The Combat Bay is where you create, upgrade and repair your Combat Rover
The Combat Bay is a large, industrial-style building with a sleek, modern design. It features multiple bays for storing and working on rovers, as well as a central command center for managing and coordinating repair and upgrade operations.
We know what's important to you, keeping you, your assets, and your loved ones safe from any neer-do-wells! That's why we at MarsDefender strive to be the pioneer in innovating new and advanced defense technologies. Our specialization is rover defense, and we will guarantee our defense solutions work for you! - 2059 Radio Advertisement for Mars-based defense corporation "MarsDefender"
BluCore and Red Water have long since been rivals since back into the 2040s, kept in a perpetual arms race as they each struggle to keep their businesses afloat due to near global peace on Earth. Luckily, the blackmarket of territorial disputes on Mars led them to a golden business opportunity: Rover Combat. This led them to the entire makeover of their companies, BluCore into MarsDefender and Red Water into Ares Tech. Now as they are fully shifting into specializing in Martian combat, they're striving to bring more into the scene.
Ares Tech's business model revolves around offense, with the best in class kinetic, electromagnetic, missile, and melee weapons on the market. While MarsDefender continues to improve their defensive options in response to Ares Tech's capabilites.
A local news company known as Beaver News was one of the first to report on the growing rise in territorial disputes on Mars, locals say that they're worried about the increase in property damage and hope that it doesn't escalate further.
The Combat Bay is able to craft a wide array of combat-related components and sub-assembies. Each of these components will be used in the crafting of Combat Rovers and their equipment. Let's first take a look at our lowest-level parts.
Note: All Ares Tech personnel are to refrain from using Titanium Projectile Racks as a subject in any form of crude humour.
These parts are primarily used to create Sub-assemblies and Rovers
Subassemblies are the main components to creating Weapon and Armor boxes, as well as Combat Rovers.
Armor Subassemblies:
Weapon Subassemblies:
Setting up a Combat Bay requires the Blueprint of a Roverworks and an Engineering Bay, indicating that it combines the functions of both buildings. The cost is also significantly higher than that of crafting an AutoGICore, reflecting the importance and value of this building.
1 Any Rarity, Any Gen Blueprint of a Roverworks
1 Any Rarity, Any Gen Blueprint of an Engineering Bay
The Combat Bay Building will be introduced at at retail price of $25 with a limit of 1000 issued for the Pre-Season, Season Zero, Season Double Zero an additional 400 Combat Bay Schematics will become available on Season One, then 300 Combat Bays for Season Two, 200 for Season Three, and the final 100 for Season Four. For a total of 2000 Combat Bays for Dust, Rust and Glory until 2025
Combat Bays once purchased reveal their CURELM level and they have a number of slots for the Combat Rovers that can be stored:
Common
75%
Uncommon
16.45%
Rare
6%
Epic
2%
Legendary
0.5%
Mythic
0.05%
This CURELM schedule is a new and more bold design that really makes the higher rarities much more valued.
The Combat Bay is a multi-functional building that serves as both a hangar and a roverworks. It allows players to store and maintain their combat rovers, as well as upgrade and repair them after battles. In addition, the Combat Bay offers a variety of specialized tools and equipment, such as diagnostic scanners and repair drones, that are essential for maintaining and repairing complex rover systems.
The Combat Bay will provide players with a variety of benefits, including faster repair times, higher quality repairs, and access to advanced upgrade options. It will allow players to store multiple rovers at once, making it easier to manage and maintain a fleet of combat vehicles.
This keeps the Combat Rover facing game systems separable from the current Roverworks to support realism and the upcoming MoM:Realistic Mode is able to be more clean.
The following will only be in-game once Season 0 arrives, during the pre-season these effects will not be live.
Common
2
1
Uncommon
3
2
Rare
4
3
Epic
6
4
Legendary
8
5
Mythic
10
6
The Combat Bay has a fixed number of garage-like storage slots for your Combat Rovers and a fixed number of Mechanics Lifts or slots that are available for crafting on a Combat Rover.
