional utility to folks who have invested in the Rover Works there is a new recipe to craft Hauling Tokens that requires at least a Common Roverworks upgraded to level 4, and lower levels for the higher rarities. To learn the Hauling Token recipe head to the Surveyors’ Shop!
Surveyors’ Shop
A whole new shop dedicated to the brave explorers - well at least the owners of the brave rovers on the Red Planet.
A new mission - survey with your Explorer Rover is available to create Surveyors’ Coins which you can use to redeem at the Surveyor’s Shop - these tokens are not tradeable in the marketplace. This shop is dedicated to the folks who run Explorer rovers. There are loads of items in the Surveyor’s Shop including Land Surveys that will return 10k, 15k and 25k of Dusk when complete!
Duskworks Supplies Replenished
The Duskworks Supplies Shop has had a small amount of replenishment. Additional Mines & Rover Packs, Library, Library Shards and Seeds are now available
Founders have been airdropped 2x Surveyor Coins and 2x Supply Packs per token.
Surveyor Coins can now be deposited into the game.
Most limited quantity Resource NFT's have had their item deposit quantities temporarily increased.
Empty Power Cell: 3
Soil: 5
Water: 20 Food: 40 Waste: 60 Ice: 300
These same resource NFT cards have also been added to Nefty Blocks in limited blends as well to reduce circulating supply for those who would prefer Surveyor Coins. There's also some other blends on Nefty for anyone with extra access badges to burn. 😉 https://neftyblocks.com/c/onmars/blends
Depositing generic Resource NFT's now award Resource Points based on the rarity of the card. Common - 150 Resource Points Uncommon - 250 Resource Points Rare - 500 Resource Points Epic - 1250 Resource Points Legendary - 3750 Resource Points Mythic - 15000 Resource Points
The Resource Credits store has also been updated with a large assortment of items/virtual packs and other essentials. Most items have 24 hour limitations to allow us to monitor demand more accurately. Please share feedback you have on this
Very small game update happening in the next hour:
The descriptions of the three land surveys in the Surveyors Shop have been fixed to be correct about the rarity of the granted land deed
The Mushroom Cake eating cooldown now matches the rest of the eating class so there is minimal UI confusion
Rusty Rigs is now also putting out Common Rover Works at a 0.5% chance to make up for the old Artifact Shard wins that used to happen there. (not live yet so hold on to your Rusty Rigs dusk until confirmed live!
The Water, Power and Vibes UI bits on buildings now show their icon
New Feature: Inbox! The inbox will now serve as a new location center for things that normally appear as a popup. (We will consolidate more things into the inbox over time to reduce the friction of popups that players currently experience.)
Green Notification badges now appear in the building UI when an Upgrade is available.
Tasks are now sorted in a consistent manner, but will be getting additional layers of sorting soon as the Tools/Professions system rolls out later this week.
Cooldowns now persist after transporting a building.
Dismantling buildings will soon have fees (based on rarity) when removing from your land. Dismantling from within your inventory will not have a fee.
Polar workshops can all properly be transported. (sorry for taking so long on that!)
Minor text fixes.
Recipe descriptions have been added for all recipes in the game - these are simple summaries of the recipe’s purpose or flavor text - for full details please see the Player Guide for all the wonky-good recipe details! New DTMs are opening up on Mars, 34 new DTMs have made it through our processing from the genuine 3D heightmap data at JPL/University of Arizona HiRise project. We will be opening these up to settlers formally over the near future 🙂 When loading your inventory, we need some time to fetch your massive land holdings, previously while doing that fetching we would make the existential declaration that you have no land plots! Much improved messaging and loading progress here. Three pieces of technical cruft were fixed with authority 🙂
Take this with a grain of salt, but we deployed a performance update about 10 minutes ago. I've posted around 80 work orders with no errors, and a ton of self-work with stamina. Posting was still taking 3 to 10 seconds, but not erroring, which is a win. Other users are reporting no errors or some errors mixed with decent success rates.
We're still going hard on more improvements! Getting out individual upgrades as we can!
Small game balance adjustment to Pirate Radio dismantling coming out soon. While we think it is fun for sure to do the dismantle cha-cha-cha, it was not intended to be so casually used to reset the stamina as you go back up on the leveling up AND provide on average more shards on each dismantle cycle than what went into it. So, dismantling is still there, and there is now a schedule of dusk fees for the Pirate Radio (other buildings later), so it can still be dismantled and effectively wash Dusk into Stamina in order to level-up skills, but it will no longer be unsustainably profitable to do so.
We will be doing a short maintenance at to fix a few things: - Refunding XP accidentally given to buildings instead of players. (Check inbox after maintenance) - Fixed XP appearing incorrectly for hired work that is meant for workers. Toasters will show the correct data.
Allow downloading CSV of user's market buy/sell history -Added counts to job side menu for Worked/Posted Jobs. - Fixed profile page crashing on mobile view.
Add Job market work bid list.
Fixed building transports not working after recent update. - Increased Maximum number of market orders to 20. - Increased Maximum number of work orders to 400.
Smelt Glass - now, um, produces Glass instead of Aluminum. 🙂 I know, what about transparent Aluminum?
We just shipped a server side update with a bunch of small fixes, and are now updating the config as well to address some near-term needs:
Fixed a bug where work orders were able to be matched for recipes players didn't have the required Profession level for.
Fixed issues in labor bid matching. Existing lingering work bids since launch have not expired and will be prioritized first. We will resume the bid expiration after we've caught up.
Fixed issue with XP not being awarded when collecting all work performed from your own plot.
Work Orders for Novice Scavenging Tools has been re-enabled, but only for players/workers that have the required Profession level.
Fixed Typo in Bamboo Furniture art, and several bad image references in the game.
Added a new DTM section to the shop for players looking to acquire a large tract of land for Dusk. Scavenging Tools
Added Sealed Scavenging Tool packs to the shop temporarily to relieve pressure until Profession levels catch up. Opening these packs will give players 1 random set of Sealed Scavenging Tools. Sealed Scavenging tools can be opened in the shop and redeemed for 50-1800 Scavenging actions, or consumed in the Training Hall as requirements at specific Profession Tiers. Look for these packs in these sections of the shop:
Dusk Works Supplies
Resource Credits
Surveyors Shop Note: Sealed Scavenging Tool Packs will also be available for purchase on Nefty Blocks in the near future. Repeating this again for those who have been feeling the friction of the recent changes: Existing work bids since launch have not expired and will be prioritized first. We will resume the bid expiration after we've caught up and cleared them out."
Small Update just went live: - Minor improvements to Inbox
Recipe shelf added to profile, showing what you've learned/unlocked.
Updated official Discord logo on maintenance page
Small improvements to referral tracking. - Show possible task capacity changes on the upgrade screen.
Better job picking. (Please continue giving us feedback on jobs as we improve this) Balance/profession changes will be in a separate config update. Happy Wednesday !
For you collectors out there, Million on Mars (the onmars
WAX collection) now has Atomic Hub Sets support!
From your Atomic Hub profile page, navigate to sets and select Million on Mars to see how you shape up as a collector and easily inspect what NFTs you're missing!
Chapter 3 is now readable in game! Sorry for the short delay on that, as you may know our talented author is traveling this week for a conference and the football was being passed around on that data.
I hope you enjoy meeting the new character, Beto McCoy, taking place in the year 2032!
Note, you'll see (MORE CHAPTER 3 SOON)
at the bottom. There's a bit more to this chapter that will get added in ASAP, likely after all that traveling has completed :)"
The craft habitat shard recipe now displays the correct colored habitat shard for the appropriate rarity.
Smelt Glass now uses Fabrication instead of Machining Concrete now just checks Chemistry skill level
Promo Passes are now tracking separately than Premium Passes behind the scenes
Dusk collection on Artifact buildings cannot be rented out (who would do that!?)"
Additional support added to not allow work orders for specified buildings/recipes. (Training hall, and specialized recipes etc..)
Treasury section added for rental fees.
Fixed several bugs/issues with Habitat renting
Fixed the building card (X/Y) issues on buildings for confirmations, dismantle/transport modals, and task limit change X=>Y upgrade modals.
Fixed confirmation modal allowing posting a recipe when at max tasks.
Fixed 99 max bug for fill recipes (when you entered >=100, it would only do 99 anyways)
Fixed the max button setting to 0/no input limit bug on fill oxygen.
Default rental prices of building resources is the 24 hour market averages.
XP and Skill Items are no longer displayed in the inventory/resources section. - Tools now have their own inventory section.
Marketplace has received several performance and visual enhancements.
Marketplace sale stats now live update while viewing.
Market order interest is now exact numbers again when there are greater than 24 orders.
New ""Popular"" section added to the marketplace, and is now the default filter when you enter. This is designed to reduce time spent loading and filtering from our growing economy! Note: Investigating why WAX inventories aren't loading, TY for the report and . Will update when fixed.
Small update today with 3 new recipes for the Engineering Bay! Note, that there is a bit of weirdness with the Rewards display on these recipes. The recipe description gives some guidance on how it works, as well as the explanation below. These recipes are new, and are subject to possible future tuning depending on market impacts and XP curves.
Shredding Iron (no skill required) This recipe shreds down iron (with some water for cooling) into metal bits. It's also a great way to start out learning Machining skills. Average low roll - 13 metal bits, 75 regolith, 6 XP Average high roll - 25 metal bits, 12 XP
Shredding Copper (3 machining skill required, 1 tool charge) This recipe shreds down copper (and adds in some metal bits) into electronic bits. It's also a strong way to continue improving Machining skills. Average low roll - 7 electronic bits, 75 regolith, 17 XP Average high roll - 14 electronic bits, 34 XP, tools charge not consumed
Crafting Wires (6 fabrication skill required, 1 tool charge) This recipe combines metal bits, electronic bits, and PVC to craft rover wires. It's excellent Fabrication skill practice! Average low roll - 3 to 4 rover wires, 1 metal bit, 1 electronic bit, 17 XP Average high roll - 6 to 8 electronic bits, 34 XP, tools charge not consumed On a low roll you'll get a smaller amount of the output but recover some of the input components back (regolith or bits). On a high roll you'll get more of the output (no input components back), additional XP, and your tools won't be consumed. Also note that higher level buildings will see 1) increased odds of high quality craft and 2) a slight discount in input materials. Higher rarity Bays get the increases at lower levels. Hopefully these recipes help out with the Machining/Fabrication XP difficulties and the struggling bits market, as well as bringing additional utility to lower skill level Engineering Bay owners! Cheers!
Players can now make buy offers on plots from within the game. (In WAX via Atomic Hub Offers) - Players can now review pending offers on their plots from within the game, and view details on Atomic Hub.
DTM Owners can now assign plots to be claimable by specific WAX addresses.
Made several improvements to the Market/Order history pages.
Minimum default rent fees can now be set at 0.
Add header with back Icon for building details on mobile
Fix button text color and headers in a few places
Toasters now shown for marketplace cancels/claims
Instant Market orders! These function the same as the market orders you're used to, except t always immediately claim/cancel and grant loot instead of going to sit on your order book.
Instant Market orders are only available on items with Medium or High order interest (i.e. instant orders depend on existing normal orders)
Please do not try to abuse these by rapidly spamming them on one item to do +0.001 price seeking, for example. We will add strong rate limits if we have to, but we'd rather trust you for now.
Improved support for building ""hazards"" like a Habitat building up dirty air and a Gen 3 Solar Panel getting covered in regolith dust
Added a new ""Detailed Loot"" view in the rewards section for a recipe. This displays the exact loot table of a recipe, with percentages, and nested groupings.
The detailed loot may be a bit scrunched on big loot tables (Bazaar, Rover Missions) combined with small devices (mobile). The data should be worth it, and you can disable it to see the normal bulk summary view you're used to. Please give lots of feedback on these new features in ! They are first iterations and there is always room for further improvement. And as always, if you find a bug please report in . Here for live fixes if anything goes against plan!
Update Notes: Professions Update 1 - Fabrication
Novice Tools can now be created for all professions.
Skill level requirements have been set for all Fabrication recipes.
Normalized Action counts have been set across Mining Rigs, CAD's, and Water Filters. - Gen 2 Mining Rigs can now be crafted. These are a bit bigger and have maintenance costs.
Gen 3 CAD's can now be crafted. These are the same size as Gen 2 and have maintenance costs plus a slight increase of action cap.
Gen 3 Solar Panels can now be crafted. These are the same size as Gen 2 and have maintenance costs plus a slight increase of action cap. Recipe Changes: - Ceramics by Yingge is now a Fabrication recipe with a Lv. 5 Requirement.
Bamboo by Skål is now a Fabrication recipe with a Lv. 5 Requirement.
AQUA ARES is now a Fabrication recipe with a Lv. 5 Requirement.
Baiju by the Case is now a Fabrication recipe with a Lv. 10 Requirement.
Extrude PVC Pipe is now a Lv. 0 Fabrication recipe.
Make Structural Parts is now a Lv. 10 Fabrication recipe. (Reduced from original 40.)
Make Mushroom Cake is now a Lv. 10 Fabrication recipe.
STEM Sets for Earthlings is now a Lv. 15 Fabrication recipe, and require 1 Fabrication Tools to craft.
Make Electronics Parts is now a Lv. 25 Electronics recipe.
Make Bamboo Furniture is now a Lv. 25 Fabrication recipe.
New 3D Print Shop Recipe: Novice Fabrication Tools (Lv. 0)
New 3D Print Shop Recipe: Novice Electrical Tools (Lv. 15)
New 3D Print Shop Recipe: Novice Life Science Tools (Lv. 20)
New 3D Print Shop Recipe: Novice Mining Tools (Lv. 20)
New 3D Print Shop Recipe: Novice Chemistry Tools (Lv. 20)
New 3D Print Shop Recipe: Novice Machining Tools (Lv. 20)
New 3D Print Shop Recipe: Novice Robotics Tools (Lv. 25)
New 3d Print Shop (C) Recipe: Make Solar Shard (C) (Lv. 25)
New 3d Print Shop (U) Recipe: Make Solar Shard (U) (Lv. 30)
New 3d Print Shop (R) Recipe: Make Solar Shard (R) (Lv. 30)
New 3d Print Shop (E) Recipe: Make Solar Shard (E) (Lv. 40)
New 3d Print Shop (L) Recipe: Make Solar Shard (L) (Lv. 50)
New 3d Print Shop (M) Recipe: Make Solar Shard (M) (Lv. 55)
New 3d Print Shop Recipe: Craft C.A.D. Pack (Gen 3) (Lv. 45)
New 3d Print Shop Recipe: Craft Solar Panel Pack (Gen 3) (Lv. 60)
New 3d Print Shop Recipe: Craft Mining Rig Pack (Gen 2) (Lv. 80) Recipe Changes:
Make Bamboo Furniture now requires 25 Bamboo, and 3 PLA. (Previously 5 and 5)
3D Print Shop Recipe: Novice Scavenging Tools reduced to require Lv. 5, and lower material costs.
Fixed research requirements for all professions. Other Changes:
Shop restocked for some things requested. - Rare Solar Panels added back to the Accommodations. - Many images updated to remove borders and streamline the UI. More improvements on the way! - Baseline XP values increased for all research recipes in the library. (Expect a much needed overhaul for the library that was shared last week to roll out tomorrow! A brand new class schedule!) - Baseline XP value increased for most Electrical recipes. (Get ready to level up Electrical if you want to keep doing Charge PC 3!)
Make Mining Rig Shard (C) and Make Mining Rig Shard (U) recipes added to Engineering Bay.
Fixed Missing Life Science Level 1 Tools from Common 3d Printer.
Fixed Missing Transport CO2 Recipe from CAD's. - Fixed missing XP/Hour values on Fabrication Levels.
Set all tool crafting to allow hiring a worker
Increased supply counts of everything SOLD OUT in the Dusk Shop EXCEPT Sealed Scavenging Tools
Fixed the - Make Solar Panel Shard recipe icons, which were all paper for whatever reason
Adjusted the Make Solar Panel Shard recipes to use raw crystals
Adjusted the Make Solar Panel (Gen 3) to correctly use electrical grade silicon instead of raw crystals
Adjusted the concrete (2hrs max level), metis weave (3hrs max level), and glass (1hrs max level) durations instead of all ranging 3 hours down to 17 minutes
BREAKING MARS NEWS: A Chunk of Metis has slammed into Mars today as of in your local time. This event caused pieces of Metis debris to be scattered all over the planet Mars. Scavengers of Mars are rushing out to pick up the valuable miracle metal as we speak. Expect the following for the next 7 days: 👩🚀Small quantities being found on the surface via Basic Scavenging ⚡️ Higher qty of Metis dropped from Advanced Scavenging 👀 Look for Metis in additional places like resource point shop and surveyor shop Live NOW!
The shop has been re-stocked with some more dusk based items for sale.
Increased Metis quantity and rate from regular scavenging.
Increased quantity and drop rates on advanced scavenging.
Increased quantity on the random drop ranges from the shop purchases.
Lowered Resource Credit cost for metis purchase in the shop from 1000 to 500. Players who bought Metis with Resource Credits from the shop have been credited back 500 to account for the changed price. (Check your inbox) Players who bought Metis with Surveyor coins and received less than 5 Metis have been credited the difference. (Check your inbox)
Players are also now able to connect their Solana wallet to the game!
Epic Land Deeds - (15) Fifteen Epic Gen 2 Land Deeds have been added to the shop Limit 1
Rare Land Deeds - (100) One hundred Rare Land Deeds have been added to the shop limit 2
The Dusk Shop has also had a few items slightly tweaked (down) in their pricing: Land Pack, Common Land Deed, Factories on Mars Pack, Pirate Radio and Pirate Radio Shards
3 New smaller DTM's have been added to the Shop which provide ownership and 51% of the Plots in the form of Gen 2 Land Packs.
These DTM's have the capacity for 80, 93 and 95 Plots, but when purchased for Dusk, give you 42, 47, and 48 Gen2 Land Packs, covering 51% ownership. Unclaimed Plots in the DTM can also be whitelisted for other players to claim. Great for Groups of Friends, or Guilds!
Profession Research Packs containing 10x Novice Research Papers added to the Duskworks Accommodations and Resource Credit Shop.
Reduced the price of the Library to 300 Dusk Balance Adjustments:
Freshmen Research Paper has been retuned, no longer requiring Bazaar Shards, and costs 1 less Stamina.
Senior Research Paper has been retuned, no longer requiring Bazaar Shards
Graduate Research Paper has been retuned, no longer requiring Bazaar Shards.
Upgrading the Library now impacts the crafting duration of all 3 standard Research Paper Recipes. On the Horizon:
Look for some major improvements to XP earned across most professions very soon. - Library Overhaul still in progress. - Scavenging Level based loot also still in progress.
More building overhauls coming for those that have not had it.
New Event! Martian Flower Festival! A recent drive to make the Mars more homely has given rise to a sunflower industry. These sunflowers are valuable to luxury greeneries within the AADZ and Duskworks zones. These groups have started to offer high value items in exchange for these sunflowers. The Sunflower shop will remain open for One Month, while Golden Sunflowers will be given each day for 14 Days. New Daily Rewards
Sunflower Seeds + Golden Sunflowers New Limited Time Shop Section: Sunflowers!
Martians can purchase Sunflower Seeds with Dusk
Martians can use their fully grown sunflowers to purchase a variety of items from The Big Pack to a Library Blueprint!
Golden Sunflowers can be used to purchase high quality items such as Mines and Rovers pack, Duskwork Accommodations and Rare Solar Panels! Players will only receive 14 of these throughout the event so spend them wisely! Purchase the Sunflower Badge for rewards based on which side of the event you come from!
MoM players will receive a secret reward that will be revealed later
SFL players will be rewarded a MATIC NFT that t can burn in Sunflower Land to repair their observatory! New Items!
Sunflower Seeds
Used in Growing Sunflowers!
Roasted Sunflower Seeds
A delicious snack!
Sunflowers
Used to buy things in the Sunflower Shop!
Golden Sunflowers
Used to buy things in the Sunflower Shop!
Sunflower Seed Snacks
Even more delicious snack!
Sunflower Oil
Uses to come soon!
NEW Artifact ! Glushko's Greenhouse, shards can ONLY be acquired from growing Sunflowers! New Recipes!
Grow Sunflowers (Any rarity and any level Greenhouse)
Roast Sunflower Seeds (C.A.D.)
Package Sunflower Seeds (C.A.D.) New Actions!
Eat Roasted Sunflower Seeds!
Eat Packaged Sunflower Seeds!
Sunflower Starter Pack's price fixed was 90 Sunflowers, now 3 Golden Sunflowers
Million on Mars Professions Preview For This week! We’re hard at work this week aiming to deliver as much of the remaining improvements to the profession system that are almost ready for release. Our goal is to ship meaningful player-facing changes each day, with a forward preview of what is changing to be presented ahead of time to reduce surprises.
This will mean we front load XP changes ahead of Profession Level requirements.
We will communicate what Profession requirement changes are planned. (To catch issues not seen previously like we had in Fabrication, and to help existing players better prepare.)
We will communicate what Building Actions slots are going to change to be level based, when it's going to happen, along with any other impactful changes that should be expected.
Expect some surprises that are welcomed and feel good as well. More to expect this week:
More XP changes need to be rolled out across a lot of recipes. (Expect this for many recipes/professions.)
Normalization of stamina/tool needs across rarity tiers. (Expect this for most professions.)
New recipes for professions that are lacking. (Expect this for Mining, Electrical, Chemistry, Machining, Robotics.)
Changes to the required Profession levels for specific recipes. (We will communicate ahead of time for what will be changing so you can have time to prepare.) Please note that our goal is to make a meaningful progression path, not to disrupt all existing supply chains. If you see a change that will impact you that is coming, share feedback!
Changes to the Action Slot #’s of specific buildings to be rarity/level based. The list of what remains:
Grind & Brew (Different slots per level instead of flat value)
Polar Workshop (Different slots per level instead of flat value)
Sabatier Reactor (Different slots per level instead of flat value/More Slots)
Machine Shop (Different slots per level instead of flat value/More Slots)
Smelter (Different slots per level instead of flat value/More Slots)
Mining Rig (More Slots)
Elder gameplay meta and building mod kits. (Life Science / Greenhouses will get this first, more will follow.)
Scavenging improvements (Loot based on your scavenging level! We’re working on it!)
A simplification back to just 1 tool based action for Scavenging, and a new secondary player action/profession that can be manually trained. (Any guesses?) Library Overhaul: - After listening to feedback we’re going to make all Introductory Classes for professions to be available every day of the week
Each day there will also be class research available from 2 other professions, in addition to other unlocked general research.
Profession research will continue to earn specific research credits, which can be spent in a new Library Research Shop.
Recipes will no longer be locked to only being possible at 1 specific level range in the library.
Crafting Wires XP reduced slightly.
Make Structural Parts XP improved slightly.
Make Novice Scavenging Tools XP improved significantly.
Make Bamboo Furniture XP reduced slightly.
Craft C.A.D. Kit (Gen 3) now awards Fabrication XP
Craft C.A.D. Pack (Gen 3) XP improved.
Craft Solar Panel (Gen 3) XP improved.
Print Concrete Habitat now awards Fabrication XP.
Craft Mining Rig Kit (Gen 2) now awards Fabrication XP.
Print Concrete Habitat XP improved.
Life Science Changes:
XP has been improved relative to the grow times for all crops in the greenhouse. (Assume this to be a buff across the board for everything but Sunflowers)
Sprouts
Lettuce
Carrot
Sorghum
Sweet Potato
Soy
Bamboo
Mushrooms
Coffee Other XP Changes:
Filter Water XP was also improved.
Make Soil XP was also improved.
Mushroom Tea XP was also improved. Near Term Changes:
Sunflower Seeds currently have more XP than t were intended to have for their time, and will be reduced to the correct value on 5/27. Upcoming Changes: The Following recipes will soon have required Life Science skills and Life Science Tools in order to plant. This change will go into effect on 5/30 :
Plant Bamboo - Lv. 10
Plant Soy - Lv. 15
Mushroom Tea - Lv. 15
Grow Mushrooms - Lv. 20
Plant Coffee - Lv. 25 Other notes: Golden Sunflowers will be available for 12 hours after the announced end time to give a bit of extra coverage. If you showed up every day and are still short, contact customer service and we'll work it out. Post Fix Notes:
Fixed XP on Bamboo and Mushrooms.
Fixed XP on Mushroom Tea
Bamboo Furniture is working as intended. Marked as changed by mistake.
Cutting Wires description fixed.
UI Overhaul & Updates
Sunflower eat actions have been moved to the mushroom menu!
A reminder that today is the day Sunflower XP is going back to its expected values.
The required Life Science level for other crops is still set to go into effect on 5/30, but may change if we think players need more time to have enough eligible growers. Let us know in .
Other updates coming in today should include improvements to Electrical, Chemistry, and a few more surprises!
The following changes have been made with this recent patch:
The inbox icon size has been increased
The issue where the sidebar navigation was being hidden has been fixed
Support button now opens in a new tab rather than navigating away from the page
The display header for the job marketplace has been adjusted
Prevent issue with wallet linking where tutorial progress would progress incorrectly
Prepared the infrastructure to run Sunflower Land quest airdrops
Fixed the issue where you couldn't access the top or bottom of maps due to the boundaries
Adjusted mobile drawer for building rentals
🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 , especially Sunflower Land players, who is ready for their SFL Observatory!? First wave of airdrops for everyone who has completed the quest and linked their Polygon is going now! Be on the look out for it! 824 Sunflower farmers have completed this achievement so far!
If you finish the quest after this message, you'll be caught in the next airdrop wave, which will likely be Tuesday sometime.
I hope you've enjoyed the Sunflower Festival so far and that you've taken a liking to Mars! Ad Astra, farmers! 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻
We have a release going out presently: The Shop will now default to taking you to the Duskworks section rather than All. This is a straightforward improvement to load the Shop faster. DTMs that are cultural testaments on Mars with more than one Artifact on them should now show multiple Artifacts properly. A whole new batch of DTMs have been processed and now on prod under the custodial care of yours truly. Fixed the bug where the lower-most recipe was un-clickable on some browsers was not able to be clicked or tapped And about 8 things behind the scenes that help us do our job better or fix non-player facing things.
New Daily Claim Actions:
- Settlers will now have to complete a Daily Job from their missions action menu in order to get their daily rations. These low-cost daily-rotating missions will also award you a small amount of Dusk.
Swapped the top and bottom HUD elements to feel more natural with resources at the top.
Fixed missing logout link. - Fixed instant recipes issues with renting.
Fixed issues with guests getting stuck in the wrong place during onboarding. - Added missing action slot on Common CAD's. Makers Shop
A new Makers’ Shop where the Growing City of Waterloo is hungry for more Habitats and has put a limited number of bounties of Dusk rewards for the crafting of Habitats. - Waterloo is paying 5500 Dusk for a Common Habitat, 50,000 Dusk for an Epic and even 100,000 Dusk for a Mythic Habitat! Professions Changes:
New Item: Circuit Component, used in some of the new electrical recipes. Recipe Changes: All of the following recipes award Electrical XP.
New Chem Lab Recipe: Battery Conditioning I
New Chem Lab Recipe: Battery Conditioning II
New Chem Lab Recipe: Battery Conditioning III
New Chem Lab Recipe: Make Circuit Component
New Chem Lab Recipe: Alternative Make Electronic Parts
New Chem Lab Recipe: Alternative Fabricate Rover Wires
New Chem Lab Recipe: Dismantle Power Cells
New Chem Lab Recipe: Alternative Make Power Cell
New 3D Print Shop Recipe: Fabricate Electronic Bits
New 3D Print Shop Recipe: Alternative Make Battery Backup
New Solar Panel Recipe: Calibrate Power Inverter
New Library Recipe: Circuit Theory - New Cantina Recipe: Repair Broken EVA Suit
New Machine Shop Recipes: Disassemble Gen 2 Solar Panel for all rarities but Mythic. (These recipes award less shards than the normal dismantle, but will award resources and electrical XP.) NOTE: These recipes have flat crafting times across all upgrade levels that will be fixed shortly after the update rolls out. These recipes/rewards are also subject to change as we evaluate performance. Other Changes:
Charge Power Cell XP Increase
Charge Power Cell II XP Increase (Same as Level 1 until we set minimum skill levels)
Charge Power Cell III XP Increase (Same as Level 1 until we set minimum skill levels)
Make Electronics Parts XP increase
Repair Broken PC XP will give Electrical XP
Repair Broken PC II XP will give Electrical XP
Repair Broken PC III XP will give Electrical XP
Make Empty PC will give Electrical XP Stamina changes (Should be live shortly)
Make Paper Stamina reduced to 1.
Extrude PVC Pipe Stamina reduced to 1.
STEM Sets for Earthlings stamina reduced to 2
Ceramics by Yingge stamina reduced to 2
AQUA ARES stamina reduced to 1.
Baijiu by the Case stamina reduced to 3.
Make Common Solar Shard Stamina reduced to 1. (Our goal here is to make more 1-5 stamina tasks available for ALL professions.. this should be better for Fabrication) - Sunflower XP reward reduced as communicated last week.
Min Life Science level requirements will be adjusted later this week. Upcoming Changes:
Big changes are coming to the minimum skill levels required for specific Electric recipes. We'll share these changes later this week after we see how the current XP values are performing.
The running log of changes we have shipped
To really enjoy Million on Mars and the vibrant Martian community, we highly encourage you to join our Discord channel.
Get the Discord app on your phone or computer.
Make sure you set up 2 factor authentication on your Discord account.
Go to Million on Mars Discord server.
Please use the #verify-here channel to get your Captcha verification that you are not a bot.
After you become Verified, go to the #role-selector channel and get the role for the game selecting the appropriate emoji.
Here are the main channels we use:
👋welcome
This will be the first channel you will see in the discord. It will explain how to get verified and get the correct roles in order to see the rest of the discord channels!
📣announcements and 📣game-announcements
Land Rush development team is active in all channels but to hear any news of the new releases, make sure to follow the announcements and game updates channels!'
📣social-announcements
Announcements from Land Rush's community team involving streams and other such goodies will be shown here!
📚server-rules
This channel will explain all the rules in the discord channel. If you would like to post anything in Discord, it is a good idea to familiarize yourself with the Discord etiquette.
🟠 general
This is wonderful all-player channel where you can boast of your latest crafting feat, ask questions, find out about the strategies other players use, or just chat about a movie you saw last night.
📈-in-game-market
Here you will be able to market your buy/sell orders.
Million on Mars Team is not responsible for policing trades. Please use proper judgment when trading!
📈-nft-trading
Topics of this channel are limited to buying, selling, and trading of Million on Mars NFT's.
Please note that Million on Mars does not allow backed trades. We do not police trades. Please use proper judgment when trading!
🟢-newbie-chat
When you first join the game, the newbie channel is your best friend. Our more experienced gamers and our staff are avidly monitoring the players' first steps in the game...
🐛 -bug-reports
We strive to offer our Martian inhabitants the best experience we can but occasionally a bug will pop up in the game. The best place to log it is the land-rush-bugs channel. Our Player Experience Team, our engineers and game designers would love to help solve the issues.
These channels allow anyone to give feedback on the game. Let your thoughts be heard!
You can also post ideas or suggestions you have for the game. We are eager to hear your ideas about possible new features, new buildings, new game mechanics...
If you are more comfortable reading/writing in a language other than English, scroll down to our language channels. Some of our language communities are more vibrant than others and there are always players and our staff to lend a helping hand. Or engage you in a fun conversation. So, come to Discord, join your fellow Martians, chat building strategies, establish trades and alliances, and learn more ways to grow your Dusk Empire!
You can file a support ticket at https://milliononmars.com/support We will answer Mon-Fri, 9am-5pm in Texas.
