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The 2 advanced factory buildings that came out in the game's first major expansion on December 24, 2021.
Informational Guide on the Duskwork's Hauling Rover and trivia on previous usage from the Ad Astra Landings.
Hauling rovers hold nearly the same celebrity status of the original exploring rovers save for missing the beloved cuteness factor of the rover. In the Ad Astra Landings these hauling rovers were equipped with large cargo beds and a set of four massive rock grinders. The main difference between the old hauling rover designs and the current ones are the implementation of autonomous AI. These hauling rovers are utilized in the construction of larger buildings and larger-scale mining operations.
The Duskwork's Hauling Rover functions identical to the Ad Astra Development Zone hauling rovers, except kept in the traditional yellow finish that became synonymous with the first colonization of Mars.
As a self-reliant Martian, you will have a chance to learn how to produce all the necessary materials and parts to make your rovers. At the moment, you can create two types of rovers: Hauling and Exploring.
On this page, we will look at how to get from nothing to a Hauling Rover in a couple of days. We'll overview the process and then show you the details of each step in the process.
Here is a list of all the buildings and the recipes you'll need to use to create the Hauling Rover.
And of course, you'll need a RoverWorks, to complete the build and send your Rover out on missions!
For our first step in the make a hauling rover process, we'll need to dig up some regolith off of the Mars surface. You'll need to head on over to your Mining Rig.
Down in the Tasks section, you'll want to mining some Regolith. For Regolith Mining I, you'll need:
1 Task Capacity
2 Stamina
20 Power
Now that we've set up our Mining Rig, we'll go locate our Sabatier Reactor and open it up.
Just like in the previous step, we go down to the Tasks section and we're going to do the task: Split Water I, this will split the water and give us some Hydrogen for making PVC and Oxygen. You will need:
1 Task Capacity
1 Stamina
1 Water
10 power
In order to make the extremely important, yet smelly gas of Methane for later production of PVC, you'll need to use the Produce Methane task and have the following:
1 Task Capacity
2 Stamina
1 Carbon Dioxide
4 Hydrogen
10 Power
The Sabatier Reactor creates a bit of water, but we'll need more later on to create the PVC plastic for our more advanced recipes. You can head over to your Water Filter to produce more water.
The filtering process will take the ice that you recovered off of the Mars surface or purchased from any of your fellow settlers and filter it into pure Water. You do this process by choosing the task: Filter Water. You will need:
1 Task Capacity
1 Stamina
40 Ice
10 Power
Next, let have our C.A.D. produce carbon dioxide, you'll need this to smelt steel later on:
The Cryogenic Atmospheric Distiller, will pull air out of the atmosphere, freeze it and then further distill it into its individual parts. For this step we'll be pulling Carbon Dioxide out of it. Use the Capture Carbon Dioxide task, you'll need:
1 Task Capacity
1 Stamina
40 Power
Next, we're going to use the Smelter to smelt out various ores from the Regolith, as such you'll want a decent amount of Regolith before these next steps.
The following ores will be necessary for the production of a Rover.
Aluminum Ore
Titanium Ore
Steel
Iron Ore
Copper Ore
Let's make some Aluminum ore first, you want to click on "SMELT ALUMINUM" and make sure you have the following resources. Aluminum will be used for various parts of the Rover, including Machined Parts.
1 Task Capacity
5 Stamina
1,000 Regolith
40 Power
Next, let's make some Titanium ore. You want to click on "SMELT TITANIUM" and make sure you have the following resources. Titanium plates will be used to create Structrual Parts.
1 Task Capacity
4 Stamina
2500 Regolith
40 Power
Next, we want to make iron. Click on "SMELT IRON" and make sure you have the following resources. The Iron will mostly be used to make steel.
1 Task Capacity
500 Regolith
2 Stamina
40 Power
Next, we want to make some steel. Click on "SMELT STEEL" and make sure you have the following resources. Steel, like Titanium will be used to create Structural Parts.
1 Task Capacity
3 Stamina
10 Carbon Dioxide
15 Iron Ore
40 Power
Finally, we want to make copper. Click on "SMELT COPPER" and make sure you have the following resources. These are going to be used in electrical components of the Rover, specifically the Electrical Parts.
1 Task Capacity
1500 Regolith
3 Stamina
40 Power
Next on our list is to make some PVC. We can do this in the Chem Lab.
Click on the "MAKE PVC" button and make sure you have the following resources. PVC will be used in the construction of Electrical Parts.
1 Task Capacity
1 Stamina
10 Methane
10 Hydrogen
10 Water
40 Power
Next, we need our Machine shop where we will create all of these:
Aluminum Plate
Titanium Plate
Machined Parts
First let's click on the "MAKE ALUMINUM PLATE" button and make sure you have the following resources.
1 Task Capacity
3 Stamina
5 Aluminum Ore
40 Power
Next, Click on the "MAKE TITANIUM PLATE" button, and make sure you have the following resources.
1 Task Capacity
3 Stamina
5 Titanium Ore
40 Power
Next, Click "MAKE MACHINED PARTS" and make sure you have the following resources
1 Task Capacity
5 Stamina
5 Steel
5 Aluminum Plate
40 Power
Now that we have the required metal plates and PVCs, let's use our 3D Print Shop to make the structural and electronics parts.
First let's click on "MAKE STRUCTURAL PARTS" and make sure you have the following resources
1 Task Capacity
4 Stamina
10 Steel
3 Titanium Plates
5 Aluminum Plates
40 Power
Next, Let's click on the "MAKE ELECTRONICS PARTS" button, and make sure you have the following resources.
1 Task Capacity
5 Stamina
10 Copper Ore
2 PVC
500 Regolith
40 Power
After making those items, head back to the Machine Shop I. We're going to make:
Rover Chassis
Rover Wheels
Now, click on the "WELD ROVER CHASSIS" button, and make sure you have the following resources.
1 Task Capacity
8 Stamina
4 Structural Parts
5 Machined Parts
120 Power
Following that, let's click on the "MAKE ROVER WHEELS" button and make sure you have the following resources
1 Task Capacity
4 Stamina
2 Aluminum Plate
2 Titanium Plate
40 Power
And finally, to RoverWorks! Here we will assemble our Hauling rover.
Click on "ASSEMBLE HAULING ROVER" and make sure you have the following resources:
1 Task Capacity
8 Stamina
5 Machined Parts
2 Electronics Parts
1 Rover Chassis
8 Rover Wheels
After finishing the "ASSEMBLE HAULING ROVER" task, you are rewarded with a sparkling new Hauling Rover.
Duskwork's field manual: Rover Missions
The term "Rover Mission" came from the less law-bound martian expeditions where autonomous AI was set out into the wild and returned with whatever ore and goods it could scavenge off the surface. Now, Duskworks's rovers are set out to the "wilderness" of Mars where the massive mining operations of Ad Astra have yet to mine and can return with quite large amounts of ore, depending on just how far into the "wilderness" those rovers go.
The rovers set far out are typically unlikely to return as any myriad of problems can cause issues for the rovers who are too far away from a home-base can tell you. The main causes being a lost of power, structural damage due to poor terrain conditions, or storms causing interior damage. These rovers are also capable of searching out promising land deeds
It is up to every Duskworks member to figure out the correct balance between searching out into the unclaimed and unknown versus the safety of their rover. Luckily, they can't feel pain.
Now that you've constructed a rover, we can send it out on missions. is where the missions get organized.
What is a rover mission? To go out and collect resources for you. The riskier the missions, the better rewards you get. You can lower the risk of Rover missions by having higher quality RoverWorks buildings up to negating risk entirely.
In addition to Rover Missions, you may also notice Land Surveys. These missions are 100% safe.
Rare Land Survey (75 Global Supply) - Cost : 10,000 Dusk. Allows the purchaser to send an Explorer rover on a 30 day land survey in exchange for a Rare Gen II Land Deed & the original Dusk.
Epic Land Survey (25 Global Supply, Limit 1 Per Player) - Limited time Rover mission. 60 Day Duration, returns 1 Epic Gen II Land Deed + 15,000 Dusk. Allows the purchaser to send an Explorer rover on a 60 day land survey in exchange for a Epic Gen II Land Deed & the original Dusk.
Legendary Land Survey (10 Global Supply, Limit 1 Per Player) - Limited time Rover mission. 90 Day Duration, returns 1 Legendary Gen II Land Deed + 25,000 Dusk. Allows the purchaser to send an Explorer rover on a 90 day land survey in exchange for a Legendary Gen II Land Deed & the original Dusk.
Informational Guide on the Duskwork's Sabatier Reactor and trivia on previous usage from the Ad Astra Landings.
RoverWorks were also present in the Ad Astra Landings, although coming in on the second phase. They looked very differently than their appearance now, with a yellow rectangular body with arms that sprouted out of one end for producing the original rovers. Now a days they've been redone into a white and green tinted body with a dish capable of rotating as a stand for construction of rovers. The Ad Astra Development Zone contains a large number of these buildings, although some have been altered to produce more settler-based vehicles instead of autonomous robots.
The Duskwork's Roverworks is based on the new design of RoverWorks, but of a smaller size, currently able to create two different type of rovers. The exploring rover, and the hauling rover, the two original types of rovers used in the Ad Astra landings.
The RoverWorks also acts as a home-base for any rovers constructed there and are able to be set out on "missions" or expeditions to scavenge for resources that may have been "left behind" or haven't been mined yet and return to the RoverWorks. However, reports of rovers being broken due to harsh weather have been not uncommon and settlers are advised to be more careful. See more about missions here:
A detailed path and complete creation from scratch for the exploring and hauling rovers can be found here:
Duskworks Standard Living Accommodations
Cozy? Sure, as long as you aren't a claustrophobe. The Duskworks Standard Living Accommodation (DSLA) is the most common habitation in the Duskworks, being made out of a titanium skeleton with a concrete shell with several modules affixed to the sides and front. The most obvious of the modules is the Olympia Air System, capable of filtering and regulating atmospheric content to that close to Earth's atmosphere composition. Higher quality habitations can also save space on plots by relinquishing some living space from the actual factories allowing for greater space reclaim.
Renting a factory is common on Mars, just like borrowing your teacher's chemistry set in second grade and (hopefully) bringing it back when you're done. The Duskworks allows any plot to rent out their buildings provided they have a habitat, this is primarily for the safety of the renting settler in the case of on-site production. While remote factory automation is available now, the rules set out by Duskworks has of yet, not been relaxed.
A habitat allows you to rent out buildings on the plot that the habitat is placed onto.
You can start setting up your factories for rent by clicking on any factory that is in the same plot as the habitat and then going to Rent Settings.
Click on the toggle for set price to change the rent price per hour.
The training hall and certain other factories have a very short recipe timer, you can set the rent price to be a lot higher in comparison to other factories to make up for this.
You can also check the previous renting history, if there is any.
Within your Habitat, you can claim all outstanding rental fees.
While a lot of Duskworks' buildings can stand up to a lot of wear and tear, the habitation module needs constant maintenance in order to keep it operational. The Olympia Air System has a byproduct known as dirty air that constantly building within the system's exterior air tanks and needs to be removed for proper ventilation (and survival of those inside).
Below is the maintenance bar, the amount of dirty air is measured here and once it reaches the hazard level (300 in this case), the habitat will shut off until it is taken care of. This will also stop players from renting out their buildings on the same plot that the habitat has run out of clean air on.
You can clear dirty air through the Clean Air recipes.
Mars Society's Thorium Salt Reactor
EDITED BY BABOOSHONMARS, NOTIFY FOR ANY ISSUES. Last edited: Friday, October 14th, 2022
A Thorium Salt Reactor, or Molten Salt Reactor (MSR) isn't your typical nuclear reactor. They're safer, with uncontrolled nuclear meltdowns of the likes of previous nuclear incidents being prevented by having the fuel pipe into fuel drainage tanks that solidify. Gaseous fission products can also be safely captured as they bubble out of the molten fuel.
Ad Astra were one of the first to use MSRs on Mars due to their safety and usage of thorium. Once the branch of Duskworks grew large enough to warrant the power generating benefits of MSRs, Thorium Reactors for the Duskworks were also made.
Now, independent settlers who are skilled enough to run them with the help of the Duskworks terminal can have their very own Thorium Reactor on their plot of land.
Each Energy Core contains 100 power storage, or 5x the amount a typical power cell holds, while still taking the same amount of time as a regular power cell to charge.
The Thorium Reactor requires a minimum of 50 Electrical and 50 Chemistry to get started; making the Thorium Reactor will require Master Signets of Electrical and Chemistry as well.
The Thorium Reactor CANNOT be moved after being placed onto a plot.
Only 1 Thorium Reactor may be placed on a single plot.
Thorium Reactors also require maintenance regardless of the Generation.
The Thorium Reactor has a more complex operating procedures than most buildings. You will have to fill four separate building storages as well as perform maintenance through removal of depleted uranium.
In order to begin Charging Energy Cores, the Thorium Reactor must be turned on. There are two methods to turning on the Reactor, with the differences being listed below.
Starting the Reactor without level 50 in Chemistry will require the usage of Master Signets.
If you have both level 50 in Chemistry and Electrical, you can start the reactor without the use of Master Signets.
In order to fill the Thorium Reactor with the resources it requires, click on the building storage icons like you would for recharging a building.
Science Details!:
Add Graphite Rods - Graphite rods are used as a moderator. Moderators are materials used in a nuclear reactor to slow down the neutrons produced from fission. These can be produced in a Chem Lab.
Add Salts - Create a stable environment for Thorium and Uranium to breed and produce necessary energy for consumption by adding Beryllium Fluoride and Lithium Fluoride to the reactor core. These Chemicals can be produced in a Chem Lab
Add Thorium - Thorium Fuel is the primary source of energy that is consumed and over time decays into U233 in the Reactor. Thorium is acquired from a new Smelting Recipe.
Add Uranium - The new rarest resource on Mars, Uranium is required to kickstart a Reactor, but also is occasionally created when harvesting waste from your Reactor.
Fuel Processing Fuel Processing is another aspect of managing the Reactor that is unique to the building. As fuel sources are consumed and Fission Products build up, players must process this excess waste, and extract any excess materials being produced by this process.
Waste Treatment - Injects fluorite into the system to help process excess waste and separate out impurities.
Extract Uranium - With impurities treated, excess materials should be extracted. Occasionally produces whole Uranium instead of other byproducts.
Waste Disposal - Nuclear Waste can be disposed of in several ways that can reward the player in the near future.
Power Conversion Existing buildings can be converted into using Energy Cores (while retaining Power Cells compatibility) by installing an Energy Core Kit's. These Kits can be constructed in Machine Shops and installed in most buildings. Charging a building with an energy core also has a chance to break depending on your profession level.
Install Energy Core Kit - Consumes 1 Crafted Energy Core Kit and enables that building to Charge with Energy Cores.
Charge with Energy Core - New Recipe enabled if installed on the building.
Repair Energy Core - New Engineering Bay Recipe for Electrical workers to repair Energy Cores that break during the charging process.
A Specialized Facility to Hatch, Feed, Raise, and care for Chickens on Mars.
The Hatchery is the cornerstone to Poultry production on the Red Planet. These buildings provide an appropriate environment for the life cycle of domestic chickens. A manufacturing wing handles on-site production of Chicken Feed. Incubate, hatch, feed, and raise your chickens to maturity.
The Incubate Egg recipes are functionally the same for all colors of eggs! These Recipes takes a fertilized egg and raises it to hatchable egg of the same color.
The Feed Chickens recipe is functionally the same for all breeds and gender of chickens! This Recipe takes a young Cockerel (Male) or a Pullet (Female) and raises it to a mature Rooster or Hen of the same breed.
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Safe Haul Loot |
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Risky Haul Loot |
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Exp Loot |
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Risky Exp Loot |
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SCV Loot |
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ASCV Loot |
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RoverWorks Rarity | RoverWorks Size |
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Each Graphite Rod is well... one Graphite Rod worth of Building Storage.
Each Lithium Fluoride and Beryllium Fluoride pair are worth 200 Reactor Salts Building Storage.
Each Thorium resource counts for 40 Thorium Building Storage.
Each Uranium resource counts for 600 Uranium Building Storage.
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Smelt Aluminum
2-15 Aluminum Ore
Smelt Titanium
2-15 Titanium Ore
Smelt Iron
2-15 Iron Ore
Smelt Copper
2-15 Copper Ore
Make Aluminum Plate
2-10 Aluminum Plate
Make Titanium Plate
2-10 Titanium Plate
Make Machined Parts
1-4 Machined Parts
Weld Rover Chassis
1-2 Rover Chassis
Make Rover Wheels
1-2 Rover Wheels
Make Electronic Parts
1-4 Electronic Parts
Make Structural Parts
1-4 Structural Parts
Produce Methane
1 Methane | 2 Water
Split Water
2 Hydrogen | 1 Oxygen
Filter Water
16 Water | 4 Regolith
Any Regolith Mining Task
100-200 Regolith
Capture Carbon Dioxide
1-15 Carbon Dioxide.
20 Glass | 1 Habitat Skeleton |
20 Concrete |
4 Bamboo Furniture |
10 Metis Weave |
200 Power |
16 Stamina |
Fabrication Level 40+ |
2 Uses of Fabrication Tools |
1 Aluminum Plate | 1 Olympus Air System |
2 Electronic Parts |
4 PVC Pipe |
2 Air Tank |
120 Power |
12 Stamina |
Fabrication Level 35+ |
2 Uses of Fabrication Tools |
Requires Olympus Air System Research |
2 Electronic Parts | 1 Airlock |
1 Machined Parts |
100 Power |
12 Stamina |
Fabrication Level 30+ |
2 Uses of Fabrication Tools |
Requires Airlock Research |
2 Electronic Parts | 1 WasteZilla |
5 PVC Pipe |
4 Aluminum Plate |
5 Glass |
100 Power |
12 Stamina |
Fabrication Level 25+ |
2 Uses of Fabrication Tools |
Requires WasteZilla Research |
4 Metis | Creates a Matching Rarity Habitat Shard |
10 Dusk |
1 Legendary Bazaar Coin |
40 Power |
3 Stamina |
Fabrication Level 60+ |
3 Uses of Fabrication Tools |
Requires Habitat Shard Research |
4 Metis | Creates a Matching Rarity Engineering Bay Shard |
20 Dusk |
1 Epic Bazaar Coin |
40 Power |
3 Stamina |
Fabrication Level 50-100+ Increasing on Rarity |
3 Uses of Fabrication Tools |
Requires Engineering Bay Shard Research |
1 Structural Parts | 1 Mining Rig Kit (100%) |
50 Metal Bits |
5 Aluminum Plate |
10 Concrete |
50 Power |
5 Stamina |
Fabrication Level 85+ |
4 Uses of Fabrication Tools |
15 Electronic Bits | 1 C.A.D. Kit (100%) |
1 Steel |
2 Concrete |
40 Power |
5 Stamina |
Fabrication Level 45+ |
2 Uses of Fabrication Tools |
1 Mining Rig Kit | 1 Common Gen 2 Mining Rig (46.50%) |
35 Minting Tokens | 1 Uncommon Gen 2 Mining Rig (30.00%) |
200 Power | 1 Rare Gen 2 Mining Rig (15.00%) |
20 Stamina | 1 Epic Gen 2 Mining Rig (6.00%) |
1 Legendary Gen 2 Mining Rig (2.00%) |
Fabrication Level 100+ | 1 Mythic Gen 2 Mining Rig (0.50%) |
5 Uses of Fabrication Tools |
1 Habitat Kit | 1 Common Habitat (46.50%) |
1 Olympus Air System | 1 Uncommon Habitat (30.00%) |
4 Bamboo Furniture | 1 Rare Habitat (15.00%) |
1 WasteZilla | 1 Epic Habitat (6.00%) |
2 Battery Backups | 1 Legendary Habitat (2.00%) |
2 Airlocks | 1 Mythic Habitat (0.50%) |
1 Habitat Skeleton |
200 Power |
20 Stamina |
Fabrication Level 50+ |
3 Uses of Fabrication Tools |
>= 9 Common Engineering Bay >= 7 Uncommon Engineering Bay >= 5 Rare Engineering Bay >= 4 Epic Engineering Bay >= 2 Legendary Engineering Bay >= 1 Mythic Engineering Bay |
1 C.A.D. Kit | 1 Common Gen 3 C.A.D. (46.50%) |
3 Minting Tokens | 1 Uncommon Gen 3 C.A.D. (30.00%) |
200 Power | 1 Rare Gen 3 C.A.D. (15.00%) |
5 Stamina | 1 Epic Gen 3 C.A.D. (6.00%) |
1 Legendary Gen 3 C.A.D. (2.00%) |
Fabrication Level 55+ | 1 Mythic Gen 3 C.A.D. (0.50%) |
3 Uses of Fabrication Tools |
5 Stamina | 1 Common Shelter (46.50%) |
120 Power | 1 Uncommon Shelter (30.00%) |
1 Airlock | 1 Rare Shelter (15.00%) |
2 Aluminum Plate | 1 Epic Shelter (6.00%) |
1 Circuit Component | 1 Legendary Shelter (2.00%) |
