Ad Astra Unlimited Resource Encyclopedia: Intangible Items and the Not-So-Supernatural
Vibes are a measurement of the collective musical happiness of colonists on Mars, typically gathered through census data. It is currently being tracked in anticipation for the unlocking of a soundtrack that will be available to all colonists.
Sources:
Depositing Soundtracks (NFT)
Used in:
Astronauts roamed the Martian surface on non-autonomous transport vehicles. Their eyes were well trained, but their electronic sensors were better, capable of detecting valuable loose chunks of Regolith, shallow underground Ice pits and debris from malfunctioned automatic hopper rocket missions. Much like maritime law, the pillaged valuables outside of the AADZ is up for any endearing settler to grab. Specialized scavenging tools were created and sold to those who ventured out into the wilderness of Mars.
Sources:
Actions Menu (Charge Scavenging Tools)
Used in:
Scavenging (1 Power)
Advanced Scavenging (1 Power)
Settlers who ventured outside of the AADZ for long enough started to grow a bit of fame to themselves, and mastery of the scavenging craft. They'd develop and create their own far superior tools and acquire a keener eye for the specifics and what seems to be out of place out in the Martian landscape. This is a token of their experience, the physical manifestation of their work.
Sources:
Advanced Scavenging
Used in:
Coming soon!
Ad Astra Unlimited Resource Encyclopedia: What Even Is A Fiat?
The Dusk coin is the main form of currency being used to trade between settlements of the Duskworks. It is acquired through the markets, actions and countless other methods. It can be spent on resources or withdrawn and converted into other currencies.
Sources:
Selling Resources (Marketplace)
Depositing Dusk (DEX)
Certain Actions (Action)
Used in:
Buying Resources (Marketplace)
Buying Buildings/Items/Etc (Shop)
Withdrawing Dusk (DEX)
Cantina coins are gained by trading in titanium or aluminum plates into the shop, these are then used to preform Cantina Jobs. The origination of Cantina Coins came from a need for a new form of currency for shadier buisiness deals.
Sources:
Buy Cantina Coins (Shop)
Used in:
Cantina Missions (Cantina)
Trading Bazaar coins can be acquired through trading in building shards and can then be further exchanged for other shards within the Trading Bazaar. A form of intellectual trade as researchers and engineers share their designs for better and more efficient buildings.
Sources:
Buy Trading Bazaar Coins (Shop)
Used in:
Shard Exchange (Trading Bazaar)
Ad Astra Unlimited Resource Encyclopedia: What's in the Box??
Copper lockboxes are mysterious containers that popped up along nooks and crannies of Mars, only being found by the most savvy of scavengers. No one really knows who placed them there and they're suspected of being lost cargo of a very valuable cargo rocket. They're always locked and require a keycard or a jammer to open.
Sources:
Scavenging
???
Used in:
Open Copper Lockbox (Action)
Copper jammers are able to open the copper lockboxes found by savvy scavengers an indeterminate amount of times. It is currently unclear on how one acquires a copper jammer as it is made out of a very complex series of electronics.
Sources:
???
Used in:
Open Copper Lockbox (Action)
Copper Keycards are single use keycards used to open the mysterious copper lockboxes that pop-up across the surface of Mars. These keycards have been found to be tips from Cantina jobs from shady figures.
Sources:
Cantina Jobs
???
Used in:
Open Copper Lockbox (Action)
Ad Astra Unlimited Resource Encyclopedia: Coins and Ghosts
For currencies:
For intangible resources:
For containers/lootboxes: