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The running log of changes we have shipped
July 25th Release notes Settlements and Martizens v1 Release There are A LOT of changes in today’s release!
We will do our best to catch up with the player guide as rapidly as possible.
Screenshots and flow will be added
There are A LOT of new UI changes.
There will be no doubt bugs and UI confusion with this release.
With your feedback, we will very rapidly fix the most important bugs and most confusing UI and work down the stack rank rapidly
Again, there is a lot of upside here, UI will get better, more features, bugs killed.
All DTM purchases (current and past) now carry a 180-day exclusive right to place your land deeds and carry the right to name your plots.
The new Mini DTMs shop has been updated with 15 of the DTMs of various sizes with their Land Packs set to zero, and the pricing of these mini DTMs to be about 1 DTM token for about 5 land plots.
Note: After purchasing a DTM, there is a manual fulfillment step that we need to conduct and so delivery will be ~24 hours or less. After purchase please send in a support ticket for fastest fulfillment!
DTM Tokens can now be sold on the marketplace for Dusk. If you purchased a DTM token from the Shop by mistake today without the intent to use it, please file a support ticket and we can reverse the purchase. DTM Tokens purchased from the player marketplace are not eligible for for any refund.
The Surveyors Shop now contains a Library Blueprint for 7 Surveyors Coins and the 5x Library Shard for 17 Surveyors Coins.
Land Packs are now shown in the Packs section of your Inventory and the Packs section of the Market. Other game packs purchased/earned in the game will be added here very soon, and some may still open automatically.
Fixed land minting on the segmented DTMs (support can mint your land for you if it failed yesterday)
MoM now supports virtual Packs! They are openable on your inventory in the Packs section, and some may be tradable on the market. The first use case of this is if you buy a DTM on the DTM shop and receive Land Packs.
Collect-All operations on plots and buildings should feel much snappier -- are they? Let us know!
Market item stats are back! There's one new main restriction, which is that the 24H price and volume will only update at most once per 10 minutes. This means they will update again the next time an order fulfills on that item that is >=10min since the previous update.
This has been the case for a little while now but wasn't formally announced; the bulk market stats for all items will only update once every 20 seconds
Three new DTMs have been opened up in MC-12 - notice anything different?
AND
Chapter 3 part two from @keriwaters has been updated - loads of action - my favorite chapter so far! (If you have chapter 3 unlocked in your bookshelf part 2 has been added!)
PVC I, Split Water I, and Produce Methane I all had their Tool requirements removed.
We have silently shipped a bunch of fixes for resolving the Wax chain transactions and we believe are are all good and solid again
The DTM Shop is Live!
Players will be able to purchase DTM Tokens for approximately $20 worth of Dusk, SOL, or Minting Tokens. (Wax based purchases will be added soon)
DTM Tokens can be used to buy DTM's that are for sale in the DTM shop.
We are giving everyone until tomorrow morning to see the DTM shop before the Tokens are on sale, in order to help give more of an equal purchasing opportunity.
Purchasing DTM Tokens will also have a 10 tokens per 15 minutes limit to reduce to impact on our servers when the sale goes live tomorrow. (DTM Token Sale Price: 0.5 SOL, 1000 Dusk, or 20 Minting Tokens)
Balance Update:
FYI: Library and Cantina changes will go live later today. (Sorry for the delay! I had some real life water emergencies to deal with on Monday.)
Filter Water has been replaced with 3 tiers of Filter Water recipes.
Ferment Sorghum has been replaced with 3 tiers of Ferment Sorghum recipes.
Make Soil Make has been replaced with 3 tiers of Soil recipes.
Produce Methane has been replaced with 3 tiers of Produce Methane recipes.
Split Water has been replaced with 3 tiers of Split Water recipes.
Circuit Theory has been adjusted to have reduced crafting time based on Library level.
Grind Coffee I, II, and III has had its minimum level requirements reduced to 5, 20, and 35, respectively.
Reduced the higher range of XP awarded from recipes. More XP adjustments are going to be happening in parallel to provide a consistent balance based against XP per hour relative to the minimum level required for a profession.
The three land surveys in the Duskworks Shop have been re-stocked! 50 Rare Land Deeds 25 Epic Land Deeds 10 Legendary Land Deeds
And the new mini-DTMs previewed in the leaks channel will go live on Monday!
New Chapters Shop - Purchase chapters for Dusk and unlock the chapters with the same random rarities as if you opened the chapter on Nefty.
Remember 150 Dusk reward for reading the complete chapter for the first time, and then come back daily for a research paper on each chapter!
Fixed Roverworks power on Common Rarity. (And bumped uncommon-epic as well to give a bit more room, they all scale by +400 now)
Restocked the SOL Shop for everything except the Library Bundles. I need to review the rewards to make sure that a reported concern is valid or needs fixing. Once that's reviewed I'll restock/reimburse accordingly.
Post Update Notes:
Shard crafting recipes have been buffed with larger quantities of shards more comparable to a % of an upgrade level, as opposed to single shards.
Most of the reported issues after the update have been fixed. Remaining recipes will mentioned in the last update will be added momentarily.
Changes on Deck arriving in the next update
Updated Duskworks Supplies -Updated Duskworks Accommodations -Updated Resource Credit Shop
Added 1-2 bonus Nitrogen for depositing Soil, Food, Water, and Ice Resource Cards. (These are only for the limited supply resource cards we gave away before launch that are specifically named for the above items.)
Fixed Artifacts that were using old recipe/rarity schedules. -Increased maximum profession levels to 100 for Electrical, Fabrication, Chemistry, and Life Science.
As previously communicated several weeks ago, min Levels are being adjusted for the Following Recipes:
Life Science:
Plant Bamboo - 10
Plant Soy - 15
Plant Coffee - 15 (Was 25)
Make Mushroom Tea - 15
Grow Mushrooms - 20
Grind Coffee has been replaced with Grind Coffee Beans I, II, and III. All existing recipes in production will complete as intended. The new recipes will require Life Science levels 10, 35, and 60.
Filter Water II and Filter Water III have been added to the Water Filter. The new recipes will require Life Science levels 40, and 60.
Electrical:
Craft Empty Power Cell - 10 Repair Broken Power Cell II - 35 (Now requires tools, but less power, and has increased rewards)
Repair Broken Power Cell III - 55 (Now requires tools, but less power, and has increased rewards)
Charge Power Cell II - 25 (XP Also increased) Charge Power Cell III - 50 (XP Also increased)
Regarding the changes to charge power cell, I'd like to address the full impact, and further changes that are being done to address things near term and long term. The XP / Stamina required to progress to level 50 Electrical is detailed below, including the increased rate of XP that you get for doing Charge II tasks. We feel that this is not significantly punishing in terms of effort required.
Lvl 0-25 XP: 7968 Average XP Per Charge I Job XP: 56 = 142 Job Tasks @ 1 Stam Each Lvl 0-50 XP: 24296
XP Needed from 25-50: 16328 Average Charge II Job XP: 120 = 136 Job Tasks @ 2 Stam Each
The other component of the requirements of course is that you have to train your Professions.
Training takes time, stamina, and dusk.. in total from 0-50 that's another 76 Stamina, and 676 Dusk, which may seem steep for a new player, is not the core issue that needs to be addressed.
What the core issue is coming from are required Research Papers, which at current Market Costs sets the required Dusk for reaching Level 50 around 20,000 Dusk. This is not remotely intended, and is what we will be solving in the following ways:
Increased supplies of Electrical Research Papers in various shops. (Immediate help)
Reduced research time for Electrical Research in the Library to 20 hours. (Faster Crafting = More papers = Reduced cost)
Adding Make PLA I, II, and III recipes to help address the growing needs of PLA, which are driving up the cost of Paper (and thus Research Papers).
Addressing the painful requirement of Chemistry Level 40 for basic PLA creation, with new recipes requiring levels of 5, 20, and 40 respectively.
Chemistry:
Make Perchlorate - 10 Ferment Coffee Beans - 20 (was) 25 Roast Coffee - 25 Ferment Sorghum - 30
Make PLA has been replaced with Make PLA I, II, and III. All existing recipes in production will complete as intended. The new recipes will require Chemistry levels 5, 20, and 40.
Make PVC has been replaced with Make PVC I, II, and III. All existing recipes in production will complete as intended. The new recipes will require Chemistry levels 10, 35, and 60.
Split Water has been replaced with Split Water I, II, and III. All existing recipes in production will complete as intended. The new recipes will require Chemistry levels 5, 30, and 70.
Brew Coffee has been replaced with Brew Coffee I, II, and III. All existing recipes in production will complete as intended. The new recipes will require Chemistry levels 10, 25, and 45.
Produce Methane has been replaced with Produce Methane I, II, and III. All existing recipes in production will complete as intended. The new recipes will require Chemistry levels 15, 40, and 80.
Make Silicon Crystals now has a II, and III version. They require Chemistry Level 15, 35 and 65 respectively.
Maximum Actions for Smelter, Machine Shop, Sabatier Reactor, Grind & Brew, and Polar Workshop have been adjusted by rarity/size. In most cases this is a significant increase in terms of the # of slots available unless your building is level 1. Grind & Brew and Polar Workshop will feel the most friction, so please share your feedback on how this impacts you as well
Machine Shop & Smelter Common: 1-3 Uncommon: 2-4 Rare: 3-5 Epic: 4-6 Legendary: 5-7 Mythic: 6-8
Sabatier Reactor Common: 1-3 Uncommon: 2-5 Rare: 3-7 Epic: 4-8 Legendary: 5-9 Mythic: 6-10 (Up from 5-8 when last communicated)
Grind & Brew Common: 2-3 Uncommon: 3-6 Rare: 4-9 Epic: 10-14 Legendary: 12-20 Mythic: 15-27
Polar Workshop Common: 1-3 Uncommon: 3-5 Rare: 5-7 Epic: 6-10 Legendary: 9-13 Mythic: 12-16
Other Changes:
Recipes acquired as drops from Library Research are now sellable on the marketplace.
All Basic Library research classes (and initial recipes for professions) have been adjusted to have 20 hour timers.
A new rotation of Library Classes will start on Sunday at Midnight UTC, with details to follow this week.
Shard Crafting Recipes learned from the Library now are connected to recipes in the Engineering Bay and 3d Print Shop!
Maximum Power has been adjusted across the board for all buildings to scale with recipes/actions. (CAD Especially)
June 22nd
Market fixes
Change Notes for Q4 2022
are a huge new system and content for the game - over 100+ achievements! - see this page for more details.
We have added dozens of sound effects to the game, please give us feedback on what sounds you like and of course which ones you do not like, and also super helpful is to please suggest specific parts of the game you would like improved with a sound effect hook.
A whole new profession - the key to getting around Mars, the Solar system and beyond!
, , and the to start. The , and , to be released over the coming weeks, along with the Hopper to be the crown of that crafting chain.
More than 30 story based missions!
7 new !
- our first "NPC-Owned DTM" phew what a mouthful - our first town on Mars with NPCs, and Missions, lore and a place for continuous new bits of content.
Dynamic Treasury sourced Dusk switched to a much smoother curve for the multipliers
Rover missions now require 5 stamina to start the chain AND we have increased the time to 4 hours to prevent spamming this task to easily achieve an Obsidian Achievement here.
Soil recipes have been removed from the C.A.D.
Martizen only hazard automation recipes for dirty air, dust, and structural integrity
Add cancel all automation in progress
Gen 3 Machine Shop Crafting Recipes are now live.
Aerospace Building Shard Packs can be purchased in several in-game shops. The schematics and blueprints for these Buildings need to be obtained through gameplay! Or trade with other players!
Aerospace Building Shards & Food Warehouse Shards have been enabled for Lockboxes. Cooking and Aerospace tools have been added to the game. They can be found in lockboxes, repairing broken tools, random tool rewards, random tool recipe rewards, and crafting recipes. (Same spots all existing tools are found) (Crafting Recipes for Cooking and Aerospace Tools will be live soon.)
The levels of a building in the settlement management modal now sorts the numbers 1 to 10 as numbers are sorted, not as strings! As well as alphabetical order for the buildings!
Clean up of rental API responses, to not mix landlord into manager record
Martians, we're planning for a maintenance window at 5:00:00 PM ( in 2 minutes ) this should last from 30 minutes to an hour. Note: This was delayed until 4PM CST from 3:30 CST sorry for any inconveniences.
We've disabled some Marketplace Achievements that were incorrectly enabled. Due to this brief error, the bronze level of each (4) has been earned, however the silver+ tiers will be re-released post maintenance.
Changed behavior on how Recipes are processed when CAPPED.
Recipes that would result in a CAPPED failure toaster now resolve when completed, awarding up to the cap, and burning the excess outputs.
(Note: We'll be keeping previous behavior in certain places such as Fill Recipes and Stamina gaining actions.)
The Access Badge Founders Tournament 8 has had its ending time additionally extended due to the now fixed quick actions bug.
Fixed an issue with Leaderboard Quick Actions. Players will not encounter an error when attempting these actions.
Fixed an issue where progress was not being made in Missions.
Refresh and then checkout your profile! Really cool update from and with a detailed plot inventory view of what buildings are installed at each plot, available space, and ready indicator.
Happy Thursday on Mars April 7th Update TL:DR (After maintenance is completed): - Hard refresh your client - lots of code changes!
- iOS decimal bug in the marketplace has been fixed
- Able to move buildings both inside a plot and to another plot
- New Surveyors Shop
- Duskworks Shop has had some replenishments
Full details below:
Tech Update
Today we have a big day of shipping new features, content and behind the scenes tech. We might also likely end up shipping a bug or three today, so your patience here is requested. Yesterday we ran into a limit on our game data tool chain where we import recipes, items, loot tables, etc.
We have been testing overnight on some test environments and it all looks good - but we would appreciate it if people were especially vigilant and picky. Play hard and please notice anything amiss. But with the nature of this change, if there is a problem it would not be a subtle problem - it would be right there in your face
Please make sure you have cleared your browser cache for the game, so you have the latest version of the game. You can click the link below for a simple guide explaining how to do this. https://www.documate.org/resources/what-is-a-hard-refresh-how-to-do-a-hard-refresh-in-any-browser
Assuming this release goes well, we have another update planned for later in the afternoon that we would also appreciate that same vigilance on. This second release is a major effort over many weeks to lower the memory footprint of the client. This will be especially helpful for mobile players with plots across various DTMs that need to load and unload a lot of data as t travel across the Red Planet.
Bug Fixes:
iOS / Safari players are able to use decimals again in the marketplace!
Hauling Rovers be Hauling!
Huge new update - very long requested - you are now able to MOVE whole buildings and preserve their upgrade level and their current power (and water). Note: Buildings cannot be in the middle of crafting if you wish to haul them to another plot.
To haul your building to another plot you must either purchase a Hauling Token from another player who has crafted one, or you need to have Hauling tokens yourself. There are other fees for hauling that depend on the rarity / level of your building and how far you want to move the building. Please see the player guide for more details.
Plot Sorting
In addition to the transportation of your buildings, you can now also use a Hauling Rover to rearrange the buildings on your land! Note: there is also a minor dusk fee based on the rarity of your land that is used each time you rearrange things.
Crafting of Hauling Tokens
To give some strong additional utility to folks who have invested in the Rover Works there is a new recipe to craft Hauling Tokens that requires at least a Common Roverworks upgraded to level 4, and lower levels for the higher rarities. To learn the Hauling Token recipe head to the Surveyors’ Shop!
Surveyors’ Shop
A whole new shop dedicated to the brave explorers - well at least the owners of the brave rovers on the Red Planet.
A new mission - survey with your Explorer Rover is available to create Surveyors’ Coins which you can use to redeem at the Surveyor’s Shop - these tokens are not tradeable in the marketplace. This shop is dedicated to the folks who run Explorer rovers. There are loads of items in the Surveyor’s Shop including Land Surveys that will return 10k, 15k and 25k of Dusk when complete!
Duskworks Supplies Replenished
The Duskworks Supplies Shop has had a small amount of replenishment. Additional Mines & Rover Packs, Library, Library Shards and Seeds are now available
Founders have been airdropped 2x Surveyor Coins and 2x Supply Packs per token.
Surveyor Coins can now be deposited into the game.
Most limited quantity Resource NFT's have had their item deposit quantities temporarily increased.
Empty Power Cell: 3
Soil: 5
Water: 20 Food: 40 Waste: 60 Ice: 300
These same resource NFT cards have also been added to Nefty Blocks in limited blends as well to reduce circulating supply for those who would prefer Surveyor Coins. There's also some other blends on Nefty for anyone with extra access badges to burn. 😉 https://neftyblocks.com/c/onmars/blends
Depositing generic Resource NFT's now award Resource Points based on the rarity of the card. Common - 150 Resource Points Uncommon - 250 Resource Points Rare - 500 Resource Points Epic - 1250 Resource Points Legendary - 3750 Resource Points Mythic - 15000 Resource Points
The Resource Credits store has also been updated with a large assortment of items/virtual packs and other essentials. Most items have 24 hour limitations to allow us to monitor demand more accurately. Please share feedback you have on this
Very small game update happening in the next hour:
The descriptions of the three land surveys in the Surveyors Shop have been fixed to be correct about the rarity of the granted land deed
The Mushroom Cake eating cooldown now matches the rest of the eating class so there is minimal UI confusion
Rusty Rigs is now also putting out Common Rover Works at a 0.5% chance to make up for the old Artifact Shard wins that used to happen there. (not live yet so hold on to your Rusty Rigs dusk until confirmed live!
The Water, Power and Vibes UI bits on buildings now show their icon
New Feature: Inbox! The inbox will now serve as a new location center for things that normally appear as a popup. (We will consolidate more things into the inbox over time to reduce the friction of popups that players currently experience.)
Green Notification badges now appear in the building UI when an Upgrade is available.
Tasks are now sorted in a consistent manner, but will be getting additional layers of sorting soon as the Tools/Professions system rolls out later this week.
Cooldowns now persist after transporting a building.
Dismantling buildings will soon have fees (based on rarity) when removing from your land. Dismantling from within your inventory will not have a fee.
Polar workshops can all properly be transported. (sorry for taking so long on that!)
Minor text fixes.
Recipe descriptions have been added for all recipes in the game - these are simple summaries of the recipe’s purpose or flavor text - for full details please see the Player Guide for all the wonky-good recipe details! New DTMs are opening up on Mars, 34 new DTMs have made it through our processing from the genuine 3D heightmap data at JPL/University of Arizona HiRise project. We will be opening these up to settlers formally over the near future 🙂 When loading your inventory, we need some time to fetch your massive land holdings, previously while doing that fetching we would make the existential declaration that you have no land plots! Much improved messaging and loading progress here. Three pieces of technical cruft were fixed with authority 🙂
Take this with a grain of salt, but we deployed a performance update about 10 minutes ago. I've posted around 80 work orders with no errors, and a ton of self-work with stamina. Posting was still taking 3 to 10 seconds, but not erroring, which is a win. Other users are reporting no errors or some errors mixed with decent success rates.
We're still going hard on more improvements! Getting out individual upgrades as we can!
Small game balance adjustment to Pirate Radio dismantling coming out soon. While we think it is fun for sure to do the dismantle cha-cha-cha, it was not intended to be so casually used to reset the stamina as you go back up on the leveling up AND provide on average more shards on each dismantle cycle than what went into it. So, dismantling is still there, and there is now a schedule of dusk fees for the Pirate Radio (other buildings later), so it can still be dismantled and effectively wash Dusk into Stamina in order to level-up skills, but it will no longer be unsustainably profitable to do so.
We will be doing a short maintenance at to fix a few things: - Refunding XP accidentally given to buildings instead of players. (Check inbox after maintenance) - Fixed XP appearing incorrectly for hired work that is meant for workers. Toasters will show the correct data.
Allow downloading CSV of user's market buy/sell history -Added counts to job side menu for Worked/Posted Jobs. - Fixed profile page crashing on mobile view.
Add Job market work bid list.
Fixed building transports not working after recent update. - Increased Maximum number of market orders to 20. - Increased Maximum number of work orders to 400.
Smelt Glass - now, um, produces Glass instead of Aluminum. 🙂 I know, what about transparent Aluminum?
We just shipped a server side update with a bunch of small fixes, and are now updating the config as well to address some near-term needs:
Fixed a bug where work orders were able to be matched for recipes players didn't have the required Profession level for.
Fixed issues in labor bid matching. Existing lingering work bids since launch have not expired and will be prioritized first. We will resume the bid expiration after we've caught up.
Fixed issue with XP not being awarded when collecting all work performed from your own plot.
Work Orders for Novice Scavenging Tools has been re-enabled, but only for players/workers that have the required Profession level.
Fixed Typo in Bamboo Furniture art, and several bad image references in the game.
Added a new DTM section to the shop for players looking to acquire a large tract of land for Dusk. Scavenging Tools
Added Sealed Scavenging Tool packs to the shop temporarily to relieve pressure until Profession levels catch up. Opening these packs will give players 1 random set of Sealed Scavenging Tools. Sealed Scavenging tools can be opened in the shop and redeemed for 50-1800 Scavenging actions, or consumed in the Training Hall as requirements at specific Profession Tiers. Look for these packs in these sections of the shop:
Dusk Works Supplies
Resource Credits
Surveyors Shop Note: Sealed Scavenging Tool Packs will also be available for purchase on Nefty Blocks in the near future. Repeating this again for those who have been feeling the friction of the recent changes: Existing work bids since launch have not expired and will be prioritized first. We will resume the bid expiration after we've caught up and cleared them out."
Small Update just went live: - Minor improvements to Inbox
Recipe shelf added to profile, showing what you've learned/unlocked.
Updated official Discord logo on maintenance page
Small improvements to referral tracking. - Show possible task capacity changes on the upgrade screen.
Better job picking. (Please continue giving us feedback on jobs as we improve this) Balance/profession changes will be in a separate config update. Happy Wednesday !
For you collectors out there, Million on Mars (the onmars
WAX collection) now has Atomic Hub Sets support!
From your Atomic Hub profile page, navigate to sets and select Million on Mars to see how you shape up as a collector and easily inspect what NFTs you're missing!
Chapter 3 is now readable in game! Sorry for the short delay on that, as you may know our talented author is traveling this week for a conference and the football was being passed around on that data.
I hope you enjoy meeting the new character, Beto McCoy, taking place in the year 2032!
Note, you'll see (MORE CHAPTER 3 SOON)
at the bottom. There's a bit more to this chapter that will get added in ASAP, likely after all that traveling has completed :)"
The craft habitat shard recipe now displays the correct colored habitat shard for the appropriate rarity.
Smelt Glass now uses Fabrication instead of Machining Concrete now just checks Chemistry skill level
Promo Passes are now tracking separately than Premium Passes behind the scenes
Dusk collection on Artifact buildings cannot be rented out (who would do that!?)"
Additional support added to not allow work orders for specified buildings/recipes. (Training hall, and specialized recipes etc..)
Treasury section added for rental fees.
Fixed several bugs/issues with Habitat renting
Fixed the building card (X/Y) issues on buildings for confirmations, dismantle/transport modals, and task limit change X=>Y upgrade modals.
Fixed confirmation modal allowing posting a recipe when at max tasks.
Fixed 99 max bug for fill recipes (when you entered >=100, it would only do 99 anyways)
Fixed the max button setting to 0/no input limit bug on fill oxygen.
Default rental prices of building resources is the 24 hour market averages.
XP and Skill Items are no longer displayed in the inventory/resources section. - Tools now have their own inventory section.
Marketplace has received several performance and visual enhancements.
Marketplace sale stats now live update while viewing.
Market order interest is now exact numbers again when there are greater than 24 orders.
New ""Popular"" section added to the marketplace, and is now the default filter when you enter. This is designed to reduce time spent loading and filtering from our growing economy! Note: Investigating why WAX inventories aren't loading, TY for the report and . Will update when fixed.
Small update today with 3 new recipes for the Engineering Bay! Note, that there is a bit of weirdness with the Rewards display on these recipes. The recipe description gives some guidance on how it works, as well as the explanation below. These recipes are new, and are subject to possible future tuning depending on market impacts and XP curves.
Shredding Iron (no skill required) This recipe shreds down iron (with some water for cooling) into metal bits. It's also a great way to start out learning Machining skills. Average low roll - 13 metal bits, 75 regolith, 6 XP Average high roll - 25 metal bits, 12 XP
Shredding Copper (3 machining skill required, 1 tool charge) This recipe shreds down copper (and adds in some metal bits) into electronic bits. It's also a strong way to continue improving Machining skills. Average low roll - 7 electronic bits, 75 regolith, 17 XP Average high roll - 14 electronic bits, 34 XP, tools charge not consumed
Crafting Wires (6 fabrication skill required, 1 tool charge) This recipe combines metal bits, electronic bits, and PVC to craft rover wires. It's excellent Fabrication skill practice! Average low roll - 3 to 4 rover wires, 1 metal bit, 1 electronic bit, 17 XP Average high roll - 6 to 8 electronic bits, 34 XP, tools charge not consumed On a low roll you'll get a smaller amount of the output but recover some of the input components back (regolith or bits). On a high roll you'll get more of the output (no input components back), additional XP, and your tools won't be consumed. Also note that higher level buildings will see 1) increased odds of high quality craft and 2) a slight discount in input materials. Higher rarity Bays get the increases at lower levels. Hopefully these recipes help out with the Machining/Fabrication XP difficulties and the struggling bits market, as well as bringing additional utility to lower skill level Engineering Bay owners! Cheers!
Players can now make buy offers on plots from within the game. (In WAX via Atomic Hub Offers) - Players can now review pending offers on their plots from within the game, and view details on Atomic Hub.
DTM Owners can now assign plots to be claimable by specific WAX addresses.
Made several improvements to the Market/Order history pages.
Minimum default rent fees can now be set at 0.
Add header with back Icon for building details on mobile
Fix button text color and headers in a few places
Toasters now shown for marketplace cancels/claims
Instant Market orders! These function the same as the market orders you're used to, except t always immediately claim/cancel and grant loot instead of going to sit on your order book.
Instant Market orders are only available on items with Medium or High order interest (i.e. instant orders depend on existing normal orders)
Please do not try to abuse these by rapidly spamming them on one item to do +0.001 price seeking, for example. We will add strong rate limits if we have to, but we'd rather trust you for now.
Improved support for building ""hazards"" like a Habitat building up dirty air and a Gen 3 Solar Panel getting covered in regolith dust
Added a new ""Detailed Loot"" view in the rewards section for a recipe. This displays the exact loot table of a recipe, with percentages, and nested groupings.
The detailed loot may be a bit scrunched on big loot tables (Bazaar, Rover Missions) combined with small devices (mobile). The data should be worth it, and you can disable it to see the normal bulk summary view you're used to. Please give lots of feedback on these new features in ! They are first iterations and there is always room for further improvement. And as always, if you find a bug please report in . Here for live fixes if anything goes against plan!
Update Notes: Professions Update 1 - Fabrication
Novice Tools can now be created for all professions.
Skill level requirements have been set for all Fabrication recipes.
Normalized Action counts have been set across Mining Rigs, CAD's, and Water Filters. - Gen 2 Mining Rigs can now be crafted. These are a bit bigger and have maintenance costs.
Gen 3 CAD's can now be crafted. These are the same size as Gen 2 and have maintenance costs plus a slight increase of action cap.
Gen 3 Solar Panels can now be crafted. These are the same size as Gen 2 and have maintenance costs plus a slight increase of action cap. Recipe Changes: - Ceramics by Yingge is now a Fabrication recipe with a Lv. 5 Requirement.
Bamboo by Skål is now a Fabrication recipe with a Lv. 5 Requirement.
AQUA ARES is now a Fabrication recipe with a Lv. 5 Requirement.
Baiju by the Case is now a Fabrication recipe with a Lv. 10 Requirement.
Extrude PVC Pipe is now a Lv. 0 Fabrication recipe.
Make Structural Parts is now a Lv. 10 Fabrication recipe. (Reduced from original 40.)
Make Mushroom Cake is now a Lv. 10 Fabrication recipe.
STEM Sets for Earthlings is now a Lv. 15 Fabrication recipe, and require 1 Fabrication Tools to craft.
Make Electronics Parts is now a Lv. 25 Electronics recipe.
Make Bamboo Furniture is now a Lv. 25 Fabrication recipe.
New 3D Print Shop Recipe: Novice Fabrication Tools (Lv. 0)
New 3D Print Shop Recipe: Novice Electrical Tools (Lv. 15)
New 3D Print Shop Recipe: Novice Life Science Tools (Lv. 20)
New 3D Print Shop Recipe: Novice Mining Tools (Lv. 20)
New 3D Print Shop Recipe: Novice Chemistry Tools (Lv. 20)
New 3D Print Shop Recipe: Novice Machining Tools (Lv. 20)
New 3D Print Shop Recipe: Novice Robotics Tools (Lv. 25)
New 3d Print Shop (C) Recipe: Make Solar Shard (C) (Lv. 25)
New 3d Print Shop (U) Recipe: Make Solar Shard (U) (Lv. 30)
New 3d Print Shop (R) Recipe: Make Solar Shard (R) (Lv. 30)
New 3d Print Shop (E) Recipe: Make Solar Shard (E) (Lv. 40)
New 3d Print Shop (L) Recipe: Make Solar Shard (L) (Lv. 50)
New 3d Print Shop (M) Recipe: Make Solar Shard (M) (Lv. 55)
New 3d Print Shop Recipe: Craft C.A.D. Pack (Gen 3) (Lv. 45)
New 3d Print Shop Recipe: Craft Solar Panel Pack (Gen 3) (Lv. 60)
New 3d Print Shop Recipe: Craft Mining Rig Pack (Gen 2) (Lv. 80) Recipe Changes:
Make Bamboo Furniture now requires 25 Bamboo, and 3 PLA. (Previously 5 and 5)
3D Print Shop Recipe: Novice Scavenging Tools reduced to require Lv. 5, and lower material costs.
Fixed research requirements for all professions. Other Changes:
Shop restocked for some things requested. - Rare Solar Panels added back to the Accommodations. - Many images updated to remove borders and streamline the UI. More improvements on the way! - Baseline XP values increased for all research recipes in the library. (Expect a much needed overhaul for the library that was shared last week to roll out tomorrow! A brand new class schedule!) - Baseline XP value increased for most Electrical recipes. (Get ready to level up Electrical if you want to keep doing Charge PC 3!)
Make Mining Rig Shard (C) and Make Mining Rig Shard (U) recipes added to Engineering Bay.
Fixed Missing Life Science Level 1 Tools from Common 3d Printer.
Fixed Missing Transport CO2 Recipe from CAD's. - Fixed missing XP/Hour values on Fabrication Levels.
Set all tool crafting to allow hiring a worker
Increased supply counts of everything SOLD OUT in the Dusk Shop EXCEPT Sealed Scavenging Tools
Fixed the - Make Solar Panel Shard recipe icons, which were all paper for whatever reason
Adjusted the Make Solar Panel Shard recipes to use raw crystals
Adjusted the Make Solar Panel (Gen 3) to correctly use electrical grade silicon instead of raw crystals
Adjusted the concrete (2hrs max level), metis weave (3hrs max level), and glass (1hrs max level) durations instead of all ranging 3 hours down to 17 minutes
BREAKING MARS NEWS: A Chunk of Metis has slammed into Mars today as of in your local time. This event caused pieces of Metis debris to be scattered all over the planet Mars. Scavengers of Mars are rushing out to pick up the valuable miracle metal as we speak. Expect the following for the next 7 days: 👩🚀Small quantities being found on the surface via Basic Scavenging ⚡️ Higher qty of Metis dropped from Advanced Scavenging 👀 Look for Metis in additional places like resource point shop and surveyor shop Live NOW!
The shop has been re-stocked with some more dusk based items for sale.
Increased Metis quantity and rate from regular scavenging.
Increased quantity and drop rates on advanced scavenging.
Increased quantity on the random drop ranges from the shop purchases.
Lowered Resource Credit cost for metis purchase in the shop from 1000 to 500. Players who bought Metis with Resource Credits from the shop have been credited back 500 to account for the changed price. (Check your inbox) Players who bought Metis with Surveyor coins and received less than 5 Metis have been credited the difference. (Check your inbox)
Players are also now able to connect their Solana wallet to the game!
Epic Land Deeds - (15) Fifteen Epic Gen 2 Land Deeds have been added to the shop Limit 1
Rare Land Deeds - (100) One hundred Rare Land Deeds have been added to the shop limit 2
The Dusk Shop has also had a few items slightly tweaked (down) in their pricing: Land Pack, Common Land Deed, Factories on Mars Pack, Pirate Radio and Pirate Radio Shards
3 New smaller DTM's have been added to the Shop which provide ownership and 51% of the Plots in the form of Gen 2 Land Packs.
These DTM's have the capacity for 80, 93 and 95 Plots, but when purchased for Dusk, give you 42, 47, and 48 Gen2 Land Packs, covering 51% ownership. Unclaimed Plots in the DTM can also be whitelisted for other players to claim. Great for Groups of Friends, or Guilds!
Profession Research Packs containing 10x Novice Research Papers added to the Duskworks Accommodations and Resource Credit Shop.
Reduced the price of the Library to 300 Dusk Balance Adjustments:
Freshmen Research Paper has been retuned, no longer requiring Bazaar Shards, and costs 1 less Stamina.
Senior Research Paper has been retuned, no longer requiring Bazaar Shards
Graduate Research Paper has been retuned, no longer requiring Bazaar Shards.
Upgrading the Library now impacts the crafting duration of all 3 standard Research Paper Recipes. On the Horizon:
Look for some major improvements to XP earned across most professions very soon. - Library Overhaul still in progress. - Scavenging Level based loot also still in progress.
More building overhauls coming for those that have not had it.
New Event! Martian Flower Festival! A recent drive to make the Mars more homely has given rise to a sunflower industry. These sunflowers are valuable to luxury greeneries within the AADZ and Duskworks zones. These groups have started to offer high value items in exchange for these sunflowers. The Sunflower shop will remain open for One Month, while Golden Sunflowers will be given each day for 14 Days. New Daily Rewards
Sunflower Seeds + Golden Sunflowers New Limited Time Shop Section: Sunflowers!
Martians can purchase Sunflower Seeds with Dusk
Martians can use their fully grown sunflowers to purchase a variety of items from The Big Pack to a Library Blueprint!
Golden Sunflowers can be used to purchase high quality items such as Mines and Rovers pack, Duskwork Accommodations and Rare Solar Panels! Players will only receive 14 of these throughout the event so spend them wisely! Purchase the Sunflower Badge for rewards based on which side of the event you come from!
MoM players will receive a secret reward that will be revealed later
SFL players will be rewarded a MATIC NFT that t can burn in Sunflower Land to repair their observatory! New Items!
Sunflower Seeds
Used in Growing Sunflowers!
Roasted Sunflower Seeds
A delicious snack!
Sunflowers
Used to buy things in the Sunflower Shop!
Golden Sunflowers
Used to buy things in the Sunflower Shop!
Sunflower Seed Snacks
Even more delicious snack!
Sunflower Oil
Uses to come soon!
NEW Artifact ! Glushko's Greenhouse, shards can ONLY be acquired from growing Sunflowers! New Recipes!
Grow Sunflowers (Any rarity and any level Greenhouse)
Roast Sunflower Seeds (C.A.D.)
Package Sunflower Seeds (C.A.D.) New Actions!
Eat Roasted Sunflower Seeds!
Eat Packaged Sunflower Seeds!
Sunflower Starter Pack's price fixed was 90 Sunflowers, now 3 Golden Sunflowers
Million on Mars Professions Preview For This week! We’re hard at work this week aiming to deliver as much of the remaining improvements to the profession system that are almost ready for release. Our goal is to ship meaningful player-facing changes each day, with a forward preview of what is changing to be presented ahead of time to reduce surprises.
This will mean we front load XP changes ahead of Profession Level requirements.
We will communicate what Profession requirement changes are planned. (To catch issues not seen previously like we had in Fabrication, and to help existing players better prepare.)
We will communicate what Building Actions slots are going to change to be level based, when it's going to happen, along with any other impactful changes that should be expected.
Expect some surprises that are welcomed and feel good as well. More to expect this week:
More XP changes need to be rolled out across a lot of recipes. (Expect this for many recipes/professions.)
Normalization of stamina/tool needs across rarity tiers. (Expect this for most professions.)
New recipes for professions that are lacking. (Expect this for Mining, Electrical, Chemistry, Machining, Robotics.)
Changes to the required Profession levels for specific recipes. (We will communicate ahead of time for what will be changing so you can have time to prepare.) Please note that our goal is to make a meaningful progression path, not to disrupt all existing supply chains. If you see a change that will impact you that is coming, share feedback!
Changes to the Action Slot #’s of specific buildings to be rarity/level based. The list of what remains:
Grind & Brew (Different slots per level instead of flat value)
Polar Workshop (Different slots per level instead of flat value)
Sabatier Reactor (Different slots per level instead of flat value/More Slots)
Machine Shop (Different slots per level instead of flat value/More Slots)
Smelter (Different slots per level instead of flat value/More Slots)
Mining Rig (More Slots)
Elder gameplay meta and building mod kits. (Life Science / Greenhouses will get this first, more will follow.)
Scavenging improvements (Loot based on your scavenging level! We’re working on it!)
A simplification back to just 1 tool based action for Scavenging, and a new secondary player action/profession that can be manually trained. (Any guesses?) Library Overhaul: - After listening to feedback we’re going to make all Introductory Classes for professions to be available every day of the week
Each day there will also be class research available from 2 other professions, in addition to other unlocked general research.
Profession research will continue to earn specific research credits, which can be spent in a new Library Research Shop.
Recipes will no longer be locked to only being possible at 1 specific level range in the library.
Crafting Wires XP reduced slightly.
Make Structural Parts XP improved slightly.
Make Novice Scavenging Tools XP improved significantly.
Make Bamboo Furniture XP reduced slightly.
Craft C.A.D. Kit (Gen 3) now awards Fabrication XP
Craft C.A.D. Pack (Gen 3) XP improved.
Craft Solar Panel (Gen 3) XP improved.
Print Concrete Habitat now awards Fabrication XP.
Craft Mining Rig Kit (Gen 2) now awards Fabrication XP.
Print Concrete Habitat XP improved.
Life Science Changes:
XP has been improved relative to the grow times for all crops in the greenhouse. (Assume this to be a buff across the board for everything but Sunflowers)
Sprouts
Lettuce
Carrot
Sorghum
Sweet Potato
Soy
Bamboo
Mushrooms
Coffee Other XP Changes:
Filter Water XP was also improved.
Make Soil XP was also improved.
Mushroom Tea XP was also improved. Near Term Changes:
Sunflower Seeds currently have more XP than t were intended to have for their time, and will be reduced to the correct value on 5/27. Upcoming Changes: The Following recipes will soon have required Life Science skills and Life Science Tools in order to plant. This change will go into effect on 5/30 :
Plant Bamboo - Lv. 10
Plant Soy - Lv. 15
Mushroom Tea - Lv. 15
Grow Mushrooms - Lv. 20
Plant Coffee - Lv. 25 Other notes: Golden Sunflowers will be available for 12 hours after the announced end time to give a bit of extra coverage. If you showed up every day and are still short, contact customer service and we'll work it out. Post Fix Notes:
Fixed XP on Bamboo and Mushrooms.
Fixed XP on Mushroom Tea
Bamboo Furniture is working as intended. Marked as changed by mistake.
Cutting Wires description fixed.
UI Overhaul & Updates
Sunflower eat actions have been moved to the mushroom menu!
A reminder that today is the day Sunflower XP is going back to its expected values.
The required Life Science level for other crops is still set to go into effect on 5/30, but may change if we think players need more time to have enough eligible growers. Let us know in .
Other updates coming in today should include improvements to Electrical, Chemistry, and a few more surprises!
The following changes have been made with this recent patch:
The inbox icon size has been increased
The issue where the sidebar navigation was being hidden has been fixed
Support button now opens in a new tab rather than navigating away from the page
The display header for the job marketplace has been adjusted
Prevent issue with wallet linking where tutorial progress would progress incorrectly
Prepared the infrastructure to run Sunflower Land quest airdrops
Fixed the issue where you couldn't access the top or bottom of maps due to the boundaries
Adjusted mobile drawer for building rentals
🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 , especially Sunflower Land players, who is ready for their SFL Observatory!? First wave of airdrops for everyone who has completed the quest and linked their Polygon is going now! Be on the look out for it! 824 Sunflower farmers have completed this achievement so far!
If you finish the quest after this message, you'll be caught in the next airdrop wave, which will likely be Tuesday sometime.
I hope you've enjoyed the Sunflower Festival so far and that you've taken a liking to Mars! Ad Astra, farmers! 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻 🌻
We have a release going out presently: The Shop will now default to taking you to the Duskworks section rather than All. This is a straightforward improvement to load the Shop faster. DTMs that are cultural testaments on Mars with more than one Artifact on them should now show multiple Artifacts properly. A whole new batch of DTMs have been processed and now on prod under the custodial care of yours truly. Fixed the bug where the lower-most recipe was un-clickable on some browsers was not able to be clicked or tapped And about 8 things behind the scenes that help us do our job better or fix non-player facing things.
New Daily Claim Actions:
- Settlers will now have to complete a Daily Job from their missions action menu in order to get their daily rations. These low-cost daily-rotating missions will also award you a small amount of Dusk.
Swapped the top and bottom HUD elements to feel more natural with resources at the top.
Fixed missing logout link. - Fixed instant recipes issues with renting.
Fixed issues with guests getting stuck in the wrong place during onboarding. - Added missing action slot on Common CAD's. Makers Shop
A new Makers’ Shop where the Growing City of Waterloo is hungry for more Habitats and has put a limited number of bounties of Dusk rewards for the crafting of Habitats. - Waterloo is paying 5500 Dusk for a Common Habitat, 50,000 Dusk for an Epic and even 100,000 Dusk for a Mythic Habitat! Professions Changes:
New Item: Circuit Component, used in some of the new electrical recipes. Recipe Changes: All of the following recipes award Electrical XP.
New Chem Lab Recipe: Battery Conditioning I
New Chem Lab Recipe: Battery Conditioning II
New Chem Lab Recipe: Battery Conditioning III
New Chem Lab Recipe: Make Circuit Component
New Chem Lab Recipe: Alternative Make Electronic Parts
New Chem Lab Recipe: Alternative Fabricate Rover Wires
New Chem Lab Recipe: Dismantle Power Cells
New Chem Lab Recipe: Alternative Make Power Cell
New 3D Print Shop Recipe: Fabricate Electronic Bits
New 3D Print Shop Recipe: Alternative Make Battery Backup
New Solar Panel Recipe: Calibrate Power Inverter
New Library Recipe: Circuit Theory - New Cantina Recipe: Repair Broken EVA Suit
New Machine Shop Recipes: Disassemble Gen 2 Solar Panel for all rarities but Mythic. (These recipes award less shards than the normal dismantle, but will award resources and electrical XP.) NOTE: These recipes have flat crafting times across all upgrade levels that will be fixed shortly after the update rolls out. These recipes/rewards are also subject to change as we evaluate performance. Other Changes:
Charge Power Cell XP Increase
Charge Power Cell II XP Increase (Same as Level 1 until we set minimum skill levels)
Charge Power Cell III XP Increase (Same as Level 1 until we set minimum skill levels)
Make Electronics Parts XP increase
Repair Broken PC XP will give Electrical XP
Repair Broken PC II XP will give Electrical XP
Repair Broken PC III XP will give Electrical XP
Make Empty PC will give Electrical XP Stamina changes (Should be live shortly)
Make Paper Stamina reduced to 1.
Extrude PVC Pipe Stamina reduced to 1.
STEM Sets for Earthlings stamina reduced to 2
Ceramics by Yingge stamina reduced to 2
AQUA ARES stamina reduced to 1.