1 Glass | 1 Mythic Shelter (0.50%) |
1 Bamboo Furniture |
3 Fabrication Tools |
>= 25 Fabrication Level |
Common | 50 |
Uncommon | 45 |
Rare | 40 |
Epic | 35 |
Legendary | 30 |
Mythic | 25 |
1 Explorer Rover | 1 Explorer Rover (80%) OR 1 Broken Rover (20%) |
80 Power | If Rover isn't broken: 2-3 Exp Loot (50%) OR 3-4 Exp Loot (50%) |
1 Explorer Rover | 1 Explorer Rover (50%) OR 1 Broken Rover (50%) |
100 Power | If Rover isn't broken: 1-3 Risky Exp Loot (100%) |
1 Explorer Rover | 1 Explorer Rover (50%) OR 1 Broken Rover (50%) |
80 Power | If Rover isn't broken: 1-3 SCV Loot (100%) |
1 Explorer Rover | 1 Explorer Rover (50%) OR 1 Broken Rover (50%) |
100 Power | If Rover isn't broken: 2-4 ASCV Loot (100%) |
1 Hauling Rover | 1 Hauling Rover (100%) |
40 Power | 1 Safe x Haul Loot (50%) OR 2 Safe x Haul Loot (50%) |
1 Hauling Rover | 1 Hauling Rover (90%) OR 1 Broken Rover (10%) |
60 Power | If Rover isn't broken: 1-2 x Risky Haul Loot (50%) OR 2-3 x Risky Haul Loot (50%) |
30-100 Water (14.29%) |
25-150 Ice (14.29%) |
1-3 Steel (14.29%) |
1-5 Iron (14.29%) |
1-5 Copper (14.29%) |
1 Random Common Shard (14.29%) |
1 Random Uncommon Shard (7.14%) |
1 Random Rare Shard (3.57%) |
1 Random Epic Shard (3.57%) |
10-50 Dusk (11.11%) |
30-100 Water (22.22%) |
1-5 Steel (22.22%) |
1-5 Iron (22.22%) |
1-5 Copper (22.22%) |
1 Random Common Shard (49.38%) |
1 Random Uncommon Shard (24.69%) |
1 Random Rare Shard (18.52%) |
1 Random Epic Shard (7.41%) |
1-5 Titanium Ore (13.64%) |
1-5 Aluminum Ore (13.64%) |
1-5 Steel (13.64%) |
1 Random Common Shard (20.45%) |
1 Random Uncommon Shard (13.64%) |
1 Random Rare Shard (11.36%) |
1 Random Epic Shard (6.82%) |
1 Random Legendary Shard (4.55%) |
1 Random Mythic Shard (2.27%) |
10-50 Dusk (14.29%) |
2-5 Titanium Ore (28.57%) |
2-5 Aluminum Ore (28.57%) |
2-5 Steel (28.57%) |
1 Random Rare Shard (56.00%) |
1 Random Epic Shard (24.00%) |
1 Random Legendary Shard (16.00%) |
1 Random Mythic Shard (4.00%) |
1-3 Iron (11.76%) |
1-3 Copper Ore (11.76%) |
1-3 Titanium Ore (2.94%) |
1-3 Aluminum Ore (2.94%) |
1-3 Steel (11.76%) |
1-3 Vibes (23.53%) |
'22 Seeds (35.29%, 1-5 of a lot of seeds) |
10-75 Dusk (100%) |
1 Random Common Shard (30%) |
1 Random Uncommon Shard (25%) |
1 Random Epic Shard (15%) |
1 Random Legendary Shard (7%) |
1 Random Mythic Shard (3%) |
1 Exploring Rover | 1 Exploring Rover (80%) OR 1 Broken Rover (20%) |
80 Power | If Rover isn't broken: 2-3 x Exp Loot (50%) OR 3-4 x Exp Loot (50%) |
1 Exploring Rover | 1 Exploring Rover (50%) OR 1 Broken Rover (50%) |
100 Power | If Rover isn't broken: 3-4 x Risky Exp Loot (50%) OR 4-5 x Risky Exp Loot (50%) |
5 Machined Parts | 1 Hauling Rover (100%) |
2 Electronic Parts |
1 Rover Chassis |
8 Rover Wheels |
8 Stamina |
3 Machined Parts | 1 Exploring Rover (100%) |
8 Electronic Parts |
1 Rover Chassis |
4 Rover Wheels |
8 Stamina |
Common | 70 |
Uncommon | 60 |
Rare | 55 |
Epic | 50 |
Legendary | 45 |
Mythic | 40 |
4 Stamina | 70-120 Dusk |
10 Power |
100 Food |
12 Water |
1 Uncommon Bazaar Coin |
6-10 CST |
4 Stamina | 10-25 Vibes |
10 Power |
6 Baijiu |
42 Water |
1 Rare Bazaar Coin |
15:00-17:00; 24:00-2:00 CST |
4 Stamina | 100-1000 Dusk |
50 Power |
2 Epic Bazaar Coin |
2 Rare Bazaar Coin |
2 Uncommon Bazaar Coin |
Mondays, Thursdays CST |
5 Stamina | 100-1000 Dusk |
30 Power |
100 Food |
50 Water |
2 Common Bazaar Coins |
Tuesdays, Sundays CST |
Common: 5+ Uncommon: 5+ Rare: 5+ Epic: 4+ Legendary: 3+ Mythic: 1+ |
2 Stamina | 0-300 Dusk |
10 Power |
12 Baijiu |
36 Ice |
1 Common Bazaar Coin |
17:00-19:00, 5:00-7:00 CST |
Common: 5+ Uncommon: 5+ Rare: 5+ Epic: 4+ Legendary: 3+ Mythic: 1+ |
6 Stamina | 80-200 Dusk |
20 Power |
250 Food |
12 Baijiu |
17:00-19:00, 5:00-7:00 |
Common: 5+ Uncommon: 5+ Rare: 5+ Epic: 4+ Legendary: 3+ Mythic: 1+ |
6 Stamina | 250-350 Dusk |
20 Power |
500 Food |
100 Water |
1 Uncommon Bazaar Coin |
Common: 9+ Uncommon: 7+ Rare: 5+ Epic: 4+ Legendary: 3+ Mythic: 1+ |
Always Available |
Common | 15 | 1 |
Uncommon | 10 | 2 |
Rare | 10 | 4 |
Epic | 5 | 6 |
Legendary | 0 | 8 |
Mythic | 0 | 10 |
Common | 70 - 3 Actions |
Uncommon | 80 - 5 Actions |
Rare | 90 - 7 Actions |
Epic | 80 - 11 Actions |
Legendary | 70 - 13 Actions |
Mythic | 60 - 15 Actions |
Common | 10 |
Uncommon | 15 |
Rare | 20 |
Epic | 25 |
Legendary | 30 |
Mythic | 35 |
1 Fertilized Egg (Color) | 1 Hatchable Egg (Color) |
200 Power |
5 Stamina |
Requirements: |
Life Science Level >= 50 |
Installed Incubation Kit = 1 |
5 Stamina | 1 Cochin Cockerel (33.75%) |
200 Power | 1 Cochin Pullet (41.25%) |
1 Hatchable Egg (Brown) | 1 Dominique Cockerel (11.25%) |
Duration 2 Days at all Levels | 1 Dominique Pullet (13.75%) |
5 Stamina | 1 Cochin Cockerel (25.00%) |
200 Power | 1 Cochin Pullet (30.56%) |
1 Hatchable Egg (Dark Brown) | 1 Dominique Cockerel (15.00%) |
Duration 2 Days at all Levels | 1 Dominique Pullet (18.33%) |
1 Langshan Cockerel (5.00%) |
1 Langshan Pullet (6.11%) |
5 Stamina | 1 Cochin Cockerel (25.00%) |
200 Power | 1 Cochin Pullet (30.56%) |
1 Hatchable Egg (Brown Speckled) | 1 Dominique Cockerel (15.00%) |
Duration 2 Days at all Levels | 1 Dominique Pullet (18.33%) |
1 Malay Cockerel (5.00%) |
1 Malay Pullet (6.11%) |
5 Stamina | 1 Andalusian Cockerel (18.00%) |
200 Power | 1 Andalusian Pullet (22.00%) |
1 Hatchable Egg (White) | 1 Minorca Cockerel (15.00%) |
Duration 2 Days at all Levels | 1 Minorca Pullet (18.33%) |
1 Dorking Cockerel (9.00%) |
1 Dorking Pullet (11.00%) |
1 Silkie Cockerel (3.00%) |
1 Silkie Pullet (3.67%) |
5 Stamina | 1 Easter Egger Cockerel (22.50%) |
200 Power | 1 Easter Egger Pullet (27.50%) |
1 Hatchable Egg (Green) | 1 Andalusian Cockerel (13.50%) |
Duration 2 Days at all Levels | 1 Andalusian Pullet (16.50%) |
1 Araucana Cockerel (9.00%) |
1 Araucana Pullet (11.00%) |
5 Stamina | 1 Easter Egger Cockerel (22.50%) |
200 Power | 1 Easter Egger Pullet (27.50%) |
1 Hatchable Egg (Blue) | 1 Andalusian Cockerel (13.50%) |
Duration 2 Days at all Levels | 1 Andalusian Pullet (16.50%) |
1 Araucana Cockerel (9.00%) |
1 Araucana Pullet (11.00%) |
10 Stamina | 1 Hen or Rooster |
200 Power |
1 Cockerel or Pullet |
21 Chicken Feed |
Duration 21 Days at all levels |
2 Stamina | 1 - 3 Chicken Feed |
10 Power |
6 Sprout Seed |
3 Sorghum Seed |
5 Sunflower Seed |
Requires Life Science Skill Level >= 50 |
Duration 36 Hours at Base Level |
Duration 18 Hours at Max Level |
4 Stamina | 3 - 7 Chicken Feed |
20 Power |
18 Sprout Seed |
5 Sorghum Seed |
9 Sunflower Seed |
Requires Life Science Skill Level >= 60 |
Duration 36 Hours at Base Level |
Duration 18 Hours at Max Level |
6 Stamina | 8 - 16 Chicken Feed |
30 Power |
32 Sprout Seed |
7 Sorghum Seed |
15 Sunflower Seed |
Requires Life Science Skill Level >= 70 |
Duration 36 Hours at Base Level |
Duration 18 Hours at Max Level |
REQUIRES: | Reactor Turned On |
Fission Products under 50 |
Reactor is not on |
CONSUMES: |
REQUIRES: | Reactor Turned On |
Fission Products under 50 |
Reactor is not on |
CONSUMES: |
REQUIRES: |
Reactor is on |
Consumes: |
REQUIRES: |
Reactor is on |
Consumes: |
REQUIRES: |
Reactor is on |
Consumes: |
Informational Guide on the Duskwork's Mining Rig and trivia on current usage in the Ad Astra Development Zone.
Mining on Mars has had an interesting history over the years of the Ad Astra landings. It was originally done with massive rovers equipped with several crushers and scoops that scraped the surface of ore. In the years after, the presence of ore on the surface near the Ad Astra Zone had diminished and a new way to mine was developed in the form of the Mining Rig. The building is a hybrid of traditional mining methods without the need for settlers to be subjected to the underground for long hours and bleeding-edge science in order to maximize the efficiency of these mining rigs. The ones within the Ad Astra Development Zone are much bigger than the ones in Duskworks, most are cleverly disguised as buildings or towers akin to the Los Angeles oil pumps.
The Duskwork's mining rigs are capable of mining Ice and Regolith, with the more advanced methods of mining regolith requiring a material called Barite. They are typically constructed out of regolith and slag concrete reinforced with titanium beams in order to insure continued usage in harsh weather or unexpected conditions.
Input | Output |
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Input | Output |
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Input | Output |
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Input | Output |
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Input | Output |
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Informational Guide on the Duskwork's Exploring Rovers and trivia on previous usage from the Ad Astra Landings.
Exploring Rovers were the first rovers remotely controlled on Mars. Following their extensive usage during the Ad Astra Landings, the little rovers became famous. They held several important jobs on the initial landings such as exploration, research, small-scale mining, and construction. They were so important and influential that they had statues constructed in central locations all across the Ad Astra Development Zone.
The Duskwork's Exploring Rovers are based off of the original designs except instead of being manually remote controlled, more advanced AI has been implemented to allow it to go on its own expeditionary missions with plausible deniability.
As a self-reliant Martian, you will have a chance to learn how to produce all the necessary materials and parts to make your rovers. At the moment, you can create two types of rovers: Hauling and Exploring.
On this page, we will look at how to get from nothing to a Exploring Rover in a couple of days. We'll overview the process and then show you the details of each step in the process.
Here is a list of all the buildings and the recipes you'll need to use to create the Exploring Rover.
And of course, you'll need a RoverWorks, to complete the build and send your Rover out on missions!
For our first step in the make a explorer rover process, we'll need to dig up some regolith off of the Mars surface. You'll need to head on over to your Mining Rig.
Down in the Tasks section, you'll want to mining some Regolith. For Regolith Mining I, you'll need:
1 Task Capacity
2 Stamina
20 Power
Now that we've set up our Mining Rig, we'll go locate our Sabatier Reactor and open it up.
Just like in the previous step, we go down to the Tasks section and we're going to do the task: Split Water I, this will split the water and give us some Hydrogen for making PVC and Oxygen. You will need:
1 Task Capacity
1 Stamina
1 Water
10 power
In order to make the extremely important, yet smelly gas of Methane for later production of PVC, you'll need to use the Produce Methane task and have the following:
1 Task Capacity
2 Stamina
1 Carbon Dioxide
4 Hydrogen
10 Power
The Sabatier Reactor creates a bit of water, but we'll need more later on to create the PVC plastic for our more advanced recipes. You can head over to your Water Filter to produce more water.
The filtering process will take the ice that you recovered off of the Mars surface or purchased from any of your fellow settlers and filter it into pure Water. You do this process by choosing the task: Filter Water. You will need:
1 Task Capacity
1 Stamina
40 Ice
10 Power
Next, let have our C.A.D. produce carbon dioxide, you'll need this to smelt steel later on:
The Cryogenic Atmospheric Distiller, will pull air out of the atmosphere, freeze it and then further distill it into its individual parts. For this step we'll be pulling Carbon Dioxide out of it. Use the Capture Carbon Dioxide task, you'll need:
1 Task Capacity
1 Stamina
40 Power
Next, we're going to use the Smelter to smelt out various ores from the Regolith, as such you'll want a decent amount of Regolith before these next steps.
The following ores will be necessary for the production of a Rover.
Aluminum Ore
Titanium Ore
Steel
Iron Ore
Copper Ore
Let's make some Aluminum Ore first, you want to click on "SMELT ALUMINUM" and make sure you have the following resources. Aluminum will be used for various parts of the Rover, including Machined Parts.
1 Task Capacity
5 Stamina
1,000 Regolith
40 Power
Next, let's make some Titanium Ore. You want to click on "SMELT TITANIUM" and make sure you have the following resources. Titanium plates will be used to create Structural Parts.
1 Task Capacity
4 Stamina
2500 Regolith
40 Power
Next, we want to make iron. Click on "SMELT IRON" and make sure you have the following resources. The Iron will mostly be used to make Steel.
1 Task Capacity
500 Regolith
2 Stamina
40 Power
Next, we want to make some steel. Click on "SMELT STEEL" and make sure you have the following resources. Steel, like Titanium will be used to create Structural Parts.
1 Task Capacity
3 Stamina
10 Carbon Dioxide
15 Iron Ore
40 Power
Finally, we want to make copper. Click on "SMELT COPPER" and make sure you have the following resources. These are going to be used in electrical components of the Rover, specifically the Electrical Parts.
1 Task Capacity
1500 Regolith
3 Stamina
40 Power
Next on our list is to make some PVC. We can do this in the Chem Lab.
Click on the "MAKE PVC" button and make sure you have the following resources. PVC will be used in the construction of Electrical Parts.
1 Task Capacity
1 Stamina
10 Methane
10 Hydrogen
10 Water
40 Power
Next, we need our Machine shop where we will create all of these:
Aluminum Plate
Titanium Plate
Machined Parts
First let's click on the "MAKE ALUMINUM PLATE" button and make sure you have the following resources.
1 Task Capacity
3 Stamina
5 Aluminum Ore
40 Power
Next, Click on the "MAKE TITANIUM PLATE" button, and make sure you have the following resources.