5 Titanium Plate
1 Heavy Mechanism (100%)
8 Machined Parts
+ 1 Heavy Mechanism (10%)
1 Stamina
100 Power Storage
Fabrication Level >= 40
8 Machined Parts
1 Internal Hammer Mechanism (100%)
5 Metal Bits
+1 Internal Hammer Mechanism (10%)
2 Aluminum Plate
2 Stamina
100 Power Storage
Fabrication Level >= 50
25 Full Power Cell
1 Durable Power Cell (100%)
1 Titanium Encasing
+ 1 Durable Power Cell (10%)
5 Rover Wires
1 Stamina
100 Power Storage
Fabrication Level >= 25
Electrical Level >= 25
2 Heavy Wire
1 Electromagnetic Coils (100%)
25 Copper Ore
+ 1 Electromagnetic Coils (10%)
15 Rover Wires
2 Stamina
100 Power Storage
Electrical Level >= 50
2 Heavy Wire
1 Heavy Electric Motor (100%)
10 Copper Ore
+ 1 Heavy Electric Motor (10%)
5 Electronics Parts
1 Stamina
100 Power Storage
Electrical Level >= 80
100 Rover Wires
2 Heavy Wire (100%)
5 PVC
+1 Heavy Wire (10%)
1 Circuit Component
2 Stamina
100 Power Storage
Fabrication Level >= 50
15 Titanium Plate
1 Titanium Loading Chamber (100%)
2 Machined Parts
+1 Titanium Loading Chamber (10%)
1 Stamina
100 Power Storage
Machining Level >= 40
5 Titanium Ore
1 Titanium Barrel (100%)
1 Machined Parts
+1 Titanium Barrel (10%)
5 Metal Bits
1 Stamina
40 Power Storage
Machining Level >= 30
5 Titanium Plate
1 Titanium Encasing (100%)
5 Metal Bits
+1 Titanium Encasing (10%)
3 Stainless Steel Plate
2 Stamina
100 Power Storage
Fabrication Level >= 50
10 Titanium Plate
1 Titanium Projectile Rack (100%)
1 Machined Parts
+1 Titanium Projectile Rack (10%)
1 Stamina
100 Power Storage
Machining Level >= 40
2 Heavy Mechanism
1 Armor Internals Subassembly (100%)
5 Titanium Plate
1-3 Metal Bits (100%)
1 Titanium Encasing
1 Iron Ore (100%)
1 Stamina
100 Power Storage
Machining Level >= 30
2 Titanium Encasing
1 Heavy Plate Subassembly (100%)
5 Stainless Steel Plate
1-3 Metal Bits (100%)
1 Stamina
1 Iron Ore (100%)
100 Power Storage
Machining Level >= 30
3 Heavy Wire
1 Electronic Countermeasures Subassembly (100%)
1 Electromagnetic Coils
1-3 Rover Wires (100%)
1 Durable Power Cell
1 Circuit Component (100%)
1 Stamina
100 Power Storage
Machining Level >= 30
2 Heavy Mechanism
1 Explosive Subassembly
1 Heavy Wire
1-3 Metal Bits (33%)
1 Titanium Projectile Rack
1-3 Rover Wires (33%)
1 Stamina
1 Circuit Component (33%)
100 Power Storage
1 Circuit Component (100%)
Machining Level >= 50
1 Internal Hammer Mechanism
1 Kinetic Subassembly
1 Titanium Barrel
3-8 Metal Bits (33%)
1 Titanium Loading Chamber
1-3 Rover Wires (33%)
1 Stamina
1 Circuit Component (33%)
100 Power Storage
1 Circuit Component (100%)
Machining Level >= 50
1-2 Electronic Bits (100%)
1 Electromagnetic Coils
1 EMP Subassembly
1 Durable Power Cell
3-5 Electronic Bits (33%)
3 Heavy Wire
1-3 Rover Wires (33%)
1 Stamina
1 Circuit Component (33%)
100 Power Storage
1 Circuit Component (100%)
Electrical Level >= 50
1-2 Electronic Bits (100%)
2 Heavy Mechanism
1 Melee Subassembly
1 Heavy Electric Motor
3-5 Metal Bits (33%)
5 Stainless Steel Plate
1-3 Rover Wires (33%)
1 Stamina
1 Circuit Component (33%)
100 Power Storage
1 Circuit Component (100%)
Machining Level >= 30
1-2 Metal Bits (100%)