Baijiu by the Case stamina reduced to 3.
Make Common Solar Shard Stamina reduced to 1. (Our goal here is to make more 1-5 stamina tasks available for ALL professions.. this should be better for Fabrication) - Sunflower XP reward reduced as communicated last week.
Min Life Science level requirements will be adjusted later this week. Upcoming Changes:
Big changes are coming to the minimum skill levels required for specific Electric recipes. We'll share these changes later this week after we see how the current XP values are performing.
Our first of several Founders Token Giveaways has come to a conclusion! Congrats to the winning players who have earned themselves a founders token. The token has already been sent to your wallet.
Fixed a bug allowing players to spam placements of blueprints, placing more than owned.
Fixed public profiles to show only name/stamina/plots owned. (Feel free to change your publicly visible name, and upload a profile picture!)
Removed items with a zero quantity from displaying in your inventory.
Fixed several issues related to registration/account creation. (Thanks for the reports to those who ran into issues).
Added re-sync wallet for players with issues connecting to their wallets.
Daily Dusk is now paying out 200 per day every 24 hours. Look for it in your inventory after it arrives! You need to claim it!
Pack opening from your inventory now functions correctly. (Expect to see new packs to try soon)
All harvest actions now have a 20% chance of giving back the original seed, 1x soil, or both, in addition to the food produced.
Packs are much more accurately priced and balanced to feel natural.
Added Power Box and Supply Crate added to try out.
Significantly increased rewards of Ice and Regolith from Scavenging
Scavenging now has a 70% chance to also scavenge a bit of Dusk.
Eating timer was reduced to 12 hours, food required increased to 16. (Play twice a day if you can grow enough food. Let us know how it feels)
Fractional Dusk is now supported. Some things may still round to whole values, but should be a lot closer to where they should be.
Dusk balance is now displayed on all Marketplace pages.
The claim button on Orders now stands out!
Negative quantities and fractional quantities are no longer possible with market orders.
Players can no longer fulfill their own open orders.
NEW DTM ADDED TO MC-11! These feature amazing new terrain medallions (See below!), with over 525 new plots to choose from!
Roughly 500 new plots added to MC-11. Anyone who claims one of these will get in the next whitelist update for the remaining drops. A lot more plots are coming and will be added leading up to launch.
Work order system on track for friday-ish release. Will be a period of time for us to hammer on it before we do a full reset. (Friday night or Saturday reset should be expected)
When we do the reset for the work order system we plan to release a drop on Nefty with a specific whitelist of addresses we've been collecting/vetting from the requests channel. We appreciate everyone's patience as we get this process better optimized. (All these wallets will also be whitelisted for remaining drops). There is going to be players without land after the reset. We need to properly test the work order system so please try to play as if the game was live!
Expect some balance changes in the next update/reset. Some things are already live. (Seeds now using 2 Stamina per cycle as intended should be live now. More changes coming.
There's going to be some considerations to the UI efforts being planned that might not make it for the public launch. This should only mean some things may end up in our post-launch polish release. We're still making sure to address the most obvious/painful things before launch.
Big updates are coming to the whitelist next week to cover all finalized data, initial post-launch roadmap plans, tokenomics update, and a bunch more.
We're still on track to launch in November, but likely closer to the end of the month, just want to set expectations early as I can so there's no surprises. We're still committed to delivering on our roadmap first and foremost, and will delay release before we compromise on what we're working to build.
Buildings will now error out on destroy/dismantle when there is anything in progress. (UI still allows players to try, but it will return an error - will disable UI later)
If there are work orders out there against destroyed buildings, it’ll automatically be canceled if someone tries to do them
Work Orders can be made with zero stamina as intended.
Work Order transaction fees now being charged to poster (not yet being accumulated and shown; just taken. Will be accumulated into a global treasury value at launch.)
Work Order rewards less than 1 Dusk will now error out (UI changes will fix further). Pay 1 dusk per stamina minimum. It's the law of Mars. 😉
Fixed numeric inputs to have fewer issues. (now lets you backspace all the way)
LAND! Now 15000 plots!
More work orders! Bumped max to 24.
Added back land deeds into the shop for fun (wont be included at launch)
WE ARE LIVE!
All remaining Refer-a-Founder payments have been sent out. Thank you so much to our amazing fans for your loyal support and for going above and beyond to get the word out about the game up to launch. Sorry this took so long to get sent out for the last batch! If you think you should have received a founder referral reward and did not, let us know and we'll be happy to take a look.
Land Rush Access Pack opening has been enabled. Opening the pack gives you a badge to play the game, nothing else. Make sure you only get one.. you don't get anything for having multiple! If you already have a Settlement Access Badge, Founders Coin, or Founders Token.. you do not need one of these to play. You already can play now with any of those!
Work Orders have now been increased to 100. We will continue to raise this as the player base grows and we are confident that things are stable and secure.
Work orders now have a default price of 1 Dusk per stamina required for the task. (Greenhouses will soon have a range of stamina costs for various planting actions)
Fixed a reported issue of players being able to create jobs for less than 1 Dusk.
Buildings now reflect external work orders in their # of available actions
Fixed issues with clicking location pins on the map in Safari.
Daily reward named "Daily Rations" and is now required to be claimed each day. Soon it will give you food that is not sellable.
Dusk is now limited to three decimal places in market orders.
Inventory now shows "still confirming" when an item is freshly minted and has not been assigned a #. (Instead of '0' out of max supply)
Testing recipes left over from beta cleaned out of low-rarity greenhouses. (SORRY!)
Dusk replaced star image in Shop.
The hex grid on the DTM map no longer disappears when claiming a plot or placing a building.
The typo in our 'Please Try Again' error page has been fixed.
Canceled jobs should now be cleared out from the list! Let us know if you're still seeing anything unexpected in the jobs list.
The login screen now points new players to Nefty or Atomic Hub so that you can purchase an access badge from either the secondary market or from our drops if you do not have one.
Jobs that require more stamina than you have available now have a disabled button state.
The terrain maps now have crisp white pins that are easy on the eyes!
An update released on Monday that was designed to address certain bad behavior in the work order system that ended up consuming some resources of players do the work. This bug has been fixed, and the lost resources have all been returned to the players retroactively!
Players now need to type in the word “DESTROY” to actually remove their buildings in a multi-step process to prevent accidental deletion.
Given that it is multi-step and you need to type in ""DESTROY"", customer service will no longer refund accidental removal if it occurs after today. If you have accidentally removed a building prior to this, we will still handle these on a case-by-case basis. Please email support@milliononmars.com
So we have a bit of an abundance of food problem that needs to be corrected. Some corrective actions to the food economy have been put in place that are designed to curb the rate of daily food production, and increase the rate of food consumption.
Eating now consumes 32 Food, 12 Water, and awards 8 Dusk.
Supply Crates have had the amount of Food t award reduced across the board.
Supply Crates are more likely to award Soil than Food. You might find this useful soon.
More rewards coming to deposited resource cards very soon.
Stamina costs for all Crops have been adjusted. There is a known bug where this is not fully updating across the board, but will be fixed later today.
Sprout Seeds: 1 (down from 2)
Lettuce Seeds: 2 (no change)
Carrot Seed: 3 (up from 2)
Sweet Potato Seed: 3 (up from 2)
Soy Seed: 4 (up from 2)
Food Yields for all Crops have been adjusted. T now yield between 70-100% of their original values.
Sprout Seeds: 6-8 Food
Lettuce Seeds: 22-32 Food
Carrot Seed: 50-72
Sweet Potato Seed: 90-130
Soy Seed: 140-200
It’s time to “Rise and Grind” Martians! Time to get brewing the finest coffee Mars has to offer. Dusk Works Coffee Co is proud to offer limited edition Interstellar franchise opportunities to the settlers on Mars!
We’re proud to release another major update to Million on Mars: Land Rush: ☕☕☕☕☕ COFFEE! ☕☕☕☕☕
This system includes 12 items consisting of NEW Dusk Works Grind & Brew Blueprints, Resources, and a new Seed! The resources will exist in the game as long as the Buildings are being used, but the Blueprint supply will not last forever, and may change at any time!
Design Note: Coffee is a full production chain product that requires players to put all of their buildings to work from seed to sip. Our coffee system is modeled closely after the real world production of coffee on Earth in what is known as the “Wet Method” for processing harvested Coffee Cherries. We’re reducing the normal 4 year growing times of Coffee into less than 2 days, so hopefully you can appreciate how much effort goes into making coffee in even such a compressed format.
Here’s what the Coffee Journey looks like at a glance:
Players Plant Coffee Seeds in their Greenhouse.
Players Harvest Coffee Cherries from their Greenhouse.
Players Ferment Coffee Cherries in their Water Filter to produce Green Coffee Beans.
Players Roast their Green Coffee Beans in the CAD to produce Roasted Coffee Beans.
Players Grind Roasted Coffee Beans in the Grind & Brew to produce Ground Coffee
Players Brew Ground Coffee in the Grind & Brew to produce Brewed Coffee!
Players can Drink Coffee once per 3 hours to gain 5-8 Stamina!
Airdrop Land Rush Founders Token Holders (As of 1:30pm PST on 12/8/21) have been airdropped a limited edition G&B Blueprint Pack for their continued support of our mission. These packs (and the NFT’s inside) will be the only tradeable versions of these Blueprints made available outside the game. The only other way to acquire a Grind and Brew Blueprint is to play the game, or purchase a Blueprint Pack inside the in-game market for Dusk on the in-game shop.
Note: We will also be giving away a set number of these Packs in some marketing giveaways, but t will not be sold!
Here’s a breakdown of additional changes going live with this update:
Shop A limited time Grind & Brew Blueprint Pack has been added to the shop for 250 Dusk. It comes with the same pack rarities as our other packs, but also only contains 1 Blueprint like the one distributed in the Airdrop. Available for a limited time.
Scavenging We have added Common, Uncommon and Rare Grind & Brew Blueprints to the scavenging system for a limited time. Expect the drop rates to be adjusted in the first couple of days of these being live so we can be confident in things.
Market Players can sell Blueprints and Coffee related items on the in-game Marketplace for dusk!
Resource Cards Coffee based rewards are now part of Supply Crate NFT’s. Be warned that Coffee Seeds are very rare!
Seed Packs now contain Coffee Seeds!
Community Give Back We’re giving away Legendary NFT #1 of the Grind & Brew Blueprint to a player in the community who helped suggest and contribute great ideas to this concept early on without even realizing it.
Recipes for Soil making in the CAD were a bit crossed. This should now be fixed. Please tag a member of our if you are still having issues and we'll get you sorted out. Sorry for this!
Food balance is now displayed on the top HUD next to your Water.
Increased icon sizes on the in-game shop to be more readable.
Made minor improvements to the job system (More readable durations of time, and a few other small things)
Fixed Coffee planting work orders appearing as 16 hours instead of 40.
Coffee now has a chance to yield 1 Coffee Seed and/or 1 Soil when harvested, similar to all other seeds. -Grind and Brew Scavenge rate reduced.\
Play To Earn IS HERE!
Dusk to wallet withdrawals are being enabled TODAY.
Dusk deposits are also enabled. For a full guide on how Dusk Deposits work, please see our players guide page here: https://docs.milliononmars.com/playerguide/using-an-access-badge/depositing-dusk-from-your-wallet-into-the-game
Players now get a non-sellable Daily Ration that can be eaten to give full Stamina and Waste, but no Dusk.
Eating Rations uses the same timer as normal eating. Eating food and water still rewards Dusk.
Eat Ration: Consume 1 Ration for 16 Stamina and 4 Waste (4 hour Shared cooldown with Eat)
Protein Shake: Consume 150 Food and 150 Water for 2 Stamina. (24 hour cooldown)
Analyze Regolith - Spend 500 Regolith to get 1-3 Dusk. (3 hour Cooldown)
Transport Ice - Spend 250 Ice for 2-4 Dusk (6 hour Cooldown)
Prepare Rations - Spend 1500 Food to get 5-7 Dusk and 1 Coffee Seed (6 hour Cooldown)
Scavenging rates have been reduced for Grind & Brew Blueprints
Scavenging yields have been reduced for Ice and Regolith.
Seed Packs now give 2-4 Seeds.
Resource Cards now give slightly less water, soil, and seeds when redeemed.
Legendary Grind & Brew - 50,000 Food.
Grind & Brew Blueprint Pack - 2500 Food
Coffee Kit - 500 Food (See below)
Coffee Kit Drop Table: Please note that only 1 reward from a pool will be selected per redemption. Ex: Epic would be either the Ground Coffee or the Uncommon Virtual Blueprint
Common - 46.5% (1x Coffee Seed) Uncommon - 30% (2-4x Coffee Seeds, or 30-50 Green Coffee Beans) Rare - 15% (30-50 Roasted Coffee Beans, or Common Grind & Brew (Virtual)) Epic - 6% (20-50 Ground Coffee, or Uncommon Grind & Brew (Virtual)) Legendary 2% (1-3 Brewed Coffee, or 1x Rare Grind & Brew (Virtual)) Mythic - 0.5% (Epic Grind & Brew (Virtual))"
Reduced Prepare rations to 250 food, increased the Dusk to 10, and the Coffee Seed to a range of 1-3.
Reduced Protein shake to 50/50, and increased Stamina to 3.
For those who may not be aware that Mars runs on the Darian calendar, we are now in the month of Scorpius! For Land Rush faring Martians, we celebrate surviving the winter dust storms on Mars towards the end of Scorpius with Gift exchanges of frivolous drinks, edibles, and toys to be shared by one and all!
This is a Limited Time Holiday Event that is now live!
Please note: This is our first limited time holiday.. we're going to be adjusting drop rates (and possibly costs in the shop) as needed!
During the event, Wrapped Presents and Candy Canes will drop when Scavenging.
Candy Canes are a new holiday resource that are used to fuel the limited time building, the Polar Workshop!
Presents will contain small random rewards, sometimes Candy Canes, along with some special surprises like Polar Workshop blueprints!
The shop has various items to buy for Candy Canes
Candy Canes can also be bought/sold on the market for Dusk.
Depositing resource cards also can awards large quantities of Candy Canes.
Golden Wrapped Presents may also appear very very rarely.. but will not be able to be opened until Duskmas on 12/24!
Polar Workshop Available for a limited time, players can acquire a Polar Workshop from the shop for Dusk.
Coming later today: You can buy a 1 Card NFT Polar Workshop Pack on Nefty Blocks.
Players must Fuel their Polar Workshop with Candy Canes to produce Scorpius Goods!
Candy Canes can also be spent in the Shop, and sold in the Market for those who don't own land.
Scorpius Goods will be able to be exchanged in new daily actions for generous rewards.
Players can also upgrade their Polar Workshop to a higher level to make things faster! (Currently only common rarity supported.. more coming soon!)
Please note that this building will not have long term use after the event is over so buy with caution and confidence!
ALSO NOTE: All unopened presents will become un-sellable after the event is over. We will give advanced warning before this happens. All unused Scorpius resources may be removed from the game after the event is over... or have little/no use after the Turn-in is over. Do not expect a future use for them! We will not remove Polar Workshops from any land. Expect them to work again next Scorpius!
Share Scorpius Gifts!
Doable every 8 hours, sharing 1 of each of the 3 craftable Scorpius gifts yields between 30 and 60 Dusk!"
Analyze Regolith and Transport Ice now give 5-25 Candy Canes.
Share Scorpious Gifts has been made more generous!
We've also increased the drop rate of presents
Who's ready to build their manufacturing Factories on Mars!
Our first set of Mining Packs are up for sale in 15 minutes! (Currently appears locked to everyone. This will change shortly) These are the only packs we are selling today so get them while supplies last. https://neftyblocks.com/c/onmars/drops/85156,85159,85160
We've got a couple different pack choices for you all to pick from, and a special 1 card only pack for the most important blueprints in the expansion, the Mining Rig and Rover Works!
Factories on Mars Pack- 4 cards, 1 Rare or Better - $40 in Wax Factories on Mars - The Big Pack- 12 cards, 1 Epic or Better - $100 in Wax Mines and Rovers Pack1 Card - (1) Mine or (1) Rover Works of a random rarity - $50 in wax.
Please note: Pack opening is going to be delayed 2 hours after the sale, as we make sure everything is working as intended on the game side. We're doing our best working on Christmas to deliver this content! 🙏 Apologies
Founders Air drop is also a bit delayed! Please note that the original blueprint pack will be replaced with 2 supply crates, and something special for Christmas. ;-). Supply crates are also getting buffed with upgrade shards which will be used to upgrade all your buildings.
Fixed incorrect image references for specific buildings and items. There shouldn't be anything lingering after the update.
Fixed missing components for nearly all recipes. (PVC Pipe dos not currently have a use but will soon. This is known)
Fixed Building recipes with longer durations on upgrades, and to match design approach for other buildings.
Added Power consumption to all recipes that needed them.
Enabled CO2 production in CAD
Upgrade shards added for all the new buildings, but with temporary placeholders until the final deliverables come in this week. For now these are disabled from the in-game market due to the confusion t would cause. Once the assets are integrated later this week we'll open up buying and selling. For now you can still use these shards to upgrade your buildings all the same. Sorry for the less than ideal solution here, but we wanted to get the buildings fixed as the top priority.
Smelting now produces Ores instead of “smelt x”. (Mostly name changes for these)
Smelt_titanium > Titanium Ore
Smelt_aluminum > Aluminum Ore
Smelt_iron > Iron Ore
Smelt_copper > Copper Ore
Smelt_steel > Steel
Added several new limited Dusk only items shop: Please note that these may be removed at any time, and the costs of these items are also subject to change.
All randomized items use the standard rarity distribution of Common 46.5%, Uncommon 30%, Rare 15%, Epic 6%, Legendary 2.0%, Mythic 0.5%
Solar Shard Pack - 250 Dusk - 10x Random Solar Shards Factories on Mars - Single Random Draw - 750 Dusk Factories on Mars 4x Random Draw /w 1 Random Rare - 3000 Dusk (Same as the pack we sell on nefty) Mine & Rover Pack - 4000 Dusk (Same as the pack we sell on nefty) Epic Mining Rig - 15,000 Dusk (Skip the pack, get what you want and burn some major dusk!) Epic Rover Works - 15,000 Dusk (Skip the pack, get what you want and burn some major dusk!)
Legendary Land Deed has been replaced with an Epic Land Deed for 4000 Dusk. These have a fixed limit of 1 per player, and may be removed at any time.
Epic Mining Rig and Epic Rover Works have been reduced to a cost of 7000. These have a fixed limit of 1 per player, and may be removed at any time.
Factories on Mars Single Draw has been reduced to 250 Dusk. There is also a 1 per player purchase of 200 Dusk that is available.
Factories on Mars Pack has been reduced to 1000 Dusk. There is also a 1 per player purchase of 800 Dusk that is available.
Mines & Rovers Pack has been reduced to 3000 Dusk. These now have a fixed limit of 1 per player, and may be removed at any time. Buy while supplies last.
Solar Shard Pack removed temporarily. Expect to see some new Shard Packs shortly. (Anyone who bought these previously may get refunded partial Dusk if they had bad luck.)
There were also a slight adjustment to the quantities of non-shard rewards in Rover mission rewards.
Added help and player guide links on the profile dropdown.
Fixed trailing decimal points on dismantle building popup.
Enlarged shop currency icons further.
Added a new resource collected toaster instead of the confirmation dialog.
Moved toasters to the top on mobile view.
Added confirmation when purchasing an item from the shop.
Limited decimal places to 3 for marketplace orders.
Job prices now save to the last value entered by default.
Updated the scavenge Icon.
Fixed issues with prices in the Market History.
Rover Salvaging is now live in the Machine Shop!
Players can now perform bulk Building Actions and Work Orders
Players can now directly convert blueprints to shards without a fee from their inventory. T must also now type Dismantle to confirm. - Limited decimals on Work Order reward input field to 3 places. - Added a visible Dusk withdraw timer for all players. (Non land-owners and those without founders tokens will still receive an error until Friday)"
2 New Buildings added to the game: The Cantina and the Trading Bazaar.
These buildings are a new type of rarity, Special, and only require the same matching card to upgrade.
There are no other rarities for these buildings.
You can purchase a pack which gives you one of the two buildings for 250 Dusk.
These buildings can also be upgraded to level 5, unlocking new recipes and opportunities at each level, up to a maximum of 5 (for now).
Hint: These buildings can be dismantled into more shards than t're worth.
The Cantina is designed to offer a rotating set of 'questionable jobs and missions' that pay out mostly Dusk for the completion of the work.
Please note that these initial jobs will be replaced with a rotating set of missions that change each day.
All Jobs inside the Cantina consume cantina coins, which can be purchased from the shop for Titanium or Aluminum Plates.
A recipe will be added in the future to make Cantina coins.
The Trading Bazaar gives players a way to spend all of their excess Blueprint Shards!
First, players can to to the shop and exchange 4 of the same Blueprint Shards for a Bazaar Coin of the Matching Rarity. As long as your Bazaar is upgraded to the minimum level, you will be able to use your Bazaar Coins to take a spin! Bazaar Coins give players a chance to acquire desirable blueprint shards, higher rarity blueprint shards, and even full Blueprints!
Common through Legendary Bazaar Coins have the following possible outcomes:
1x Random Shard (Same Rarity)
Full Shard Drop (Same Rarity)
Full Shard Drop (High Tier Blueprints, Same Rarity)
1x Random Blueprint (Same Rarity)
Rarity Upgrade Roll (1 Tier Higher Free Roll) - 10% Chance!
Mythic Bazaar Coins have similar outcomes but do not have a chance to roll higher rarities.
Bazaar House Credits Every time you spend an uncommon or better Bazaar Coin and get a 1x Random Shard reward, you also earn 1 matching House Credit. These can be spent inside the shop when you have accumulated enough to redeem a free roll of a higher rarity tier, or even a FREE Epic, Legendary, or Mythic BLUEPRINT!
Upgrade Event! The Upgrade Event is now Live! For the next 2 weeks only, enjoy following event perks! will be going on for the Upgrade Event:
Upgrades have zero Dusk cost.
Dismantling has zero Dusk cost.
For every upgrade action you perform, you earn New Year Upgrade Tokens in your inventory. The amount you earn is based on the rarity/level of the upgrade you did.
A store has been added to spend your Upgrade Tokens on limited rewards. These could change in a few days so don't spend right now if you don't want to risk it! 🙂
Retroactive credit will be given to players with upgrades performed prior to today's update. (Expect this in the next couple of days)
Buildings will now start to feature recipes that have a required Building Upgrade Level. This will start with the new Buildings, and be also rolling out as part of an overhaul to recipe and building tuning.
Eating now gives 4 Dusk, but has a chance to awards as much as 25 bonus Stamina. You always get 16.
Adjustments have been made to reduce how generous epic-mythic rewards are in the bazaar.
Shard to coin conversion costs have been increased for epic (5) legendary (7) and mythic (10)
House bonus credits required also increased for those rarities."
A small issue with the shards being paid out for Legendary Level 1 Dismantles has been found and is being fixed right now.
TLDR: The floor of the 80%-130% dismantle range was below the expected value, giving you potentially less than you should have.
Players can now complete all jobs for hired work with a single action.
Dusk now defaults to your max possible value for withdrawing. (This will be adjusted in the near future to default to the max on deposits, and the minimum on withdrawals.) - Removed the default referred by field of the profile screen. (Our referral programs are still active/being tracked, this was leftover from the 'refer a founder' system before launch. Referral system updates will be shared soon, we've got a page almost ready to go live that will show your exact referrals, fees generated, etc..)
Updated the font family throughout the app.
Fixed dismantle-from-inventory and upgrade for ’22/Gen2 buildings. (Typing Dismantle to confirm on plot will also get fixed soon!) - Rewards now show quantities earned for items in places where t were missing. (Collecting posted jobs for example)
Upgrade buttons are now hidden when you're not the owner of the plot. (You could never upgrade another player's plot, just cleans things up)
Changed daily ration interval from 24 to 20 hours. (Should be less issues of ""where's my rations?"".. for anyone still not seeing them appear, try refreshing your page, or logging out/back in.)
Game Update:
Added support for depositing Bazaar and Cantina blueprints. (T also award 15 Burn Tokens each) - Disabled Analyze Regolith and Transport Ice player actions. (The Cantina Recipe of the same name was not changed)
Eating gives you a wider range of stamina, but no longer gives Dusk. (Always 16 minimum, despite what the popup might say currently.) - Eating rations now gives you between 6 and 14 Stamina, with an expected average of 8-10. (More changes coming for Scavenging and Work very soon, get ready!) Note: Expect a continued move away from direct Dusk rewards for basic Stamina spending and more rewards in the form of items/resources needed by other players that you can process/sell on the market for Dusk. The ongoing daily needs of scavenging and working players will also be changing in the near future as well. Life on Mars will continue to evolve and the upkeep needed to survive will be changing alongside it. Also still pending are bunch of other design changes which are being worked on. Apologies for dragging on those bigger efforts! 🙏
Check out the globe - the 30 quadrants of Mars all now have their proper narrative text! Many hints of the future on Mars to be found.
Shard to coin conversion costs have been increased for epic (5) legendary (7) and mythic (10)
House bonus credits required also increased for those rarities."
Farming: The core buildings have been adjusted to increase ROI on Farming. Changed values are detailed below, the rest are unchanged.
Soil has had it output increased to 5, and regolith cost reduced to 15.
Sprouts now require 1 water, and have an average food output of 10
Lettuce now require 4 water, 2 power, 2 soil, and have an average food output of 35
Carrots now require 5 water, 12 power, 4 soil, and have an average food output of 60
Sweet Potatoes now require 20 Power, 25 Water, 5 Soil, and 4 stamina. T also have an average food output of 120
Soy now require 30 Power, 30 Water, 5 stamina, and have an average food output of 185 Coffee: Coffee has had adjustments made to the tuning and balance more generous across the board. Most recipes cost less and produce more! (Changed values are detailed below, any existing costs are unchanged. )
Planting Coffee now requires 2 Stamina, 8 Water, 10 Power, 4 Soil.
Fermenting Coffee Cherries now requires 10 Power and 26 Cherries.
Roasting Coffee Beans now requires 10 power, and 20 Green Coffee Beans.
Grinding Coffee now requires 2 Stamina, and 14 Roasted Coffee Beans.
Brewing Coffee now requires 4 Ground Coffee, and 3 Stamina. It also Yields 2-4 Cups! Cantina Cantina recipes will be having some adjustments to the amount of resources required for their Dusk rewards. Bigger efforts are coming in the near future to keep the Cantina fresh and exciting every day. Don't expect any recipe to be there forever! Cantina Recipe changes:
Lettuce Seeds required reduced to 50
Sprout Seeds required reduced to 200
Waste required increased to 500
Ice required Increased to 225 (Power Cells Task will be swapping out soon.) Artifacts are Arriving! We've rolled out Artifact Shards for 8 different Artifacts that can be collected throughout the game. (More are coming soon!) This is one of our most exciting systems we've launched, and can't wait to see everyone fighting to complete the first one. These initial set of Artifacts are loaded with 15,000 Dusk each, and install as a level 5 Mythic that doesn't burn! You can learn more about the Artifact System by reading our player's guide article when it launches later today! Artifact shards can be found very very rarely in the following locations:
Scavenging (From sometimes in Lockboxes). - Taking High Level Cantina Jobs (Ice/Power Cells)
Redeeming High Level Bazaar House Credits. (Epic-Mythic)
High Level Mining of Ice and Regolith (III)
Filtering Water (level 3+ buildings)
Explorer Rover Missions
Brewing Coffee
Planting Soy
New limited time tasks in the CAD and 3D Printer! (These are not generous or meant to be profitable. The return is nearly always negative.. consider yourselves warned!) And more coming soon!
"LUNAR NEW YEAR IS HERE! From January 28th to February 15th we will be offering a limited time event to celebrate the Lunar New Year!
Here's an overview of all the major changes and additions from this event. Please also refer to the player guide for additional information.
New Building: The Tea Shop! A new Special building that features limited time Lunar New Year recipes, (plus some non seasonal choices) is now available in the Shop in limited quantities. It has recipes for making Lunar New Year items like Fireworks and Red Envelopes, and produces specialty drinks like Baijiu all year round!
The Tea Shop is available for purchase in discounted quantities (with global limits) inside the game for Dusk, as well as on the Secondary Markets of Atomic Hub, and Nefty Blocks. There may also be flash sales of additional Tea Shop packs during the event.
In-Game Tea Shop Sales: Price: 100 Dusk - 100 Global Supply (Limit 1 per player) Price: 200 Dusk - 200 Global Supply (5 minute cooldown on purchase) Price: 300 Dusk - 500 Global Supply Price: 400 Dusk - No Limit
Scavenging 3 new resources have been added to the scavenging loot tables.
Halite, also known as Rock Salt. Contains other trace minerals/elements from the Martian terrain.
Barite, used for various commercial scale mining operations and also Fireworks!
Bamboo Seeds : Used for growing a new crop - Bamboo!
Sorghum Seeds: Used for growing a new crop - Sorghum! A friendly reminder that you will very soon need to charge your scavenging tools with Power Cells, so start stocking up on them now!
New/Changing Recipes:
Mining
Mining Rig recipes are being adjusted to accommodating a new resource used in the process, a mineral called ""Barite"", used commonly on earth for Barium Mining. This is a permanent addition to the game, but will be tuned accordingly.
Barite is now found occasionally when doing low level Regolith and Ice mining (level 1 & 2). It can also be found when Scavenging, and is occasionally a byproduct of smelting copper and steel.
Level 2 Regolith Mining now requires a small amount of Barite.
Level 3 Regolith Mining now requires a moderate amount of Barite.
Chem Lab 2 new recipes added to the Chem lab for making important materials needed
PLA - A Sorghum based plastic used commonly in 3d printing processes made from Fermented Sorghum and CO2.
Potassium Perchlorate - A chemical compound of Chlorine and Oxygen used commonly for pyrotechnic devices. Combines Halite and Water
Water Filter
Fermented Sorghum - Used for making PLA plastics and can be processed into strong alcoholic beverages like Baijiu.
3d Print Shop
Paper - Bamboo and PLA plastics can be combined to produce various paper and wood products without the need of trees! The first of these recipes is Paper, which is used for making fireworks, red envelopes, and will return to tie into future recipes as well.
Greenhouse
New Crop: Sorghum - An incredibly easy to grow crop that continues to develop new applications beyond its known uses for food, alcohol, plastics, and more!
New Crop: Bamboo - With much less time and effort compared to growing trees, bamboo provides a pathway to Martian grown paper and wood products for much less effort than transporting to Mars.
Cantina New Task: Baijiu Blitz - Martian bootlegging and transportation at its best for level 3+ Cantinas."
New Actions: - Collect Dragon Lantern (Limit: 15) - Collect a Dragon Lantern each day during Lunar New Year. Not available after the Lantern Festival has started on February 14th. Will not collect if you already hold 15 Lanterns. There will also be limited time deals being added during the event which are designed to tempt you into using all of your Dragon Lanterns before the Lantern Festival. The choice is yours! Lunar New Year Toast (1 Hour Cooldown) - A limited time action that consumes 1 Baijiu, 3 Dusk, and 2 Stamina. Depending on your luck you will either get back a little more or less of all 3 items, and sometimes fortune might smile brightly on you. Will not work if you already are at full stamina. Fireworks Display - A limited time action that consumes 3 different crafted fireworks. Provides various rewards, with low chances at earning Dusk and other high value resources. Lunar New Year Shop The Shop has a new section for Lunar New Year items, limited tiered pricing for Tea Shop Blueprints, and a spot to let off some fireworks and open a letter of good fortune. Shop Actions Available to All Players: Open Red Envelope - Find what mysterious gifts are contained inside! Open Gold Envelope - Open for a chance at greater fortune. Light Blue Fireworks - Light up the sky and earn a small delight. Light Green Fireworks - Light up the sky and earn a small delight. Light Golden Fireworks - Light up the sky and earn a small delight.
Lunar New Year Artifact - Tiger Rover Works If you're lucky enough to collect 100 Tiger Roverworks Shards, the 1 of 1 Artifact can be yours during the 15 days of Lunar New Year. The first player to purchase the 1 of 1 Limited Supply from the shop will have the Artifact minted to their wallet! Similar to the other 14 original artifacts, the Tiger Roverworks comes pre-loaded with 13,200 Dusk which you can collect from every day for 150 days! Tiger Roverworks Artifact Shards can drop in all the recipes tied to the Lunar New Year Event. Rates will be increasing as we draw closer to the Lantern Festival. In addition, as a head start, all Tea Shop NFT’s have a 5% chance of awarding a Tiger Roverworks Artifact Shard if deposited during the Lunar New Year event. (Shard Drops will be turned off after a player has claimed the Artifact) Lunar Reliquary
During the last 2 days of Lunar New Year (Feb 14th / 15th) the Lantern Festival will become available to all participants of the event. - This limited time window gives active participants of the Lunar New Year Event a chance to earn a share of the total Dusk spent on Tea Shop purchases in the in-game shop! (Dusk will be spent from the Repository for this event) This special reward is only available to the most patient and committed Martians. Players will be allowed to purchase 1 Reliquary Ticket only, and must make the strategic choice in picking which t want during the 48 hour window of the Lantern Event. The 3 Tickets have a limited number of claims that will be available, so you should plan ahead in making your decision. - 5 Lanterns - Dusk Fee %: 3.2% - Max Claims: 88
10 Lanterns - Dusk Fee %: 8.8% - Max Claims: 88
15 Lanterns - Dusk Fee %: 88% - Max Claims: 88 Shortly after the event has ended, we will announce the results of the Reliquary and award the Dusk to the ticket holders."
Happy Sunday
Small update:
Both Bamboo and Sorghum now have chances to return seeds and soil, like other crops. Sorghum has a chance to return 2-4 seeds.
Dragon Lantern Collection also has a chance at some bonus Sorghum/Bamboo Seeds
New Shop Additions:
Lunar Burn Pack - Cost: 25 Burn Tokens (Global Limit: 1000)
Lunar Upgrade Pack - Cost: 5 Upgrade Tokens (Global Limit: 1000)
Both give 5-15 Sorghum Seeds and 1-3 Bamboo Seeds.
Halite and Barite rates have also been increased. You get more from pretty much everything, and it drops in previously mentioned places that were not set correctly (ice mining)
Upgrade event is going to go on a little longer until we're done rolling out all the upgrade changes, but due to the limit timers resetting, some of the Limit 1 purchases are going to have to be turned off for the remainder of the event.
Apologies for the short notice. Anyone who was saving up for one and had not previously purchased one can file a support ticket and we'll make it right after the event.
The Burn event is coming to a close with most of the ultra limited run items being turned off for the month. Any remaining burn tokens can be spent on the Lunar Burn Pack. Burn tokens will stop being credited for deposits going forward. - Unspent Burn tokens will be removed after the event ends on Friday at 4pm CT. The Upgrade Event will run until 2/11 at 4pm CT
We’re working to still credit those who performed upgrades before the end of the event, in addition to rolling out a massive amount of other upgrade improvements, which is why we’re pushing the date out on this. - Unspent tokens will be removed after the event ends. Lunar New Year:
Added new Items to the Shop that can be purchased with Dragon Lanterns. Some more may continue to appear for those are are most patient.
Uncommon Land Deeds are Leaving the Shop! . There’s 10 global Supply left. Dragon Lanterns are now awarded when depositing land into the game. (If you are over the collection cap you must spend them to collect daily.) Common: 1 Lantern Uncommon: 2 Lanterns Rare: 3 Lanterns Epic: 4 Lanterns Legendary: 5 Lanterns Any land deposits from the start of the Lunar New Year event will also be credited as well. Balance Changes 3D Print Shop: Extrude PVC Pipe Recipe changed to only require 3 PVC. Reduced the PLA and Bamboo costs for making Paper. Chem Lab Make PVC requirements changed to be 20 Power, 5 water, 5 Hydrogen, 5 Methane. Make Perchlorate requirements reduced. Cantina Fixed Level 5 Ice Tasks to match lvl 1-4 Tea Shop Reduced the amount of paper needed to craft Red and Gold Envelopes. Increased Envelope rewards. Other Game Updates:
Work order limit increased to 300.
Added tabbed navigation to the Shop Screen, on both desktop/mobile
Added better/cleaner URL’s for site navigation.
Cleaned up a few different plot/dtm selection issues. New Recipe: Craft Empty Power Cell. Requires Water, Iron, PVC Pipe, and Halite. Created in the Chem Lab."
New Items Added to the Shop! - Common Land Deed (Limit 5) - 1500 Dusk - 500 Global Supply
Common Land Deed + Large Gen 2 Solar Panel Bundle (Limit 1) -2000 Dusk- 50 Global Supply
Large Gen 2 Solar Panel Pack (Limit 1) - 750 Dusk - 100 Global Supply Other Game Updates Rolling Out:
Withdrawals now default to the minimum amount required (including fees).
Improved layout on mobile for inventory view.
Improved mobile bulk action views.
Improved Marketplace mobile views! - This makes the marketplace tabs/viewing much better.
Added a permanent dusk withdrawal timer so you always know how long until it's available."
Get ready for some more updates going live! The Repository is finally going live! You can access it directly by going to https://app.milliononmars.io/repository
It's also going to be linked directly inside the game as well once the update goes live. Note: You will notice that the amount is lower than the previously shared 1 Million Dusk. It turn out accurate math is hard sometimes, and after running the numbers an extra time we realized we had a couple things calculating incorrectly. What is there now properly reflects the amount of Dusk in the Repository and the lifetime amount burned. This page also updates in real time, and is pretty fun to watch. 🙂 In addition to the Repository going live, we have some other changes:
Market Order limit is being increased to 15
Fixed an inventory bug when players no have dusk and it adds a weird space instead. Lastly: Solar Panels will also be getting some overdue changes later today which will be shared in an additional update. This will include a full range of new upgrades, new recipes, and increased potential across the board for all rarities. Many more upgrades are about to follow for all buildings so upgrade them without Dusk costs while you can!
Our overall goal is to make upgrading your buildings feel worthwhile and impactful for all rarities, because the cost associated needs to feel worthwhile.
For this first update, we will be updating upgrade requirements for buildings, adding additional levels to certain rarity tiers (Common-Rare) to allow for a more granular level of progression and a more even distribution of value across rarity tiers.
New Building Max Level: Common - 10 Uncommon - 8 Rare - 6
Epic/Legendary/Mythic - Still 5 Special - May be adjusting to give room for more content.
Solar panels will go out first with these new levels, and the rest of the buildings will follow tomorrow.
Recipe Changes: With this new range of levels, look for changes to the following things as we roll them out:
redistributing recipes by required building level (greenhouse seeds will be getting this)
adding higher tier recipes, (for ex: Power Cell II and Power Cell III)
adding new recipes (no leaks yet, but assume empty buildings will get some love.)
adjusting cooldown timers (scaling by rarity tier)
increasing reward floors (making certain levels more efficient)
reducing stamina costs (usually at max level buildings by rarity)
increased # of action slots etc.."
In addition to extending out level ranges, the first set of building upgrade changes is the Solar Panel!
At a high level, we've re-worked the Solar Panels to offer a greater range of charging capabilities across level and rarity, now allowing a max mythic panel to charge up to 45 Power cells at a time for 30 stamina! Players with any rarity will be able to charge up to 3 power cells at a time if t upgrade the building to a high enough level.
Please note: The Old ""Charge Power Cell "" recipe will be retired with an available action count set to 0, and a name change to make it clear. Any solar panel actively crafting these old recipes, or any pending work orders will will still be able to finish production, but you will not be able to use the old recipes further. The old charging recipe will be hidden from view entirely in a few days.
Action Slot Changes Common- 1 -> 1-3 Uncommon-3 -> 2-5 Rare- 6 -> 3-7 Epic- 9 -> 5-11 Legendary- 12 -> 7-13 Mythic- 15 -> 8-15 (Please note: The maximum number of cells you can charge will not be decreased with these changes.)
New Recipes:
Charge Cell II (Charges 2 Power Cells) Common - @ Level 3 Uncommon - @ Level 3 Rare - @ Level 1 Epic - @ Level 1 Legendary - @ Level 1 Mythic - @ Level 1
Charge Cell III (Charges 3 Power Cells) Common - @ Level 7 Uncommon - @ Level 6 Rare - @ Level 4 Epic - @ Level 3 Legendary - @ Level 3 Mythic - @ Level 3"
Level 2 to 3 Mythic Solar Panel now require 300 Shards instead of 150. ALL Mythic solar panel dismantles have been adjusted to reflect this change. Level 1 and 2 now give an appropriate amount of shards when dismantled. M1 120-195 M2 240-390 M3 480-780 M4 720-1170 M5 960-1560
We’re going to be bringing the game down in about 20 minutes for maintenance. We need to take things down temporarily while we push out a new update. Here’s some details about what’s included:
Fixed max upgrade issues for level 5 Solar Panels. (So to properly upgrade to the new maximums)
Added Performance improvements from work order optimizations.
Fixed owned currency counts for mobile shop view.
Rusty Rigs by Jack! For 20 Dusk you have a chance to win a Common Mining Rig or a Random Artifact Shard. Here is the exact loot table weights: 49.5% - 14 Regolith 49.5% - 12 Ice 0.5% - A Common Mining Rig 0.5% - A Random Artifact Shard TL;DR - Turn 20 Dusk into 1 Dusk of Ice or Regolith 99% of the time. 1% of the time something truly, truly epic!
FYI, minor change: the game's canonical URL is now milliononmars.io instead of app.milliononmars.io. The old will redirect to new, though you may have to login again.
Patch Notes for the first part of the update rolling out right now: New Action: Duskworks Accommodation Costs 250 Dusk + 30 Daily Rations, rewards 1x Duskworks Accommodation, which can be spent in a new section of the shop. Our intent behind this item is to provide long term engagement rewards for players who actively play the game. Shop Changes New Items Have Been Added to the Shop:
Common Land Deed (Limit 1 Per Player) - Cost: 1 Duskworks Accommodation - 1000 Global Supply
Uncommon Land Deed - Cost: 2 Duskworks Accommodation - 500 Global Supply
Rare Land Deed - Cost: 3 Duskworks Accommodation- 250 Global Supply
Rare Solar Panel (Gen2) - Cost: 1 Duskworks Accommodation- 100 Global Supply
Epic Solar Panel (Gen2) - Cost: 2 Duskworks Accommodation- 50 Global Supply
Legendary Solar Panel (Gen2) - Cost: 3 Duskworks Accommodation- 25 Global Supply
Increased Global limits on most limited stock Lunar New Year Event items. Recipe Changes:
Solar Panels: Fixed Charge Power Cell III durations on Uncommon buildings (Pushed last night)
C.A.D.: Fixed Power Storage Limits (Pushed last night)
Chem Lab: Creating Power Cells now only costs 1 PVC Pipe. Core Cantina Recipe Requirements reduced for nearly all recipes. New Values Below: Carrot Out More Seeds - 75 Sprout Some Mischief - 100 Baijiu Blitz - 4 Transport Ice - 200 Scrap Collection - 6 There's more upgrade overhauls coming later today, along with major changes to Scavenging.