Duskworks Index for New Martian Entrepreneurs
Everyone remembers the day they take a step on a different planet. The first thing that comes to mind, is the gravity. How you used to feel heavy and sluggish, now you feel a third of the weight you once were. The second step reminds you of how constrained you are, but also free. Stuck within your spacesuit in a vast open wilderness. This is our home as well now, and we will make it ours.
Duskworks Registration Brochure: Access Granted
Due to the vastness of space and the increasingly common rocket technology capable of going to Mars. Access badges are required for aspiring settlers in order to create a similar identification system that's used on Earth. These badges are purchased on Mars at Duskworks Embassies or from Duskworks Embassies on Earth prior to lift-off. Well-off settlers can also sponsor other people, giving them access packs to alleviate some of the cost of going to Mars.
Grants access to Million on Mars
Grants Access to Million on Mars
1 Uncommon Land Deed (Gen 2),
1 Factories on Mars Pack (Gen 3)
3 Uncommon Solar Panels (Gen 3),
10 Full Power Cells
250 Resource Points
Grants Access to Million on Mars
1 Rare Land Deed (Gen 2)
1 Factories on Mars Big Pack (Gen 3)
3 Rare Solar Panels (Gen 3)
1 Uncommon Mining Rig (Gen 3)
10 Full Power Cells
A Founders Token NFT will work as a substitute to obtain access to the game.
Premium, Promo, and VIP WAX NTT access badges are still valid for new user signup.
Change Notes for Q4 2022
We have added dozens of sound effects to the game, please give us feedback on what sounds you like and of course which ones you do not like, and also super helpful is to please suggest specific parts of the game you would like improved with a sound effect hook.
More than 30 story based missions!
Dynamic Treasury sourced Dusk switched to a much smoother curve for the multipliers
Rover missions now require 5 stamina to start the chain AND we have increased the time to 4 hours to prevent spamming this task to easily achieve an Obsidian Achievement here.
Soil recipes have been removed from the C.A.D.
Martizen only hazard automation recipes for dirty air, dust, and structural integrity
Add cancel all automation in progress
Gen 3 Machine Shop Crafting Recipes are now live.
Aerospace Building Shard Packs can be purchased in several in-game shops. The schematics and blueprints for these Buildings need to be obtained through gameplay! Or trade with other players!
Aerospace Building Shards & Food Warehouse Shards have been enabled for Lockboxes. Cooking and Aerospace tools have been added to the game. They can be found in lockboxes, repairing broken tools, random tool rewards, random tool recipe rewards, and crafting recipes. (Same spots all existing tools are found) (Crafting Recipes for Cooking and Aerospace Tools will be live soon.)
The levels of a building in the settlement management modal now sorts the numbers 1 to 10 as numbers are sorted, not as strings! As well as alphabetical order for the buildings!
Clean up of rental API responses, to not mix landlord into manager record
Martians, we're planning for a maintenance window at 5:00:00 PM ( in 2 minutes ) this should last from 30 minutes to an hour. Note: This was delayed until 4PM CST from 3:30 CST sorry for any inconveniences.
We've disabled some Marketplace Achievements that were incorrectly enabled. Due to this brief error, the bronze level of each (4) has been earned, however the silver+ tiers will be re-released post maintenance.
Changed behavior on how Recipes are processed when CAPPED.
Recipes that would result in a CAPPED failure toaster now resolve when completed, awarding up to the cap, and burning the excess outputs.
(Note: We'll be keeping previous behavior in certain places such as Fill Recipes and Stamina gaining actions.)
The Access Badge Founders Tournament 8 has had its ending time additionally extended due to the now fixed quick actions bug.
Fixed an issue with Leaderboard Quick Actions. Players will not encounter an error when attempting these actions.
Fixed an issue where progress was not being made in Missions.
AADZ: Literature and Historical Documentation
The AADZ recommends certain literature and historical documentation made prior to the colonization project. These may not entirely accurate to the current Ad Astra Unlimited's schematics or plans, but are helpful in understanding the history and the whys of colonizing Mars.
Back in the Fall of 2018, The Mars Society offered a prize for the best design and description of a 1000 person colony on Mars. One hundred teams from around the world responded with their proposals, the book presents 22 of the plans judged to be the best to address all these requirements in a comprehensive way.
What will we create on Mars? -- This was a question posed decades ago back in early 2020 to the Mars Society, and they sponsored the Mars City State Design Competition: Design a city state for 1 million people on Mars. The designs had to take into account all aspects of the city: its technical basis, its economic foundation, its social and political system, and its architectural aesthetics. If a city is to succeed and grow, it will need to be a place that people would want to move to. How can such a city be created on Mars?
Such a city exists off of that basis on Mars, the renowned Waterloo City.
July 25th Release notes Settlements and Martizens v1 Release There are A LOT of changes in today’s release!
We will do our best to catch up with the player guide as rapidly as possible.
Screenshots and flow will be added
There are A LOT of new UI changes.
There will be no doubt bugs and UI confusion with this release.
With your feedback, we will very rapidly fix the most important bugs and most confusing UI and work down the stack rank rapidly
Again, there is a lot of upside here, UI will get better, more features, bugs killed.
All DTM purchases (current and past) now carry a 180-day exclusive right to place your land deeds and carry the right to name your plots.
The new Mini DTMs shop has been updated with 15 of the DTMs of various sizes with their Land Packs set to zero, and the pricing of these mini DTMs to be about 1 DTM token for about 5 land plots.
Note: After purchasing a DTM, there is a manual fulfillment step that we need to conduct and so delivery will be ~24 hours or less. After purchase please send in a support ticket for fastest fulfillment!
DTM Tokens can now be sold on the marketplace for Dusk. If you purchased a DTM token from the Shop by mistake today without the intent to use it, please file a support ticket and we can reverse the purchase. DTM Tokens purchased from the player marketplace are not eligible for for any refund.
The Surveyors Shop now contains a Library Blueprint for 7 Surveyors Coins and the 5x Library Shard for 17 Surveyors Coins.
Land Packs are now shown in the Packs section of your Inventory and the Packs section of the Market. Other game packs purchased/earned in the game will be added here very soon, and some may still open automatically.
Fixed land minting on the segmented DTMs (support can mint your land for you if it failed yesterday)
MoM now supports virtual Packs! They are openable on your inventory in the Packs section, and some may be tradable on the market. The first use case of this is if you buy a DTM on the DTM shop and receive Land Packs.
Collect-All operations on plots and buildings should feel much snappier -- are they? Let us know!
Market item stats are back! There's one new main restriction, which is that the 24H price and volume will only update at most once per 10 minutes. This means they will update again the next time an order fulfills on that item that is >=10min since the previous update.
This has been the case for a little while now but wasn't formally announced; the bulk market stats for all items will only update once every 20 seconds
Three new DTMs have been opened up in MC-12 - notice anything different?
AND
Chapter 3 part two from @keriwaters has been updated - loads of action - my favorite chapter so far! (If you have chapter 3 unlocked in your bookshelf part 2 has been added!)
PVC I, Split Water I, and Produce Methane I all had their Tool requirements removed.
We have silently shipped a bunch of fixes for resolving the Wax chain transactions and we believe are are all good and solid again
The DTM Shop is Live!
Players will be able to purchase DTM Tokens for approximately $20 worth of Dusk, SOL, or Minting Tokens. (Wax based purchases will be added soon)
DTM Tokens can be used to buy DTM's that are for sale in the DTM shop.
We are giving everyone until tomorrow morning to see the DTM shop before the Tokens are on sale, in order to help give more of an equal purchasing opportunity.
Purchasing DTM Tokens will also have a 10 tokens per 15 minutes limit to reduce to impact on our servers when the sale goes live tomorrow. (DTM Token Sale Price: 0.5 SOL, 1000 Dusk, or 20 Minting Tokens)
Balance Update:
FYI: Library and Cantina changes will go live later today. (Sorry for the delay! I had some real life water emergencies to deal with on Monday.)
Filter Water has been replaced with 3 tiers of Filter Water recipes.
Ferment Sorghum has been replaced with 3 tiers of Ferment Sorghum recipes.
Make Soil Make has been replaced with 3 tiers of Soil recipes.
Produce Methane has been replaced with 3 tiers of Produce Methane recipes.
Split Water has been replaced with 3 tiers of Split Water recipes.
Circuit Theory has been adjusted to have reduced crafting time based on Library level.
Grind Coffee I, II, and III has had its minimum level requirements reduced to 5, 20, and 35, respectively.
Reduced the higher range of XP awarded from recipes. More XP adjustments are going to be happening in parallel to provide a consistent balance based against XP per hour relative to the minimum level required for a profession.
The three land surveys in the Duskworks Shop have been re-stocked! 50 Rare Land Deeds 25 Epic Land Deeds 10 Legendary Land Deeds
And the new mini-DTMs previewed in the leaks channel will go live on Monday!
New Chapters Shop - Purchase chapters for Dusk and unlock the chapters with the same random rarities as if you opened the chapter on Nefty.
Remember 150 Dusk reward for reading the complete chapter for the first time, and then come back daily for a research paper on each chapter!
Fixed Roverworks power on Common Rarity. (And bumped uncommon-epic as well to give a bit more room, they all scale by +400 now)
Restocked the SOL Shop for everything except the Library Bundles. I need to review the rewards to make sure that a reported concern is valid or needs fixing. Once that's reviewed I'll restock/reimburse accordingly.
Post Update Notes:
Shard crafting recipes have been buffed with larger quantities of shards more comparable to a % of an upgrade level, as opposed to single shards.
Most of the reported issues after the update have been fixed. Remaining recipes will mentioned in the last update will be added momentarily.
Changes on Deck arriving in the next update
Updated Duskworks Supplies -Updated Duskworks Accommodations -Updated Resource Credit Shop
Added 1-2 bonus Nitrogen for depositing Soil, Food, Water, and Ice Resource Cards. (These are only for the limited supply resource cards we gave away before launch that are specifically named for the above items.)
Fixed Artifacts that were using old recipe/rarity schedules. -Increased maximum profession levels to 100 for Electrical, Fabrication, Chemistry, and Life Science.
As previously communicated several weeks ago, min Levels are being adjusted for the Following Recipes:
Life Science:
Plant Bamboo - 10
Plant Soy - 15
Plant Coffee - 15 (Was 25)
Make Mushroom Tea - 15
Grow Mushrooms - 20
Grind Coffee has been replaced with Grind Coffee Beans I, II, and III. All existing recipes in production will complete as intended. The new recipes will require Life Science levels 10, 35, and 60.
Filter Water II and Filter Water III have been added to the Water Filter. The new recipes will require Life Science levels 40, and 60.
Electrical:
Craft Empty Power Cell - 10 Repair Broken Power Cell II - 35 (Now requires tools, but less power, and has increased rewards)
Repair Broken Power Cell III - 55 (Now requires tools, but less power, and has increased rewards)
Charge Power Cell II - 25 (XP Also increased) Charge Power Cell III - 50 (XP Also increased)
Regarding the changes to charge power cell, I'd like to address the full impact, and further changes that are being done to address things near term and long term. The XP / Stamina required to progress to level 50 Electrical is detailed below, including the increased rate of XP that you get for doing Charge II tasks. We feel that this is not significantly punishing in terms of effort required.
Lvl 0-25 XP: 7968 Average XP Per Charge I Job XP: 56 = 142 Job Tasks @ 1 Stam Each Lvl 0-50 XP: 24296
XP Needed from 25-50: 16328 Average Charge II Job XP: 120 = 136 Job Tasks @ 2 Stam Each
The other component of the requirements of course is that you have to train your Professions.
Training takes time, stamina, and dusk.. in total from 0-50 that's another 76 Stamina, and 676 Dusk, which may seem steep for a new player, is not the core issue that needs to be addressed.
What the core issue is coming from are required Research Papers, which at current Market Costs sets the required Dusk for reaching Level 50 around 20,000 Dusk. This is not remotely intended, and is what we will be solving in the following ways:
Increased supplies of Electrical Research Papers in various shops. (Immediate help)
Reduced research time for Electrical Research in the Library to 20 hours. (Faster Crafting = More papers = Reduced cost)
Adding Make PLA I, II, and III recipes to help address the growing needs of PLA, which are driving up the cost of Paper (and thus Research Papers).
Addressing the painful requirement of Chemistry Level 40 for basic PLA creation, with new recipes requiring levels of 5, 20, and 40 respectively.
Chemistry:
Make Perchlorate - 10 Ferment Coffee Beans - 20 (was) 25 Roast Coffee - 25 Ferment Sorghum - 30
Make PLA has been replaced with Make PLA I, II, and III. All existing recipes in production will complete as intended. The new recipes will require Chemistry levels 5, 20, and 40.
Make PVC has been replaced with Make PVC I, II, and III. All existing recipes in production will complete as intended. The new recipes will require Chemistry levels 10, 35, and 60.
Split Water has been replaced with Split Water I, II, and III. All existing recipes in production will complete as intended. The new recipes will require Chemistry levels 5, 30, and 70.
Brew Coffee has been replaced with Brew Coffee I, II, and III. All existing recipes in production will complete as intended. The new recipes will require Chemistry levels 10, 25, and 45.
Produce Methane has been replaced with Produce Methane I, II, and III. All existing recipes in production will complete as intended. The new recipes will require Chemistry levels 15, 40, and 80.
Make Silicon Crystals now has a II, and III version. They require Chemistry Level 15, 35 and 65 respectively.
Maximum Actions for Smelter, Machine Shop, Sabatier Reactor, Grind & Brew, and Polar Workshop have been adjusted by rarity/size. In most cases this is a significant increase in terms of the # of slots available unless your building is level 1. Grind & Brew and Polar Workshop will feel the most friction, so please share your feedback on how this impacts you as well
Machine Shop & Smelter Common: 1-3 Uncommon: 2-4 Rare: 3-5 Epic: 4-6 Legendary: 5-7 Mythic: 6-8
Sabatier Reactor Common: 1-3 Uncommon: 2-5 Rare: 3-7 Epic: 4-8 Legendary: 5-9 Mythic: 6-10 (Up from 5-8 when last communicated)
Grind & Brew Common: 2-3 Uncommon: 3-6 Rare: 4-9 Epic: 10-14 Legendary: 12-20 Mythic: 15-27
Polar Workshop Common: 1-3 Uncommon: 3-5 Rare: 5-7 Epic: 6-10 Legendary: 9-13 Mythic: 12-16
Other Changes:
Recipes acquired as drops from Library Research are now sellable on the marketplace.
All Basic Library research classes (and initial recipes for professions) have been adjusted to have 20 hour timers.
A new rotation of Library Classes will start on Sunday at Midnight UTC, with details to follow this week.
Shard Crafting Recipes learned from the Library now are connected to recipes in the Engineering Bay and 3d Print Shop!
Maximum Power has been adjusted across the board for all buildings to scale with recipes/actions. (CAD Especially)
June 22nd
Market fixes
Our first of several Founders Token Giveaways has come to a conclusion! Congrats to the winning players who have earned themselves a founders token. The token has already been sent to your wallet.
Fixed a bug allowing players to spam placements of blueprints, placing more than owned.
Fixed public profiles to show only name/stamina/plots owned. (Feel free to change your publicly visible name, and upload a profile picture!)
Removed items with a zero quantity from displaying in your inventory.
Fixed several issues related to registration/account creation. (Thanks for the reports to those who ran into issues).
Added re-sync wallet for players with issues connecting to their wallets.
Daily Dusk is now paying out 200 per day every 24 hours. Look for it in your inventory after it arrives! You need to claim it!
Pack opening from your inventory now functions correctly. (Expect to see new packs to try soon)
All harvest actions now have a 20% chance of giving back the original seed, 1x soil, or both, in addition to the food produced.
Packs are much more accurately priced and balanced to feel natural.
Added Power Box and Supply Crate added to try out.
Significantly increased rewards of Ice and Regolith from Scavenging
Scavenging now has a 70% chance to also scavenge a bit of Dusk.
Eating timer was reduced to 12 hours, food required increased to 16. (Play twice a day if you can grow enough food. Let us know how it feels)
Fractional Dusk is now supported. Some things may still round to whole values, but should be a lot closer to where they should be.
Dusk balance is now displayed on all Marketplace pages.
The claim button on Orders now stands out!
Negative quantities and fractional quantities are no longer possible with market orders.
Players can no longer fulfill their own open orders.
NEW DTM ADDED TO MC-11! These feature amazing new terrain medallions (See below!), with over 525 new plots to choose from!
Roughly 500 new plots added to MC-11. Anyone who claims one of these will get in the next whitelist update for the remaining drops. A lot more plots are coming and will be added leading up to launch.
Work order system on track for friday-ish release. Will be a period of time for us to hammer on it before we do a full reset. (Friday night or Saturday reset should be expected)
When we do the reset for the work order system we plan to release a drop on Nefty with a specific whitelist of addresses we've been collecting/vetting from the requests channel. We appreciate everyone's patience as we get this process better optimized. (All these wallets will also be whitelisted for remaining drops). There is going to be players without land after the reset. We need to properly test the work order system so please try to play as if the game was live!
Expect some balance changes in the next update/reset. Some things are already live. (Seeds now using 2 Stamina per cycle as intended should be live now. More changes coming.
There's going to be some considerations to the UI efforts being planned that might not make it for the public launch. This should only mean some things may end up in our post-launch polish release. We're still making sure to address the most obvious/painful things before launch.
Big updates are coming to the whitelist next week to cover all finalized data, initial post-launch roadmap plans, tokenomics update, and a bunch more.
We're still on track to launch in November, but likely closer to the end of the month, just want to set expectations early as I can so there's no surprises. We're still committed to delivering on our roadmap first and foremost, and will delay release before we compromise on what we're working to build.
Buildings will now error out on destroy/dismantle when there is anything in progress. (UI still allows players to try, but it will return an error - will disable UI later)
If there are work orders out there against destroyed buildings, it’ll automatically be canceled if someone tries to do them
Work Orders can be made with zero stamina as intended.
Work Order transaction fees now being charged to poster (not yet being accumulated and shown; just taken. Will be accumulated into a global treasury value at launch.)
Work Order rewards less than 1 Dusk will now error out (UI changes will fix further). Pay 1 dusk per stamina minimum. It's the law of Mars. 😉
Fixed numeric inputs to have fewer issues. (now lets you backspace all the way)
LAND! Now 15000 plots!
More work orders! Bumped max to 24.
Added back land deeds into the shop for fun (wont be included at launch)
WE ARE LIVE!
All remaining Refer-a-Founder payments have been sent out. Thank you so much to our amazing fans for your loyal support and for going above and beyond to get the word out about the game up to launch. Sorry this took so long to get sent out for the last batch! If you think you should have received a founder referral reward and did not, let us know and we'll be happy to take a look.
Land Rush Access Pack opening has been enabled. Opening the pack gives you a badge to play the game, nothing else. Make sure you only get one.. you don't get anything for having multiple! If you already have a Settlement Access Badge, Founders Coin, or Founders Token.. you do not need one of these to play. You already can play now with any of those!
Work Orders have now been increased to 100. We will continue to raise this as the player base grows and we are confident that things are stable and secure.
Work orders now have a default price of 1 Dusk per stamina required for the task. (Greenhouses will soon have a range of stamina costs for various planting actions)
Fixed a reported issue of players being able to create jobs for less than 1 Dusk.
Buildings now reflect external work orders in their # of available actions
Fixed issues with clicking location pins on the map in Safari.
Daily reward named "Daily Rations" and is now required to be claimed each day. Soon it will give you food that is not sellable.
Dusk is now limited to three decimal places in market orders.
Inventory now shows "still confirming" when an item is freshly minted and has not been assigned a #. (Instead of '0' out of max supply)
Testing recipes left over from beta cleaned out of low-rarity greenhouses. (SORRY!)
Dusk replaced star image in Shop.
The hex grid on the DTM map no longer disappears when claiming a plot or placing a building.
The typo in our 'Please Try Again' error page has been fixed.
Canceled jobs should now be cleared out from the list! Let us know if you're still seeing anything unexpected in the jobs list.
The login screen now points new players to Nefty or Atomic Hub so that you can purchase an access badge from either the secondary market or from our drops if you do not have one.
Jobs that require more stamina than you have available now have a disabled button state.
The terrain maps now have crisp white pins that are easy on the eyes!
An update released on Monday that was designed to address certain bad behavior in the work order system that ended up consuming some resources of players do the work. This bug has been fixed, and the lost resources have all been returned to the players retroactively!
Players now need to type in the word “DESTROY” to actually remove their buildings in a multi-step process to prevent accidental deletion.
Given that it is multi-step and you need to type in ""DESTROY"", customer service will no longer refund accidental removal if it occurs after today. If you have accidentally removed a building prior to this, we will still handle these on a case-by-case basis. Please email support@milliononmars.com
So we have a bit of an abundance of food problem that needs to be corrected. Some corrective actions to the food economy have been put in place that are designed to curb the rate of daily food production, and increase the rate of food consumption.
Eating now consumes 32 Food, 12 Water, and awards 8 Dusk.
Supply Crates have had the amount of Food t award reduced across the board.
Supply Crates are more likely to award Soil than Food. You might find this useful soon.
More rewards coming to deposited resource cards very soon.
Stamina costs for all Crops have been adjusted. There is a known bug where this is not fully updating across the board, but will be fixed later today.
Sprout Seeds: 1 (down from 2)
Lettuce Seeds: 2 (no change)
Carrot Seed: 3 (up from 2)
Sweet Potato Seed: 3 (up from 2)
Soy Seed: 4 (up from 2)
Food Yields for all Crops have been adjusted. T now yield between 70-100% of their original values.
Sprout Seeds: 6-8 Food
Lettuce Seeds: 22-32 Food
Carrot Seed: 50-72
Sweet Potato Seed: 90-130
Soy Seed: 140-200
It’s time to “Rise and Grind” Martians! Time to get brewing the finest coffee Mars has to offer. Dusk Works Coffee Co is proud to offer limited edition Interstellar franchise opportunities to the settlers on Mars!
We’re proud to release another major update to Million on Mars: Land Rush: ☕☕☕☕☕ COFFEE! ☕☕☕☕☕
This system includes 12 items consisting of NEW Dusk Works Grind & Brew Blueprints, Resources, and a new Seed! The resources will exist in the game as long as the Buildings are being used, but the Blueprint supply will not last forever, and may change at any time!
Design Note: Coffee is a full production chain product that requires players to put all of their buildings to work from seed to sip. Our coffee system is modeled closely after the real world production of coffee on Earth in what is known as the “Wet Method” for processing harvested Coffee Cherries. We’re reducing the normal 4 year growing times of Coffee into less than 2 days, so hopefully you can appreciate how much effort goes into making coffee in even such a compressed format.
Here’s what the Coffee Journey looks like at a glance:
Players Plant Coffee Seeds in their Greenhouse.
Players Harvest Coffee Cherries from their Greenhouse.
Players Ferment Coffee Cherries in their Water Filter to produce Green Coffee Beans.
Players Roast their Green Coffee Beans in the CAD to produce Roasted Coffee Beans.
Players Grind Roasted Coffee Beans in the Grind & Brew to produce Ground Coffee
Players Brew Ground Coffee in the Grind & Brew to produce Brewed Coffee!
Players can Drink Coffee once per 3 hours to gain 5-8 Stamina!
Airdrop Land Rush Founders Token Holders (As of 1:30pm PST on 12/8/21) have been airdropped a limited edition G&B Blueprint Pack for their continued support of our mission. These packs (and the NFT’s inside) will be the only tradeable versions of these Blueprints made available outside the game. The only other way to acquire a Grind and Brew Blueprint is to play the game, or purchase a Blueprint Pack inside the in-game market for Dusk on the in-game shop.
Note: We will also be giving away a set number of these Packs in some marketing giveaways, but t will not be sold!
Here’s a breakdown of additional changes going live with this update:
Shop A limited time Grind & Brew Blueprint Pack has been added to the shop for 250 Dusk. It comes with the same pack rarities as our other packs, but also only contains 1 Blueprint like the one distributed in the Airdrop. Available for a limited time.
Scavenging We have added Common, Uncommon and Rare Grind & Brew Blueprints to the scavenging system for a limited time. Expect the drop rates to be adjusted in the first couple of days of these being live so we can be confident in things.
Market Players can sell Blueprints and Coffee related items on the in-game Marketplace for dusk!
Resource Cards Coffee based rewards are now part of Supply Crate NFT’s. Be warned that Coffee Seeds are very rare!
Seed Packs now contain Coffee Seeds!
Community Give Back We’re giving away Legendary NFT #1 of the Grind & Brew Blueprint to a player in the community who helped suggest and contribute great ideas to this concept early on without even realizing it.
Recipes for Soil making in the CAD were a bit crossed. This should now be fixed. Please tag a member of our if you are still having issues and we'll get you sorted out. Sorry for this!
Food balance is now displayed on the top HUD next to your Water.
Increased icon sizes on the in-game shop to be more readable.
Made minor improvements to the job system (More readable durations of time, and a few other small things)
Fixed Coffee planting work orders appearing as 16 hours instead of 40.
Coffee now has a chance to yield 1 Coffee Seed and/or 1 Soil when harvested, similar to all other seeds. -Grind and Brew Scavenge rate reduced.\
Play To Earn IS HERE!
Dusk to wallet withdrawals are being enabled TODAY.
Players now get a non-sellable Daily Ration that can be eaten to give full Stamina and Waste, but no Dusk.
Eating Rations uses the same timer as normal eating. Eating food and water still rewards Dusk.
Eat Ration: Consume 1 Ration for 16 Stamina and 4 Waste (4 hour Shared cooldown with Eat)
Protein Shake: Consume 150 Food and 150 Water for 2 Stamina. (24 hour cooldown)
Analyze Regolith - Spend 500 Regolith to get 1-3 Dusk. (3 hour Cooldown)
Transport Ice - Spend 250 Ice for 2-4 Dusk (6 hour Cooldown)
Prepare Rations - Spend 1500 Food to get 5-7 Dusk and 1 Coffee Seed (6 hour Cooldown)
Scavenging rates have been reduced for Grind & Brew Blueprints
Scavenging yields have been reduced for Ice and Regolith.
Seed Packs now give 2-4 Seeds.
Resource Cards now give slightly less water, soil, and seeds when redeemed.
Legendary Grind & Brew - 50,000 Food.
Grind & Brew Blueprint Pack - 2500 Food
Coffee Kit - 500 Food (See below)
Coffee Kit Drop Table: Please note that only 1 reward from a pool will be selected per redemption. Ex: Epic would be either the Ground Coffee or the Uncommon Virtual Blueprint
Common - 46.5% (1x Coffee Seed) Uncommon - 30% (2-4x Coffee Seeds, or 30-50 Green Coffee Beans) Rare - 15% (30-50 Roasted Coffee Beans, or Common Grind & Brew (Virtual)) Epic - 6% (20-50 Ground Coffee, or Uncommon Grind & Brew (Virtual)) Legendary 2% (1-3 Brewed Coffee, or 1x Rare Grind & Brew (Virtual)) Mythic - 0.5% (Epic Grind & Brew (Virtual))"
Reduced Prepare rations to 250 food, increased the Dusk to 10, and the Coffee Seed to a range of 1-3.
Reduced Protein shake to 50/50, and increased Stamina to 3.
For those who may not be aware that Mars runs on the Darian calendar, we are now in the month of Scorpius! For Land Rush faring Martians, we celebrate surviving the winter dust storms on Mars towards the end of Scorpius with Gift exchanges of frivolous drinks, edibles, and toys to be shared by one and all!
This is a Limited Time Holiday Event that is now live!
Please note: This is our first limited time holiday.. we're going to be adjusting drop rates (and possibly costs in the shop) as needed!
During the event, Wrapped Presents and Candy Canes will drop when Scavenging.
Candy Canes are a new holiday resource that are used to fuel the limited time building, the Polar Workshop!
Presents will contain small random rewards, sometimes Candy Canes, along with some special surprises like Polar Workshop blueprints!
The shop has various items to buy for Candy Canes
Candy Canes can also be bought/sold on the market for Dusk.
Depositing resource cards also can awards large quantities of Candy Canes.
Golden Wrapped Presents may also appear very very rarely.. but will not be able to be opened until Duskmas on 12/24!
Polar Workshop Available for a limited time, players can acquire a Polar Workshop from the shop for Dusk.
Coming later today: You can buy a 1 Card NFT Polar Workshop Pack on Nefty Blocks.
Players must Fuel their Polar Workshop with Candy Canes to produce Scorpius Goods!
Candy Canes can also be spent in the Shop, and sold in the Market for those who don't own land.
Scorpius Goods will be able to be exchanged in new daily actions for generous rewards.
Players can also upgrade their Polar Workshop to a higher level to make things faster! (Currently only common rarity supported.. more coming soon!)
Please note that this building will not have long term use after the event is over so buy with caution and confidence!
ALSO NOTE: All unopened presents will become un-sellable after the event is over. We will give advanced warning before this happens. All unused Scorpius resources may be removed from the game after the event is over... or have little/no use after the Turn-in is over. Do not expect a future use for them! We will not remove Polar Workshops from any land. Expect them to work again next Scorpius!
Share Scorpius Gifts!
Doable every 8 hours, sharing 1 of each of the 3 craftable Scorpius gifts yields between 30 and 60 Dusk!"
Analyze Regolith and Transport Ice now give 5-25 Candy Canes.
Share Scorpious Gifts has been made more generous!
We've also increased the drop rate of presents
Who's ready to build their manufacturing Factories on Mars!
Our first set of Mining Packs are up for sale in 15 minutes! (Currently appears locked to everyone. This will change shortly) These are the only packs we are selling today so get them while supplies last. https://neftyblocks.com/c/onmars/drops/85156,85159,85160
We've got a couple different pack choices for you all to pick from, and a special 1 card only pack for the most important blueprints in the expansion, the Mining Rig and Rover Works!
Factories on Mars Pack- 4 cards, 1 Rare or Better - $40 in Wax Factories on Mars - The Big Pack- 12 cards, 1 Epic or Better - $100 in Wax Mines and Rovers Pack1 Card - (1) Mine or (1) Rover Works of a random rarity - $50 in wax.
Please note: Pack opening is going to be delayed 2 hours after the sale, as we make sure everything is working as intended on the game side. We're doing our best working on Christmas to deliver this content! 🙏 Apologies
Founders Air drop is also a bit delayed! Please note that the original blueprint pack will be replaced with 2 supply crates, and something special for Christmas. ;-). Supply crates are also getting buffed with upgrade shards which will be used to upgrade all your buildings.
Fixed incorrect image references for specific buildings and items. There shouldn't be anything lingering after the update.
Fixed missing components for nearly all recipes. (PVC Pipe dos not currently have a use but will soon. This is known)
Fixed Building recipes with longer durations on upgrades, and to match design approach for other buildings.
Added Power consumption to all recipes that needed them.
Enabled CO2 production in CAD
Upgrade shards added for all the new buildings, but with temporary placeholders until the final deliverables come in this week. For now these are disabled from the in-game market due to the confusion t would cause. Once the assets are integrated later this week we'll open up buying and selling. For now you can still use these shards to upgrade your buildings all the same. Sorry for the less than ideal solution here, but we wanted to get the buildings fixed as the top priority.
Smelting now produces Ores instead of “smelt x”. (Mostly name changes for these)
Smelt_titanium > Titanium Ore
Smelt_aluminum > Aluminum Ore
Smelt_iron > Iron Ore
Smelt_copper > Copper Ore
Smelt_steel > Steel
Added several new limited Dusk only items shop: Please note that these may be removed at any time, and the costs of these items are also subject to change.
