Hacker 1: Hey, guys. I just cracked an encrypted text exchange between Wayne Dusk and Velma Patel. Wayne's planning to fix the outcome of the rover vs rover combat to pay off Velma!
Hacker 2: No way. That's crazy.
Hacker 3: But if it's true, we could use it to our advantage.
Hacker 1: Exactly. We could make a killing by betting against them and making sure that it is a fair fight.
Hacker 2: But how do we know we can pull it off?
Hacker 3: We've done this before man! All we need to do is find and then disable the overrides that Wayne is coding into the AutoGICores.
Hacker 1: Plus, we can use our influence in the underground community to spread the word and get people to bet against Wayne and Velma. Power to the workers on Mars!
Hacker 2: Alright, let's do it. But we need to be careful. We don't want to get airlocked!
Hacker 3: Right!? Haxors comms only and call in sick.
Hacker 1: And we'll need to move fast. The combat is in a week.
Hacker 2: Alright, let's get to work.
The rise of Rover vs Rover Combat on the Red Planet
As more and more settlers arrived on Mars, a distinct culture began to emerge. These settlers were the best and brightest from Earth, chosen for their skills and expertise. But as the initial excitement of exploration faded, some began to feel restless and disenchanted. They yearned for a new challenge, something that would allow them to assert their independence and creativity.
In the early days of Mars settlement, the rovers were mainly used for scientific research and exploration. But some settlers began to experiment with modifying their rovers, adding new features and functions. It wasn't long before they began to organize impromptu races and battles, pitting their modified rovers against each other in the rugged Martian terrain.
In an effort to provide some entertainment and diversion, Wayne Dusk - the wealthy owner of the Duskworks Landing colony - decided to sponsor the first season of underground rover arenas. These arenas were makeshift constructions, built from whatever materials were available, and located far away from the prying eyes of the program managers of Ad Astra Unlimited!
The rules of rover vs rover combat were simple and straightforward. Each team would field a modified Explorer class rover, and then fitted with weapons and armor. The rovers would battle it out in a designated arena, with the goal of disabling or destroying their opponent's rover. The last rover standing was the winner. Soon the sport expanded to modifying the Hauling Rovers to create a whole variety of armed combat rovers that fill various roles: like scouts, tanks, and dedicated damage dealing rovers via the Combat Bay.
Velma: You know exactly what I'm talking about, Wayne. The "Pandora's Box" deal. Remember that?
Dusk: (sweating) What about it?
Velma: If you don't deliver on your promises, I'll be forced to reveal the truth about that deal. And you know what that means.
Dusk: No, Velma. Please. You can't do that. Think of the people! Mars!? We are so close to making this all work!
Velma: I can and I will. I have the power to break you here from Phobos Station here to Armstrong's Leap - the whole damn solar system. You'll lose everything - Duskworks - Ad Astra - everything!
Dusk: (defeated) Fine. I'll do it. I'll send you a list of bets for Season Zero of Dust, Rust and Glory. Follow the bets, go big at least 20:1 leverage and that will more than pay you off! Just please, don't reveal anything. This has to stop.
Velma: You got it, my troubled sweet summer lamb. But remember, Wayne. I always get what I want. And you're just a pawn in my game.