Pirate Radio is Coming to Mars! I wanted to share some quick details (the same as what's explained in the drop) about how this new building will work. We will have a player guide page updated later today as well. 1 Major thing I want to set expectations on: Local music playback is not featured in the Pirate Radio building at launch. This is unlocked as part of a global event system we're testing alongside this building. With the Pirate Radio, players can deposit music NFT's from the Million on Mars soundtrack to earn 'Vibes', a new tradeable resource that fuels the Pirate Radio broadcasts. Unlike other buildings, the Pirate Radio has recipes that have individual use cooldowns. This means that you must wait for the cooldown to end before you can use that recipe again. The cooldowns on the recipes in the radio range from 4-24 hours. The building also has 10 levels of upgrades! Note: The Pirate Radio requires the Vibes resource in order to function. Global Vibes Event
Setting up a Pirate Radio Network on Mars for everyone is no trivial task and will require extensive local testing from all participating Martians. Current estimates will mean we need to play through the album thousands of times before we have all the kinks in the system worked out. Once we have completed this calibration, everyone should be able to enjoy music on the red planet. How it works:
Every time you use the Pirate Radio, a global counter towards a milestone that unlocks a global music player for everyone will be incremented. (Note: Local music playback is not featured in the Pirate Radio building at launch.)
This will be our first major global participation event, so the final number may adjust within the first 24-48 hours.
As an incentive to get the system online, Radio Pirates will receive Stamina when performing local broadcast tests!
After we have reached the global goals, the recipes in the Pirate Radio will change to provide random resources and items that may include stamina, dusk, shards, and limited time event rewards, all by spending Vibes.
In addition to the Launch of the Pirate Radio today, here's some other updates rolling out today! Scavenging Update!
Scavenging now consumes a new resource: Scavenging Tool Power. This resource is designed to stay between 1 and 100.
A new action has been added to refill 20 Scavenging Tool Power by consuming the power of 1 Full Power Cell.
Players will get 10 Scavenging Tool Power from their free Daily Rations collection.
New items have been added to the Scavenging loot tables. These resources will have ongoing demands in the game and should not be ignored! These will soon be replacing dusk rewards completely as we roll out Advanced Scavenging next week. New Scavenging Items:
Water Rich Clay
Metal Bits
Electronic Bits
Rover Wires Other Fixes/Additions/Improvements: -The in-game Marketplace now has search support. -The Repository is now called the Treasury. (Not only is math hard, but sometimes words are as well. We're navigating the waters of what we can call things as best we can! ❤️ ) -The Treasury now reflects referral fees being subtracted from the available balance. -Fixed issues with work order counts not adding up correctly to match the limits in place. -The Rusty Rigs action will no longer show a forced red dot.
Changed default Daily Ration image to reduce confusion from using the same image as food. We will likely switch this 1 more time with a final image. -Recipes with instant outputs now show in the toaster popups! -Added Pirate Radio and Soundtrack NFT deposit support. (Note: Depositing Soundtrack NFT's gives you 25 Vibes. Pirate radio recipes consume 3-4 Vibes each.)
Increased Maximum Player Stamina to 25. - CO2 Capture now sometimes gives Nitrogen and Argon. Expect to need it soon. Policy Change Announcement:
Effective March 1st, we will be requiring players who wish to withdrawal Dusk from the game to be a land owner. We intend to continue making land ownership accessible to players from pure gameplay means (like the Duskworks Accommodations), and with the rollout of our 2022 land packs which will come at a reduced price point (and size)."
Quick Updates Rolling out later today:
Protein Shake has been retired from actions. We encourage everyone to drink more coffee from your local Martian brewers. (Protein Shake may return as an actual craftable recipe later)
Crafting Empty Power Cells in the Chem lab now yields at least 2 and as many as 5.
Slightly reduced the Dusk yields of a couple cantina missions (Baijiu Blitz and Scrap Collection) New cantina recipes will be rolling out next week as well. - Vibes added to scavenging loot pool.
Pirate Radio Pack added to the Dusk Works Supplies section of the Shop for 750 Dusk. Comes with 25 vibes free until the 14th. Upgrade Event:
The upgrade event will be coming to an end on Monday, and both upgrade fees and dismantle fees will be returning.
Owed Upgrade Tokens for before the event start have been fully distributed. Please spend your tokens in the upgrade shop before the event ends.
Pirate Radio was not quite rewarding enough for the amount of power/vibes being charged. New values are being rolled out now.
Pirate Stash of Shards Some rogue land pirates have unloaded 30 massive cases of building blueprint shards in the shop. Look for the 10,000 Pirate Stash of Shards in the Dusk Works Supplies (looks like a golden present). These cases are massive, t contain 2-4 Artifact Shards, 30 Pirate Radio Shards, and a whopping 700-1500 range of other building shards. Rumor has it that these guys might have been a bit loose with the dismantling of some settlements of asteroid miners who are off planet. But, don’t question the wares right? Pirate Radio Love The dusty and tired settlers across the Red Planet are feeling the vibes and are sending Dusk tips to the radio station owners. Every single tune played has a Dusk reward - and the higher level your radio station the larger the tips! With these tips flowing in the DJs are feeling pumped and stamina is popping! And more! Every single tune played has a chance for an artifact shard as tribute to the radio station owner.
It's time for Sunday Patch Notes! Today is focused on Rover Works and Land Surveys! 2 New Items have been added to the Shop:
Rare Land Survey (50 Global Supply) - Cost : 10,000 Dusk. Allows the purchaser to send an Explorer rover on a 30 day land survey in exchange for a Rare Land Deed & the original Dusk.
Legendary Land Survey (15 Global Supply, Limit 1 Per Player) - Limited time Rover mission. 60 Day Duration, returns 1 Legendary Land Deed + 25,000 Dusk. Allows the purchaser to send an Explorer rover on a 60 day land survey in exchange for a Legendary Land Deed & the original Dusk. Rover Works! Rover Works has been updated to the new level progression:
Common level 10
Uncommon Level 8
Rare Level 6. Upgrades:
Upgrading your Rover Works now decreases the chance of rover missions failure, to as low as 0% (Depending on rarity). Loot improvements will be adjusted after we see some data, and get some new items we're waiting on art for 😉 New Recipes:
Rare Land Survey- Limited time Rover mission. 30 Day Duration, returns 1 Rare Land Deed + 10,000 Dusk.
Legendary Land Survey - Limited time Rover mission. 60 Day Duration, returns 1 Legendary Land Deed + 25,000 Dusk. Other Small Changes:
Pirate Radio has had Dusk Upgrade costs added.
Added new stock to the Lunar New Year Shop, but don't forget about the Lunar Reliquary, which will unlock on Monday at 2pm CT.
We are activating maintenance mode to clean up an issue with a new deployment. When fixed this deployment should make depositing dusk/NFTs more reliable, but the initial deployment has had issues with re-processing deposits. We don't have an estimated duration for this maintenance yet, but we will update you ASAP.
As a side effect, the Reliquary at 2pm CST will be delayed. These are unrelated.
We are now Live! Update Notes Chaintail, our internal tool we developed to maintain parity with blockchain transactions had incorrectly been crediting some older transactions when it first came online in our update earlier today. We've rectified the majority of these deposits, where we confidently identified extra items credited virtually by mistake. Apologies for the downtime caused by this. The Great Upgrade Update! - We've restored upgrade Dusk costs to all buildings, and staged all new recipes and upgrades for all buildings. - All building dismantles now credit the correct values of shards across all primary rarity tiers and levels. Note: Dismantles are still free right now, but will be returning - There will be a final update tomorrow that enables all the new recipe changes and sets available actions to the previous group to 0.
- We opted to do this tomorrow so we could get the game online now. Note: Things will be a bit ugly until the morning, then recipes without available actions will be disabled from view when we push a small update. Recipe Issues: We had a minor recipe import issue that required us to auto-complete active crafts for the following recipes. Anyone who had these in progress will see them ready to collect automatically: Craft Empty Power Cell, Make PLA, Make Paper, Make Perchlorate, PVC Transport. This does not apply to any future crafts, and these recipes should still function as normal. Lunar New Year The Lunar Reliquary has been set up in the shop, but the actions needed to collect the required token will not be enabled until tomorrow at 2pm CT. The Lunar Event Shop has been stocked with new Rewards! 14 Lanterns - Common Land Deed! (Available tomorrow morning) 7 Lanterns - (Global Supply 200) Rare Solar Panels ’22 7 Lanterns - (Global Supply 75) Pirate Radio Packs 5 Lanterns - (Global Supply 50) Pirate Radio Blueprints 4 Lanterns - (Global Supply 1000) Uncommon Solar Panels ’22 (Available tomorrow morning) 3 Lanterns - (Global Supply 10,000) Common Solar Panels ’22 2 Lanterns - One free draw at Rusty Rigs by Jake (Available tomorrow morning) (More Power Cells coming tomorrow as well) Other Small Fixes:
Pirate Radio missing recipes have been restored.
New Action to roll for a Land Deed!"
Fixed - Event shop items that were not enabled (marked above)
Fixed - Mining recipes without barite requirements.
Fixed - CAD max power was rolled back by mistake.
Fixed - Salvage rover collection not working correctly."
Sorry for not rolling this out with the upgrade changes this week 😅 Upgrade Dusk costs will now show next to the shard costs after the update that rolling out shortly. (No maintenance will be required)
Hello Martians! This is an update post about Artifacts. For those of you still unfamiliar or new, Artifacts are our hyper rare 1 of 1 NFT buildings that function as a Mythic Level 5 for their respective building. T have huge utility just as a Mythic 5 you can install on your plot (without burning the Artifact NFT), and t also have a 15,000 dusk drip that you can collect 1% (150 dusk) of every 24 hours as the owner! Each have unique and interesting names relating to famous scientists (Curie!), astronauts (Fincke!), places, and so on.
The process to claim and then mint an Artifact NFT is to accumulate 100 of its special Artifact shards in-game. These drop from building tasks, actions, etc. and you can trade them with other players on the in-game market. Once someone mints an Artifact it is done and nobody else can claim that one; the shards will still be available and we will come out with something to do with the extras later!
The race for the Artifacts is still on -- are you pursuing one? Current global supply numbers are below! Happy hunting
Small morning updates:
Confirmation buttons are now green!
Action buttons for low cooldown tasks no longer keep the red activity dot active.
Added SUPER ZOOM! You can now zoom out a LOT on both PC and Mobile.
Coming up:
More stuff to be stocked in the shop, new items, and more!q
Today we have a small update for you, containing 1 functionality change, 1 bug fix/handling, and 1 reliability improvement.
Marketplace Orders Previously, our in-game player market has operated on a LIFO basis -- that is, last in first out. What this means is that orders would be fulfilled (both buy and sell) first by selecting the best price available for you and then breaking ties on that price by selecting the most recent order. Clearly this is not great, as it inspires canceling and replacing your order to try and be the newest: it makes more sense for the oldest standing order to be filled first. Thus, the marketplace will now use FIFO (first in first out) ordering for tie breaking on prices! 🎊
Gen 2 C.A.D. / Greenhouse Space Bug For a period of around 3 days, there was a game data bug where Gen 2 C.A.D.s and Greenhouses consumed +/- 5 space off what t should have on install. What this means is that some plot NFTs, those that had these 2 buildings installed in that short time period, have their available_space
property 5 off on their NFT. Regardless of what the NFT shows for available_space
, the in-game display on your plot will show the correct space, even if it is now 105/100 (over the cap) or similar. The issue here is that the NFT property must be a positive integer, so -5 available_space
fails. On your next install/modification (if you do one), the NFT data would be corrected; plots ""over the cap"" would have their available_space
set to 0. That negative space issue caused a bug where upgrades would fail on a plot that was over it's space cap. This bug has been corrected, so these plots can now function as normal. If you have a plot over the space capacity, congrats! It's somewhat special now; your buildings will not be removed nor destroyed to correct this error unless you choose to do so.
NFT / Dusk Depositing Reliability We launched a small update regarding reliability of establishing a WAX chain/Atomic Assets connection that will hopefully reduce the amount of failures to deposit. Your deposit may hang slightly longer, as we've increased redundant checks, but hopefully much less failures will be seen. Please let us know how this looks/feels in as you experience it. We have longer term fixes in plan but this should be a nice improvement in the meantime.
THESE CHANGES ARE NOW LIVE! As a last note, if you haven't seen our new homepage -- https://milliononmars.io/ -- definitely check it out!
The Mars globe and the game now begin at https://milliononmars.io/mars, which can be reached from the ""Play Now"" button on the homepage. The homepage provides easier access to the company information, whitepaper, player guide, and support tickets. Amazing job to our designers and marketing team for putting together the art and leaks information on this page!!
Added 🎉 next to event recipes/tasks to designate their limited time nature, so there's no confusion about what will be permanent going forward.
All remaining LNY Event content/items are being switched off as we prepare for the next event! Turn in your remaining Fireworks, Lanterns, and Envelopes before tomorrow afternoon.
Most Tea Shop recipes have been disabled to stop creation of new LNY items. Use what you have now, and expect the last minute reward turn in to be a low last/ditch trade. The Tea Shop will get new recipes later this week which integrate it back into the normal supply chains of the game.
Cantina Tasks now require additional odds and ends for new actions being performed. These can be acquired by doing scavenging. Expect some further tuning adjustments beyond the ones already done for the existing recipes.
Reduced minimum quantities required for Fill Candy Canes, and Fill Vibes recipes, so you can use as little as 1. Polar Workshop improvements will follow in an update tomorrow before the packs are added to the sales on Nefty Blocks.
Advanced Scavenging is still being tested but is still planned to roll out this week!
The Marketplace now show additional information including the # of active buy/sell orders, and recently 24 hour volume transacted."
Building size for all blueprints is now shown when installing on your land. - Fixed special buildings rarity on the upgrade Screen to reference Special Rarity.
Adjusted the numeric signifiers of buy/sell orders on the marketplace to be less specific. Advanced Scavenging: - Added Advanced Scavenging Test Action, and Tool listing in the Shop. (Limit 1 per player, global supply count not final)
You can buy a Novice Scavenging Tool for 50 Dusk if you'd like to give it a try and share feedback on your experience. This grants you the ability to do advanced scavenging 50 times assuming you have enough Stamina & Tool Power. Please don't buy the item from the shop if you don't plan to share feedback! Note: A scaled down version of the final Scavenging XP values is in place for this test. Expect its possible we might reset those values globally if we don't get the data we're expecting. We're trying to gather a lot of data from this little test, so we ask for some understanding and patience if we have to reset the XP values! 🙏. Also worth noting: Scavenging XP will appear as an inventory resource, and the quantity will increase as you continue to do Advanced Scavenging, but you won't gain any levels or progression right now. We're just looking at raw XP gain based on the assigned weightings, to see how it lines up with our planned progression curves. Other Stuff: - Polar workshop and Tea shop changes are in progress and should release tomorrow. Sorry for dragging on those updates."
We're testing some new Actions for eating! Please note: T cost more food and water for each tier, but also produce a better range/average stamina than the base values. (These are flat average range values for the Meal and Feast) We will also be lowering the base food/water required for eating, and reducing the waste produced as well at the lowest tier. All of these options are tied to the same cooldown timer, so you cant stack them, just make a more informed choice.