All randomized items use the standard rarity distribution of Common 46.5%, Uncommon 30%, Rare 15%, Epic 6%, Legendary 2.0%, Mythic 0.5%
Solar Shard Pack - 250 Dusk - 10x Random Solar Shards Factories on Mars - Single Random Draw - 750 Dusk Factories on Mars 4x Random Draw /w 1 Random Rare - 3000 Dusk (Same as the pack we sell on nefty) Mine & Rover Pack - 4000 Dusk (Same as the pack we sell on nefty) Epic Mining Rig - 15,000 Dusk (Skip the pack, get what you want and burn some major dusk!) Epic Rover Works - 15,000 Dusk (Skip the pack, get what you want and burn some major dusk!)
Duskworks Holo-Wrist Device Informational Guide
It would be a technological marvel, if it wasn't so simple. Once we figured out holograms, it was easy to envision extending that technology elsewhere. One such place, is of the replacement of smart phones. While smart phones have better quality screens with higher color ability, the holo-wrist device is incredibly small, able to be projected outwards into almost any size and has limited neural interfacing capabilities. These devices can link up with rovers for remote controlling and interfacing with Duskworks buildings.
Duskworks Registration Brochure: Phobos-No-More
Originally, the larger of the two moons, Phobos was used as a staging ground for the Ad Astra Landings. Resources and building kits were sent from the Stickney crater, an impact crater that takes up a substantial portion of the Moon's surface. Now-a-days, colonization and industry has advanced far enough on the surface of Mars that the operations moved from the Moon to the AADZ. Now Duskworks settlers can purchase goods, buildings and even get in contact with accommodation services.
The shop takes a variety of currency, from Titanium Plates, to Dusk, to Shards. To view what each section is for, look down below:
This section of the shop allows you to trade in Titanium Plate or Aluminum Plates for Cantina Coins.
This section of the shop allows you to purchase packs and other resources using Dusk.
There are several sections of the Trading Bazaar differentiated by their rarity, they all work similarly though. You can trade in a number of shards of the same type and rarity to obtain a matching rarity Trading Bazaar Coin.
There are 3 Tiers of Subscription in Million on Mars, let's walk through first how to buy a Subscription and then talk about what are the benefits for each tier. You can find the option to buy a Subscription via the in-game shop, you can find this by clicking on the shop button. (Looks like a shopping cart)
After you click on the shop button, you will be brought to the in-game shop, click on the "Starter Shop Tab".
After this, you want to click on the Shop Category called "🚀 Access". This will bring up the page where you can find different Access options as well as the Subscription.
There are 3 Tiers of Subscriptions with different types of rewards/perks.
The $5 Monthly Basic Service Subscription contains the following items:
1 Red Planet Ration kit
700 DUSK
15 Full Power Cells
1 Rare Candy
7 Brewed Coffees
15 Research Paper
8 Occupy Marz Beer
15 vibes
The $5 Monthly Basic Service Subscription contains the following perks:
Ability to have a second account
5% Global recipe duration speed buff
Access to the marketplace
10% Marketplace fee
10% job fee
Access to rentals
Access to send items in inbox
Ability to deposit DUSK
Ability to deposit GLITTER
Ability to mint NFTs
1 Entry into a mythic land raffle (600 Spaces)
Daily Ration
2 Mission Tokens per day
Access to gen 3 crafters' sell shop
The $20 Monthly Premium Service Subscription contains the following items:
1 Red Planet Ration kit
700 DUSK
15 Full Power Cells
1 Rare Candy
7 Brewed Coffees
15 Research Paper
8 Occupy Marz Beer
15 vibes
1 Gravity Grab Bag
2,600 DUSK
100 Full Power cells
2 Rare Candy
20 Brewed Coffee
30 Research Paper
15 Occupy Marz Beer
40 Vibes
10 Minting Token
The $20 Monthly Premium Service Subscription contains the following perks:
Ability to have a second account
7% Global recipe duration speed buff
Access to the marketplace
Access to the job market
Access to rentals
Access to send items in inbox
5% Marketplace fee
5% job fee
Ability to deposit DUSK
Ability to deposit GLITTER
Ability to mint NFTs
3 Entry into a mythic land raffle (600 Spaces)
Daily Ration
3 Mission Tokens per day
Access to gen 3 crafters' sell shop
The $50 Monthly VIP Service Subscription contains the following items:
1 Gravity Grab Bag
2,600 DUSK
100 Full Power cells
2 Rare Candy
20 Brewed Coffee
30 Research Paper
15 Occupy Marz Beer
40 Vibes
10 Minting Token
1 Galactic Goodies Gigapack
13,000 DUSK
120 Full Power Cells
6 Rare Candy
60 Brewed Coffee
150 Research Papers
30 Occupy Marz Beer
150 Vibes
40 Minting Token
The $50 Monthly VIP Service Subscription contains the following perks:
Ability to have a second account
11% Global recipe duration speed buff
Access to the marketplace
Access to the job market
Access to rentals
Access to send items in inbox
3% Marketplace fee
3% job fee
Ability to deposit DUSK
Ability to deposit GLITTER
Ability to mint NFTs
5 Entry into a mythic land raffle (600 Spaces)
Daily Ration
5 Mission Tokens per day
Access to gen 3 crafters' sell shop
AADZ: Task Guide
Eating in front of the gorgeous gardens of the Waterloo Square on Mars is one of the largest tourist attractions between the two sister planets. Coffee brewed from Lex Fridman's Kettle, the most luxurious coffee producer in the solar system is shipped across worlds for those to enjoy. Genetically enhanced food created from the Gregor Mendel's Greenhouse is said to be heavenly and invoke feelings of hope and pride in those who consume it. Mars is not just our second home, it is our future.
The Actions menu is full of important actions that your settler can preform. These actions can change periodically so make sure to check in every so often to see if anything has changed!
The action column lists the name of the action, if you see (🎲) by the action's name, it means that the output is variable and not guaranteed. In cases like the Copper Lockbox it will show all the possible rewards, which means you won't always get these rewards when you open the lockbox. The exact chances for the items inside the lockboxes are variable because of their lockbox-nature.
Rusty Rigs by Jack (🎲) is another example of a more gambling-focused action. This has a low chance of giving you a mining rig at a cost of 20 Dusk per spin. The Mining Rig is not guaranteed from the first pull!
Eating is the primary way to gain stamina, and from that you have three different options. A snack, meal or feast. The snack option will be the most efficient but you can only do one of these every four hours so you may run out of stamina by just running Eat Snack. Eating a feast however, will you give a much larger amount of stamina for those four hours in exchange for using up much more resources.
There is no hard cap for Stamina, however settlers can not do any stamina increasing actions if they're at 70 stamina or more. This makes the effective hard cap 105 Stamina.
69 Stamina + 36 (Max Feast Stamina) = 105.
Duskworks Hand-Guide: Resume Not Required
Most settlers arriving to Mars are those well versed in the fields of science, engineers, botanists, physicists and chemists are currently in over-abundance and as such makes Mars one of the greatest hubs of science. Universities in the AADZ are built to train the populace of Mars in order for them to preform jobs and tasks for the settlers across the planet. Even lowest tier of labrorers on Mars would be bachelor degree holders being paid well in Dusk currency.
To start preforming Jobs, click on the hand icon in the top-level navigation bar. This will show the Job Market.
Depending on your skill levels, you'll be able to do different jobs. In order to start working, select one of the job fields.
Here you can decide two things:
How much Dusk you're asking for per stamina
How much Stamina you're spending
So if you ask for 2 Dusk and spend 5 Stamina, assuming all of your work gets accepted, you will earn 10 Dusk.
You can check your active bids in the bids section. Your work may not always be accepted, try bidding lower Dusk rates until they do get accepted, or leaving them at high values in hopes of finding a buyer!
Duskworks Hand-Guide: Ejecta? Debris? Treasure.
In accordance with the Mars Scavenging Laws officiated by the AADZ Advisory Council following a dispute of property between Duskworks and AADZ, scavenging had grown incredibly popular for aspiring settlers. Following these laws, a sort of maritime law of lost goods was established in an effort to clean up the surface of unfortunate hopper rocket missions. There also exists easily obtained pockets of good chunks of Regolith, near-surface Ice and other materials easily scavenged by the new scavenging tools created by the Duskworks.
ADDED INTERCEPT FROM LOCAL:
Keep your eyes peeled for copper colored containers, we're not sure where they're from, probably some corpo's private luxury rocket that went down a few months back. Grab 'em if you can. - Rodriguez, Duskworks Settler.
NOTE: Prices on resources will vary, these are numbers at the time of writing 3/3/2022
The scavenge loot table works off of a group system, out of every group only ONE item can be chosen (or lack thereof). For an example, you can either get Ice or Water Rich Clays, you can't get both.
From the plot view, you can scavenge for resources needed. Just press on the scavenging button on the bottom.
Currently, it doesn't matter where you scavenge. Later on, this may change.
Scavenging consumes one stamina and tool power which can be replenished by using a full power cell in the Actions Menu! You eventually need to eat and drink to replenish that energy!
You never know what you might get! You'll at least get some needed resources, like ice and regolith, but sometimes you find a power cell just lying around. You will also get some Scavenging XP for scavenging.
Advanced scavenging will give different (and typically better) rewards than normal scavenging that scale up with your level.
Advanced Scavenging loot is broken up into categories, which are unlocked by having higher scavenging skill. Scavenging can be leveled up through the Training Hall.
Advanced Scavenging picks randomly between all the categories of loot that you have unlocked. For example, being being level 1, you would only get Category 1 Loot. While if you were level 86, you would get Category 1 through Category 5 Loot.
Duskworks Registration Brochure: Settler's Market
Need a Water Filter delivered to your airlock in under thirty minutes or less or your money back guaranteed? Well, look elsewhere! ...As delivering a building takes a while. The Duskworks Settler's marketplace allows settlers across the Duskworks programme to quickly trade resources, buildings and other goods between eachother with only a minor Dusk fee to keep the network online.
The Marketplace is where players buy and sell to each other. You can buy resources you need here, and you can sell stuff that you have available in inventory.
Create a buy order to purchase the things you want. Fill in a price at or above the market price, if you want the greatest chance of seeing your order filled by another player! Similarly, if you're creating a sell order, make sure to price around the rest of the market if you want buyers fast. Or, try your luck pricing really high -- you never know when a player is desperate enough for some carrot seeds to pay whatever you're asking!
Check your orders in the left navigation menu to see what's filled and ready to claim.
Once you claim a completed order, the resource will show up in your inventory.
are a huge new system and content for the game - over 100+ achievements! - see this page for more details.
A whole new profession - the key to getting around Mars, the Solar system and beyond!
, , and the to start. The , and , to be released over the coming weeks, along with the Hopper to be the crown of that crafting chain.
7 new !
- our first "NPC-Owned DTM" phew what a mouthful - our first town on Mars with NPCs, and Missions, lore and a place for continuous new bits of content.
Dusk deposits are also enabled. For a full guide on how Dusk Deposits work, please see our players guide page here:
To access the shop you need to click on this button and you will be brought to a page that looks like this
This section of the shop allows you to trade in your Duskworks Accommodation for various high tier items like lands and high rarity solar panels. You can obtain Duskworks Accomodations through the action menu (Costs 30 Daily Rations and 250 Dusk) Surveyors Shop A whole new shop has opened up to reward the stalwart and adventurous Hauling and Explorer Rovers on Mars. This is where the recipe for the crafting of Hauling Tokens. Most of the missions in the Rover Works have a chance to win a Surveyor Token as part of the loot reward from the mission.
You can get food from growing crops in the or purchasing it from the , you can get water from filtering it from ice in a water filter, a Rodriguez well from the or buying it from the .
You can also regain stamina from the Drink Coffee action, to get coffee you will need to either buy it from or produce it from the .
Stamina is needed for nearly every action in the game, from building tasks to scavenging. If you run out of stamina, you can still play the game however if you have buildings, as you can set up .
Scavenging consumes a resource: Scavenging Tool Power. This resource is designed to stay between 1 and 100.
An action can be used to refill 20 Scavenging Tool Power by consuming the power of 1 Full Power Cell.
Players will get 10 Scavenging Tool Power from their free Daily Rations collection.
You can see your updated resources at any time in your Inventory (left side, box icon)
Advanced scavenging can be done by clicking on the ADV. SCAVENGE button. However, in order to preform advanced scavenging you'll need Scavenging Tools. Scavenging tools can be bought and obtained like any other Tool, read more about tools below:
Every advanced scavenge will use 1 Scavenging Tool, as well as 1 Stamina and 1 Scavenging Tool Power.
Cost
$0.00
$20.00
$5.00
$20.00
$50.00
Red Planet Ration Kit ($5 retail)
NO
NO
YES (1)
YES (1)
NO
Gravity Grab Bag ($19 retail)
NO
NO
NO
YES (1)
YES (1)
Galactic Goodies Gigapack ($79 retail)
NO
NO
NO
NO
YES (1)
Multi-Accounting Permitted
NO
NO
YES
YES
YES
Global Recipe Duration Speed Buff
0
0
-5%
-7%
-11%
Access Marketplace
NO (very limited)
YES
YES
YES
YES
Marketplace Fee
N/A
10%
10%
5%
3%
Access Jobs
NO
YES
YES
YES
YES
Jobs Fee
N/A
30%
10%
5%
3%
Access rentals
NO
NO
YES
YES
YES
Access to Send Items in Inbox
NO
NO
YES
YES
YES
Mint new NFTs
NO
NO
YES
YES
YES
Mythic Land Raffle
NO
NO
1 ENTRY
3 ENTRY
5 ENTRY
Daily Ration
YES
YES
YES
YES
YES
Mission Tokens
1 PER DAY
NO
2 PER DAY
3 PER DAY
5 PER DAY
Dusk rewards in Loot Tables
FUTURE - 50% CUT
FUTURE- 50% CUT
YES
YES
YES
Access Gen3 Crafters Sell Shop
NO
NO
YES
YES
YES
Category 1 Loot
1
Category 2 Loot
10
Category 3 Loot
25
Category 4 Loot
50
Category 5 Loot
75
Category 6 Loot
100
Category 7 Loot
150
Million on Mars has two series of Land Deeds - Generation 1, Generation 2 and Generation 3.
Land Deeds are claims endorsed by Duskworks for independent settlers to form their own settlements and industry on the Red Planet. Some land claims are larger than others and are more expensive and hard to come by. Alternatively, settlers can use rovers to go out and search for large swaths of land in order to colonize them themselves, but this is an expensive method.
With the arrival of so many settlers on Mars those roomy big plots of level ground are being snapped up! The new land plot deeds being issued are quite a bit smaller when it comes to building space:
- Gen 1 = 2021 Land Packs - Gen 2 = 2022 Land Packs**On March 1st forward:**- Any unsold inventory of Gen 1 Land Packs in Nefty will be cancelled - This week’s drops on Nefty will be the last bundled Gen 1 Land Packs - Dusty Deeds Done Cheap will roll Gen 2 Land Packs - Land Surveys will yield Gen 2 Land Packs - Land Surveys that are Purchased before March 1st will yield Gen 1 Land Deeds - Duskworks Accomodations will yield Gen 2 Land Deeds(33 kB)
Gen 1, Gen 2 and Gen 3 Land Deeds maybe used to claim any plot of land on Mars. The difference between the three series is the size of the land plot for buildings after the claim action.
Common
100
50
75
Uncommon
175
100
130
Rare
250
150
200
Epic
325
200
260
Legendary
400
250
325
Duskworks Hand-Guide: Four Hands are better than Three.
Note: As of October 8, 2022, the Referral program has changed! If you were part of the older Dusk-fee based referral program, please contact support to find out the status of your referrals. If you are a Guild, please check in on Discord.
Players can recruit friends and family to join them on their adventure on Mars. Referrers (the player recruiting their friends) can use their unique invitation link or send an email to invite a new player to start playing Million on Mars. After your referee (the recruited player) finishes the tutorial and purchases an access badge, they'll be linked to your account as a referral!
To refer a friend. The first step is to open up your Profile. You can find your refer a friend link there. Alternatively it can also be found in the referral menu also found in the Profile. Copy the Refer a friend link and have your new recruit sign up using that link! It's that easy.
We'll soon have support for a system that will let you e-mail them your sign up link directly!
Earn Referral Points! These new points are the currency of the brand new Referral Shop. Purchase exciting rewards such as Martizens, Minting Tokens, Land Deeds, and for the largest of recruiters, perhaps snag a 1:1 Artifact! For those of you who want Dusk, it will remain in the Referral Shop as a reward. For each referred player that completes 30 Daily Jobs the player who referred them receives 30 Referral Points!
The referrer is also entitled to the treasury portion of the Job and Marketplace fees their referred players pay! (This equals 20% of the total fee, remember 80% of Dusk is always burned!)
Q. What is the Million on Mars Referral Program? A. Players can recruit friends to join them on their adventure on Mars. Referrers can use their unique invitation link or send an email to invite a new player to start playing Million on Mars.
If the player being referred (Referee) links an access badge, they will be tied to the referrers account and they can begin earning rewards.
Q. How long will the Referral Program run? A. This current Referral Program does not currently have an end date.
Q. Who's eligible to participate in the new Referral Program. A. Existing Million on Mars players are eligible to become Referrers. New accounts are able to be linked as a Referee.
Q. Can I refer friends who have an old or inactive Million on Mars account? A. Not at this time.
Q. Can I invite more than one friend at a time? A. Yes, referrers can invite as many new players as they would like.
Q. Can my friends have their own referrals? A. Yes! They are free to invite any new players they would like! However a new player may only be linked to one referring account!
Q. How do I invite my friends? A. Using the Email Invitation or Referral Code
Q. What is my role in this program? A. Referrer- Onboard and encourage your Referee to complete thirty days of daily jobs so you can earn referral points! Referee- Play the game as normal! After collecting the daily job thirty times the player that referred you will earn a reward!
Q. If my friend is not logged in, how can they know their progress? A. At this time it is not possible to view referral status outside the game.
Q. I received my referral points. What's next? A. You can spend your referral points in the brand new referral section of the in-game shop!
Q.I no longer want to participate in the program, how can I leave? A. There is no current method of removing yourself from the program participation.
What do my friends have to do once they receive the invitation? A. Players that receive the email invitation or follow your direct sign-up link will need to register for the game, link their wallet, and purchase (or verify) an access badge. They will automatically be registered as your Referee!
Q. How will I know whether my friend accepted my invitation? A. They will appear in your referrals list found in the profile section of the game.
Q. What if I don’t see my friend listed in the in-game interface? A. Reach out to our player experience team and we’ll be happy to look into any issues. Here.
Q. How do I claim my referral rewards? A. You can claim your referral points or Dusk rewards from the referral interface found in the Profile.
Q. When do I receive rewards? A. You’ll automatically receive your portion of the in-game dusk fees of your referred players as they happen. Referral points are awarded after your referee completes 30 days of daily jobs.
Q. What are the benefits I get for inviting my friends? A. Referral Points that can be used in our Referral section of the In-game Shop. And, 100% of the dusk that would go to the treasury from the referred players marketplace and job fees! (Thats 20% of the total fee remember 80% of all Dusk from fees is burned)
Q. Are the rewards from the previous Referral program still available? A. Yes! You still receive the Dusk from fees, and the Dusk payout is still available as a shop item in the new referral shop available for Referral Points. Q. I previously referred a player in the old system, but they didn't reach 30 days yet. What happens? A. Only brand new referrals after October 8th will reward referral points. Anyone that reaches 30 daily jobs from a previous referral will still award 700 Dusk.
Duskworks Land Owner Informational Guide
We've always heard about the housing crisis on Earth, and yet we couldn't fix it. What better way to fix a crisis on land and homes, than to colonize a new planet half the size of Earth? This section contains information on being a Land Owner.
To buy your own plot of land in game, you need to start with a Land Deed or a Land Pack. We sell Land Packs and Land Deeds for Dusk in our Land Rush Shop, as well as on Neftyblocks and you can sometimes find them on AtomicHub. Check back frequently, or hang out in our Discord, to hear when new drops happen!
Gen 1 Land Packs contain 1 Land Voucher, and 5 common building blueprints. The Land Voucher will be at a random rarity. You might get lucky and obtain a Legendary Land! Gen 2 Land packs do not contain building blueprints! Just the land!
If you can't find Land Packs on Neftyblocks or Land Rush Shop, try the player marketplace at AtomicHub!
Please note that in order to use your land pack in game, you need to open the pack!
I prefer the pack opening experience in Neftyblocks, so I navigated to "my gallery" and then "my packs" on Neftyblocks.com:
Cool! I got a common land deed, 2 common solar panels, and 3 common C.A.D.s. These are NFTs I can browse in my WAX wallet, and they will also now show up in game in my inventory.
Duskworks Registration Brochure: Habitation Registry
The Duskwork's standard holo-wrist device comes with the Habitation Registry module, a simple system to keep track of the contents that your many plots have, and will keep track of them throughout transactions and building fabrication tasks through advanced tracking and sensors within the Duskworks buildings.
Your inventory includes all the stuff you've acquired in your growing Mars empire! It includes your wallet items, buildings, resources, and plots
At the top of your inventory, you see "wallet items." These are NFTs that you have in your WAX wallet that can be used in game. For more information on buying NFTs to use in Land Rush, see marketplaces.
If you want to use these wallet items in game, you have to deposit them, which turns them into in-game resources.
When you deposit a wallet item to use it as an in-game resource, the original NFT is burned. You will no longer see it in your WAX wallet or your inventory on AtomicHub.
It's ok to burn some NFTs to play the game! In some cases, you'll end up creating new, even more special NFTs. For example, Land Deeds allow you to claim plots, and each individual plot gets minted as a new, unique NFT. The buildings installed on it show up as mutable data with the NFT, when you browse it on AtomicHub. Pretty cool, right?
Buildings are in-game resources that you can install on land plots and start doing jobs specific to their function to create resources. You'll want solar panels, greenhouses, CADs, and water filters at minimum. More on the types of buildings and their function in the crafting section.
The Resources section has all the types of supplies you'll need to use in game. If you're missing something you need to perform a task, you can probably find it for sale in The Marketplace.
Dusk and Stamina are special resources. You can't buy those directly in the marketplace.
Stamina is the energy you need to do all your jobs. If you're running low, you can buy some from other players by posting a work order for other players.
If you need more Dusk, you can do jobs for other players to get some, wait for your daily Dusk reward, refer your friends, sell resources, or you may be able to find places outside the game to trade balances of Dusk with other players. Million on Mars does not directly create liquidity pools for Dusk, but there may be player-driven economies available. If you have a balance of Dusk in your WAX wallet, you can import it to the game or your can withdraw it every 14 days into your WAX Wallet.
Plots are all the 40acre land plots owned by you! These are special NFTs that are minted in-game when you claim a land. Go browse your inventory on AtomicHub to see all the data about your land plots that is included with your NFT!
The "sync plots" button should not have to be used often. If you've recently claimed a plot, or traded a plot NFT with another player, and your inventory doesn't look correct, please click "sync plots" and it should sort out. If you're still having problems, please contact us.
Duskworks Registration Brochure: Terminal Tutorial
A standard issue piece of technology that comes with the Access Badge is the Duskworks holo-wrist device. This small device that can be attached to either the wrist of a settler's EVA suit or connected to a monitor device will display information about your colony, current metabolism, energy levels and human stamina levels. The device can also fetch news broadcats from local Duskworks stations and connect with the global marketplace and shop systems in order to purchase supplies.
Once you have an access badge and a linked wallet at https://milliononmars.io/, you should be able to start playing! If you're getting errors, please reach out for support.
Here's an overview of the main navigation. When you start playing you may not see all of these icons right away. That's OK! Just start playing, and you'll start to see how it all fits together.
The main idea is that you want to use your stamina to perform work on Mars to earn "Dusk" -- that's the currency used by settlers who have flown in on Leon Dusk's flights out to the rogue zones of Mars.
You can travel the land and take jobs offered by landowners to help build their settlements, and you can earn enough to buy your own little slice of heaven.
Along the way, you can also scavenge for needed resources. Don't forget to eat every so often, to top up that needed stamina! To get started, click on the Mars globe in the upper left.
Once you've opened your Land Packs, you'll be able to see your Land Deeds and Buildings in your Wallet Items at the top of your Inventory.
Reminder: If you do not see your Land Deed or your building blueprints in the Wallet Items, and you're sure you own a land pack, go make sure that you opened the pack! The game can only see the NFTs in your wallet once they are out of the pack.
Now I click the "DEPOSIT" button to add the deed to in-game resources, and after I confirm, I should see it in Resources, further down the Inventory page.
Duskworks Guide: How to Get Your Private Space On Mars
DTM or Digital Terrain Map, is the main way that Duskworks splits up quadrants into individual parts for colonization. Each DTM consists of some number of plots, decided by the size of the DTM. But even smaller than that, are Mini-DTMs, which are portions of a DTM made up of plots.
Once the Duskworks company releases the DTM Tokens for sale, you'll be able to purchase them in the DTM SHOP category of the Shop.
They are available for purchase as of June 29th.
Players will be able to purchase 1 DTM token for the equivalent of $20 in Dusk, Sol, or Minting Tokens.
Can I name my mini-DTM?
Yes.
When can I buy a mini-DTM?
They are available for purchase as of June 29th.
Do mini-DTMs come with Land Packs?
Yes, click on the mini-DTM entry in the shop and read their descriptions to see how many land packs are in each pack.
Will there be a limit on DTM Tokens?
Purchasing DTM Tokens will also have a 10 tokens per 15 minutes limit to reduce to impact on our servers.
Can I buy a DTM token with WAX?
Eventually WAX based purchases for DTM tokens will be available.
Recall that plots that are owned by you are highlighted green, plots that are owned by another player are red, and plots that are available are brown. The plot you are selecting is highlighted white.
Once you have chosen an available plot, click "claim plot" to redeem a land deed for this unique plot NFT!
Now that I have claimed my homestead, a brand new land deed has been minted for me, and deposited to my WAX wallet! I can browse over to AtomicHub, and view it in my inventory.
This NFT is unique to this Latitude and Longitude on Mars, and it's the only one of this collection that will ever be minted. Million on Mars is building the highest-fidelity virtual Mars, based on NASA terrain height map data, known information about the geology and ores, and some artistry. We intend to be the Mars part of the Metaverse. Congratulations for buying your piece of the newest world!
The detail page for my NFT includes some information about the land, and also its mutable data, including which buildings are currently installed in game.
In order to rent out your buildings, you will need a Habitat on the plot you wish to have buildings rented out of from.
You can view your current ongoing rentals through the top-level nav button that looks like a House icon.
When renting out a building, you are able to choose the price per hour rate on tasks and the price per unit on resources like water, vibes and power.
Duskworks Shipping
Mistakenly put your Duskworks building onto the wrong plot location? Wanting to organize your buildings but didn't plan ahead? Now with the Duskwork's Moving Guide, you too can move your buildings!
Say you want to have all of your shiny Mythic buildings on the top of the plot list with the rest of the buildings below it, but you didn't plan ahead?
Notice the appearance of a new button that sort of looks like an elevator to the right of the plot data, clicking this will allow you to change the arrangement of your buildings! Changing the order of your buildings this way requires a Hauling Rover and a Dusk fee depending on the rarity of the building.
In order to start moving your buildings you'll need a few things first:
Dusk, in order to pay for the rover maintenance fees and moving permit fees.
Hauling Rovers or Hauling Tokens, in order to move your buildings.
Metis, this material is needed to safely protect and move buildings on Mars due to the nature of the planet.
You only need either Hauling Rovers OR Hauling Tokens, not both.
Once you've acquired Dusk, Hauling Rovers or Hauling Tokens, and Metis you can head over to any building and click on the Upgrade and Maintenance button. This will bring you to our Upgrade and Maintenance Page, which houses building related actions. Navigate over to the Transport section to start transporting your building.
In the three drop down menus, you will select the destination Quadrangle, POI, and finally the Plot. Plots without enough space to hold the building will be automatically filtered out.
Once you've selected the plot, you will be prompted with the cost. Choose either Rovers or Hauling tokens depending on what resource you want to spend, then finally type in TRANSPORT in the field below and your building will be moved!
If the destination plot is moved or transferred before the delivery completes, the building and Rover (if using the hauling rover option) will be sacrificed to the Martian Gods LOST FOREVER!
Hauling tokens are a replacement resource for Hauling Rovers incase you don't own a rover or don't want to use a rover. They can be bought from the Marketplace by other players!
Well, that's good and all but maybe you want to create them yourself? You'll need a Hauling Rover and a RoverWorks to create Hauling Tokens.
You might have noticed that the recipe requires a Recipe! You don't need to research this recipe, instead navigate to the shop and find the Surveyor's section. You can purchase the recipe using Survey Tokens.
You can get Survey Tokens from any rover mission.
Once you have a Land Deed available in your Resources, you can and navigate to an available plot.
The Habitat needs to be sustained with clean air in order to continue renting out buildings on that plot. You can only rent out buildings on plots that have a Habitat with clean air.
Dusk Fee (Varies by Distance and Rarity of Building)
4-90 Dusk
Metis Fee (Varies by Distance and Rarity of Building)
0-21 Metis
Hauling Tokens Fee (Varies by Distance and Rarity of Building)
1-3 Hauling Tokens
Haulers Needed (Varies by Distance and Rarity of Building)
1-2 Hauling Rovers
1 Hauling Rover
1 Hauling Token (100%)
40 Power
1 Hauling Token (10%)
14 Metis
1 Hauling Rover (100%)
5 Stamina
You can buy a Building Blueprint Pack just like buying a Land Pack, on Neftyblocks or in the market on AtomicHub.
Similarly, you open the pack just as you do with Land Deeds.
Each building blueprint pack contains 5 building blueprints of various rarity, and the NFTs will appear in-game as Wallet Items in your Inventory. Deposit them to use them as in-game resources, as in Installing a Building.
Out of Stamina? A homesteader's work is never done! You can keep getting work done around the settlement, as long as you've got resources and power, and dusk to spend.
First start by creating a work order.
When you create a work order, you will decide how much Dusk the worker getS for completing your work order.
Head over to the Job menu and click on "Posted Jobs" to see all the work orders you have placed.
Let's say you have an uncommon solar panel now, with space for 3 tasks. You can post multiple jobs at once! Open any buildings with multiple task space. For me its going to be the uncommon solar panel You can see the counter in the upper right. Being that there is only capacity for 3 tasks, select up to 3. Once you have selected how many work orders you would like to post, click on the "POST WORK ORDER'" button.
Now, enter the amount of Dusk you would like to pay each worker and click the CONFIRM button!
Welcome to the Million on Mars Ambassador Program!
The Million on Mars Ambassador Program is a Treasury funded content creation program. We're looking for Content Creators of all sizes to join us in creating fun and exciting Million on Mars content from podcasts to walkthroughs, gameplay breakdowns, or speedruns.
Fill out the form linked below to join the program.
Ambassador could include a youtube video, twitch stream, podcast, blog, etc.
Approved creators will be able to claim a bounty prize of Dusk or other in-game bonuses for producing 1 or more pieces of content in a given Mon-Sun Calendar Week.
1500 Dusk per week that content is released
Content Creator Role in Discord and NTT Badge on Blockchain!
The longer you're in the program the more your rewards increase. (See below)
3
2,000 Dusk/Week
4
$25 MoM Merch Credit
6
2,500 Dusk/Week
8
$25 MoM Merch Credit
12
3,000 Dusk/Week
12
$25 MoM Merch Credit
Content Creators fill out the form below to apply:
Q. I've been producing Million on Mars Content for a while now, does my old content count? A. For the purposes of determining Long Term Rewards, Content Creators may reach out to the Million on Mars team and discuss their previous content on a case by case basis. There will be no rewards alloted for content created before the program launch. Q. Do I need my own Channel? A. Yes, content will be paid out per channel, not per person. Sorry podcast members, you'll each need your own gig to qualify individually. Q. How long will this program run? A. We don't have a closing date for the Ambassador Program at this time. Q. What is expected from Million on Mars Ambassadors? A. We dont require that our Ambassadors sell the Ambassador program, it's benefit is for the creators! However we do ask if you use Million on Mars Assets and the Ambassador title in your social bios or content we would appreciate keeping this content positive towards the brand.
Homesteaders' work is never done. You will always have tasks to complete in your buildings, be it charging power cells, smelting aluminum, producing electronic parts, building your rover or just growing food. To do any task, you need to go to your plot - which you can do by clicking on the hexogram in your top navigation, then clicking on your plot OR by clicking on your name on the right-hand top navigation, selecting your profile, then clicking on the plot you would like to work on. Once on your plot, click on the console icon in the right-hand corner and select the building. Each building has different tasks you can execute. Your strategy and your land's economy will determine what you focus on. Click on the tasks you would like to take on.
To speed things up, you can set up multiple jobs at the same time. Let's use my uncommon greenhouse as an example.
If I want to plant carrots, but I don't want to activate just one task at the time. I want to set up three carrot-planting tasks at the same time. To do this, click on the "PLANT CARROT" button.
Set up multiple actions using the Bulk Action counter.
The maximum number of tasks depends on the required resources and how much of the resources you have in your Inventory. In this example, I will set the counter to do 3 jobs. You can see the required resources increased as I increased the number of "PLANT CARROT" tasks.
Having set the counter to "3" by clicking on the upward arrow button, I click CONFIRM, and the tasks start executing.
Duskworks Program is the leading effort in supporting and incentivizing independent settlers to colonize and industrialize the Mars surface. Through the accommodations incentive and free habitation to the lead settler for all Duskworks memberships, thousands of settlers have created their own plots of land full of industrial powerhouses.
The research and knowledge gathered from these settlements have also been instrumental in improving the quality of life for all Martian settlers -- especially in the Artifacts category. The Artifacts being exceptionally well designed buildings who had been lost during various disasters such as the Mars DART disaster. However, with these settlers help, most of these buildings have been recovered.
Once you've purchased and opened a building pack, you will be able to see your items under "Wallet Items" in the inventory
You have to deposit the items you want to use so that they can be used as in-game resources.
Reminder! When you deposit an NFT to use it as an in-game resource, it burns the NFT and you will not see it in your wallet anymore! You will see it in "buildings" below as an in-game resource
Now, to install. Go to a land plot that you own, press the plus icon on the right-hand side, under 'Buildings'. Select a building from your Inventory by pressing the 'Install' button.
Each building has a unique purpose and crafting cycle.
You can see all the buildings you have installed under the 'Buildings' section of the land plot.
Settlements are here!
We are just getting started with the Settlements expansion, and like Martizens, there is a dedicated roadmap of features planned for the Settlements.
Today we are releasing these feature points:
Form a settlement! There are three conditions to meet in order to form a Settlement:
Have 3 or more contiguously connected plots of land on the Red Planet. Can be 3 in a line, can be 19 in a hex, can be a spiral, or any other shape you might be driven to create, but a minimum of 3 land plots connected to each other.
Have 3 or more Habitats placed anywhere across these connected plots of land
Pay 1000 Dusk for the Settlement Creation Fee
Create a Zone
There is a new button - Create a Zone - this is a forming stage where you decide the boundaries of the settlement. At this moment we recommend you include all of your connected plots. NOTE: With this release there is no UI to increase the number of plots in your Settlement once it has been created. We anticipate to ship this option in the next 1-2 weeks. Join a Settlement! Find another player’s Settlement on the Red Planet, and if they have created a Settlement then there will be a new Red Button Join Settlement. Note, we do not yet have a flow for the obvious use-case of the Settlement owner to invite specific players to join their Settlement - coming soon.
Evict A Member Did someone join your settlement and you are just not that into them? You can evict them no problem - at will.
Loyalty Matters Players that leave a settlement or are evicted from a settlement are under a 30-day cooling off period before they are able to join another settlement. NOTE: if you are evicted inside of the first 24 hours of joining a settlement the 30-day cool-down period is not applied.
Settlement Maximum Population For each Habitat/Shelter in your settlement that maximum number of Settlement members is increased by 2x of your Maximum Martizen population limit.
Settlement Roster There is a roster view where you able to see every member of your settlement. Includes their last login date, and their join date.
Settlement Mission As the owner of a Settlement you are able to fill in a free form text message of what is the mission of your settlement.
Daily Message As the owner of a Settlement you are able to set the daily message for your members. Perhaps a call to action on getting busy machining Aluminum Plate? Or that perhaps you want to rally and save up for a Legendary RoverWorks for the settlement?
Language Abuse NOTE: Both the Settlement Mission and the Daily Message are free-form text fields. We have no current form of automated checking for profanity, hate messages etc. What are the rules? Use common sense. Use language that would pass in our general chat in Discord - when in doubt, take a moment and make it more tasteful. Any abuse of this feature will result in the permanent revocation of your custom naming rights.
Near term roadmap for Settlements:
Change Settlement Boundaries As you add land plots need to be able to add more land plots to an existing Settlement
DTM Inventory View A place to see an inventory of all of your DTMs - and the ability to rename those DTMs without needing to file a support ticket
Vending Machines These will be a series of buildings that Settlement Owners are able to install to supply commodities to their members at the prices that they choose - market rates, above market, below market, or even zero cost for those cooperative guilds!
Member Roles Owner, Director, Manager, Member and Associate 5 levels of roles and permissions to allow each Settlement to customize their own culture with 5 different levels.
View Member Earnings View the rental earnings from each member
Create a Custom Settlement Patch Create a Mission Patch or a Coat of Arms as such for your Settlement and mint out NFTs to your Members
Settlement Cultural Score Based on the quantity, and more importantly the quality of your buildings, your Settlement will have a higher cultural score. This will be used to influence a variety of other game systems, such as the point of interest visibility range, scavenging bonuses and rankings on the settlement finder. Federation of Settlements Many requests for players running their own settlements to have opportunities to work with another Settlement - somewhat like honoring a member of another yacht club!
One of the oldest constitutional republics still around is San Marino, founded on the third of September, 301 by a stonemason fleeing religious persecution of the Roman Emperor Diocletian. The San Marino constitution is the world's oldest written constitution that is still in effect.
How does this relate to Mars besides having a nice history lesson? Well, Duskworks is promoting settlement organization and roles! The terminal interface has been updated to support applying roles to specific members allowing them to take over certain functions in the settlement.
There are FIVE roles for settlements to manage with, with each role having additional power than the one before it.
This one is quite self-explanatory. This settlement role has every permission! It can do it all!
Owners can also customize the name of every role, with each of the role names listed here being the default name.
The Owner can also set role-tags on plots to decide what the minimum role is needed to access that plot.
Owners can promote other players to Owner. Be careful who you promote to Owner!
If the Owner is not online for 30 Days, they will be demoted and the current Director will take the Owner's place.
If there is no Director, nothing happens.
The Director has most permissions, and has the special ability of inheriting Ownership if the Settlement Owner is not seen online for 30 Days.
Director's Powers are as follows:
Evict Members
Download CSVs
Inherit Ownership if the Owner is not seen online for 30 Days.
Set Rental Price for any building they have access to.
Approve new members.
Collect Rent
Collect All
Manager
The Manager has less permissions than the Director, and is geared more towards the general management of a settlement. These abilities are:
Set Rental Price for any building they have access to.
Approve new members.
Collect Rent
Collect All
This role contains all the permissions that the old members have, which is renting buildings that they have access to.
The associate role is the lowest role, having the least permission and powers of people within your settlement. They will only have access to plots tagged with associate.
Land Plots and Buildings can now be specifically assigned a minimum required role to use, these can only be set by the Owner. To tag a building, you must first be the Owner of the settlement. You can then navigate to the buildings page and click on Tag Roles on the top right corner. This will allow you to select as many building as you wish, then click Tag again to assign the role you wish to assign that building to.
The first release of in-game utility for the Martizens PHP collection
Today is a big day my fellow Martians - with today’s release we open a new chapter - our beloved Martizens have arrived on Mars after 115 days in transfer from Earth’s high GEO Gateway Station to Phobos Station. Ad Astra Unlimited Hoppers will be running hard today delivering these Martizens to their new homes on Mars!
Speaking of new homes on Mars...
Martizens will need a place to actually live on Mars in order to be able to work their professions on Mars. Today we release Shelters as an alternative accommodation to Habitats for you to home your Martizens. Habitats are the key to being able to rent your buildings, renting is exclusive to Habitats. Shelters are a player craft-able blueprint (see below).
Martizens that are for sale are no longer active on the Red Planet, but are instead chillin’ out at Phobos Station looking for new opportunities. These Martizens are unable to perform any work or role in-game while for sale, and, thinking about their future opportunities, Martizens that are for sale are not able to withdraw their bankroll currencies (Dusk only at the moment, but also in the future Glitter).
Martizens are very much like players, they eat food, drink water, have stamina, and gain experience from performing work on Mars. Martizens range from Novice to Artisan in one of 11 of the Professions in Million on Mars. Note: Martizens with the Aerospace, Cooking, Entertainment or Entrepreneurship are special as they will be the first to be able to do these professions when these professions are released in the next couple of months. Even more cool for those of you with En
Martizen Playable Rules Summary:
Martizens that are for sale are unplayable and not able to withdraw Dusk or Glitter Martizens that have no Habitat or no Shelter to live in, but not for sale, are able to withdraw their Dusk - but no other in-game utility
Martizens that are homed in a Habitat or a Shelter are able to perform crafting work on buildings that you own and they have free access to all of your inventory in order to fulfill the recipe input requirements
Martizens have professions and experience and must satisfy the skill check in order to begin the recipe
Martizens happily consume the player's tools as an input to the recipe - like other inputs to a recipe
Martizens trained up in one of 11 Professions before they left Earth, however 4 of these professions: Entertainment, Cooking, Aerospace and Entrepreneurship are not yet live in game. These are anticipated to ship in the next 4-12 weeks. Martizens vary in the amount of experience they have in their starting professions and come in a variety from Novice to Artisan
Martizens gain experience from doing crafting - just like a player - now
Martizens are able to gain experience in multiple professions - just like a player - now
Martizens will be able to train up in the Training Hall like a player with an anticipated release later this week
Martizens will be able to be bid on work orders - just like a player with an anticipated release in 1-2 weeks Martizens will be able to automatically repeat a job over and over again until you tell them to stop doing that in an upcoming release - anticipated in less than 4 weeks Martizens will be able to be assigned to specific land plots / buildings to be the local manager and keep that building filled with power (from the players’ inventory) - in an upcoming release anticipated in less than 4 weeks Martizens consume Stamina from doing recipes - just like a player: Every 8 hours a Martizen is able to Consume 60 Food and 20 Water to gain stamina provided they are under their Max Stamina.
Constitution Attribute determines Max Stamina:
Common 12
Uncommon 16
Rare 20
Epic 24
Legendary 30
Mythic 48
For 60 Food and 20 Water, a Martizen eats, giving them stamina equal to a range near their max stamina. Martizens are able to eat 3x a day.
Common - Stamina Gained 16-26 Uncommon - 18-26 Stamina Gained Rare - 22-24 Stamina Gained Epic - 24-26 Stamina Gained Legendary - 30-32 Stamina Gained Mythic - 48-50 Stamina Gained
"Example: A Common Constitution Martizen with 0 stamina can Eat and could gain up to 24 Stamina, but WILL NOT be able to eat again until their stamina has been reduced to below 12." - Quote from Artur from within our Discord
Note: the costs for Food and Water for the Martizens is a design area that may need tuning after the Martizens which the real world of Mars in scale.
Duskworks Employee Roster
If you haven't already, connect your Solana wallet by heading over to your in-game inventory and clicking the Select Wallet button.
Make sure to connect the same wallet that contains the Martizens!
After refreshing the page you should be able to see your Martizens!
Then from there, all you need to do is press Withdraw Dusk!
Informational Guide on the Duskwork's Building Sizes.
The "Generation" specification for building references the quality and age of a Duskworks' building. The first generation buildings were made with incredibly expensive and hard to find components, making it nearly impossible to fabricate without Earth-side resources and accommodations. Generation Two were the next to be created, taking up more space than the previous generation in an effort to make it more cost-effective and easier to produce on Mars. The Generation Two was more successful than the Generation One in creating Mars-buildable buildings but Generation Three is the first generation to be able to be constructed by fabrication-specialized independent settlers, rather than only AADZ.
The only difference between Gen 1 and Gen 2 CORE buildings is the size. Gen 1 buildings take 5 less space than Gen 2 Buildings. To view the exact numbers, check out the player guide page for the building.
This makes the Gen 1 versions of buildings more valuable than Gen 2 versions of buildings.
Example for Solar Panels:
Gen 3 Buildings have a maintenance cost. You'll need to periodically do tasks on them to reduce the hazard level otherwise the building will shut down. You can find the way to do that inside of the building's recipes.
THIS INFORMATION IS OUTDATED, DO NOT USE AS A GUIDE UNTIL THIS WARNING IS GONE.
You recieve 80% to 130% of how many shards have invested to that building so far, starting with the rarity default value, when dismantling.
C - 1
U - 5
R - 10
E - 25
L - 75
M - 150
Shards are used to upgrade your buildings. Before we show you a step-by-step process of how to upgrade your building, here is a current snapshot (June 30th, 2022) of the upgrading times and costs:
Let's take a COMMON greenhouse as an example. If I click on the Upgrade button, I see at the bottom that, in order to upgrade my COMMON greenhouse Level I to COMMON greenhouse Level II, I need 1 COMMON shard.
In order to get a shard, I must dismantle a building or purchase it on the in-game market! In our example here, I need a COMMON Greenhouse shard. So I'm going to head to my inventory and scroll to the buildings section!
Once you click on dismantle, a new menu will pop up for you. You need to type in the "Quantity" field how many you want to dismantle, and whenever you want to dismantle you must type in exactly DISMANTLE! This is an added precaution not to dismantle a wrong item!
And look at the bottom right-hand corner: I got 1 Common Greenhouse Shard!
Now that I have my shard, I go back to my COMMON greenhouse Level I which I want to upgrade. I see at the bottom COMMON shards required for the upgrade is now 1/1!
I click CONFIRM and look: I now have a common greenhouse Level II!
Please note that if you'd like to dismantle a building, there cannot be a job in progress / waiting to complete; if so, then the Dismantle button should not be visible.
Duskworks Tools and How Not To Describe Your Coworkers
Tools come in all shapes, sizes, and even adjustable sizes. They are universal in that they are used in every profession, yet specific as each profession and talent requires a different form. You don't use a voltmeter to draw a painting. However they both use tools, a voltmeter and a paintbrush. In this section, we look over how tools function and how they are integral to the settlement of Mars.
There are more than a few ways to obtain tools. The most common being to purchase them, from either the in-game marketplace or the shop. You can also buy tools as a NFT.
The Marketplace
You can find tools to buy in the marketplace by pressing on the TOOLS category. There you can see a list of all the different tools being sold on the marketplace.
These tools are sealed, meaning that when you open them, they'll reward you with a number of tools for that profession based on their rarity.
Novice
50
Apprentice
75
Journeyman
125
Expert
275
Master
675
Artisan
1800
Back in my day, our tools came in boxes with no fancy electronic screen, and the 10mm socket was always missing.
Opening tools makes them illegible to sell on the Marketplace, make sure to only open them if you're going to use them.
In order to open a Sealed Tools item, you'll need to head over to your inventory and scroll down to the Tools section.
From there, its as simple as pressing OPEN and pressing CONFIRM. Enjoy using your tools in your settlement for the betterment of mankind.
Tools of course, are not much use on their own. Maybe you could use them as drumsticks, but that's not really all that helpful to the rest of the Duskworks.
Using tools is just like any other resource, in fact, they're displayed right along-side them. Take the Create Air Tank recipe as an example. Tools are used for recipes that are more profession specific and in this case we can see that it takes 2 Fabrication tools. The type of tool lines up with the type of recipe, being a Fabrication recipe. (We can see that it is a fabrication recipe by the fact it gives Fabrication XP)
Tools are consumed on use.
Maybe you're the self-sufficient type, or maybe you're the kind who wants a monopoly over the entire industry. No matter what kind of background, some of you may want to make tools yourself.
The 3D Print Shop contains all the novice variants of tools that you can make yourself.
Duskworks Task Slots
The four original buildings that launched with the game.
Cryo Atmospheric Distiller (C.A.D.)
Solar Panel
Water Filter
Greenhouse
Gen 1 & 2 Buildings have the same task slot count, but Gen 3 may differ.
The Core Factories
Sabatier Reactor
Smelter
Chem Lab
Machine Shop
3D Print Shop
The Advanced Factories
Mining Rig
Rover Works
Engineering Bay
Habitat
You can not play more than one of the same soundtrack at the same time.
Duskworks Building Sizes
The four original buildings that launched with the game.
Cryo Atmospheric Distiller (C.A.D.)
Solar Panel
Water Filter
Greenhouse
Gen 2 Buildings have 5 more space than Gen 1 Buildings.
The Core Factories
Sabatier Reactor
Smelter
Chem Lab
Machine Shop
3D Print Shop
The Advanced Factories
Mining Rig
Rover Works
Engineering Bay
Habitat
All the buildings below have a space of 15.
The original 4 buildings that the game launched with, on November 25th, 2021.
Informational Guide on the Duskwork's C.A.D and trivia on previous usage from the Ad Astra Landings.
One of the most important buildings that help in the sustainability of any colony on Mars, much like the greenhouses, the C.A.D. It is also sometimes known as the very wordy Cryo Atmosphere Distiller. The cryogenic distillation process specializes in capturing Carbon Dioxide from the Martian atmosphere by pulling in air from an air intake and compressing the air then further cooling and distilling it down for transportation. For further reading: https://www.sciencedirect.com/topics/engineering/cryogenic-distillation
Note: CAD no longer produces Soil, this resource is now produced in the composter.
60 Power
2-5 Carbon Dioxide (100%)
1 Stamina
1-10 Carbon Dioxide (11.11%)
20 Hours
1-2 Nitrogen (5%)
1-2 Argon (5%)
20 Green Coffee Beans
16-20 Roasted Coffee Bean
10 Power
1 Stamina
8 Hours
50 Co2
30-50 Dusk (60.15%)
20 Power
50-70 Dusk (27.07%)
2 Stamina
70-100 Dusk (12.78%)
24 Hours
Informational Guide on the Duskwork's Solar Panel and trivia on previous usage from the Ad Astra Landings.
In the original Ad Astra landings, the very first fully fledged building on Mars was a solar panel array secured to Martian regolith. These arrays were more primitive than the ones we have now but were capable of securing an efficiency rating of 29.5%. The Ad Astra Development Zone is famous for its vast solar panel array farms that stretch out to the horizon, all used in efforts to power the city.
Duskwork's are more efficient than the ones originally used in the landings but they'll be your main source of power. They take in standardized power cells into their slots and are able to charge them fairly quickly.
Power is needed for everything we do on Mars. Likelihood is, you have several empty power cells in your inventory. You might be wondering what to do with them. Your Solar Panel is going to be your best friend.
1 Empty Power Cell
1 Power Cell (100%)
All Solar Panels can use Charge Power Cell I
1 Stamina
20 Hours
2 Empty Power Cell
2 Power Cell (100%)
Common: Level 3
2 Stamina
Uncommon: Level 3
20 Hours
Rare and Up: Level 1
3 Empty Power Cell
3 Power Cell (100%)
Common: Level 7
3 Stamina OR 2 Stamina if: Mythic level 3+ Legendary level 4+ Epic level 5 Rare level 6 Uncommon level 8 Common level 10
Uncommon: Level 6
16.6 Hours
Rare: Level 4
Epic and Up: Level 3
The power inverter within the solar panel converts the direct current (DC) into alternating current (AC), AC has the benefits of having less power loss due to high voltage transmission, easier to transform, easy to shut down while the power is flow, and there isn't a need to worry about positive and negative voltage. While DC is better for ultra-long distance transmission. Sometimes the inverter may go out of calibration however, and electricians are required to calibrate them.
Although, you could just calibrate them for the fun of it, and the experience.
- Katherine Collins
1 Full Power Cell
1 Empty Power Cell
3 Rover Wires
80-160 Electrical XP
20 Power
5 Stamina
2 Electrical Tools
Electrical Level 15
Common
5
Uncommon
10
Rare
15
Epic
20
Legendary
25
Mythic
30
Common
10
Uncommon
15
Rare
20
Epic
25
Legendary
30
Mythic
35
Common
10
Uncommon
15
Rare
20
Epic
25
Legendary
30
Mythic
35
The 5 core factory buildings that came out in the game's first major expansion on December 24, 2021.
Informational Guide on the Duskwork's Water Filter and trivia on previous usage from the Ad Astra Landings.
Water Filters are incredibly useful on the Martian surface, with large water filtration plants supplying the massive greenhouses and life support systems all across the sister planet. During Ad Astra's first few landings, they were pivotal in the creation of Hydrogen and Oxygen which are nessecary for the construction of many important resources even prior to the humans arrival.
Now, using independent Duskworks Water Filtration system they can be used to ferment seeds and drain water from the massive glacial caps on the planet's poles and hidden underground. They work largely similar to any water filtration system you might be used to, processes like reverse osmosis or industrial filters used to sift all the micro-dust and junk off of extracted ice.
Water filters have three uses: filtering Water, fermenting Coffee Beans and fermenting Sorghum. Let's walk through each of these processes so we can fully understand how Water Filter works.
40 Ice
16 Water (100%)
10 Power
4 Regolith (100%)
1 Stamina
6 Hours
12 Sorghum
18-36 Fermented Sorghum (100%)
10 Power
2 Stamina
12 Hours
26 Coffee Cherries
20-26 Green Coffee Beans (100%)
20 Power
1 Stamina
12 Hours
Common
5
Uncommon
10
Rare
15
Epic
20
Legendary
25
Mythic
30
Common
10
Uncommon
15
Rare
20
Epic
25
Legendary
30
Mythic
35
Let's first ferment some coffee beans. As always, make you sure have the right resources.
1 Stamina
26 Coffee Cherry
10 Power
Click CONFIRM if you'd like to do the job yourself or click on POST WORK ORDER to have someone else do it for you for a fee.
I'll receive a number of coffee beans once that task has completed.
Next, let's filter some water. Click on the "FILTER WATER" button
Once again make sure you have the following resources
1 Stamina
40 Ice
10 Power
Hit that CONFIRM button, give it some time and enjoy some nice tasty Mars water!
Common
5
Uncommon
10
Rare
15
Epic
20
Legendary
25
Mythic
30
Common
10
Uncommon
15
Rare
20
Epic
25
Legendary
30
Mythic
35
Common
10
Uncommon
15
Rare
20
Epic
25
Legendary
30
Mythic
35
Informational Guide on the Duskwork's Greenhouse and trivia on previous usage from the Ad Astra Landings.
Greenhouses are used to grow food. They are essential in any homestead being operated on Mars, be it the vast acre wide farmlands of Ad Astra Development Zone or the smaller more independent greenhouses operated by Duskworks.
Why do we need to grow food instead of just shipping it to Mars? Food is heavy, and growing it on the planet itself means we don't have to rely on our sister planet to keep our colonies alive. While greenhouse buildings themselves may be easier to construct due to the lower atmospheric pressure, plants will have a harder time staying alive as they have a harder time handling hypobaria. https://www.nasa.gov/vision/earth/livingthings/25feb_greenhouses.html
For Duskwork's Greenhouses you'll need to supply them with filtered water, stored power, and soil, along with seeds.
The first greenhouses on the Martian surface used small aeroponic farms, but when the Metis Shield advanced further and traditional farming techniques became cheaper than large complex aeroponics fields, most greenhouses moved to soil-based growing. Some aeroponic fields still exist near the center of the Ad Astra Development Zone. Tourism is quite popular in these old aeroponics labs.
You can get seeds from several sources in the game, including Seed Packs, Scavenging, and the in-game marketplace.
You will need a higher level greenhouse in order to grow the higher quality crops.
Plant Sprouts
1
1
1
1
1
1
Plant Sorghum
1
1
1
1
1
1
Plant Lettuce
2
2
1
1
1
1
Plant Carrot
3
2
2
1
1
1
Plant Bamboo
4
3
2
2
1
1
Plant Sweet Potato
4
3
2
2
2
1
Plant Coffee
5
4
3
2
2
1
Plant Soy
5
4
3
3
2
1
Sprouts
4
10
14
1
1
1
1
Lettuce
8
20
50
2
2
4
2
Carrots
12
50
70
3
12
5
4
Sweet Potatoes
16
90
150
4
20
25
5
Soy
20
140
230
5
30
30
7
Sorghum
12
20 Sorghum
34 Sorghum
2
10
15
3
Bamboo
20
16 Bamboo
28 Bamboo
2
15
10
1
Coffee
48
28 Coffee Cherries 1 Coffee Seed (10%)
42 Coffee Cherries
5
10
8
4
Common
10
Uncommon
15
Rare
20
Epic
25
Legendary
30
Mythic
35
Common
15
Uncommon
20
Rare
25
Epic
30
Legendary
35
Mythic
40
Let's take a look at a couple of these recipes so you can see how it works.
All the recipes in the greenhouses follow the same process, we just need different resources. First thing you are going to notice is the "FILL IRRIGATION" button.
On top of needing power like any other building, the greenhouse also needs water. You can see the water storage specification above the power storage one.
In the example below, I'm filling up my greenhouse with water only once. This takes 20 Water. Of course, you can irrigate your greenhouse with water more than once. You can adjust the counter to the number of irrigation you would like to do.
Below, you see that the water storage is now 20/250! Let's keep irrigating until we reach 240/250
Remember to fill up the power as you would just like any other building!
Now that the greenhouse is filled with water and charged with power, let's plant some carrots! Click on the "PLANT CARROT" button and make sure you have the following resources:
3 Stamina
20 Water (in the storage)
14 Power
1 Carrot Seed
4 Soil
Click CONFIRM and give the greenhouse some time.
While we wait for those carrots to grow! let's plant some coffee as well! Click on the "PLANT COFFEE" button and make sure once again you have the following resources.
1 Stamnia
16 Water (In the storage)
20 Power
1 Coffee Seed
5 Soil
Click CONFIRM and let the greenhouse do it's magic!
Shall we plant lettuce while we wait for the coffee and the carrots to be ready to harvest?
Click on the "PLANT LETTUCE" button, and make sure you have the following resources
2 Stamina
12 Water (In the storage)
5 Power
1 Lettuce Seed
3 Soil
Click CONFIRM, and let the greenhouse do its work! Now that we planted all 3 of our crops! Let's wait some time and come back and harvest them all. Each of these produce items will take different number of hours to be ready and each gives us a different food amount.
Informational Guide on the Duskwork's Sabatier Reactor and trivia on previous usage from the Ad Astra Landings.
The Sabatier reaction or Sabatier process produces methane and water from a reaction of hydrogen with carbon dioxide at elevated temperatures and pressures in the presence of a nickel catalyst. Aboard the long retired International Space Station, Carbon Dioxide and Hydrogen are “waste” gasses. (CO2 from human respiration and H2 from the electrolization process to get O2 from water.). The ISS Sabatier device was integrated into the ISS water regeneration system to capture the water produced by the Sabatier process. The methane was vented outside of the space station and NASA hoped to use the methane as a rocket fuel source in future applications. Now our Martian engineers do not waste the methane and use it to power fuel cells, hoppers and rockets all over the surface of Mars. Our Martian Sabatier also uses H2 generated by splitting water along with CO2 condensed by a CAD to produce methane for the Chem Lab and plastics. The original hope of NASA to use the methane as a fuel source was achieved during the Ad Astra flights.
Further reading:
Ad Astra Development Zone uses massive sabatier devices in order to power the hoppers and rockets that are sent from the Ad Astra site back to Earth or various other martian settlements. These massive sabatier devices can be found within the industrial districts.
1 Carbon Dioxide
1 Methane (100%)
4 Hydrogen
2 Water (100%)
10 Power
2 Stamina
2 Water
2 Hydrogen (100%)
10 Power
1 Oxygen (100%)
1 Stamina
Common
15
Uncommon
20
Rare
25
Epic
20
Legendary
15
Mythic
10
Informational Guide on the Duskwork's Chem Lab and trivia on previous usage from the Ad Astra Landings.
The Industrial Chemical Laboratory originally deployed on Mars during the Ad Astra landings were pivotal in the creation of the Polyvinyl chloride plastic. This plastic was originally used in the creation of solar arrays and buildings in the original colonization. The process of creating Polyvinyl chloride is manufactured by extracting, combining, and polymerization of methane, hydrogen, and water.
While the original Ad Astra chemistry laboratories were more generalized and capable of manufacturing other chemicals besides polyvinyl chloride, they were slower than the Duskwork's chemical laboratory that we use now. The Duskwork's chemical laboratories are especially efficient in the polyvinyl chloride production.
The Chem Lab's Red Planet manufacturing process has recently been upgraded with the ability to fabricate Potassium Perchlorate, PLA (Polyactic Acid) and Empty Power Cells in addition to its original use to create PVC.
5 Methane
2-5 PVC (100%)
5 Hydrogen
1-10 PVC (11.11%)
5 Water
20 Power
3 Stamina
20 Fermented Sorghum
5-10 PLA (100%)
5 Carbon Dioxide
20 Power
1 Stamina
4 Halite
1-3 Perchlorate (100.00%)
5 Water
20 Power
2 Stamina
4 Halite
2 Empty Power Cells (100%)
5 Water
1-3 Empty Power Cells (10.00%)
1 Iron Ore
1 PVC Pipe
2 Stamina
Additional Note from Researcher Sam: The grade of silicon used within the solar panels on Mars are electrical grade polycrystalline silicon with a purity of 99.9999% (otherwise known as six nine).
4 Raw Silicon Crystals
2 Electrical Grade Silicon (100%)
60 Power
1 Electrical Grade Silicon (11.11%)
1 Stamina
Discharge and recharge batteries over a few dozen cycles to monitor their health and to improve your electrical skills. This operation isn't necessary for the usage of power cells however.
I'm sure its like a... spa for the power cells?
- Katherine Collins
Battery Conditioning I
3 Full Power Cells
3 Empty Power Cells
1 Energy
35-77 Electrical XP
1 Electrical Tools
20 Power
5 Electrical Level
Battery Conditioning II
6 Full Power Cells
6 Empty Power Cells
2 Energy
80-160 Electrical XP
2 Electrical Tools
40 Power
15 Electrical Level
Battery Conditioning III
9 Full Power Cells
9 Empty Power Cells
3 Energy
80-160 Electrical XP
3 Electrical Tools
60 Power
25 Electrical Level
Duskworks' electrical engineers fabricate a handy multi-purpose PCB from materials completely and only obtained from the Mars surface, just one of the cornerstones of the self-suffienecy pyramid that the programme will accomplish. With the advent of 3D printing and precise machining possible within the low gravity of the sister planet, there is little that Duskworks can't create on the Mars surface.
- Katherine Collins
5 Electronic Bits
1 Circuit Component (100%)
6 Rover Wires
1 Circuit Component (10%)
1 Raw Silicon Crystal
35-77 Electrical XP
1 Electrical Tools
10 Power
2 Stamina
15 Electrical Level
Ever since the powerful magnetic storm caused by a record-breaking coronal mass ejection event on 3/20/2062, power cell malfunctions had increased in staggering numbers until firmware upgrades fixed the majority of malfunctions. However, these power cells are still on occasion breaking down, and it is in great interest of Leon Dusk and Velma to get to the bottom of this mystery. Duskworks engineers have been dismantling power cells in hopes of finding a cause, however, it is a good source of experience for the time being.
- Katherine Collins
3 Empty Power Cells
12-20 Rover Wires
2 Electrical Tools
12-20 Electronic Bits
20 Power
2-5 Halite
2 Stamina
12-20 Metal Bits
30 Electrical Level
225-338 Electrical XP
Duskworks prides itself on its redundancy, whether it be the several silly straws you get with every cup of nitrogen-infused coffee served from the local Grind n' Brew, or the several hundred ancient Atlas bots used for low-level security, key resource creation is no different. Below, are the current alternate recipes fabricated within the chemical laboratories.
A different method of manufacturing rover wires, from a single ingot of shaped copper wrapped in durable electrical rubber, takes electrical skill in order to manufacture these wires.
While they're known as rover wires, these wires can be used in all sorts of electronics, as the naming is just the standard at which they adhere to, much like 'military-grade'. They've been rated to work and endure Martian weather and conditioning, which is why they can be found littered across the landscape in near perfect condition from malfunctioning rovers.
Won't someone think of the poor rovers?
- Katherine Collins
3 Empty Power Cells
12-20 Rover Wires
2 Electrical Tools
12-20 Electronic Bits
20 Power
2-5 Halite
2 Stamina
12-20 Metal Bits
30 Electrical Level
225-338 Electrical XP
Electronic Parts are heavier duty circuit boards, typically created radiation resistant in order to prevent single event upsets are used in a multitude of manufacturing processes. The most prominent of course, being the rovers, their brains are made out of these electronics parts. They need to be incredibly resilient to damage and hostile Martian weather.
Rather than being created from scratch, this process combines multiple circuit components in order to create the electronic parts.
- Katherine Collins
5 Circuit Components
1-2 Electronics Parts
3 Electrical Tools
1-2 Electronics Parts
20 Power
5 Stamina
20 Electrical Level
100-300 Electrical XP
Ah, the power cell, a remarkable feat of standardization. Everything from the small scavenging tools to the largest AADZ skyscraping mega-plex on the Mars surface takes a form of these power cells. They aren't the most complicated power cell, water, salts, and electrical components incased within a metal shell can hold a charge for a reasonably long time while being durable. However, since the magnetic field storm, they've come to be a bit more fragile. We've yet to find a solution, but this planet will need more power cells, and such a new alternative way of crafting them has been made available to all settlers.
- Katherine Collins
3 Halite
4 Empty Power Cells
3 Water
2-6 Empty Power Cells (10%)
1 Circuit Component
250-500 Electrical XP
3 Electrical Tools
20 Power
2 Stamina
Electrical Level 35
Common
20
Uncommon
25
Rare
30
Epic
25
Legendary
20
Mythic
15
Informational Guide on the Duskwork's Smelter and trivia on previous usage from the Ad Astra Landings.
While not the most immediate concern when landing on Mars, a smelting device housed within a large building able to process a large variety of ore into metal is incredibly useful for sustained existence on the planet. Ad Astra Development Zone features several hundred of these smelter modules outputting hundreds of tons of ingots per day using ore dug up from the Martian Regolith.
The Duskworks's smelters are a faithful recreation of the original smelters used on the Ad Astra Development Zone, albeit with some tweaks and changes to their efficiency. Including greater handling of byproduct and speed increases.
Red Planet smelting processes are a bit more complex than smelting back on Earth. In one example, smelting steel back on Earth involves the usage of coke to supplement the carbon needed to fabricate steel. On Mars however, large expeditionary mining and searching has never located any tracts of coal. Therefore, in order to create steel, massive distillers grab carbon dioxide out of the air and bring it within the smelter where it undergoes an electrolysis reaction to split the CO2 into carbon and oxygen.
Reference: L. Massot, P. Chamelot, F. Bouyer, P. Taxil; Electrodeposition of carbon films from molten alkaline fluoride media. Electrochimica Acta, 2002, 47 (12), 1949-1957. https://doi.org/10.1016/S0013-4686(02)00047-6"
-Answer by Stack Exchange Author: permeakra
https://chemistry.stackexchange.com/a/939
The output chart for these recreated smelters are as follows:
1000 Regolith
2-5 Aluminum Ore (100%)
40 Power
1-10 Aluminum Ore (11.11%)
5 Stamina
2500 Regolith
2-5 Titanium Ore (100%)
40 Power
1-10 Titanium Ore (11.11%)
4 Stamina
10 Carbon Dioxide
2-5 Steel (100%)
15 Iron Ore
1-10 Steel (11.11%)
40 Power
1-5 Barite (11.11%)
3 Stamina
500 Regolith
2-5 Iron Ore (100%)
40 Power
1-10 Iron Ore (11.11%)
2 Stamina
1500 Regolith
2-5 Copper Ore (100%)
40 Power
1-10 Copper Ore (11.11%)
3 Stamina
1-5 Barite (11.11%)
300 Regolith
1-4 Glass (100%)
20 Power
4 Stamina
1 Machining Tools
Glass Recipe
20 Machining Level
100 Regolith
1 Raw Silicon Crystal (100%)
3 Carbon Dioxide
1 Raw Silicon Crystal (11.11%)
40 Power
1 Stamina
Informational Guide on the Duskwork's 3D Print Shop and trivia on previous usage from the Ad Astra Landings.
The Ad Astra Landings flew to Mars with a massive building kit with the design for an industrial, space-ready building printer. During its inauguration on Mars, it was used to create a variety of buildings that originally set up the Ad Astra Development Zone. The buildings it once created out grew it in size and traditional building methods were needed for the newer and larger buildings were needed. Now, the 3D print shops has been re-configured as a sort of massive machine shop, manufacturing PVC pipes, electronics, and structural parts.
The Duskwork's 3D print shop functions much more like the newer Ad Astra Development Zone 3D Print shops with the ability to manufacture PVC Pipes, electronic parts, and structural parts from metals smelted from a Smelting Module. These were also reconfigured to take in power cells instead of being directly connected to the Martian power-grid.
3D Print Shop is a very useful building to have on your plot. You can produce PVC pipes, electronic parts, paper, and structural parts in the 3D Print Shop.
3 PVC
2-5 PVC Pipe (100%)
20 Power
1-10 PVC Pipe (11.11%)
1 Stamina
10 Steel
1-2 Structural Parts (100%)
3 Titanium Plate
1-2 Structural Parts (11.11%)
5 Aluminum Plate
40 Power
4 Stamina
4 PLA
3-6 Paper (100%)
8 Bamboo
10 Power
1 Stamina
10 Copper Ore
1-2 Electronic Parts (100%)
2 PVC
1-2 Electronic Parts (11.11%)
500 Regolith
40 Power
5 Stamina
1 Mushroom Cake (80%) OR 2-4 Mushroom Cake (20%)
20 Mushrooms
10 Food
30 Power
6 Stamina
Common 3D Print Shop Level 5+ Uncommon 3D Print Shop Level 4+ Rare 3D Print Shop Level 3+ Epic 3D Print Shop Level 2+
10 Electrical Grade Silicon
1 Common Gen 3 Solar Panel (46.50%)
3 Aluminum Plates
1 Uncommon Gen 3 Solar Panel (30.00%)
1 Glass
1 Rare Gen 3 Solar Panel (15.00%)
3 Minting Tokens
1 Epic Gen 3 Solar Panel (6.00%)
200 Power
1 Legendary Gen 3 Solar Panel (2.00%)
5 Stamina
1 Mythic Gen 3 Solar Panel (0.50%)
Fabrication Level 60+
3 Uses of Fabrication Tools
2 Raw Silicon Crystals
Reward chosen is equal to the Rarity of the 3D print shop. (ex. Common 3D print shop will only create Common Solar Shards).
40 Power
1 Common Solar Shard
1-2 Stamina (Common Shard takes 1 Stamina)
1 Uncommon Solar Panel Shard
1 Rare Solar Panel Shard
Fabrication Level 30+
1 Epic Solar Panel Shard
2 Uses of Fabrication Tools
3 Legendary Solar Panel Shard
5 Mythic Solar Panel Shard
Electrical bits, as they are colloquially known, are usually found as scrap from broken down electronics, they aren't difficult to manufacture on its own though, as wires can be used as its electrical components with a shell of treated iron.
They're useful for tinkering as well, a circuit board, a few electronic bits including a resistor and LED, along with a simple battery offers you one of the simplest circuit designs. Even as I write this document, just below the habitation window that looks out to the red surface, I can see electronic bits scattered across my desk.
- Katherine Collins
1 Iron Ore
10-15 Electronic Bits (100%)
1 Rover Wire
2-5 Electronic Bits (10%)
1 Electrical Tool
25-50 Electrical XP
40 Power
1 Stamina
5 Electrical Level
Power, electricity, whatever you call it, its everywhere in our increasingly digital world. From your holo-wrist devices, to the fake window screens showing vistas of Earth. You're never really grateful for the power you have until its taken away, much like a clear nose is only appreciated when you have a stuffy nose.
That's why these exist, the battery backups. Installed onto every habitation module, its used in place of any electrical fault and turns on seemingly before any problems arise due to its direct in-line voltage reading. It flicks on once the current dips even a small amount. This recipe isn't exactly approved by the Duskworks company, but if need be, you can overcharge power cells with circuit components and rover wires to a higher capacity.
- Katherine Collins
8 Circuit Component
1 Battery Backup (100%)
4 Full Power Cells
90-225 Electrical XP
3 Copper
40 Rover Wires
5 Electrical Tools
100 Power
10 Stamina
30 Electrical Level
Battery Backup Research
Common
20
Uncommon
25
Rare
30
Epic
25
Legendary
20
Mythic
15
Informational Guide on the Duskwork's Machine Shop and trivia on previous usage from the Ad Astra Landings.
The machine shop was another pivotal building, a marker like the steam engine of the industrial age. Having a building capable of producing more advanced metal parts onto the sister planet was regarded as one of the highest achievements in the decade. This fame did not come for no reason, as the machine shop is what allowed the Ad Astra Development Zone to create the massive amounts of rovers that currently preside over the surface. It was influential enough to even have its own statue displayed predominantly in the industrial district off of one of Ad Astra's oldest town.
The Duskwork's machine shop, much like most of it's machinery bears a striking resemblance to the original machine shops used in the Ad Astra landings. It however was outfitted with the ability to weld more advanced rover parts and the fabrication of metal plates, a small difference from the original usage of the machine shop during the Ad Astra time.
Let's see how the Machine Shop works!
5 Aluminum Ore
2-5 Aluminum Plate (100%)
40 Power
1-5 Aluminum Plate (11.11%)
3 Stamina
5 Titanium Ore
2-5 Titanium Plate (100%)
40 Power
1-5 Titanium Plate (11.11%)
3 Stamina
5 Aluminum Plate
1-2 Machined Parts (100%)
5 Steel
1-2 Machined Parts (11.11%)
40 Power
5 Stamina
2 Aluminum Plate
1-1 Rover Wheels (100%)
2 Titanium Plate
1-1 Rover Wheels (11.11%)
40 Power
4 Stamina
4 Structural Parts
1-1 Rover Chassis (100%)
5 Machined Parts
1-1 Rover Chassis (11.11%)
120 Power
8 Stamina
1 Broken Rover
0-5 Machined Parts
2 Titanium Plate
0-8 Electronic Parts
20 Power
0-8 Rover Wheels
3 Stamina
1 Rover Chassis (90%) OR 3-5 Machined Parts & 2-4 Structural Parts (10%)
10
78
21
1
120
3
These recipes will destroy your solar panel and taken directly from your inventory.
Sometimes, you have to throw things out, and sometimes, you don't want it to go to waste. While solar panels are incredibly useful on the red planet, sometimes you have too many and want to have their components instead. The Duskworks company has released documentation on how to carefully dismantle these solar panels in order to reclaim as much material as possible.
I'll still miss that poor solar panel though.
- Katherine Collins
1 Common Gen 2 Solar Panel
1-2 Common Solar Panel Shard
5 Stamina
7 Rover Wires
5 Electrical Tools
8 Electronic Bits
60 Power
6 Metal Bits
5 Electrical Level
1 Aluminum Plate
35-77 Electrical XP
Okay, maybe you're doing a bit of spring cleaning! That's fine! That's okay! I just really liked those solar panels. The higher quality solar panels contain more and better components, even if you had to tear them apart... It's also a good source of experience, experience in electrical and murdering poor solar panels.
- Katherine Collins
1 Uncommon Gen 2 Solar Panel
2-3 Uncommon Solar Panel Shards
5 Stamina
15-20 Rover Wires
5 Electrical Tools
2-3 Electronic Bits
60 Power
20-25 Metal Bits
10 Electrical Level
1-2 Circuit Components
2-3 Aluminum Plates
2 Glass
50-120 Electrical XP
This is a bit much, don't you think? Disassembling this high of a quality solar panel will allow you to extract the electronic parts from the remains, along with some of the electrical grade silicon from the solar cells to be used in other solar panels.
That solar panel will never see the light of day again, but on the bright-, err, dark side, you have a bunch of new valuable electronics to make more of them... right?
- Katherine Collins
1 Rare Gen 2 Solar Panel
1-2 Electronic Parts
5 Stamina
2 Electrical Grade Silicon
5 Electrical Tools
3-5 Rare Solar Panel Shards
60 Power
10 Rover Wires
20 Electrical Level
10 Electrical Bits
12-20 Metal Bits
3 Circuit Components
2 Aluminum Plates
4 Glass
90-225 Electrical XP
Maybe we could disassemble a different building? I really really like this one. It's shiny and purple! It shines in the light and gives us power for all of our cool buildings. No? Okay, whatever you want!
This very high quality solar panel contains more electronic parts and electrical grade silicon, along with a lot more experience in being a monster to those solar panels- I mean, electrical experience.
- Katherine Collins
1 Epic Gen 2 Solar Panel
4 Electronics Parts
5 Stamina
5-6 Electrical Grade Silicon
5 Electrical Tools
10-15 Epic Solar Panel Shards
60 Power
25-30 Rover Wires
30 Electrical Level
50-60 Metal Bits
6-7 Circuit Components
2 Aluminum Plates
6 Glass
100-300 Electrical XP
This thing could've been an artifact in a different life! Are you really going to disassemble such an important cornerstone in our history? I mean, it's just a solar panel, but it can be so much more than that!
Well, okay not much more, but still, I really like solar panels. Maybe you should donate it instead, to a settler who won't grind up the solar panel? I think Lamp would have a great home for it... No? Fine. You will get a large amount of valuable electronics from this solar panel as well as a high amount of electrical XP.
- Katherine Collins
1 Legendary Gen 2 Solar Panel
8 Electronic Parts
5 Stamina
8-10 Electrical Grade Silicon
5 Electrical Tools
40-50 Legendary Solar Panel Shards
60 Power
25-50 Rover Wires
40 Electrical Level
10-30 Electronic Bits
25-30 Metal Bits
10 Circuit Components
8-10 Aluminum Plates
6 Glass
275-688 Electrical XP
Common
25
Uncommon
30
Rare
35
Epic
30
Legendary
25
Mythic
20
The 2 advanced factory buildings that came out in the game's first major expansion on December 24, 2021.
Informational Guide on the Duskwork's Mining Rig and trivia on current usage in the Ad Astra Development Zone.
Mining on Mars has had an interesting history over the years of the Ad Astra landings. It was originally done with massive rovers equipped with several crushers and scoops that scraped the surface of ore. In the years after, the presence of ore on the surface near the Ad Astra Zone had diminished and a new way to mine was developed in the form of the Mining Rig. The building is a hybrid of traditional mining methods without the need for settlers to be subjected to the underground for long hours and bleeding-edge science in order to maximize the efficiency of these mining rigs. The ones within the Ad Astra Development Zone are much bigger than the ones in Duskworks, most are cleverly disguised as buildings or towers akin to the Los Angeles oil pumps.
The Duskwork's mining rigs are capable of mining Ice and Regolith, with the more advanced methods of mining regolith requiring a material called Barite. They are typically constructed out of regolith and slag concrete reinforced with titanium beams in order to insure continued usage in harsh weather or unexpected conditions.
A Specialized Facility to Hatch, Feed, Raise, and care for Chickens on Mars.
The Hatchery is the cornerstone to Poultry production on the Red Planet. These buildings provide an appropriate environment for the life cycle of domestic chickens. A manufacturing wing handles on-site production of Chicken Feed. Incubate, hatch, feed, and raise your chickens to maturity.
The Incubate Egg recipes are functionally the same for all colors of eggs! These Recipes takes a fertilized egg and raises it to hatchable egg of the same color.
The Feed Chickens recipe is functionally the same for all breeds and gender of chickens! This Recipe takes a young Cockerel (Male) or a Pullet (Female) and raises it to a mature Rooster or Hen of the same breed.
The Tool Workshop is an essential part of life on mars, keeping operations running smoothly by creating specialized crafting tools for use on the Red Planet. Using advanced technology and innovative techniques you will create tools that can withstand the harsh environment of Mars, including extreme temperatures, low atmospheric pressure, and abrasive dust storms.
One of the key functions of this workshop is to create specialized tools for each of the different professions represented throughout the settlements. Whether it's tools for mining, life science, aerospace, scavenging or another of the many skills available on Mars, in the workshop you can craft tools that meet the unique needs of each profession. Upgrading tools will enable more efficient use of the resources available.
Another important function of this workshop is to maintain and repair existing equipment. With the limited resources available on Mars, it's crucial that we are able to repair damaged tools whenever they are recovered.
Finally, this workshop also serves as a hub for innovation and experimentation. You’ll be able to draft schematics and reiterate tool designs, improving your designs to create even better tools for use on Mars. Note: Previous tool crafting tasks will remain temporarily for a transition period once the tool workshop has been released (details to be announced).
The tool workshop is craft able by players in the Machine Shop, or is available for dusk, glitter or DWAs in the shop. The building has the same size and tasks slots as the Machine Shop. A temporary additional task is available until 31/5/2023, (may be extended) where players that own existing machine shops may create a new tool workshop for a stamina cost only. This is limited to 3 per player and you will need to claim a permit from the shop in order to do this task. Common - Legendary Machine Shops will give a matching rarity tool workshop (Gen 3). (Mythic Machine shops will give a Legendary Tool Workshop (Gen 3) )
To begin the conversion process, you need to acquire the Dismantle Conversion Tool Kit from Factory Category within the Shop. This kit holds the key that allows you the transforming of your existing Machine shop into a state-of-the-art Tool Workshop. Once you have obtained the Dismantle Conversion Tool Kit, proceed to install it in one of your Machine shops you want to convert. This installation process requires no additional inputs and will take approximately one hour to complete. The Task is found in the 'Building Kits' Section. After the one-hour installation period, your Dismantle Recipe will have changed. Facilitated by the presence of the Dismantle Conversion Tool Kit in the building, the Recipe will repurpose your Machine shop and yield a blueprint for a Tool Workshop. The resulting Tool Workshop blueprint will match the rarity of your original Machine shop, with one very important exception: if your Machine shop is of Mythic rarity, it will yield a Legendary Tool Workshop instead. In addition to the blueprint, you will receive the exact amount of Shards needed to Upgrade your newly acquired Tool Workshop to the same level as your previously dismantled Machine shop, ensuring that your hard-earned progress remains intact.
Let's say you had a Epic Machine Shop LVL 10, but you wanted a Tool Workshop, have no worries...Introducing The Tool Workshop Dismantle Conversion kit! (PLEASE NOTE DISMANTLING A MYTHIC MACHINE SHOP WITH THE KIT WILL GIVE LEGENDARY TOOLWORKSHOP AND SHARDS)
You can find this under the shop category 🏢 Factories, (LIMIT 2 PER PLAYER) once you buy this head over to a machine shop you own, looking for "Install Dismantle Conversion Kit" under Building Kits.
This will start a new recipe that will take 1 hour. After completing the recipe, whenever you dismantle your Machine Shop, it will drop a Tool Workshop of the corresponding Rarity (Dismantle a Epic Machine shop, will give you a Epic Tool Workshop) It will ALSO drop Tool Workshop shards depending on the LVL of the Machine shop, so let's say you had a LVL 5 Epic Machine Shop (Gen 3) with the Conversion Kit installed and you dismantled it, you would get 1 Epic Tool Workshop (Gen 3) 250 Tool Workshop (E)
Which is exactly the amount of needed shards to turn that Epic Tool Workshop (Gen 3) to LVL 5! (Dismantling a Gen 3 Machine Shop gives you Gen 3 Tool Workshop, Gen 1 Machine Shop gives you Gen 1 Tool workshop)
Novice Machining Tools provide a great starting point for players who want to embark on their tool crafting journey. These basic tools require no skill and are used to craft all subsequent tools. For other professions, novice tools can be crafted with low-level machining skill requirements. Tools can be upgraded to higher tiers with further resources and progressively higher machining skill.
Aerospace tools are more advanced than those in other professions at equivalent tiers, and as such, have higher costs and level requirements. Players will need to invest more resources and develop greater expertise in both machining and aerospace to create these high-end tools.
Master and Artisan tools require advanced parts in their production.
Expert and higher tools will require a schematic or learned knowledge for that tool type. Tool packs require learned knowledge.
Crafting Tool Workshops can be done in the Machine Shop (although please note these may move to a new building at a later date).
Some crafted buildings require either Knowledge (from learning a Recipe) or consume a Schematic. Sources for these are listed below:
(All of these may also be added to other gameplay, e.g. events, leaderboards, missions, achievements...etc in the future)
As you work in the tool workshop you start to notice, make, and plan little improvements to the working space, to increase efficiency, capacity and workflow.
To represent this, the building will gain Tinkering Tokens for most tasks performed.
Once there are enough Tinkering Tokens gained, you can use them to craft Tool Workshop Shards matching the building's rarity.
These shards are needed, in addition to a required dusk cost, to upgrade a Tool Workshop. (Amount of Shards and Dusk needed to upgrade are the same as for other buildings)
Shards can also be gained by dismantling Tool Workshops (Destroying the building).
Note: Tinkering Tokens cannot transfer between buildings, but the shards crafted using the Tinkering Tokens can be used to upgrade any tool workshop of the same rarity.
Tinkering Tokens will only be gained from tasks if there are less than 500 in the building's Tinkering Token storage.
(Tinkering tokens will only be displayed in your building as shown once you have acquired them.)
Over time a tool workshop and its equipment will experience deterioration. Looking after the equipment by keeping it clean and using a small amount of oil regularly will help reduce the wear and tear. To represent this, the Tool Workshop building has oil storage. Providing there is sufficient oil within the storage, the building will use 1 oil storage per hour and the Equipment Deterioration (hazard) will increase at rate of 1 per hour. However, if the oil storage is empty, the Equipment Deterioration will increase at a rate of 4 per hour. If Equipment Deterioration reaches maximum then no tasks can be performed in the building (other than maintenance tasks), until the hazard is reduced.
(All Tool Workshops have 1000 oil storage)
To create the most advanced tools, players can draft schematics using the Tool Schematics Drafting Table, which can be crafted in the Machine Shop and installed in the Tool Workshop as a ‘Kit’.
Once installed, players can use the drafting table to brainstorm tool schematics (produces a random tool schematic for that tier level).
However, not all these designs may be useful to the player, so players can ‘redraft’, combining five rejected designs of the same type to create a working draft.
Once they have a working draft, players can improve the schematic with a particular profession in mind.
While improving a schematic draft, players have a chance to gain knowledge that allows them to make the tool without needing a schematic.
Some Tool Schematics may also be purchased in the shop (Player limits apply)
Tool Schematics, Recipes and Knowledge may also be gained from other gameplay systems
Note: While the ‘1% knowledge chance isn’t shown on the loot table, it is in place (due to it being an internal item only visible on profiles, it will not appear on the loot table)
Master and Artisan Tool crafting will need new advanced parts, which require signets to craft.
Master tools will require a Precision Gear (uses a Master Machining Signet for multiple parts), Artisan Tools will require a Precision Mold (uses an Artisan Machining Signet for multiple parts).
In addition, all Master and Artisan tools will require another advanced part, specific to the profession the tools will be used for (uses a matching Master Signet for the profession).
This is to demonstrate the understanding of the exact specification that the advanced tool parts need.
Note: At time of writing, Artisan signets are not currently available in game, so temporarily the previous Artisan Tool recipes will remain in the Machine Shop that can be crafted without the precision molds. These will be removed when artisan signets are available.
Repairing tools will attempt to repair the tool set. If it's successful you will get a random set of tools from that tier, otherwise the damaged tools are returned for further attempts.
For repairing Master and Artisan tools, each attempt has a chance of successfully repairing the tools outright, partially repairing the tool or returning the damaged tools in the same state.
Damaged Tools can currently be found while advanced scavenging.
"Electrolysis of carbonates in anhydrous environment can produce either or depending on conditions. A base, remaining in electrolyzed liquid then can capture carbon dioxide from other sources and be recirculated.
Common
25
Uncommon
30
Rare
35
Epic
30
Legendary
25
Mythic
20
Make Mushroom Cake Recipe Unlocked
Steel
Air Tank
Nitrogen
Oxygen
Argon
Power
Fabrication Tools
Check out this spreadsheet for even more info ()
20 Power
100-150 Regolith (100%)
2 Stamina
10-50 Regolith (11.11%)
4 Hours (No upgrades)
5 Barite (100%)
1-5 Barite (10%)
1-5 Halite (10%)
40 Power
200-300 Regolith (100%)
3 Stamina
10-100 Regolith (11.11%)
3 Barite
5-10 Barite (75%)
6 Hours (No upgrades)
5-10 Barite (10%)
1-5 Halite (10%)
60 Power
400-600 Regolith (100%)
5 Stamina
25-100 Regolith (11.11%)
10 Barite
1-5 Barite (10%)
8 Hours (No upgrades)
20 Power
25-75 Ice (100%)
1 Stamina
10-50 Ice (11.11%)
5 Hours (No upgrades)
1-10 Barite (10%)
5-10 Halite (10%)
40 Power
100-200 Ice (100%)
2 Stamina
10-100 Ice (11.11%)
7 Hours (No upgrades)
1-10 Barite (10%)
5-10 Halite (10%)
60 Power
250-350 Ice (100%)
4 Stamina
25-100 Ice (11.11%)
9 Hours (No upgrades)
Common
60
Uncommon
55
Rare
50
Epic
45
Legendary
40
Mythic
35
Common
65
Uncommon
60
Rare
55
Epic
50
Legendary
45
Mythic
40
Common
10
Uncommon
15
Rare
20
Epic
25
Legendary
30
Mythic
35
1 Fertilized Egg (Color)
1 Hatchable Egg (Color)
200 Power
5 Stamina
Requirements:
Life Science Level >= 50
Installed Incubation Kit = 1
5 Stamina
1 Cochin Cockerel (33.75%)
200 Power
1 Cochin Pullet (41.25%)
1 Hatchable Egg (Brown)
1 Dominique Cockerel (11.25%)
Duration 2 Days at all Levels
1 Dominique Pullet (13.75%)
5 Stamina
1 Cochin Cockerel (25.00%)
200 Power
1 Cochin Pullet (30.56%)
1 Hatchable Egg (Dark Brown)
1 Dominique Cockerel (15.00%)
Duration 2 Days at all Levels
1 Dominique Pullet (18.33%)
1 Langshan Cockerel (5.00%)
1 Langshan Pullet (6.11%)
5 Stamina
1 Cochin Cockerel (25.00%)
200 Power
1 Cochin Pullet (30.56%)
1 Hatchable Egg (Brown Speckled)
1 Dominique Cockerel (15.00%)
Duration 2 Days at all Levels
1 Dominique Pullet (18.33%)
1 Malay Cockerel (5.00%)
1 Malay Pullet (6.11%)
5 Stamina
1 Andalusian Cockerel (18.00%)
200 Power
1 Andalusian Pullet (22.00%)
1 Hatchable Egg (White)
1 Minorca Cockerel (15.00%)
Duration 2 Days at all Levels
1 Minorca Pullet (18.33%)
1 Dorking Cockerel (9.00%)
1 Dorking Pullet (11.00%)
1 Silkie Cockerel (3.00%)
1 Silkie Pullet (3.67%)
5 Stamina
1 Easter Egger Cockerel (22.50%)
200 Power
1 Easter Egger Pullet (27.50%)
1 Hatchable Egg (Green)
1 Andalusian Cockerel (13.50%)
Duration 2 Days at all Levels
1 Andalusian Pullet (16.50%)
1 Araucana Cockerel (9.00%)
1 Araucana Pullet (11.00%)
5 Stamina
1 Easter Egger Cockerel (22.50%)
200 Power
1 Easter Egger Pullet (27.50%)
1 Hatchable Egg (Blue)
1 Andalusian Cockerel (13.50%)
Duration 2 Days at all Levels
1 Andalusian Pullet (16.50%)
1 Araucana Cockerel (9.00%)
1 Araucana Pullet (11.00%)
10 Stamina
1 Hen or Rooster
200 Power
1 Cockerel or Pullet
21 Chicken Feed
Duration 21 Days at all levels
2 Stamina
1 - 3 Chicken Feed
10 Power
6 Sprout Seed
3 Sorghum Seed
5 Sunflower Seed
Requires Life Science Skill Level >= 50
Duration 36 Hours at Base Level
Duration 18 Hours at Max Level
4 Stamina
3 - 7 Chicken Feed
20 Power
18 Sprout Seed
5 Sorghum Seed
9 Sunflower Seed
Requires Life Science Skill Level >= 60
Duration 36 Hours at Base Level
Duration 18 Hours at Max Level
6 Stamina
8 - 16 Chicken Feed
30 Power
32 Sprout Seed
7 Sorghum Seed
15 Sunflower Seed
Requires Life Science Skill Level >= 70
Duration 36 Hours at Base Level
Duration 18 Hours at Max Level
Common
25
Uncommon
30
Rare
35
Epic
30
Legendary
25
Mythic
20
Common
1
1
1
1
2
2
2
2
3
3
Uncommon
2
2
2
3
3
3
4
4
Rare
3
3
3
4
4
5
Epic
4
4
5
5
6
Legendary
5
5
6
6
7
Mythic
6
6
7
7
8
Recipe: Epic Tool Workshop (Gen 3)
Opening Lockboxes; High Level Advanced Scavenging
Schematic: Epic Tool Workshop (Gen 3)
Shop - Machining Research Credits (Player limits apply)
Schematic: Legendary Tool Workshop (Gen 3)
Shop - Machining Research Credits (Player limits apply)
Schematic: Mythic Tool Workshop (Gen 3)
TBA
Recipe: Gold Tool Workshop Pack
Opening Lockboxes
Recipe: Obsidian Tool Workshop Pack
Opening Lockboxes
Common
100
105
110
115
120
125
130
135
140
150
Uncommon
120
125
130
135
140
145
150
160
Rare
140
145
150
160
170
180
Epic
160
170
180
190
200
Legendary
180
190
200
210
220
Mythic
200
210
220
230
240
Informational Guide on the Duskwork's Sabatier Reactor and trivia on previous usage from the Ad Astra Landings.
RoverWorks were also present in the Ad Astra Landings, although coming in on the second phase. They looked very differently than their appearance now, with a yellow rectangular body with arms that sprouted out of one end for producing the original rovers. Now a days they've been redone into a white and green tinted body with a dish capable of rotating as a stand for construction of rovers. The Ad Astra Development Zone contains a large number of these buildings, although some have been altered to produce more settler-based vehicles instead of autonomous robots.
The Duskwork's Roverworks is based on the new design of RoverWorks, but of a smaller size, currently able to create two different type of rovers. The exploring rover, and the hauling rover, the two original types of rovers used in the Ad Astra landings.