Here's some small updates rolling out right now:
Reduced Cantina Requirements: Shred Some Seeds - Replaced with Shred Some Sorghum - 100 Seeds, 0 Cantina Coins. Carrot Out More Seeds - Carrot Seeds reduced to 20, Cantina Coin to 1 Sprout Some Mischief - Sprouts reduced to 75, Cantina Coins reduced to 2 Waste Disposal - Waste Reduced to 300, Water Rich Clay reduced to 2, Cantina Coin to 3 Baijiu Blitz - Reduced Cantina Coins to 4 Transport Ice - Ice Reduced to 175, Metal Bits reduced to 20, Cantina Coin to 5 Scrap Collection - Empty Power Cell Reduced to 4, Rover Wires Reduced to 1, Cantina Coin to 6
Regular Scavenging has also had its rewards improved as well.
Evening Update:
Advanced Scavenging Got the proper rewards it was supposed to have. Players who purchased before the update this evening will get their 50 advanced scavenging tool actions refunded tomorrow. I expect you'll enjoy the correct version. Transport CO2 now gives more Dusk on average. (60-75) Transport PVC now gives more Dusk on average. (40-55)"
Updated Food/Water requirements for the 3 eating options. Stamina was not changed.
Also fixed an issue with depositing land deeds.
We're going to be bringing down the game for a short maintenance in about 10 minutes from now so we can update the game and config. This will bring new recipes for the Polar Workshop and Tea Shop, enable advanced scavenging as a top level action on the screen, and fix a few more performance issues. Note about Advanced Scavenging: We're going to be selling limited quantities of the Novice tools in the shop for Dusk (and possibly some other excess resources we want to sink out) while we get the final recipes and supply chains in place so that players can craft the Novice tools themselves.
Performance updates
New user tutorial
Gen 2 duskworks land in accommodations. Not expecting this to take more than an hour.
Small maintenance and config update coming in 30 minutes
- Plot performance improvements (reducing data displayed on plots you don't own.. should be a big improvement on busy DTM's on mobile!!)
Bug fix for action rewards output not showing. - Fixed missing confirmation when purchasing on mobile in the shop.
Added support for time sensitive actions. (Be on the lookout for Happy Hour!)
Gen 2 Land Packs added to the shop."
Small maintenance and config update
Fixes that annoying bug where the building view clobbered the view of your stamina in the header
Fixes for the referral links in the new first time user flow
Removed the Artifact Shard drops for the latest two claimed Artifacts!
Various bits of behind the scenes housekeeping
Few small changes for today:
More Rare Seed packs in the shop.
New Limited Land Surveys (Gen 2, 30/60/90 day)
Backend changes for new content on the horizon.
More soon. (Yes Cantina changes are still coming, and should start soon.)
New Building UI!
Our core Building UI has been completely renovated.
here may be a few small issues that we didn't catch during testing, so let us know if anything needs adjusting.
Note: Nested loot tables will often not appear in the rewards table, but rest assured all loot will function as intended.
Damaged Power Cells!
When re-charging a building there is a 10% chance per recharge that the power cell becomes damaged from the rapid discharge of Coulombs
Scavengers will now discover a mixture of damaged power cells and empty power cells when out and about scavenging
Players with better scavenging luck will have sharper eyes and find empty power cells more often. (Eventually based on skill tier level)
Damaged power cells may be repaired in the Chem Lab after the player learns the recipe from performing Chemical research in the Library! Cantina
- Cantina has been adjusted to now have a max level of 6.
Tasks for the Cantina now rotate daily and will have variable rewards and opportunities for savvy players. Look for some new tasks to do now and every day! Chem Lab
Max Actions adjusted across all rarity tiers by -1 and +1 and distributed by level (Ex: Mythic is now 6-8 instead of 7)
Recipes for the Chem Lab have been overhauled by level and rarity!
New Recipe: Repair Broken Power Cell I (Requires an active Library and learning the requisite recipe.)
New Recipe: Repair Broken Power Cell II (Requires an active Library and learning the requisite recipe.)
New Recipe: Repair Broken Power Cell III (Requires an active Library and learning the requisite recipe.) 3d Print Shop
Max Actions adjusted across all rarity tiers by -1 and +1 and distributed by level (Ex: Mythic is now 6-8 instead of 7)
Recipes for the 3d Print Shop have been distributed by level and rarity!
New Recipe: Make Mushroom Cake (Requires an active Library and learning the Mushroom Cake Recipe!)
Library - Coming Soon! -Launching soon, the Library is a new special class building that unlocks our new research system!
Start with 2 areas of research: Life Science and Chemistry! Scavenging will follow next week!
In both of these are opportunities to learn new recipes, and unlock new supply chains! (You'll see many of the components of the library enabled or partially visible to get excited for the launch on Monday!) Errata and Small Updates
Slava Ukraini and Coffee now share the same cool down timer
Rare Polar Workshops have had their upgrade costs raised by 10 dusk through the levels (t were accidentally discounted before)
Lex Fridman's Kettle Artifact is now spelled correctly and the mis-printed one is back at cards.onmars for safekeeping. New Artifact being returned to the original owner. Apologies!
Pirate Radio Level X has had its vibes cost raised from 4 to 10 vibes to be in-line with the rest of the recipes
Dismantling a level X Pirate Radio now has a fixed Shard return of 606 shards
Split Water now requires 2 water up from 1 water in order to make the chemical reaction correct
Polar Workshop Gen 2's can now be listed on the in-game marketplace. (Gen 1's still staying special for now)
Missing NFT Images for Music and the Soundtrack are now shown properly in your inventory!"
48 hours ago Mars was hit by a powerful magnetic storm caused by a record-breaking coronal mass ejection event. Communication satellites and electrical utilities across Earth are struggling to get back online. Scrappy Martian electrical engineers have worked around the clock and are confident that t have a new firmware update for the charge controllers used on Mars. The new firmware is 5x better at preventing damage to power cells when charging buildings. This firmware is being distributed across the Pirate Radio Stations and will be installed in the next twelve hours. Not to be outdone by the EEs, Martian chemists are developing a method for repairing these damaged power cells. A little more polish on the method needs to happen this week before they release their paper on Damaged Power Cell Repair.
Firmware was able to be updated without the need for a down for maintenance!
The chance for power cells to be damaged when recharging has been changed from 10% to 2%
Slava Ukraini and Coffee now share the same cool down timer and should no longer cause confusion.
Adding New Alexandria Artifact
Separated requirements from costs in building UI, and fixed loot tables not showing in rewards.
Fixed Dusk increment buttons
Removed Global vibes counter. - Added volume and Autoplay cookies for music. (We'll keep iterating and improving, please be patient.)
Min/Max Controls added to recipe creation flow. (Based on building capacity)
Post Task button moved to the top of the recipe popup for an easier experience.
Added support for filtering marketplace by owned items only.
Depositing to a count of 0 inventory (from NFT) no longer leaves a lingering 0 inventory NFT item.
Discord links added to the profile dropdown menu and bottom of the news drawer. Come be social!
Disabled work orders from being started for 0 Stamina tasks.
We now show total Dusk cost on bulk work orders.
Fixed Artifact Image for New Alexandria.
Added back ""Transport PVC"" recipe to 3d Print Shop Min Level Requirements: Common: 6 Uncommon: 5 Rare: 4 Epic: 3 Legendary: 2 Mythic: 1
"Just a heads up, we've fixed the duration on the ""Human Factors"" recipe in the Library, which unfortunately impacted a few players who ended up starting a 10 day timer which shipped incorrectly with the release. We've altered the rewards of this existing version of the recipe to give the players suck waiting an 11x bonus on the Dusk reward (10x rolls of the intended 1 day duration +1 bonus to make up for the pain). When the recipe reappears again in rotation, it will have only the intended 1 day timer and 1 day worth of dusk rewards.
Anyone who would prefer to have their Library state reset so it's not locked for another 8 days can file a support ticket and we'll have a developer reset your Library (but probably not until Monday), but with no reward for the task. Anyone who wants the bonus Dusk instead is welcome to wait, and accept our most sincere apologies."
Update Notes: Rovers: - Added Explorer Mission 1.1 and Explorer Mission 2.2 as rotational weekly missions. - They have similar reward pools as the previous iterations, but longer timers and slightly less reward ranges.
These may be further adjusted based on how things progress. (Also based on consumption when tool crafting is rolled out) Note: Existing Explorer Mission 1 and Explorer Mission 2 tasks will not be interrupted, and their rewards will be the same. - Added Explorer Scavenging and Advanced Explorer Scavenging in the rotation as well. Both have a 5% risk at the highest upgrade level. Some contain some needed resources like vibes 🙂 Bazaar:
Adjusted drop rates for Common to Rare Rolls. 1x Shard 84.00% Drop 13.00% Rarity Up 2.00% Blueprint 1.00%
Adjusted drop rates for Epic, Legendary, and Mythic Rolls.
Also made reductions to the amount of Epic-Mythic shards in a full drop. Epic: 1x Shard 88.00% Drop 10.00% Rarity Up 2.00% Legendary: 1x Shard 94.00% Drop 5.00% Rarity Up 1.00% Mythic: 1x Shard 94.00% Drop 3.50% Special Shard Drop 2.50% Note: Mythic rolls will no longer provide house credits on a bad roll, and now has a special shard roll built in. The existing Mythic house credits recipe has been adjusted to give a free mythic roll for 2 house credits. Shop:
Required Shards for Rare Bazaar Coins increased to 5
Required Shards for Epic Bazaar Coins increased to 6
Required Shards for Legendary Bazaar Coins increased to 8
Removed Existing set of Artifact Claims, as they've all been found. Leftover shards will have a use in the near future, so don't deem them worthless
11/1/2022 Update Notes
Composting is here! It’s time to get dirty, Martians! In preparation for the expanding profession of Life Science and the upcoming launch of Cooking, Dusk Works Supplies is proud to offer a limited edition stock of Composter Blueprint packs! Available in limited supply and quantity, it may leave the shop at any time! Buy now while supplies last!
How Composting Works:
Players add things like Food, Regolith, Waste, and Ground Coffee to the Composter.
Every day, resources are consumed from the building as they are decomposed, adding to the amount of soil storage in the building.
Players can generate Fertilizer from the Soil Storage, which heat treats it further for contaminates, producing a higher quality product used for advanced farming processes with higher yields.
Players can also extract Soil generated from their Composter.
As players upgrade their Composter, they will unlock Composting Worms to be generated as part of the process. Worms will help consume food products faster, generating Biowaste and Soil faster, and are required in the production of Fertilizer!
Worms will become an important part of Life Science loops as they’re also part of the process of generating Animal Feed. (More on the uses for this as we get closer to Cooking!)
Hazards:
Players will need to manage moisture buildup inside the Composter or it will prevent any generation of Fertilizer or Soil from happening.
This will not prevent the existing resources in the building from decomposing each day.
If there’s too much moisture, this will also stop/or potentially kill off a % of the Worm population in the composter as well.
Additional Notes:
Players will need Fertilizer in the process of growing Mushrooms.
Soil production will eventually be phased out of the CAD and become standard in the Composter loop.
Fermentation will also be phased out of all buildings and occur exclusively in a new cooking building.
We want to ensure that the CAD is prepared for chemical driven purposes, and that the Water filter also remains primarily in use for water filtration methods.
Speaking of Water Filtration, consider this an official heads up that we will be adding an additional filtration loop to water filters where potable water is purified for Drinking and Cooking purposes. The current stock of water will be renamed “Potable Water” and will be used in farming and most existing recipe loops.
There will be more uses for fertilizer in several new loops as the Life Science profession expands in the coming weeks!
Consider this also an official heads up that Food Items will be grown in the Greenhouse when the Cooking System Launches! (Instead of getting “Food” you will produce the actual items you are growing like Lettuce, Sprouts, Sweet Potatoes, etc..)
Shop
The Composter is available in the shop in limited quantities of Dusk (Degen Gambles and Straight Purchases), WAX, SOL, and Resource Credits (Degen Gambles and Straight Purchases).
Market
Players can sell Blueprints and Composting-related items on the in-game Marketplace for Dusk!
Common
15
Uncommon
20
Rare
25
Epic
30
Legendary
35
Mythic
40
Players with a max level Greenhouse can install a Seed Sowing Kit (Crafted in the 3d Print Shop by Fabricators) which converts their building into Seed focused production.
Players will use Fertilizer from the Composter in the process of planting advanced crops, and Sowing Seeds in the Greenhouse.
Sowing seeds requires advanced level Life Science skills, and significantly larger numbers of Seeds than for normal planting, along with more power, and a much greater amount of time.
Sowing seeds does not always produce a net positive amount of seeds, but has a range of output quantities that are intended to make it a worthwhile supply chain for those willing to meet the growing needs of player demands.
Rare Seed packs will no longer be sold directly in the Shop and Life Science tasks that awarded seeds in the Library will be phased out. .
Life Science: After Sowing!
We thought this might be a good opportunity to give a heads up about the things in the works for Life Science that will impact the way gameplay systems are handled in certain ways in the future.
We will be introducing Building Kits like the Seed Sowing Kit, which are designed to be installed in a max level building. When installed, these kits will augment the stats and properties of that building, including and not limited to: Storage, Limits, Action Counts, Recipes, etc.. in a system we will call “Building Specialization” (Subject to change)
Building kits can be removed by the Building owner, and replaced with a new one if they wish to change the building Specialization.
Our goal is to give players a range of customization options that make their decisions matter, and to give a strong incentive to upgrade those buildings to maximum level!
Here’s a look at some of the Kits we’re currently looking to implement in the future:
Greenhouse Kits:
Seed Sowing Kit
Aeroponics Kit
Hydroponics Kit (Master Life Science Signet Required)
Aquaponics Kit (Master Life Science Signet Required)
For the Greenhouse, we’re looking to build several kits which transform the gameplay from basic Soil Farming into a range of growing setups that have different costs, benefits, and tradeoffs when used. We expect to see Aeroponic Sprout Farms, Hydroponic Tomato Farms, and Aquaponic Lettuce Farms fueling the supply chains needed to establish a healthy supply of ingredients needed to nourish the people of Mars. And that’s just the beginning! We’re saving the best for last in Life Science, and have something truly fun and special planned for those with the right level of dedication.
3d Print Shop Kits (In-progress):
Upgrade Shard Kits will provide Fabricators with an alternative means to spend their Signets instead of crafting expensive Blueprints and Packs.
The goal is to give 3d Print Shops equippable Shard Kits that change the building into having the ability to produce Building Shards of a given Rarity, and to gate the shard production capacity against a limited resource like Signets, so the supply and value do not fall into the floor.
While this might not feel like an immediately great deal upfront, we're aiming to make the cost and crafting capacity line up properly and ensuring this is a primary source of shards instead of Rover Missions and the Bazaar.