The RoverWorks also acts as a home-base for any rovers constructed there and are able to be set out on "missions" or expeditions to scavenge for resources that may have been "left behind" or haven't been mined yet and return to the RoverWorks. However, reports of rovers being broken due to harsh weather have been not uncommon and settlers are advised to be more careful. See more about missions here:
5 Machined Parts
1 Hauling Rover (100%)
2 Electronic Parts
1 Rover Chassis
8 Rover Wheels
8 Stamina
3 Machined Parts
1 Exploring Rover (100%)
8 Electronic Parts
1 Rover Chassis
4 Rover Wheels
8 Stamina
Common
70
Uncommon
60
Rare
55
Epic
50
Legendary
45
Mythic
40
A detailed path and complete creation from scratch for the exploring and hauling rovers can be found here:
Duskworks Standard Living Accommodations
Cozy? Sure, as long as you aren't a claustrophobe. The Duskworks Standard Living Accommodation (DSLA) is the most common habitation in the Duskworks, being made out of a titanium skeleton with a concrete shell with several modules affixed to the sides and front. The most obvious of the modules is the Olympia Air System, capable of filtering and regulating atmospheric content to that close to Earth's atmosphere composition. Higher quality habitations can also save space on plots by relinquishing some living space from the actual factories allowing for greater space reclaim.
Renting a factory is common on Mars, just like borrowing your teacher's chemistry set in second grade and (hopefully) bringing it back when you're done. The Duskworks allows any plot to rent out their buildings provided they have a habitat, this is primarily for the safety of the renting settler in the case of on-site production. While remote factory automation is available now, the rules set out by Duskworks has of yet, not been relaxed.
A habitat allows you to rent out buildings on the plot that the habitat is placed onto.
You can start setting up your factories for rent by clicking on any factory that is in the same plot as the habitat and then going to Rent Settings.
Click on the toggle for set price to change the rent price per hour.
The training hall and certain other factories have a very short recipe timer, you can set the rent price to be a lot higher in comparison to other factories to make up for this.
You can also check the previous renting history, if there is any.
Within your Habitat, you can claim all outstanding rental fees.
While a lot of Duskworks' buildings can stand up to a lot of wear and tear, the habitation module needs constant maintenance in order to keep it operational. The Olympia Air System has a byproduct known as dirty air that constantly building within the system's exterior air tanks and needs to be removed for proper ventilation (and survival of those inside).
Below is the maintenance bar, the amount of dirty air is measured here and once it reaches the hazard level (300 in this case), the habitat will shut off until it is taken care of. This will also stop players from renting out their buildings on the same plot that the habitat has run out of clean air on.
You can clear dirty air through the Clean Air recipes.
4 Stamina
70-120 Dusk
10 Power
100 Food
12 Water
1 Uncommon Bazaar Coin
6-10 CST
4 Stamina
10-25 Vibes
10 Power
6 Baijiu
42 Water
1 Rare Bazaar Coin
15:00-17:00; 24:00-2:00 CST
4 Stamina
100-1000 Dusk
50 Power
2 Epic Bazaar Coin
2 Rare Bazaar Coin
2 Uncommon Bazaar Coin
Mondays, Thursdays CST
2 Stamina
0-300 Dusk
10 Power
12 Baijiu
36 Ice
1 Common Bazaar Coin
17:00-19:00, 5:00-7:00 CST
Common: 5+ Uncommon: 5+ Rare: 5+ Epic: 4+ Legendary: 3+ Mythic: 1+
6 Stamina
80-200 Dusk
20 Power
250 Food
12 Baijiu
17:00-19:00, 5:00-7:00
Common: 5+ Uncommon: 5+ Rare: 5+ Epic: 4+ Legendary: 3+ Mythic: 1+
6 Stamina
250-350 Dusk
20 Power
500 Food
100 Water
1 Uncommon Bazaar Coin
Common: 9+ Uncommon: 7+ Rare: 5+ Epic: 4+ Legendary: 3+ Mythic: 1+
Always Available
Common
15
1
Uncommon
10
2
Rare
10
4
Epic
5
6
Legendary
0
8
Mythic
0
10
Duskwork's field manual: Rover Missions
The term "Rover Mission" came from the less law-bound martian expeditions where autonomous AI was set out into the wild and returned with whatever ore and goods it could scavenge off the surface. Now, Duskworks's rovers are set out to the "wilderness" of Mars where the massive mining operations of Ad Astra have yet to mine and can return with quite large amounts of ore, depending on just how far into the "wilderness" those rovers go.
The rovers set far out are typically unlikely to return as any myriad of problems can cause issues for the rovers who are too far away from a home-base can tell you. The main causes being a lost of power, structural damage due to poor terrain conditions, or storms causing interior damage. These rovers are also capable of searching out promising land deeds
It is up to every Duskworks member to figure out the correct balance between searching out into the unclaimed and unknown versus the safety of their rover. Luckily, they can't feel pain.
Now that you've constructed a rover, we can send it out on missions. RoverWorks is where the missions get organized.
What is a rover mission? To go out and collect resources for you. The riskier the missions, the better rewards you get. You can lower the risk of Rover missions by having higher quality RoverWorks buildings up to negating risk entirely.
In addition to Rover Missions, you may also notice Land Surveys. These missions are 100% safe.
Rare Land Survey (75 Global Supply) - Cost : 10,000 Dusk. Allows the purchaser to send an Explorer rover on a 30 day land survey in exchange for a Rare Gen II Land Deed & the original Dusk.
Epic Land Survey (25 Global Supply, Limit 1 Per Player) - Limited time Rover mission. 60 Day Duration, returns 1 Epic Gen II Land Deed + 15,000 Dusk. Allows the purchaser to send an Explorer rover on a 60 day land survey in exchange for a Epic Gen II Land Deed & the original Dusk.
Legendary Land Survey (10 Global Supply, Limit 1 Per Player) - Limited time Rover mission. 90 Day Duration, returns 1 Legendary Gen II Land Deed + 25,000 Dusk. Allows the purchaser to send an Explorer rover on a 90 day land survey in exchange for a Legendary Gen II Land Deed & the original Dusk.
1 Explorer Rover
1 Explorer Rover (80%) OR 1 Broken Rover (20%)
80 Power
If Rover isn't broken: 2-3 Exp Loot (50%) OR 3-4 Exp Loot (50%)
1 Explorer Rover
1 Explorer Rover (50%) OR 1 Broken Rover (50%)
100 Power
If Rover isn't broken: 1-3 Risky Exp Loot (100%)
1 Explorer Rover
1 Explorer Rover (50%) OR 1 Broken Rover (50%)
80 Power
If Rover isn't broken: 1-3 SCV Loot (100%)
1 Explorer Rover
1 Explorer Rover (50%) OR 1 Broken Rover (50%)
100 Power
If Rover isn't broken: 2-4 ASCV Loot (100%)
1 Hauling Rover
1 Hauling Rover (100%)
40 Power
1 Safe x Haul Loot (50%) OR
2 Safe x Haul Loot (50%)
1 Hauling Rover
1 Hauling Rover (90%) OR
1 Broken Rover (10%)
60 Power
If Rover isn't broken: 1-2 x Risky Haul Loot (50%) OR 2-3 x Risky Haul Loot (50%)
30-100 Water (14.29%)
25-150 Ice (14.29%)
1-3 Steel (14.29%)
1-5 Iron (14.29%)
1-5 Copper (14.29%)
1 Random Common Shard (14.29%)
1 Random Uncommon Shard (7.14%)
1 Random Rare Shard (3.57%)
1 Random Epic Shard (3.57%)
10-50 Dusk (11.11%)
30-100 Water (22.22%)
1-5 Steel (22.22%)
1-5 Iron (22.22%)
1-5 Copper (22.22%)
1 Random Common Shard (49.38%)
1 Random Uncommon Shard (24.69%)
1 Random Rare Shard (18.52%)
1 Random Epic Shard (7.41%)
1-5 Titanium Ore (13.64%)
1-5 Aluminum Ore (13.64%)
1-5 Steel (13.64%)
1 Random Common Shard (20.45%)
1 Random Uncommon Shard (13.64%)
1 Random Rare Shard (11.36%)
1 Random Epic Shard (6.82%)
1 Random Legendary Shard (4.55%)
1 Random Mythic Shard (2.27%)
10-50 Dusk (14.29%)
2-5 Titanium Ore (28.57%)
2-5 Aluminum Ore (28.57%)
2-5 Steel (28.57%)
1 Random Rare Shard (56.00%)
1 Random Epic Shard (24.00%)
1 Random Legendary Shard (16.00%)
1 Random Mythic Shard (4.00%)
1-3 Iron (11.76%)
1-3 Copper Ore (11.76%)
1-3 Titanium Ore (2.94%)
1-3 Aluminum Ore (2.94%)
1-3 Steel (11.76%)
1-3 Vibes (23.53%)
'22 Seeds (35.29%, 1-5 of a lot of seeds)
10-75 Dusk (100%)
1 Random Common Shard (30%)
1 Random Uncommon Shard (25%)
1 Random Epic Shard (15%)
1 Random Legendary Shard (7%)
1 Random Mythic Shard (3%)
1 Exploring Rover
1 Exploring Rover (80%) OR
1 Broken Rover (20%)
80 Power
If Rover isn't broken: 2-3 x Exp Loot (50%) OR 3-4 x Exp Loot (50%)
1 Exploring Rover
1 Exploring Rover (50%) OR
1 Broken Rover (50%)
100 Power
If Rover isn't broken: 3-4 x Risky Exp Loot (50%) OR 4-5 x Risky Exp Loot (50%)
Informational Guide on the Duskwork's Hauling Rover and trivia on previous usage from the Ad Astra Landings.
Hauling rovers hold nearly the same celebrity status of the original exploring rovers save for missing the beloved cuteness factor of the rover. In the Ad Astra Landings these hauling rovers were equipped with large cargo beds and a set of four massive rock grinders. The main difference between the old hauling rover designs and the current ones are the implementation of autonomous AI. These hauling rovers are utilized in the construction of larger buildings and larger-scale mining operations.
The Duskwork's Hauling Rover functions identical to the Ad Astra Development Zone hauling rovers, except kept in the traditional yellow finish that became synonymous with the first colonization of Mars.
As a self-reliant Martian, you will have a chance to learn how to produce all the necessary materials and parts to make your rovers. At the moment, you can create two types of rovers: Hauling and Exploring.
On this page, we will look at how to get from nothing to a Hauling Rover in a couple of days. We'll overview the process and then show you the details of each step in the process.
Here is a list of all the buildings and the recipes you'll need to use to create the Hauling Rover.
Smelt Aluminum
2-15 Aluminum Ore
Smelt Titanium
2-15 Titanium Ore
Smelt Iron
2-15 Iron Ore
Smelt Copper
2-15 Copper Ore
Make Aluminum Plate
2-10 Aluminum Plate
Make Titanium Plate
2-10 Titanium Plate
Make Machined Parts
1-4 Machined Parts
Weld Rover Chassis
1-2 Rover Chassis
Make Rover Wheels
1-2 Rover Wheels
Make Electronic Parts
1-4 Electronic Parts
Make Structural Parts
1-4 Structural Parts
Produce Methane
1 Methane | 2 Water
Split Water
2 Hydrogen | 1 Oxygen
Filter Water
16 Water | 4 Regolith
Any Regolith Mining Task
100-200 Regolith
Capture Carbon Dioxide
1-15 Carbon Dioxide.
And of course, you'll need a RoverWorks, to complete the build and send your Rover out on missions!
For our first step in the make a hauling rover process, we'll need to dig up some regolith off of the Mars surface. You'll need to head on over to your Mining Rig.
Down in the Tasks section, you'll want to mining some Regolith. For Regolith Mining I, you'll need:
1 Task Capacity
2 Stamina
20 Power
Now that we've set up our Mining Rig, we'll go locate our Sabatier Reactor and open it up.
Just like in the previous step, we go down to the Tasks section and we're going to do the task: Split Water I, this will split the water and give us some Hydrogen for making PVC and Oxygen. You will need:
1 Task Capacity
1 Stamina
1 Water
10 power
In order to make the extremely important, yet smelly gas of Methane for later production of PVC, you'll need to use the Produce Methane task and have the following:
1 Task Capacity
2 Stamina
1 Carbon Dioxide
4 Hydrogen
10 Power
The Sabatier Reactor creates a bit of water, but we'll need more later on to create the PVC plastic for our more advanced recipes. You can head over to your Water Filter to produce more water.
The filtering process will take the ice that you recovered off of the Mars surface or purchased from any of your fellow settlers and filter it into pure Water. You do this process by choosing the task: Filter Water. You will need:
1 Task Capacity
1 Stamina
40 Ice
10 Power
Next, let have our C.A.D. produce carbon dioxide, you'll need this to smelt steel later on:
The Cryogenic Atmospheric Distiller, will pull air out of the atmosphere, freeze it and then further distill it into its individual parts. For this step we'll be pulling Carbon Dioxide out of it. Use the Capture Carbon Dioxide task, you'll need:
1 Task Capacity
1 Stamina
40 Power
Next, we're going to use the Smelter to smelt out various ores from the Regolith, as such you'll want a decent amount of Regolith before these next steps.
The following ores will be necessary for the production of a Rover.
Aluminum Ore
Titanium Ore
Steel
Iron Ore
Copper Ore
Let's make some Aluminum ore first, you want to click on "SMELT ALUMINUM" and make sure you have the following resources. Aluminum will be used for various parts of the Rover, including Machined Parts.
1 Task Capacity
5 Stamina
1,000 Regolith
40 Power
Next, let's make some Titanium ore. You want to click on "SMELT TITANIUM" and make sure you have the following resources. Titanium plates will be used to create Structrual Parts.
1 Task Capacity
4 Stamina
2500 Regolith
40 Power
Next, we want to make iron. Click on "SMELT IRON" and make sure you have the following resources. The Iron will mostly be used to make steel.
1 Task Capacity
500 Regolith
2 Stamina
40 Power
Next, we want to make some steel. Click on "SMELT STEEL" and make sure you have the following resources. Steel, like Titanium will be used to create Structural Parts.
1 Task Capacity
3 Stamina
10 Carbon Dioxide
15 Iron Ore
40 Power
Finally, we want to make copper. Click on "SMELT COPPER" and make sure you have the following resources. These are going to be used in electrical components of the Rover, specifically the Electrical Parts.
1 Task Capacity
1500 Regolith
3 Stamina
40 Power
Next on our list is to make some PVC. We can do this in the Chem Lab.
Click on the "MAKE PVC" button and make sure you have the following resources. PVC will be used in the construction of Electrical Parts.
1 Task Capacity
1 Stamina
10 Methane
10 Hydrogen
10 Water
40 Power
Next, we need our Machine shop where we will create all of these:
Aluminum Plate
Titanium Plate
Machined Parts
First let's click on the "MAKE ALUMINUM PLATE" button and make sure you have the following resources.
1 Task Capacity
3 Stamina
5 Aluminum Ore
40 Power
Next, Click on the "MAKE TITANIUM PLATE" button, and make sure you have the following resources.
1 Task Capacity
3 Stamina
5 Titanium Ore
40 Power
Next, Click "MAKE MACHINED PARTS" and make sure you have the following resources
1 Task Capacity
5 Stamina
5 Steel
5 Aluminum Plate
40 Power
Now that we have the required metal plates and PVCs, let's use our 3D Print Shop to make the structural and electronics parts.
First let's click on "MAKE STRUCTURAL PARTS" and make sure you have the following resources
1 Task Capacity
4 Stamina
10 Steel
3 Titanium Plates
5 Aluminum Plates
40 Power
Next, Let's click on the "MAKE ELECTRONICS PARTS" button, and make sure you have the following resources.
1 Task Capacity
5 Stamina
10 Copper Ore
2 PVC
500 Regolith
40 Power
After making those items, head back to the Machine Shop I. We're going to make:
Rover Chassis
Rover Wheels
Now, click on the "WELD ROVER CHASSIS" button, and make sure you have the following resources.
1 Task Capacity
8 Stamina
4 Structural Parts
5 Machined Parts
120 Power
Following that, let's click on the "MAKE ROVER WHEELS" button and make sure you have the following resources
1 Task Capacity
4 Stamina
2 Aluminum Plate
2 Titanium Plate
40 Power
And finally, to RoverWorks! Here we will assemble our Hauling rover.
Click on "ASSEMBLE HAULING ROVER" and make sure you have the following resources:
1 Task Capacity
8 Stamina
5 Machined Parts
2 Electronics Parts
1 Rover Chassis
8 Rover Wheels
After finishing the "ASSEMBLE HAULING ROVER" task, you are rewarded with a sparkling new Hauling Rover.
Informational Guide on the Duskwork's Exploring Rovers and trivia on previous usage from the Ad Astra Landings.
Exploring Rovers were the first rovers remotely controlled on Mars. Following their extensive usage during the Ad Astra Landings, the little rovers became famous. They held several important jobs on the initial landings such as exploration, research, small-scale mining, and construction. They were so important and influential that they had statues constructed in central locations all across the Ad Astra Development Zone.
The Duskwork's Exploring Rovers are based off of the original designs except instead of being manually remote controlled, more advanced AI has been implemented to allow it to go on its own expeditionary missions with plausible deniability.
As a self-reliant Martian, you will have a chance to learn how to produce all the necessary materials and parts to make your rovers. At the moment, you can create two types of rovers: Hauling and Exploring.
On this page, we will look at how to get from nothing to a Exploring Rover in a couple of days. We'll overview the process and then show you the details of each step in the process.
Here is a list of all the buildings and the recipes you'll need to use to create the Exploring Rover.
Smelt Aluminum
2-15 Aluminum Ore
Smelt Titanium
2-15 Titanium Ore
Smelt Iron
2-15 Iron Ore
Smelt Copper
2-15 Copper Ore
Make Aluminum Plate
2-10 Aluminum Plate
Make Titanium Plate
2-10 Titanium Plate
Make Machined Parts
1-4 Machined Parts
Weld Rover Chassis
1-2 Rover Chassis
Make Rover Wheels
1-2 Rover Wheels
Make Electronic Parts
1-4 Electronic Parts
Make Structural Parts
1-4 Structural Parts
Produce Methane
1 Methane | 2 Water
Split Water
2 Hydrogen | 1 Oxygen
Filter Water
16 Water | 4 Regolith
Any Regolith Mining Task
100-200 Regolith
Capture Carbon Dioxide
1-15 Carbon Dioxide.
And of course, you'll need a RoverWorks, to complete the build and send your Rover out on missions!
For our first step in the make a explorer rover process, we'll need to dig up some regolith off of the Mars surface. You'll need to head on over to your Mining Rig.
Down in the Tasks section, you'll want to mining some Regolith. For Regolith Mining I, you'll need:
1 Task Capacity
2 Stamina
20 Power
Now that we've set up our Mining Rig, we'll go locate our Sabatier Reactor and open it up.
Just like in the previous step, we go down to the Tasks section and we're going to do the task: Split Water I, this will split the water and give us some Hydrogen for making PVC and Oxygen. You will need:
1 Task Capacity
1 Stamina
1 Water
10 power
In order to make the extremely important, yet smelly gas of Methane for later production of PVC, you'll need to use the Produce Methane task and have the following:
1 Task Capacity
2 Stamina
1 Carbon Dioxide
4 Hydrogen
10 Power
The Sabatier Reactor creates a bit of water, but we'll need more later on to create the PVC plastic for our more advanced recipes. You can head over to your Water Filter to produce more water.
The filtering process will take the ice that you recovered off of the Mars surface or purchased from any of your fellow settlers and filter it into pure Water. You do this process by choosing the task: Filter Water. You will need:
1 Task Capacity
1 Stamina
40 Ice
10 Power
Next, let have our C.A.D. produce carbon dioxide, you'll need this to smelt steel later on:
The Cryogenic Atmospheric Distiller, will pull air out of the atmosphere, freeze it and then further distill it into its individual parts. For this step we'll be pulling Carbon Dioxide out of it. Use the Capture Carbon Dioxide task, you'll need:
1 Task Capacity
1 Stamina
40 Power
Next, we're going to use the Smelter to smelt out various ores from the Regolith, as such you'll want a decent amount of Regolith before these next steps.
The following ores will be necessary for the production of a Rover.
Aluminum Ore
Titanium Ore
Steel
Iron Ore
Copper Ore
Let's make some Aluminum Ore first, you want to click on "SMELT ALUMINUM" and make sure you have the following resources. Aluminum will be used for various parts of the Rover, including Machined Parts.
1 Task Capacity
5 Stamina
1,000 Regolith
40 Power
Next, let's make some Titanium Ore. You want to click on "SMELT TITANIUM" and make sure you have the following resources. Titanium plates will be used to create Structural Parts.
1 Task Capacity
4 Stamina
2500 Regolith
40 Power
Next, we want to make iron. Click on "SMELT IRON" and make sure you have the following resources. The Iron will mostly be used to make Steel.
1 Task Capacity
500 Regolith
2 Stamina
40 Power
Next, we want to make some steel. Click on "SMELT STEEL" and make sure you have the following resources. Steel, like Titanium will be used to create Structural Parts.
1 Task Capacity
3 Stamina
10 Carbon Dioxide
15 Iron Ore
40 Power
Finally, we want to make copper. Click on "SMELT COPPER" and make sure you have the following resources. These are going to be used in electrical components of the Rover, specifically the Electrical Parts.
1 Task Capacity
1500 Regolith
3 Stamina
40 Power
Next on our list is to make some PVC. We can do this in the Chem Lab.
Click on the "MAKE PVC" button and make sure you have the following resources. PVC will be used in the construction of Electrical Parts.
1 Task Capacity
1 Stamina
10 Methane
10 Hydrogen
10 Water
40 Power
Next, we need our Machine shop where we will create all of these:
Aluminum Plate
Titanium Plate
Machined Parts
First let's click on the "MAKE ALUMINUM PLATE" button and make sure you have the following resources.
1 Task Capacity
3 Stamina
5 Aluminum Ore
40 Power
Next, Click on the "MAKE TITANIUM PLATE" button, and make sure you have the following resources.
1 Task Capacity
3 Stamina
5 Titanium Ore
40 Power
Next, Click "MAKE MACHINED PARTS" and make sure you have the following resources
1 Task Capacity
5 Stamina
5 Steel
5 Aluminum Plate
40 Power
Now that we have the required metal plates and PVCs, let's use our 3D Print Shop to make the structural and electronics parts.
First let's click on "MAKE STRUCTURAL PARTS" and make sure you have the following resources
1 Task Capacity
4 Stamina
10 Steel
3 Titanium Plates
5 Aluminum Plates
40 Power
Next, Let's click on the "MAKE ELECTRONICS PARTS" button, and make sure you have the following resources.
1 Task Capacity
5 Stamina
10 Copper Ore
2 PVC
500 Regolith
40 Power
After making those items, head back to the Machine Shop I. We're going to make:
Rover Chassis
Rover Wheels
Now, click on the "WELD ROVER CHASSIS" button, and make sure you have the following resources.
1 Task Capacity
8 Stamina
4 Structural Parts
5 Machined Parts
120 Power
Following that, let's click on the "MAKE ROVER WHEELS" button and make sure you have the following resources
1 Task Capacity
4 Stamina
2 Aluminum Plate
2 Titanium Plate
40 Power
And finally, to RoverWorks! Here we will assemble our Exploring Rover.
Click on "ASSEMBLE EXPLORER ROVER" and make sure you have the following resources:
1 Task Capacity
8 Stamina
3 Machined Parts
8 Electronics Parts
1 Rover Chassis
4 Rover Wheels
After finishing the "ASSEMBLE EXPLORER ROVER" task, you are rewarded with a sparkling new Exploring Rover.
Duskworks' Engineering Bay
LAST EDITED: AUGUST 1ST 2022
The Engineering Bay mostly consists of recipes that aid in the creation of a Habitat Building as well as fabricates shards.
20 Glass
1 Habitat Skeleton
20 Concrete
4 Bamboo Furniture
10 Metis Weave
200 Power
16 Stamina
Fabrication Level 40+
2 Uses of Fabrication Tools
1 Aluminum Plate
1 Olympus Air System
2 Electronic Parts
4 PVC Pipe
2 Air Tank
120 Power
12 Stamina
Fabrication Level 35+
2 Uses of Fabrication Tools
Requires Olympus Air System Research
2 Electronic Parts
1 Airlock
1 Machined Parts
100 Power
12 Stamina
Fabrication Level 30+
2 Uses of Fabrication Tools
Requires Airlock Research
2 Electronic Parts
1 WasteZilla
5 PVC Pipe
4 Aluminum Plate
5 Glass
100 Power
12 Stamina
Fabrication Level 25+
2 Uses of Fabrication Tools
Requires WasteZilla Research
4 Metis
Creates a Matching Rarity Habitat Shard
10 Dusk
1 Legendary Bazaar Coin
40 Power
3 Stamina
Fabrication Level 60+
3 Uses of Fabrication Tools
Requires Habitat Shard Research
4 Metis
Creates a Matching Rarity Engineering Bay Shard
20 Dusk
1 Epic Bazaar Coin
40 Power
3 Stamina
Fabrication Level 50-100+ Increasing on Rarity
3 Uses of Fabrication Tools
Requires Engineering Bay Shard Research
1 Structural Parts
1 Mining Rig Kit (100%)
50 Metal Bits
5 Aluminum Plate
10 Concrete
50 Power
5 Stamina
Fabrication Level 85+
4 Uses of Fabrication Tools
15 Electronic Bits
1 C.A.D. Kit (100%)
1 Steel
2 Concrete
40 Power
5 Stamina
Fabrication Level 45+
2 Uses of Fabrication Tools
1 Mining Rig Kit
1 Common Gen 2 Mining Rig (46.50%)
35 Minting Tokens
1 Uncommon Gen 2 Mining Rig (30.00%)
200 Power
1 Rare Gen 2 Mining Rig (15.00%)
20 Stamina
1 Epic Gen 2 Mining Rig (6.00%)
1 Legendary Gen 2 Mining Rig (2.00%)
Fabrication Level 100+
1 Mythic Gen 2 Mining Rig (0.50%)
5 Uses of Fabrication Tools
1 Habitat Kit
1 Common Habitat (46.50%)
1 Olympus Air System
1 Uncommon Habitat (30.00%)
4 Bamboo Furniture
1 Rare Habitat (15.00%)
1 WasteZilla
1 Epic Habitat (6.00%)
2 Battery Backups
1 Legendary Habitat (2.00%)
2 Airlocks
1 Mythic Habitat (0.50%)
1 Habitat Skeleton
200 Power
20 Stamina
Fabrication Level 50+
3 Uses of Fabrication Tools
>= 9 Common Engineering Bay >= 7 Uncommon Engineering Bay >= 5 Rare Engineering Bay >= 4 Epic Engineering Bay >= 2 Legendary Engineering Bay >= 1 Mythic Engineering Bay
1 C.A.D. Kit
1 Common Gen 3 C.A.D. (46.50%)
3 Minting Tokens
1 Uncommon Gen 3 C.A.D. (30.00%)
200 Power
1 Rare Gen 3 C.A.D. (15.00%)
5 Stamina
1 Epic Gen 3 C.A.D. (6.00%)
1 Legendary Gen 3 C.A.D. (2.00%)
Fabrication Level 55+
1 Mythic Gen 3 C.A.D. (0.50%)
3 Uses of Fabrication Tools
5 Stamina
1 Common Shelter (46.50%)
120 Power
1 Uncommon Shelter (30.00%)
1 Airlock
1 Rare Shelter (15.00%)
2 Aluminum Plate
1 Epic Shelter (6.00%)
1 Circuit Component
1 Legendary Shelter (2.00%)
1 Glass
1 Mythic Shelter (0.50%)
1 Bamboo Furniture
3 Fabrication Tools
>= 25 Fabrication Level
Common
50
Uncommon
45
Rare
40
Epic
35
Legendary
30
Mythic
25
Mars Society's Thorium Salt Reactor
EDITED BY BABOOSHONMARS, NOTIFY FOR ANY ISSUES. Last edited: Friday, October 14th, 2022
A Thorium Salt Reactor, or Molten Salt Reactor (MSR) isn't your typical nuclear reactor. They're safer, with uncontrolled nuclear meltdowns of the likes of previous nuclear incidents being prevented by having the fuel pipe into fuel drainage tanks that solidify. Gaseous fission products can also be safely captured as they bubble out of the molten fuel.
Ad Astra were one of the first to use MSRs on Mars due to their safety and usage of thorium. Once the branch of Duskworks grew large enough to warrant the power generating benefits of MSRs, Thorium Reactors for the Duskworks were also made.
Now, independent settlers who are skilled enough to run them with the help of the Duskworks terminal can have their very own Thorium Reactor on their plot of land.
Each Energy Core contains 100 power storage, or 5x the amount a typical power cell holds, while still taking the same amount of time as a regular power cell to charge.
The Thorium Reactor requires a minimum of 50 Electrical and 50 Chemistry to get started; making the Thorium Reactor will require Master Signets of Electrical and Chemistry as well.
The Thorium Reactor CANNOT be moved after being placed onto a plot.
Common
70 - 3 Actions
Uncommon
80 - 5 Actions
Rare
90 - 7 Actions
Epic
80 - 11 Actions
Legendary
70 - 13 Actions
Mythic
60 - 15 Actions
Only 1 Thorium Reactor may be placed on a single plot.
Thorium Reactors also require maintenance regardless of the Generation.
The Thorium Reactor has a more complex operating procedures than most buildings. You will have to fill four separate building storages as well as perform maintenance through removal of depleted uranium.
In order to begin Charging Energy Cores, the Thorium Reactor must be turned on. There are two methods to turning on the Reactor, with the differences being listed below.
Starting the Reactor without level 50 in Chemistry will require the usage of Master Signets.
REQUIRES:
Reactor Turned On
Fission Products under 50
Reactor is not on
CONSUMES:
If you have both level 50 in Chemistry and Electrical, you can start the reactor without the use of Master Signets.
REQUIRES:
Reactor Turned On
Fission Products under 50
Reactor is not on
CONSUMES:
In order to fill the Thorium Reactor with the resources it requires, click on the building storage icons like you would for recharging a building.
Science Details!:
Add Graphite Rods - Graphite rods are used as a moderator. Moderators are materials used in a nuclear reactor to slow down the neutrons produced from fission. These can be produced in a Chem Lab.
Add Salts - Create a stable environment for Thorium and Uranium to breed and produce necessary energy for consumption by adding Beryllium Fluoride and Lithium Fluoride to the reactor core. These Chemicals can be produced in a Chem Lab
Add Thorium - Thorium Fuel is the primary source of energy that is consumed and over time decays into U233 in the Reactor. Thorium is acquired from a new Smelting Recipe.
Add Uranium - The new rarest resource on Mars, Uranium is required to kickstart a Reactor, but also is occasionally created when harvesting waste from your Reactor.
REQUIRES:
Reactor is on
Consumes:
REQUIRES:
Reactor is on
Consumes:
REQUIRES:
Reactor is on
Consumes:
Fuel Processing Fuel Processing is another aspect of managing the Reactor that is unique to the building. As fuel sources are consumed and Fission Products build up, players must process this excess waste, and extract any excess materials being produced by this process.
Waste Treatment - Injects fluorite into the system to help process excess waste and separate out impurities.
Extract Uranium - With impurities treated, excess materials should be extracted. Occasionally produces whole Uranium instead of other byproducts.
Waste Disposal - Nuclear Waste can be disposed of in several ways that can reward the player in the near future.
Power Conversion Existing buildings can be converted into using Energy Cores (while retaining Power Cells compatibility) by installing an Energy Core Kit's. These Kits can be constructed in Machine Shops and installed in most buildings. Charging a building with an energy core also has a chance to break depending on your profession level.
Install Energy Core Kit - Consumes 1 Crafted Energy Core Kit and enables that building to Charge with Energy Cores.
Charge with Energy Core - New Recipe enabled if installed on the building.
Repair Energy Core - New Engineering Bay Recipe for Electrical workers to repair Energy Cores that break during the charging process.
Special Rarity buildings that have released in minor expansions over the months.
Artifact are hyper-rare 1 of 1 Building NFTs.
Ad Astra Development Zone History: Significant Buildings
Artifacts are exceptionally well-constructed buildings in Million on Mars that are named in honor of characters from the narrative of Buffalo Commons as well as famous scientists and engineers.
Artifacts have a number of exciting attributes: Each Artifact acts very similarly to the building blueprints in that they are installed onto Land Plots. When installed on a Land Plot the three-word plot name and plot id are updated on the Artifact’s mutable data.
Each Artifact is a Mythic building that has been upgraded through to level 5, thus they will always have the highest benefits, fastest speeds, complete recipes, and best loot tables of that building class.
Each Artifact is unique. Yes. That is right, each of these artifacts is Mint #1 of 1.
We will never make another copy of Velma’s Mining Rig.
Artifacts cannot be burned. Artifacts are claimed. That is right - you can have your cake and eat it too! Each Artifact NFT lives simultaneously as an NFT and as an in-game virtual building that is able to be installed on land plots.
Each Artifact comes pre-loaded with 15,000 Dusk from the Repository.
Yes, Artifacts are the second expression of the greater player-driven economic loops where fees such as Marketplace and Jobs are cycled back as rewards for players of gameplay achievement. The Refer-a-Friend system is the first form of cycling back the player fees to players that grow Land Rush.
Each Artifact has a dedicated recipe for the daily claim of 150 Dusk, with a 20-hour cool-down. The remaining Dusk balance on each Artifact is written as mutable data on the NFT.
Each Artifact has a high Cultural Point value that will be used in the upcoming Habitats and Settlements expansion.
Naturally, as each Artifact is an NFT, the owning player may choose to trade or sell the Artifact at any time. The Million on Mars: Land Rush server listens to changes of ownership for the NFTs in our collection and when we detect that that Artifact has changed hands a number of actions take place:
Any crafting currently underway inside the Artifact building is canceled and the inputs are destroyed (no refunds of input materials)
The current plot of land mutable data is wiped clean of the Artifact.
The new owner of the Artifact NFT will see the NFT card with the button to claim this NFT, use it in-game and install it on their plot of land.
The new player now has the right to claim any remaining Dusk balance on the Artifact NFT via the special recipe on the building with the 20-hour cool-down
How to Get an Artifact!?
Okay those are the attributes of Artifacts - but how to actually get one of these precious mint #1 of 1 NFTs?
Play Land Rush - and play it hard!
Shards of Artifacts are rare drops across a variety of game systems. Play these game systems and if you are fortunate and/or play hard you will soon be collecting Artifact Shards!
Be the first player to collect 100 Shards of a particular Artifact and rush to the in-game Shop and select the Artifact that matches your 100 Shard collection and turn it in and ring the bell! For example, through a combination of Ice Mining and Regolith Mining perhaps you were the first player to collect 100 Shards of Velma’s Mining Rig.
Artifacts also have their own special icon on the ingame map!
Generic Tasks:
Scavenging! - Loot Boxes from cargo caravans, hoppers, and wayward rovers occasionally leave behind valuable resources - but you will need to find a Key Card or if you are feeling lucky - Key Jammers might do the trick.
The Cantina - The Scrap Collection has a much better chance for an Artifact Shard vs Transport Ice deal, and far better than the Shred Some Seeds
Redeem Blueprint Credit - strong rumors that the Bazaar has scattered some Artifact Shards in the Redeem Credit loot
Mining - recent advances in the Mining Rigs have them being sensitive to delicate Shards of Artifacts and will alert the mining operators of these treasures. Naturally, drilling deeper into Mars yields stronger results.
Specific Tasks:
Explorer Missions - Explorer Rovers just got a software update and their sensors are now tuned to locate Artifact Shards across the surface of Mars. Note that the 50% Risk has a much better chance than the 20% Risk Mission option.
Grind and Brew - Brewing a Cup of coffee is a great way to get that clarity of mind to start your day - and to spot those Artifact Shards!
Soytastic! - These wonder pods of green protein have increased their yields and are now occasionally sprouting Artifact Shards!
List of all the Artifacts in the game.
Ad Astra Development Zone Worker Accomodation
Little more than the essentials are found within these shipping container-sized habitation modules. These were popularized during the initial spread of settlers that spread from Coprates as an inexpensive solution to a "Where do I live?" problem. Made from an airlock, aluminum, a few electronics, furniture and glass for simple windows. Air was supplied through a rudimentary pressurized tank created from the aluminum which can not accommodate more than a few settlers. On the positive side, these simple shelters were much easier to maintain than habitats.
The Shelter is a new building that primarily acts as a place to house Martizens.
AADZ Significant Buildings List
The AADZ and Duskworks congratulates the following settlers for the construction of these significant cultural buildings after the recovery of their lost blueprints.
Ham for their work in restoring the Lex Fridman's Kettle, a variant of the Grind N' Brew sought after for its incredible engineering. Frequently used as a place for conversation and podcast. The coffee here is incredibly valuable and is bought by rich billionaires from Earth frequently.
Lamp for their work in the creation and engineering of the Tiger RoverWorks, one of the most advanced feats of autonomous rover machinery in existence, it was decorated during the Lunar New Year Festival.
DK_Power for their work in the restoration of Gregor Mendel's Greenhouse, named after the posthumously recognized founder of the modern science of genetics. As such, this greenhouse contains the bleeding edge advances in genetic crop science, allowing for much greater yields than anywhere else.
GrilledCheeseSandies for their work in the rebuilding of the Leon Dusk's Super Straw. A water filter made from an experimental version of a Water Filtration module that Leon Dusk himself had designed during a science expo on Mars. This building is able to filter water better, faster and more efficient than any other Water Filtration module on the red planet. Some say it even tastes better, whether or not this is placebo, has yet to be determined.
Lamp for their development and expertise in the extraction of minerals from the Martian surface, as they developed Velma's Mining Rig. This mining rig was specifically constructed for mining upon the Metis deposits but was lost due to unforeseen complications. Now having been restored its former glory, it will continue its work on the Martian regolith.
Maxbrand99, for their work in the creation of the Library of New Alexandria. It is inspired and is a spiritual successor of the Great Library of Alexandra back on Earth in Egypt. The New Alexandria Library is the largest research institution on Mars, dedicated to the greater Mars colonization and terraforming effort. It will come to be regarded as a capital of knowledge and learning and a major stepping stone in the progress towards a true interplanetary species. It also holds the history of the colonization effort, the present industrialization effort, and it will hold the future knowledge of terraforming.
Jumpgate, for expediting the industrialization and colonization of Mars. The Tipper Workshop is named after Constance Tipper, an English metallurgist and crystallographer. Her work was important in the investigation of brittle fracture, and the ductile-brittle transition of metals used in the construction of warships. She was the first female full-time faculty member at Cambridge's Department of Engineering. Her main specialization was in investigations of metal strength. This workshop is a further development in her work, with the bleeding edge techniques in creating the strongest and most durable metals.
Yaboi, for their construction of the Chemical's By Curie chemical laboratory. This chemical laboratory is named after Marie Curie. She is a chemist who pioneered research on radioactivity. She was the first woman to win a Nobel Prize, the only woman to win the Nobel Prize twice, and the only person to win the Nobel Prize in two different fields. She founded major centres of medical research in Paris and Warsaw, and during World War I she developed mobile radiography units to provide X-ray services to field hospitals. As such, this Chem Lab continues her research and is very important to medical research on Mars, and influential in the efficient production of plastics.
Ham, for their development of Fincke's Rocket Fuel, a special Sabatier Reactor that is named after Michael Fincke. Michael Fincke was an American astronaut who held the former record for the longest time in space (381.6 days). He is a distinguished graduate from the USAF ROTC, Squadron Officer School and Test Pilot Programs, a recipient of the Sewickley Academy Distinguished Alumnus Award in 2005. This Sabatier reactor will help produce methane for many of the hopper rockets that span the martian surface. These hopper rockets act as short distance cargo ships, delivering cargo in record times.
Pancake Man, for the creation of the Dyson's Wicked Cells Solar Panel, named after Freeman Dyson. He was an English-American physicist and mathematician, famous for his works in quantum field theory, random matrices, astrophysics, quantum mechanics, nuclear physics and engineering. One of his most popular theories involve the Dyson Sphere thought experiment, an attempt to explain how a space-faring civilization would get all of its energy. These solar panels are a homage to the Dyson legacy, being one of the most efficient solar panels on Mars.
adastraerik, for the creation of the Solar By Sagan Solar Panel. This extremely efficient solar panel is titled after Carl Sagan, an American astronomer, planetary scientist, cosmologist, astrophysicist, astro-biologist, author and science communicator. He pioneered research on extraterrestrial life, such as the demonstration of the production of amino acids from basic chemicals through radiation. Sagan also assembled the first physical messages sent into space, the Pioneer Plaque and the Voyager Golden Record. A small golden plaque is inscribed onto the base of this solar panel, in the same universal language that was written on the Pioneer Plaque.
Primo, for the construction of Marisol's Lab, a special chemical laboratory named after Marisol, an up and coming mycologist intern of BrouHaHa, the solar system's largest asteroid mining company. They are responsible for the construction of all Metis Shields, which are often seen on Mars covering large swaths of land. Her expertise is on mycorhizzae, fungae that are symbiotic with the roots of plants, and help them absorb nutrients from rocks. This chemical laboratory is specialized in the same field as her, soil research and mycology. This chemical laboratory also pioneers research into the filtering process that cryogenic atmospheric distillers use on Mars.
blueTab, for the printing and structuring of the Anouk's Printshop, an incredibly high quality 3D print shop. The printshop is named after Anouk Wipprecht, a talented Dutch based Hi-Tech fashion designer pioneering a combination of fashion design and science, engineering and user interaction design. Her Intel-Edison based 'Spider Dress' is a perfect example of this aesthetic, where sensors and moveable arms on the dress help to create a more defined boundary of personal space while employing a fierce style. This print shop is exceptionally equipped to construct and fabricate highly precise electronics and materials.
Darkcyde543, for the development of the Mines of Elysium. Named after the quadrangle that contains the volcanoes Elysium Mons and Albor Tholus, the NASA InSight rover landed here decades ago in order to conduct preliminary geological studies on the Martian surface. The InSight lander also helped measure seismic activity and provide accurate 3D models of the planet's interior. This Mining Rig is extremely adept at scooping up regolith in order to be delivered to massive smelting modules dotted across the Duskworks landing.
RichieT, for the manufacture of Zubrin's Flume. This cryogenic atmospheric distiller sucks in the atmosphere and super chills it in order to solidify it into thermal-controlled packages for other modules to process. This C.A.D is named after Robert Zubrin, an American aerospace engineer, author and was a strong advocate for humanity's exploration into Mars. He and his colleague were the driving force behind Mars Direct, a proposal in a research paper to significantly reduce the cost and complexity of Mars colonization. This C.A.D is a behemoth compared to the standard C.A.Ds, allowing it to capture much more atmosphere and solidify it than any other.
Yaboi, for the assembly of the Hammer of Metis. This state-of-the-art Smelter comes with all of your smelting needs, including CO2 to Carbon processing for the smelting of steel. This smelter was named after the Metis material, a metallic material only found on the ninth asteroid which crashed down onto Mars following the tragic accident with the BrouHaHa asteroid mining company. The US Government along with its United States Bureau of Mines currently holds control over the main deposit.
Steve Woody, for the development of the Woody's Workshop. This massive engineering bay was used to create thousands of habitation modules before the engineering bay suffered an incident involving a malfunctioning explorer rover. Now that it has been restored and can continue its life's work of fabricating and engineering building modules for the greater Duskworks area. Paint and etching of sunflower artistry can be seen upon close in-person inspection of the engineering bay.
Ham, for the building of Glushko's Greenhouse. This greenhouse uses similar genetic engineering technology that other extremely high tier greenhouses use, but with bleeding edge technological advancements in chemistry and low-gravity research. These all lead to very optimal in-soil plant growing that could rival even hydro and aeroponics. This greenhouse is named after Valentin Glushko, a Ukrainian soviet rocket engineer. He was influential in the Soviet's space race against the United States, has a stamp in his honor and designed a lot of the Soviet's rocket engines, his own bureau designed the RD-101, RD-110, RD-103 and more liquid propellant engines.
Yaboi, for the creation of the Opportunity Works. This building was named after the idea of ideal circumstances, and the Rover that originally landed on Mars over fifty years ago today. The rover was tough for an early 2000s rover, it withstood moderate dust storms ventured into other ideal landing sites. It stood true to its name, being active for far longer than any of its creators originally intended. It was considered one of NASA's most successful rover ventures onto the Red Planet. During 2018, a planetary dust storm caused the rover to go into hibernation and to hopefully turn back on once the dust storm passed. However, the rover never turned back on. The rover lasted for 5,352 sols.
Erick Johnson, for the recreation of the Green Mars By Robinson Greenhouse. Named after a legendary trilogy chronicling the transformation of the Red Planet we at Duskworks live on, to a future Green Mars, where all can live and strive without the use of EVA suits. Now, it holds as a small window into a future, where the growing sprouts shows what the surface can and will be, one day. Development of this Greenhouse was overseen by some of the top bioengineers under Duskworks employ, and to see it being recreated after being lost so long ago, is quite nostalgic.
Ad Astra Development Zone History: Important Rations
Who doesn't enjoy a good strong cup of coffee. Especially when you know that it will give you up to 8 Stamina! Here is the process of getting to that tasty cup:
Plant Coffee Seeds in your Greenhouse and harvest Coffee Cherries.
Ferment Coffee Cherries in your Water Filter to produce Green Coffee Beans.
Roast the Green Coffee Beans in your C.A.D. to produce Roasted Coffee Beans.
Grind Roasted Coffee Beans in the Grind n'Brew to produce Ground Coffee.
Brew Ground Coffee in the Grind n'Brew to produce Brewed Coffee.
Let's start with the first step at our greenhouse!
You want to click on "PLANT COFFEE" and make sure you have the following resources
2 Stamina
8 Water (In the Storage)
10 Power
1 Coffee Seed
4 Soil
Click on CONFIRM and give it some time. Go back and click HARVEST COFFEE CHERRIES button.
Now that we have produced coffee cherries, let's attend to them in our Water Filter!
Click FERMENT COFFEE BEANS button, and make sure you have the following resources
1 Stamina
26 Coffee Cherry
10 Power
We click CONFIRM, give the recipe a little time to process, and we got Roasted Coffee Beans!
Next, we will head over to our Grind n'Brew building.
Click GRIND COFFEE BEANS and make sure you have the following resources:
2 Stamina
14 Roasted Coffee Beans
20 Power
Click CONFIRM, give it some time and boom! We got some ground coffee.
As the last step, click BREW COFFEE on your Grind n'Brew. Of course, make sure you have the following resources
3 Stamina
4 Ground Coffee
12 Water (In the Storage)
40 Power
Click CONFIRM, give it some time et voila: our own Brewed Coffee is ready!
To drink coffee and get that sweet Stamina, open the ACTIONS overlay and enjoy the fruits of your labor.
200 Uranium Storage
35-77 Electrical XP
200 Thorium Storage
35-77 Chemistry XP
10 Graphite Rods
200 Reactor Salts
Electrical Level 50
5 Electrical Tools
10 Stamina
1 Master Chemistry Signet
1 Master Electrical Signet
200 Uranium Storage
35-77 Electrical XP
200 Thorium Storage
35-77 Chemistry XP
10 Graphite Rods
200 Reactor Salts
Electrical Level 50
Chemistry Level 50
5 Electrical Tools
10 Stamina
Each Graphite Rod is well... one Graphite Rod worth of Building Storage.
Each Lithium Fluoride and Beryllium Fluoride pair are worth 200 Reactor Salts Building Storage.
Each Thorium resource counts for 40 Thorium Building Storage.
Each Uranium resource counts for 600 Uranium Building Storage.
1 Full Energy Core
25-50 Electrical XP
Electrical Level 50
3 Stamina
1 Empty Energy Core
3 Electrical Tools
2 Thorium Storage
1 Uranium Storage
2 Full Energy Core
50-90 Electrical XP
Electrical Level 100
5 Stamina
2 Empty Energy Core
4 Electrical Tools
3 Thorium Storage
2 Uranium Storage
3 Full Energy Core
90-169 Electrical XP
Electrical Level 125
7 Stamina
3 Empty Energy Core
5 Electrical Tools
4 Thorium Storage
3 Uranium Storage
Extra credit rewards a small amount of a random type of XP.
3 Stamina
30-40 Food
10 Power
15-35 Oxygen (40%)
1 Carbon Dioxide
1-5 Sprout Seeds (10%)
5 Water
1 Nitrogen (40%)
5 Sprout Seeds
50-90 Life Science XP
1 Nitrogen
1 Waste
1 Life Science Tools
Common
15
Uncommon
15
Rare
10
Epic
10
Legendary
5
Mythic
0
16 Roasted Coffee Beans
8-12 Ground Coffee (100%)
20 Power
1 Stamina
8 Ground Coffee
2-4 Brewed Coffee (100%)
12 Water
40 Power
1 Stamina
Common
5
Uncommon
10
Rare
15
Epic
20
Legendary
25
Mythic
30
Ad Astra Development Zone History: Cool Constructions
The Polar Workshop is a special type of building, it isn't like most other factories on the Martian surface, as it is not entirely focused on the survival of a colony. This is actually a very good thing as it implies that the colony has risen to a point to be able to sustain non-survival based factorization. This building however, still holds the ability to drill for Ice and Water. Through complex processes it is able to pull out Ice or Water from within the ground and distill it. It is also able to create educational material as a sort of tourist item for people back on Earth.
Developed by Army engineer Raul Rodriguez at Camp Century in Greenland during the early 1960s, a Rodriguez Well uses heat exchangers and a submersible pump to create a cavity deep under a glacier’s surface and cycle the heated water up an ice shaft, siphoning a portion of the flow for consumption before sending the rest back down to the well. https://ntrs.nasa.gov/citations/20205011353
10 Power
8-12 Water (100%)
1 Stamina
10 Power
12-36 Ice (100%)
1 Stamina
Naturally the excitement of exploring Mars is supercharging the STEM educational programs across Earth. Experimental sets designed by Martians that contain Martian minerals, ices, and metals are in the highest demand. Every once in a while, bored aerospace engineers tuck into these sets as they make their way back to Earth.
1000 Ice
You will only receive ONE of the following outputs from a task:
1000 Regolith
100 Dusk (76.92%)
4 Aluminum Plate
150 Dusk (5.49%)
50 Power
200 Dusk (5.49%)
2 Stamina
300 Dusk (5.49%)
800 Dusk (5.49%)
2000 Dusk (1.10%)
Common
10
Uncommon
15
Rare
20
Epic
25
Legendary
30
Mythic
35
Ad Astra Development Zone Brochure: Engineered Redemption
The Trading Bazaar does not share as much of the morally gray history as the Cantina, instead operating as a sort of engineering meet n' greet for those across the Ad Astra Development Zone and the Duskworks Landing. This is where the Duskworks Landings received most of their schematics for the creation of their buildings, as mergers, improvements and variations of the Ad Astra Development Zone technology was shared.
Do you have 12 Mythic C.A.D. Shards and you do not know what to do with them? Is your inventory full of random Building Shards? The Trading Bazaar is the solution to both your desire for order in your inventory AND for a fun shard-hunting adventure: you may just find the shards that will drive your Solar Panel to level 5.
In the Shop, you will find a whole new section with many colored coins ranging from Common to Mythic. Here you turn in your excess shards and, in return, you get a Bazaar Coin that matches that rarity.
Then, you head over to your Bazaar and find the dealer for your coins by rarity. Note that the Level 1 Trading Bazaar only attracts the early-in-their-career engineers interested in Common and Uncommon Coins. You will need to upgrade your Bazaar to unlock the Rare, Epic Legendary and Mythic trades.
Here is the overview of the Bazaar trade levels:
Level 1 - Use Bazaar Shard (C) - requires 1 Bazaar Coin C.
Level 1 - Use Bazaar Shard (U) - requires 1 Bazaar Coin U.
Level 2 - Use Bazaar Shard (R) - requires 1 Bazaar Coin R.
Level 3 - Use Bazaar Shard (E) - requires 1 Bazaar Coin E.
Level 4 - Use Bazaar Shard (L) - requires 1 Bazaar Coin L.
Level 5 - Use Bazaar Shard (M) - requires 1 Bazaar Coin M.
Bazaar House Credits
Every time you spend an Uncommon or better Bazaar Coin and get a one-time Random Shard reward, you also earn one matching House Credit. These can be spent inside the shop when you have accumulated enough to redeem a free roll of a higher rarity tier, or even a FREE Epic, Legendary BLUEPRINT!
Glyphs & Vibes or G&V is a minigame included within the Bazaar. To start the minigame, run the task "Play Glyphs & Vibes".
Starts the Glyphs and Vibes Minigame
Once you've done the task "Play Glyphs & Vibes" you should see your bazaar shift to a different range of recipes.
To continue the game, click on any of the "Choose X" recipes, that'll choose the symbol you'll want to get matched with.
After you make your choice, you'll see a number of loot on the bottom right, this will tell you what got rolled. If any of these symbols match the one you choose, you'll be rewarded!
1x
2x
3x
3x Wild Card
Ad Astra Development Zone History: Reading Tea Leaves
The Tea shop was constructed to increase the morale of many settlers on the red surface, as a sort of hub for socialization. Traditional music and decorations were common within the airlocks of the tea shop, with sustained aeroponic decorative plants being used as a way to fill the rooms with greenery. Endless water walls and paper wallpaper was used in order to give it a more cozy feeling.
https://en.wikipedia.org/wiki/New_Taipei_City_Yingge_Ceramics_Museum
Interior designers across Earth consider Martisan-crafted Yingge ceramics the ultimate in understated luxury vases and bowls. Keep in mind that ferrying hand-crafted ceramics from Mars to Earth is not kind on the ceramics, total losses are common with these fine pieces of modern art.
2000 Regolith
You will only receive ONE of the following outputs from a task:
100 Water
0 Dusk (69.31%)
10 PLA
100 Dusk (14.85%)
20 Power
200 Dusk (7.92%)
2 Stamina
500 Dusk (4.95%)
1000 Dusk (1.98%)
5000 Dusk (0.99%)
Organic, compostable plates, bowls and cutlery are in high-demand across Mars. Alas, similar to delivery drivers on Earth, packages on Mars sometimes are roughly handled, or more often diverted to an awesome party.
2 Paper
You will only receive ONE of the following outputs from a task:
100 Bamboo
24-52 Dusk (70%)
4 PLA
36-64 Dusk (20%)
50 Power
32-64 Dusk (10%)
4 Stamina
Influencers across Earth are paying crazy money to be seen drinking Aqua Ares. Packed in fully compostable PLA infused paper cartoons, once the humble water of Asteroid miners is now the rage on Earth. Keep in mind that the freighters use their judgment on how much product to divert to the asteroid miners.
100 Water
You will only receive ONE of the following outputs from a task:
12 Paper
40-60 Dusk (70%)
12 PLA
60-80 Dusk (20%)
20 Power
80-120 Dusk (10%)
1 Stamina
Mixologists across Europe are creating outstanding beverages with the venerable Baiju. However, Martisan - crafted Baiju commands the attention of the most esoteric alchemists. Generally profitable, the Earth-bound freighters have claimed an unusual amount of “spillage” recently.
24 Baijiu
You will only receive ONE of the following outputs from a task:
20 Power
888 Dusk (7.00%)
3 Stamina
32 Dusk (93.00%)
3 Fermented Sorghum
2-3 Baijiu (100%)
2 Bamboo
3 Water
3 Stamina
20 Power
1 Mushroom Tea (80%) OR 2-4 Mushroom Tea (20%)
10 Mushrooms
10 Water
4 Stamina
Tea Shop's size is fixed at 15.
Ad Astra Development Zone History: Broadcasting
THIS INFORMATION IS OUTDATED, DO NOT USE AS A GUIDE UNTIL THIS WARNING IS GONE.
The empty frequencies of the martian planet wasn't left unnoticed for long, soon the first radio station started broadcasting on Mars with music, dust storm alerts, weather forecasting and important events. However, one radio station wasn't enough for the settlers of the Red Planet and those among the greater Duskworks Landing have taken advantage of this and begun to setup their own Pirate Radio Stations.
Pirate Radio Stations are the blanket term for any unsanctioned operating radio station not currently under the watch of the Ad Astra Development Zone Media Publishing. The radio stations operate legally where they are placed, but their radio frequently intrudes in areas where they are not supposed to be. These stations can be commonly found around the greater Duskworks Landing zones and as small scale endeavors within the Ad Astra Development Zone itself.
Information about Pirate Radio Stations on Earth can also be detailed here: https://en.wikipedia.org/wiki/Pirate_radio
Broadcast your music across the greater Duskworks Landing and send good vibes to the whole sister planet.
To start your own Pirate Radio Station, you'll need to purchase one from the store in-game or in NeftyBlocks.
With the Pirate Radio, players can deposit music NFT's from the Million on Mars soundtrack to earn 'Vibes', a new tradeable resource that fuels the Pirate Radio broadcasts.
Unlike other buildings, the Pirate Radio has recipes that have individual use cooldowns. This means that you must wait for the cooldown to end before you can use that recipe again.
Note: The Pirate Radio requires the Vibes resource in order to function.
At level 1, the Pirate Radio Station will only be able to use one sound track, you can upgrade your Pirate Radio Station in order to unlock more sound tracks.
Once 150,000 Good Vibes have been sent, we will unlock the play back of the Million on Mars soundtrack for all players while playing Million on Mars.
After we have reached the global goals, the recipes in the Pirate Radio will change to provide random resources and items that may include stamina, dusk, shards, and limited time event rewards, all by spending Vibes.
1
Million
3
1-3
2-4
0.10%
14
2
Autumn Leaves
4
2-4
4-5
0.20%
8
3
Planet Runner
4
4-6
6-8
0.30%
16
4
Interstellar
4
4-6
0
0.40%
20
5
Evening Stroll
5
6-7
0
0.50%
25
6
The Yearning
5
6-7
0
0.60%
30
7
Strut
6
8-10
0
0.70%
38
8
Sunday Morning
6
11-13
0
0.80%
46
9
Shadows
8
14-18
0
0.90%
53
10
Swivel
8
16-20
0
1.00%
60
1
0
0
0
0
2
4
2
6
6
10
10
7
12
3
12
18
40
50
17
27
4
21
39
70
120
35
55
5
33
72
100
220
60
98
6
48
120
150
370
98
160
7
69
189
200
570
154
250
8
99
288
250
820
233
378
9
135
423
300
1120
341
554
10
180
603
400
1520
485
788
Pirate Radio's size is fixed at 15
Ad Astra Development Zone History: Historical Literature
The Library module was developed as the most advanced form of a laboratory on Mars. A sprawling enterprise of graduated flasks, bunsen burners, centrifuges, mass spectrometers, and many other scientific instruments. It also holds libraries of historical literature chronicling the AADZ Mars Settlement effort decades ago. It is the current bleeding edge in scientific research on Mars and is famous for its quiet coffee shop and bookstore atmosphere and motif. Leon Dusk is often spotted in one such module.
The Library building holds the first implementation of the Research system. Here you unlock the ability to create Research Papers, which you can either use to research a specific branch of science or perform dusk-rewarding research.
To start, you'll need to write some Research Papers. These Research papers will allow you to perform various tasks in the Library.
Bazaar Coins act as a token of knowledge used in the research and you can purchase Bazaar Coins from the shop using shards.
If you dismantle all of your Libraries, you will lose all of your learned recipes.
You can either craft research papers, purchase them from the marketplace or obtain them via depositing Chapters purchased from Neftyblocks or AtomicHub
You can also read the chapter once a day in your library to gain 1 Research Paper.
Common
1
Uncommon
2-4
Rare
5-7
Epic
10-15
Legendary
40-60
Mythic
150-200
The procurement of research papers involves the traditional process of physical paper sealed within a rugged container to prevent damage. The scientific process involves the analysis of building "shards", as it is colloquially known. These shards are fragments of information or an important component.
Requires Library Level 1 | Freshmen Research Paper:
3 Paper
2 Research Papers
10 Power
4 Stamina
The procurement of research papers involves the traditional process of physical paper sealed within a rugged container to prevent damage. The scientific process involves the analysis of building "shards", as it is colloquially known. These shards are fragments of information or an important component.
This is the intermediate version of the research process, using rarer and higher quality "shards"
Requires Library Level 3 | Senior Research Paper:
6 Paper
5 Research Papers
20 Power
8 Stamina
The procurement of research papers involves the traditional process of physical paper sealed within a rugged container to prevent damage. The scientific process involves the analysis of building "shards", as it is colloquially known. These shards are fragments of information or an important component.
This is the advanced version of the research process, using rarer and higher quality "shards"
Requires Library Level 5 | Graduate Research Paper:
15 Paper
12 Research Papers
30 Power
16 Stamina
After acquiring research papers, you can either perform Dusk-rewarding researches or preform a specific kind of research to unlock high tier recipes. Here's a look at the Dusk-rewarding researches.
Medium-Volatility means that the recipe's rare high amounts are within the 5-10% range.
High-Volatility would mean that the recipe's rare high amounts are within the 1-5% range.
Areology is the specific study of Mars, this research involves taking samples of regolith to replace the expensive martian soil simulants created on Earth and placing them under intense studies. These results are sent back to either universities on Mars itself or back to Earth to be applied in prestigious laboratories.
Requires Library Level 1 | Areology 210:
1 Research Paper
6-9 Dusk OR 25-90 Dusk (Medium Volatility)
25 Regolith
20 Power
5 Stamina
Requires Library Level 6 | Areology 310:
3 Research Papers
18-125 Dusk (Medium Volatility)
100 Regolith
40 Power
5 Stamina
Requires Library Level 9 | Areology 410:
5 Research Papers
30-250 Dusk (Medium Volatility)
250 Regolith
60 Power
5 Stamina
Exobiology focuses on the study of possible extra-terrestrial life within the martian ice, where it is suspected that microscopic organisms could have lived within, whether this research is successful or not, your efforts will be rewarded as a step towards discovering our specific uniqueness in the universe.
Requires Library Level 1 | Exobiology 499:
1 Research Paper
6-9 Dusk OR 25-90 Dusk (Medium Volatility)
20 Ice
20 Power
5 Stamina
Requires Library Level 6 | Exobiology 505:
3 Research Papers
18-125 Dusk (Medium Volatility)
80 Ice
40 Power
5 Stamina
Requires Library Level 9 | Exobiology 555:
5 Research Papers
30-250 Dusk (Medium Volatility)
200 Ice
60 Power
5 Stamina
Human Factors is a research into the comfort and luxuriousness of human settlement on Mars, it also involves proper city planning, architectural research and development of a well functioning city state.
While the other two may have silly names, the research of Dem Bones and Mars Madness are serious conditions.
Dem Bones is the study of the effect that the low gravity has on the structural integrity on our bones. Many incidents have occurred due to lack of exercise on the red planet, making people returning from long term visits on Mars unable to walk on Earth until after extended physical therapy sessions.
Mars Madness is a rarer mental effect that perceiving being on a different planet has on a certain percentage of the population, involving hallucinations, nausea, confusion and short term memory loss. However, the treatment of this effect is progressing well, and soon Mars Madness will be nothing but a footnote. Research at a local CNES site was really exciting, they had invited our research team in and were allowed to view the process in which Mars Madness is treated.
- Katherine Collins
Requires Library Level 1 | Human Factors:
1 Research Paper
6-9 Dusk OR 25-90 Dusk (Medium Volatility)
10 Food
20 Power
5 Stamina
Requires Library Level 6 | Dem Bones:
3 Research Papers
18-25 Dusk OR 50-125 Dusk (Medium Volatility)
30 Food
40 Power
5 Stamina
Requires Library Level 9 | Mars Madness:
5 Research Papers
30-45 Dusk OR 80-250 Dusk (Medium Volatility)
60 Food
60 Power
5 Stamina
While obtaining Dusk for your research efforts is already great, the proper research system is what the Library is really all about.
After obtaining a recipe, you need to learn it by heading to the shop and purchasing the correlating recipe, this will remove the item from your inventory and allow you to craft that recipe.
You do not need the previous ranks of a recipe in order to learn the higher ranks. For example, you can learn Repair Power Cell III without knowing Repair Power Cell I
You will be able to sell your duplicate researched recipes in the near future!
Chemistry research is the study of substances, as in the elements and compounds that make up everything around us. This specific research will allow us further development into the process of power cells. Ever since the recent increase in broken power cell reports, scientists have studied ways to repair them.
As you level up your library, the Repair Power Cell recipe tier that can be researched will be increased as well!
Requires Library Level 2 | Chemistry 101:
1 Research Paper
1 Novice Chemistry Research
2 Perchlorate
Library Level 1-3: Recipe: Repair Power Cell I (Low Chance)
2 Oxygen
Library Level 4-7: Recipe: Repair Power Cell II (Low Chance)
10 Power
Library Level 8-10: Recipe: Repair Power Cell III (Low Chance)
5 Stamina
Life Science research involves the scientific study of living organisms and their life processes, specifically research into seeds and a new type of fungi that has shown to be able to grow on Mars well.
As you level up your library, the type of Mushroom recipe gained will change!
Novice Life Science Research can be used in the Study Seeds Recipe, more on that below.
Requires Library Level 2 | Life Science 101:
1 Research Paper
1 Novice Life Science Research
5 Soil
Library Level 2-3: Recipe: Grow Mushroom (Low Chance)
5 Water
Library Level 4-7: Recipe: Mushroom Tea (Low Chance)
10 Power
Library Level 8-10: Recipe: Mushroom Cake (Low Chance)
5 Stamina
Have you ever owned one of those electrician play sets? They were all the rage in 2050, I remember when I was given one for my birthday, it had a set of simple instructions on how to create a few circuits. Nearly burned the house down that day, but did it ever spark my curiosity over electrics.
It's nice to see us creating our own learning sets on Mars, even if its just to tinker with to see how the different environments and static electricity build up from the thin regolith effects our everyday electronics. These sets of circuit theory kits are going to be incredibly useful for our next generation of aspiring colonists.
- Katherine Collins
1 Empty Power Cell
2 Novice Electrical Research
1 Broken Power Cell
1 Electrical Research Credit
1 Full Power Cell
275-688 Electrical XP
5 Electronic Bits
1 Circuit Component
3 Electrical Tools
20 Power
2 Stamina
30 Electrical Level
Novice Life Science Research is used to develop synthetic seeds along with greenhouse shards. More uses for these researches will come as well!
Apprentice Life Science research is used by Expert Seed Study, and can be acquired by combining 3 Novice Life Science Research in the shop.
The seed study develops synthetic seeds identical to natural ones in a series of complex processes involving extremely quality greenhouse components that are destroyed through the process. This one uses more basic greenhouse components but as a result, can't develop as advanced of a seed.
Requires Library Level 1 | Basic Seed Study:
1 Novice Life Science Research
3-7 Sprout Seeds
1 Common Greenhouse Shard
1-3 Lettuce Seeds
1 Uncommon Greenhouse Shard
12-18 Sorghum Seeds
3 Stamina
1-3 Sweet Potato Seeds
This recipe picks a random seed type to give, five times, with varying amounts.
The seed study develops synthetic seeds identical to natural ones in a series of complex processes involving extremely quality greenhouse components that are destroyed through the process. This one uses intermediate greenhouse components but as a result, can't develop the most advanced seeds.
Requires Library Level 6 | Advanced Seed Study:
2 Novice Life Science Research
1-3 Sweet Potato Seed
1 Rare Greenhouse Shard
6-18 Bamboo Seeds
1 Epic Greenhouse Shard
2-6 Carrot Seeds
6 Stamina
1-2 Soy Seeds
This recipe picks a random seed type to give, seven times, with varying amounts.
The seed study develops synthetic seeds identical to natural ones in a series of complex processes involving extremely quality greenhouse components that are destroyed through the process. This one uses the most advanced greenhouse components and as a result, can develop the most advanced seeds.
Requires Library Level 9 | Expert Seed Study:
1 Apprentice Life Science Research
3-7 Carrot Seeds
1 Legendary Greenhouse Shard
2-3 Coffee Seeds
1 Mythic Greenhouse Shard
2-4 Soy Seeds
9 Stamina
4-8 Mushroom Spores
This recipe picks a random seed type to give, ten times, with varying amounts.
Ad Astra Development Zone Brochure: Safety Be Damned, Get Me Another
Where there is currency to be made, there are shadier figures looking to make currency in more morally gray ways. The Ad Astra Development Zone was the starting point for many of these shady domes, first operating out of the backdoor of industrial habitations. These original ones were documented to have traded in low-danger contraband like alcohol or other recreational activities that were controlled on Mars.
Now, these areas have become more sophisticated and less dangerous, with open cantinas offering jobs to those independent of the Ad Astra Development Zone, such as the Duskworks.
The Cantina has an array of different tasks available at different times, utilizing a schedule system.
The recipes on the Cantina change every day.
The Cantina can also make Apprentice Scavenging Tools and Repair Broken EVA Suit anytime.
Wayne Dusk sees a huge opportunity...
"Attention all rebels, dreamers, and renegades! Dust, Rust and Glory is upon us! It is the ultimate showdown between the brave and the bold. This is your chance to join the fight for a new future, to show all that Mars belongs to the daring and the clever, and to claim your place among the system's greatest heroes. Get your tickets now – the revolution is coming! #DustRustGlory #FightForTheFuture #JoinTheRebels" -Wayne Dusk
ScottieOnMars: Hey WD, have you seen that BS list of reasons LegalBeagle sent us about why the rover vs rover battles are a terrible idea? Dusk: Yeah, I saw it. But I don't buy it for a second. We're going ahead with the battles, no matter what.
LegalBeagle: BS!? WTF!? With all due respect, Wayne, I don't think you fully understand the risks involved. Putting weapons on autonomous rovers is a recipe for disaster. We are already under a consent decree from Lloyd's unlimited, we will never be able to secure the rider.
Dusk: I understand the risks just fine, thank you. And I've already addressed each of the points on your list.
ScottieOnMars: That's right. WD always has a plan B!
LegalBeagle: Fine. But I still think it's a bad idea. What if something goes wrong and someone gets hurt? There is a limit to what I am willing to clean up!
Dusk: Look, accidents happen. But that's not a reason to stop doing something that could be really exciting and profitable.
ScottieOnMars: Plus, we've taken every precaution to ensure the safety of the audience and the drivers. We're not amateurs here.
LegalBeagle: I understand that, but what about the potential for bad publicity? What if people start to view these battles as violent or barbaric?
Dusk: People love violence and barbarism! It's why they watch movies and play video games. We're just giving them what they want!
ScottieOnMars: And besides, the media attention will be great for us. It'll put us on the map, and draw even more settlers to Duskworks Landing!
LegalBeagle: I still don't think it's a good idea. But I'll leave it up to you, Wayne. Just make sure you're prepared for any legal consequences that may arise.
Dusk: Don't worry about me, LegalBeagle. I know what I'm doing. Dust, Rust and Glory is going to be huge, mark my words.
Brouhaha Metis Brochure
Metis Shield by the Brouhaha Company used to be entirely a product of the eccentric infamous-turned-famous Velma Patel. However, freelance chemists across the Duskworks were able to recreate the special Metis weave that comprised the massive domes. Further co-operation between these chemists and fabrication experts lead to the first developments of proto-shields. These shields were not as effective as the ones Brouhaha created, but without the specialized tools and knowledge the company holds, only extremely-well skilled fabricators could create comparable Metis Shields. These proto-shields became one of the only ways for independent settlers to make Metis Shields of their own.
The Metis Shield was an incredible piece of technology, capable of keeping the elements out with configurability and protection that a typical metal and glass dome could only dream of. On Earth, they came equipped with transparent modes, allowing cool breezes in while keeping any harmful elements out including radiation. On Mars, they do not have this feature, are a bit more heavy duty with metal struts and beams reaching from the tip of the Metis dome down to the bottom in a a cross shape. These Metis shields glowed a dim blue and had a slight marbling effect from the Metis material on the hexagon lattice.
The Metis Shield is a new type of building that instead of taking up space, frees up space in your plot. The amount of space that is freed up by the Metis Shield depends on the rarity of the shield.
Metis Shields are a permanent fixture. They can not be Dismantled or Transported.
Only ONE Metis Shield can be placed onto a plot, including Metis Shields of different rarities.
Duskworks Self Replication Chapter: "Gray Goo"
Duskworks has started its "Gray Goo" operation, distributing the blueprints of Generation Three buildings to settlers with enough experience to create their very own Duskworks buildings.
These buildings have a higher maintenance cost than Generation Two buildings due to the nature of being created DIY by settlers but they'll be cheaper than purchasing them directly from the Duskworks bases. Chief Researcher Katherine Collins would like to remind settlers the importance of keeping their buildings well maintained or else they will not sustain optimal operation.
On launch of player crafting:
More buildings will be available to craft as time goes on and Duskworks releases more blueprint data. These blueprints have a slightly differing size and have a maintenance cost. Otherwise they will function identical to the previous generation's building.
Alongside the Minting Token cost you will also need some resources. To find out exactly what you need head over to the following pages and find the recipe within.
Now that you've obtained your Mintable building, you'll need to mint it. Head over to your inventory and you'll notice a bright new shiny button on your Mintable building.
As of the time of writing, the fee to mint the Mintable Buildings is 2 Minting Tokens. This is subject to change!
If you don't see your minted building in the Wallet section of your inventory right away, do a page refresh and check again. If it still doesn't appear, contact support!
Duskworks' Employee Training Centre
New essential building will be added to the Shop and Weekly sales: The Training Hall!
When players have earned enough XP in a given Profession, they will be able to increase their proficiency inside the Training Hall when spending the matching Research Papers and Dusk fee. Some Recipes may award players XP in more than 1 Profession.
Some Recipes will also require specific tool energy/power in addition to their stamina. If players are creating work orders, they are expected to provide the required tool energy/power, but the working player doing the work must still have the required level to perform the work.
You can only use ONE Training Hall at a time, therefore, each settler only needs ONE training hall.
Purchasing two or more Training Halls is not useful at the moment.
Work orders placed by a landowner award the XP to the worker, not the land owner. If landowners work their own buildings and stamina, then they get the XP.
Players will need to equip Tools for each Profession they wish to advance beyond Novice Level (24)
Some recipes before this will also require Novice Tools. Tools are equipped inside the Shop under the “Tools” section, which consumes a Sealed version of the tools, and gives the players an appropriate number of Tool Actions they can perform.
Recipes will consume a variable amount of Tool Actions based on the difficulty tier of the recipe. Sealed Tool Packs are also required components of Profession Training beyond specific progression points.
Players will now gain Experience Points (XP) when completing various work tasks and recipes in one of 8 different Professions. Each has a relative difficulty level to the amount of time and effort required for mastery:
Scavenging (Easy) - Searches through refuse on the surface of the planet for useful items.
Electrical (Easy) - For all things electrical, including Solar Panels.
Life Science (Easy) - The study of living organisms such as plants, animals and humans.
Chemistry (Medium) - The intermediate domain of science between physics and biology, providing a foundation for both basic and applied scientific disciplines.
Mining (Medium) - The extraction of valuable minerals or other geological materials from the planet.
Machining (Hard) - A process in which materials are cut to a desired final shape and size by a controlled material-removal process called subtractive manufacturing,
Fabrication (Hard) - The manufacturing of metal structures by cutting, bending and assembling processes, and construction of three-dimensional objects through additive manufacturing.
Robotics (Expert) - Design, construction, operation, and use of robots that can help and assist humans.
Professions are the first step towards specialized labor, giving players a long term path of progression that will unlock long term growth in what they can do inside Million on Mars.
Every Profession has 6 Tiers of progression that designate your level of mastery achieved:
Leveling up unlocks a very large list of recipes depending on your level. These recipes can award higher rewards at higher levels.
A level 1 Training Hall will only allow you to level up so much in a profession, you'll need to upgrade it to reach higher levels in a profession.
You can check your skills and level within your inventory or profile.
Restore, Prepare, and Host your own Art Collections for other Martians with this Special Building
Restoring Art - Players can use space in the gallery to restore an uncovered piece of art found from Scavenging the terrain.
Preparing Art - Once restored, players can prepare pieces of Art based on Rarity.
Hosting Art Collections - Players can display their high value pieces for others to see, in a hosted sale.. earning Dusk for a successful event!
More in the near future!
There are 2 primary ways to Acquire Art:
Deposit them! There are 60 templates that qualify from our original art collections on WAX. They're under the "art" Schema.
Scavenge! Based on your scavenging skill you're more likely to find pieces of art that need some work restoring them to glory.
Each piece of damaged art that is found can be restored inside The Gallery if the building level is high enough and the player possesses the required item. Restored art will give players a random piece of varied rarity and potential outcome that can be Prepared and Displayed in The Gallery.
Every piece must be cleaned and prepared for gallery level specifications in order to be displayed during a hosted event.
Once you have a set of required pieces needed for an Art Collection, you can plan your event! The ideal hosting days are Weds, Sat, and Sunday (UTC Time)
Events require food, water, and of course Art!
Note: More event times and combinations of required pieces will also be changing over time as well.
1 Stamina
12-24 Fabrication XP
1 Oxygen Storage
12-24 Robotics XP
5 Power Storage
12-24 Life Science XP
1 Brewed Coffee
12-24 Chemistry XP
12-24 Electrical XP
12-24 Machining XP
12-24 Mining XP
12-24 Scavenging XP
The Trading Bazaar's size like all specialty buildings is 15.
1 Vibes
25 Dusk
If you want to, you can Exit Game if you wish to end the game prematurely. You will only receive 20 Dusk and 1Vibes back though.
25 Dusk
50 Dusk
125 Dusk
75Dusk
Make Mushroom Tea Recipe Unlocked
The Cantina's size like all specialty buildings is 15.
Most of the deals with the shady characters inside the Cantina consume Cantina Coins, which can be bought from within the Cantina.
Stale Sweets
Smelly Situation
Sculpting Solutions
Cosmic Delivery
Breathing Room
Salty Solution
Tasty Beverages
Bits and Pieces
Food Donations
Sculpting Solutions
Waste Disposal
Breathing Room
Metal & Ice
Electric Boogie
Odds and Ends
Express-o Delivery
Barite Necessities
Bamboozled
Hit The Ice Harder
Most of My Friends Argon
Hungry Hungry Martians
Stale Sweets
Smelly Situation II
Green Bean Profits
Black Market Crystals
Breathing Room
Salty Solution
Tasty Beverages
Bits and Pieces
Spread Golden Profits
Bamboozled
Waste Disposal
Baijiu Blitz
Transport Summer Ice
Summer Scrap Collection
Reactor Recovery
Smelted Dreams
Chemical Redistribution
CAD Return
Water Filter Storage
Greenhouse Overstock
Solar Panel Repo
Faded Collection
Seeding The Way
Barite Necessities
Bamboozled
Hit The Ice
Most of My Friends Argon
Hungry Hungry Martians
Common
-15
Uncommon
-30
Rare
-50
Epic
-70
Legendary
-90
Mythic
-120
Solar Panels
3 + (2 to turn into NFT)
3D Print Shop
Mining Rig
35 + (2 to turn into NFT)
Engineering Bay
C.A.D.
3 + (2 to turn into NFT)
Engineering Bay
Novice
0
24
Apprentice
25
49
Journeyman
50
74
Expert
75
99
Master
100
149
Artisan
150
200
Faded Art
1
Glitched Art
2
Frayed Art
3
Tattered Art
5
Deteriorated Art
7
Prepare Common Collection
20 Hrs and Level 1 Gallery
Prepare Uncommon Collection
24 Hrs and Level 1 Gallery
Prepare Rare Collection
28 Hrs and Level 2 Gallery
Prepare Epic Collection
32 Hrs and Level 4 Gallery
Prepare Legendary Collection
36 Hrs and Level 6 Gallery
Prepare Mythic Collection
40 Hrs and Level 8 Gallery
Low Scavenging XP
Low Scavenging XP
Cantina Level 2
Low Scavenging XP
Cantina Level 3
Low Scavenging XP
Cantina Level 4
Low Scavenging XP
Cantina Level 5
Low Scavenging XP
Cantina Level 6
Low Scavenging XP
Low Scavenging XP
Low Scavenging XP
Cantina Level 2
Low Scavenging XP
Cantina Level 3
Low Scavenging XP
Cantina Level 4
Low Scavenging XP
Cantina Level 5
Low Scavenging XP
Cantina Level 6
Low Scavenging XP
Low Scavenging XP
Low Scavenging XP
Cantina Level 2
Low Scavenging XP
Cantina Level 3
Low Scavenging XP
Cantina Level 4
Low Scavenging XP
Cantina Level 5
Low Scavenging XP
Cantina Level 6
Low Scavenging XP
Low Scavenging XP
Low Scavenging XP
Cantina Level 2
Low Scavenging XP
Cantina Level 3
Low Scavenging XP
Cantina Level 4
Low Scavenging XP
Cantina Level 5
Low Scavenging XP
Cantina Level 6
Low Scavenging XP
Low Scavenging XP
Low Scavenging XP
Cantina Level 2
Low Scavenging XP
Cantina Level 3
Low Scavenging XP
Cantina Level 4
Low Scavenging XP
Cantina Level 5
Low Scavenging XP
Cantina Level 6
Low Scavenging XP
Low Scavenging XP
Low Scavenging XP
Cantina Level 2
Low Scavenging XP
Cantina Level 3
Low Scavenging XP
Cantina Level 4
Low Scavenging XP
Cantina Level 5
Low Scavenging XP
Cantina Level 6
Low Scavenging XP
Low Scavenging XP
Low Scavenging XP
Cantina Level 2
Low Scavenging XP
Cantina Level 3
Low Scavenging XP
Cantina Level 4
Low Scavenging XP
Cantina Level 5
Low Scavenging XP
Cantina Level 6
Low Scavenging XP
High Scavenging XP
Low Fabrication XP
30 Scavenging Level
25 Fabrication Level
35 Electrical Level
High Electrical XP
1 Titanium Plate
25 Cantina Coins
10 Titanium Plate
250 Cantina Coins
1 Aluminum Plate
10 Cantina Coins
10 Aluminum Plate
100 Cantina Coins
25 Candy Canes
1-2 Dusk (40%)
1-3 Dusk (30%)
3-10 Dusk (20%)
5-15 Dusk (10%)
Copper Keycard (0.02%)
25Sulfur
1-5 Dusk (40%)
1 Cantina Coin
3-7 Dusk (30%)
5-12 Dusk (20%)
7-15 Dusk (10%)
Copper Keycard (0.02%)
20 Water Rich Clays
5-10 Dusk (50.8%)
1 Vibes
10-25 Dusk (30.51%)
2 Cantina Coins
20-35 Dusk (16.95%)
25-50 Dusk (1.69%)
Copper Keycard (0.02%)
5 Fractal Shards
5-25 Dusk (50.8%)
1 Water Rich Clays
10-40 Dusk (30.51%)
3 Cantina Coins
20-70 Dusk (16.95%)
1 Vibes
50-100 Dusk (1.69%)
Copper Keycard (0.02%)
50 Oxygen
15-25 Dusk (50.8%)
100 Electronic Bits
20-50 Dusk (30.51%)
4 Cantina Coins
25-75 Dusk (16.95%)
1 Vibes
25-150 Dusk (1.69%)
Copper Keycard (0.02%)
150 Halite
10-45 Dusk (50.8%)
50 Metal Bits
25-50 Dusk (30.51%)
5 Cantina Coins
25-100 Dusk (16.95%)
1 Vibes
50-150 Dusk (1.69%)
Copper Keycard (0.33%)
30 Water
20-60 Dusk (50.8%)
20 Ice
30-60 Dusk (30.51%)
2 Glass
40-80 Dusk (16.95%)
6 Cantina Coins
50-150 Dusk (1.69%)
1 Vibes
Copper Keycard (0.60%)
10 Metal Bits
1-2 Dusk (40%)
5 Electronic Bits
1-3 Dusk (30%)
3-10 Dusk (20%)
5-15 Dusk (10%)
Copper Keycard (0.02%)
15 Food
1-5 Dusk (40%)
1 Cantina Coin
3-7 Dusk (30%)
5-12 Dusk (20%)
7-15 Dusk (10%)
Copper Keycard (0.02%)
18 Water Rich Clays
5-10 Dusk (50.8%)
1 Vibes
10-25 Dusk (30.51%)
2 Cantina Coins
20-35 Dusk (16.95%)
25-50 Dusk (1.69%)
Copper Keycard (0.02%)
425 Waste
5-25 Dusk (50.8%)
3 Cantina Coins
10-40 Dusk (30.51%)
1 Vibes
20-70 Dusk (16.95%)
50-100 Dusk (1.69%)
Copper Keycard (0.02%)
25 Oxygen
15-25 Dusk (50.8%)
70 Water
20-50 Dusk (30.51%)
4 Cantina Coins
25-75 Dusk (16.95%)
1 Vibes
25-150 Dusk (1.69%)
Copper Keycard (0.02%)
500 Ice
10-45 Dusk (50.8%)
35 Metal Bits
25-50 Dusk (30.51%)
5 Cantina Coins
25-100 Dusk (16.95%)
1 Vibes
50-150 Dusk (1.69%)
Copper Keycard (0.33%)
25 Electronic Bits
20-60 Dusk (50.8%)
5 Rover Wires
30-60 Dusk (30.51%)
2 Raw Silicon Crystals
40-80 Dusk (16.95%)
6 Cantina Coins
50-150 Dusk (1.69%)
1 Vibes
Copper Keycard (0.60%)
10 Metal Bits
1-2 Dusk (40%)
1-3 Dusk (30%)
3-10 Dusk (20%)
5-15 Dusk (10%)
Copper Keycard (0.02%)
4 Roasted Coffee Beans
1-5 Dusk (40%)
1 Cantina Coin
3-7 Dusk (30%)
5-12 Dusk (20%)
7-15 Dusk (10%)
Copper Keycard (0.02%)
50 Barite
5-10 Dusk (50.8%)
1 Vibes
10-25 Dusk (30.51%)
2 Cantina Coins
20-35 Dusk (16.95%)
25-50 Dusk (1.69%)
Copper Keycard (0.02%)
30 Bamboo
5-25 Dusk (50.8%)
4 Water Rich Clays
10-40 Dusk (30.51%)
3 Cantina Coins
20-70 Dusk (16.95%)
1 Vibes
50-100 Dusk (1.69%)
Copper Keycard (0.02%)
500 Ice
15-25 Dusk (50.8%)
135 Electronic Bits
20-50 Dusk (30.51%)
4 Cantina Coins
25-75 Dusk (16.95%)
1 Vibes
25-150 Dusk (1.69%)
Copper Keycard (0.02%)
6 Argon
10-45 Dusk (50.8%)
15 Metal Bits
25-50 Dusk (30.51%)
5 Cantina Coins
25-100 Dusk (16.95%)
1 Vibes
50-150 Dusk (1.69%)
Copper Keycard (0.33%)
130 Food
20-60 Dusk (50.8%)
30 Water
30-60 Dusk (30.51%)
6 Cantina Coins
40-80 Dusk (16.95%)
1 Vibes
50-150 Dusk (1.69%)
Copper Keycard (0.60%)
75 Candy Canes
1-2 Dusk (40%)
1-3 Dusk (30%)
3-10 Dusk (20%)
5-15 Dusk (10%)
Copper Keycard (0.02%)
50 Sulfur
1-5 Dusk (40%)
1 Cantina Coin
3-7 Dusk (30%)
5-12 Dusk (20%)
7-15 Dusk (10%)
Copper Keycard (0.02%)
10Green Coffee Beans
5-10 Dusk (50.8%)
1 Vibes
10-25 Dusk (30.51%)
2 Cantina Coins
20-35 Dusk (16.95%)
25-50 Dusk (1.69%)
Copper Keycard (0.02%)
1 Raw Silicon Crystals
5-25 Dusk (50.8%)
10 Electronic Bits
10-40 Dusk (30.51%)
3 Cantina Coins
20-70 Dusk (16.95%)
1 Vibes
50-100 Dusk (1.69%)
Copper Keycard (0.02%)
50 Oxygen
15-25 Dusk (50.8%)
22 Water Rich Clays
20-50 Dusk (30.51%)
4 Cantina Coins
25-75 Dusk (16.95%)
1 Vibes
25-150 Dusk (1.69%)
Copper Keycard (0.02%)
125 Halite
10-45 Dusk (50.8%)
30 Metal Bits
25-50 Dusk (30.51%)
5 Cantina Coins
25-100 Dusk (16.95%)
1 Vibes
50-150 Dusk (1.69%)
Copper Keycard (0.33%)
125 Ice
20-60 Dusk (50.8%)
25 Water
30-60 Dusk (30.51%)
2 Glass
40-80 Dusk (16.95%)
6 Cantina Coins
50-150 Dusk (1.69%)
1 Vibes
Copper Keycard (0.60%)
8 Metal Bits
1-2 Dusk (40%)
1-3 Dusk (30%)
3-10 Dusk (20%)
5-15 Dusk (10%)
Copper Keycard (0.02%)
5 Sunflowers
1-5 Dusk (40%)
1 Cantina Coin
3-7 Dusk (30%)
5-12 Dusk (20%)
7-15 Dusk (10%)
Copper Keycard (0.02%)
35 Bamboo
5-10 Dusk (50.8%)
10 Water
10-25 Dusk (30.51%)
1 Vibes
20-35 Dusk (16.95%)
2 Cantina Coins
25-50 Dusk (1.69%)
Copper Keycard (0.02%)
300 Waste
5-25 Dusk (50.8%)
10 Water Rich Clays
10-40 Dusk (30.51%)
3 Cantina Coins
20-70 Dusk (16.95%)
1 Vibes
50-100 Dusk (1.69%)
Copper Keycard (0.02%)
5 Baijiu
15-25 Dusk (50.8%)
50 Electronic Bits
20-50 Dusk (30.51%)
4 Cantina Coins
25-75 Dusk (16.95%)
1 Vibes
25-150 Dusk (1.69%)
Copper Keycard (0.02%)
500 Ice
10-45 Dusk (50.8%)
40 Metal Bits
25-50 Dusk (30.51%)
5 Cantina Coins
25-100 Dusk (16.95%)
1 Vibes
50-150 Dusk (1.69%)
Copper Keycard (0.33%)
100 Metal Bits
20-60 Dusk (50.8%)
25 Rover Wires
30-60 Dusk (30.51%)
6 Cantina Coins
40-80 Dusk (16.95%)
1 Vibes
50-150 Dusk (1.69%)
Copper Keycard (0.60%)
1 Common Gen 1 Sabatier Reactor
1-2 Dusk (40%)
1-3 Dusk (30%)
3-10 Dusk (20%)
5-15 Dusk (10%)
Copper Keycard (0.02%)
1 Common Gen 1 Smelter
1-5 Dusk (40%)
1 Cantina Coin
3-7 Dusk (30%)
5-12 Dusk (20%)
7-15 Dusk (10%)
Copper Keycard (0.02%)
1 Common Gen 1 Chem Lab
5-10 Dusk (50.8%)
1 Vibes
10-25 Dusk (30.51%)
2 Cantina Coins
20-35 Dusk (16.95%)
25-50 Dusk (1.69%)
Copper Keycard (0.02%)
1 Common Gen 2 C.A.D.
5-25 Dusk (50.8%)
3 Cantina Coins
10-40 Dusk (30.51%)
1 Vibes
20-70 Dusk (16.95%)
50-100 Dusk (1.69%)
Copper Keycard (0.02%)
1 Common Gen 2 Water Filter
15-25 Dusk (50.8%)
4 Cantina Coins
20-50 Dusk (30.51%)
1 Vibes
25-75 Dusk (16.95%)
25-150 Dusk (1.69%)
Copper Keycard (0.02%)
1 Common Gen 1 Greenhouse
10-45 Dusk (50.8%)
5 Cantina Coins
25-50 Dusk (30.51%)
1 Vibes
25-100 Dusk (16.95%)
50-150 Dusk (1.69%)
Copper Keycard (0.33%)
1 Common Gen 2 Solar Panel
20-60 Dusk (50.8%)
6 Cantina Coins
30-60 Dusk (30.51%)
1 Vibes
40-80 Dusk (16.95%)
50-150 Dusk (1.69%)
Copper Keycard (0.60%)
1 Faded Art
1-2 Dusk (40%)
1-3 Dusk (30%)
3-10 Dusk (20%)
5-15 Dusk (10%)
Copper Keycard (0.02%)
4 Sunflower Seeds
1-5 Dusk (40%)
1 Cantina Coin
3-7 Dusk (30%)
5-12 Dusk (20%)
7-15 Dusk (10%)
Copper Keycard (0.02%)
50 Barite
5-10 Dusk (50.8%)
1 Vibes
10-25 Dusk (30.51%)
2 Cantina Coins
20-35 Dusk (16.95%)
25-50 Dusk (1.69%)
Copper Keycard (0.02%)
30 Bamboo
5-25 Dusk (50.8%)
5 Water Rich Clays
10-40 Dusk (30.51%)
3 Cantina Coins
20-70 Dusk (16.95%)
1 Vibes
50-100 Dusk (1.69%)
Copper Keycard (0.02%)
500 Ice
15-25 Dusk (50.8%)
100 Electronic Bits
20-50 Dusk (30.51%)
4 Cantina Coins
25-75 Dusk (16.95%)
1 Vibes
25-150 Dusk (1.69%)
Copper Keycard (0.02%)
4 Argon
10-45 Dusk (50.8%)
50 Metal Bits
25-50 Dusk (30.51%)
5 Cantina Coins
25-100 Dusk (16.95%)
1 Vibes
50-150 Dusk (1.69%)
Copper Keycard (0.33%)
130 Food
20-60 Dusk (50.8%)
20 Water
30-60 Dusk (30.51%)
6 Cantina Coins
40-80 Dusk (16.95%)
1 Vibes
50-150 Dusk (1.69%)
Copper Keycard (0.60%)
1 Sealed Novice Scavenging Tools
1 Sealed Apprentice Scavenging Tools
3 Metis
2 Aluminum Ore
4 Stamina
12 Rover Wires
30 Dusk (76.92%)
4 Electronic Bits
50 Dusk (5.49%)
3 Electrical Tools
60 Dusk (5.49%)
1 Circuit Component
120 Dusk (5.49%)
2 Stamina
360 Dusk (5.49%)
800 Dusk (1.10%)
5 Stamina
100-1000 Dusk
30 Power
100 Food
50 Water
2 Common Bazaar Coins
Tuesdays, Sundays CST
Common: 5+ Uncommon: 5+ Rare: 5+ Epic: 4+ Legendary: 3+ Mythic: 1+