1 Task Capacity
3 Stamina
5 Titanium Ore
40 Power
Next, Click "MAKE MACHINED PARTS" and make sure you have the following resources
1 Task Capacity
5 Stamina
5 Steel
5 Aluminum Plate
40 Power
Now that we have the required metal plates and PVCs, let's use our 3D Print Shop to make the structural and electronics parts.
First let's click on "MAKE STRUCTURAL PARTS" and make sure you have the following resources
1 Task Capacity
4 Stamina
10 Steel
3 Titanium Plates
5 Aluminum Plates
40 Power
Next, Let's click on the "MAKE ELECTRONICS PARTS" button, and make sure you have the following resources.
1 Task Capacity
5 Stamina
10 Copper Ore
2 PVC
500 Regolith
40 Power
After making those items, head back to the Machine Shop I. We're going to make:
Rover Chassis
Rover Wheels
Now, click on the "WELD ROVER CHASSIS" button, and make sure you have the following resources.
1 Task Capacity
8 Stamina
4 Structural Parts
5 Machined Parts
120 Power
Following that, let's click on the "MAKE ROVER WHEELS" button and make sure you have the following resources
1 Task Capacity
4 Stamina
2 Aluminum Plate
2 Titanium Plate
40 Power
And finally, to RoverWorks! Here we will assemble our Exploring Rover.
Click on "ASSEMBLE EXPLORER ROVER" and make sure you have the following resources:
1 Task Capacity
8 Stamina
3 Machined Parts
8 Electronics Parts
1 Rover Chassis
4 Rover Wheels
After finishing the "ASSEMBLE EXPLORER ROVER" task, you are rewarded with a sparkling new Exploring Rover.
Ad Astra Development Zone Worker Accomodation
Little more than the essentials are found within these shipping container-sized habitation modules. These were popularized during the initial spread of settlers that spread from Coprates as an inexpensive solution to a "Where do I live?" problem. Made from an airlock, aluminum, a few electronics, furniture and glass for simple windows. Air was supplied through a rudimentary pressurized tank created from the aluminum which can not accommodate more than a few settlers. On the positive side, these simple shelters were much easier to maintain than habitats.
The Shelter is a new building that primarily acts as a place to house Martizens.
Extra credit rewards a small amount of a random type of XP.
Input | Output |
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200 Uranium Storage
35-77 Electrical XP
200 Thorium Storage
35-77 Chemistry XP
10 Graphite Rods
200 Reactor Salts
Electrical Level 50
5 Electrical Tools
10 Stamina
1 Master Chemistry Signet
1 Master Electrical Signet
200 Uranium Storage
35-77 Electrical XP
200 Thorium Storage
35-77 Chemistry XP
10 Graphite Rods
200 Reactor Salts
Electrical Level 50
Chemistry Level 50
5 Electrical Tools
10 Stamina
1 Full Energy Core
25-50 Electrical XP
Electrical Level 50
3 Stamina
1 Empty Energy Core
3 Electrical Tools
2 Thorium Storage
1 Uranium Storage
2 Full Energy Core
50-90 Electrical XP
Electrical Level 100
5 Stamina
2 Empty Energy Core
4 Electrical Tools
3 Thorium Storage
2 Uranium Storage
3 Full Energy Core
90-169 Electrical XP
Electrical Level 125
7 Stamina
3 Empty Energy Core
5 Electrical Tools
4 Thorium Storage
3 Uranium Storage
Input | Output |
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Mining Rig Rarity | Mining Rig Size |
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Mining Rig Rarity | Mining Rig Size |
---|---|
Recipe | Output |
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Recipe | Output |
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Recipe | Output |
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Recipe | Output |
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Recipe | Output |
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Recipe | Output |
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Recipe | Output |
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Input | Output |
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Rarity | Size |
---|---|
60 Power
250-350 Ice (100%)
4 Stamina
25-100 Ice (11.11%)
9 Hours (No upgrades)
Common
60
Uncommon
55
Rare
50
Epic
45
Legendary
40
Mythic
35
Common
65
Uncommon
60
Rare
55
Epic
50
Legendary
45
Mythic
40
Smelt Aluminum
2-15 Aluminum Ore
Smelt Titanium
2-15 Titanium Ore
Smelt Iron
2-15 Iron Ore
Smelt Copper
2-15 Copper Ore
Make Aluminum Plate
2-10 Aluminum Plate
Make Titanium Plate
2-10 Titanium Plate
Make Machined Parts
1-4 Machined Parts
Weld Rover Chassis
1-2 Rover Chassis
Make Rover Wheels
1-2 Rover Wheels
Make Electronic Parts
1-4 Electronic Parts
Make Structural Parts
1-4 Structural Parts
Produce Methane
1 Methane | 2 Water
Split Water
2 Hydrogen | 1 Oxygen
Filter Water
16 Water | 4 Regolith
Any Regolith Mining Task
100-200 Regolith
Capture Carbon Dioxide
1-15 Carbon Dioxide.
3 Stamina
30-40 Food
10 Power
15-35 Oxygen (40%)
1 Carbon Dioxide
1-5 Sprout Seeds (10%)
5 Water
1 Nitrogen (40%)
5 Sprout Seeds
50-90 Life Science XP
1 Nitrogen
1 Waste
1 Life Science Tools
Common
15
Uncommon
15
Rare
10
Epic
10
Legendary
5
Mythic
0
20 Power
100-150 Regolith (100%)
2 Stamina
10-50 Regolith (11.11%)
4 Hours (No upgrades)
5 Barite (100%)
1-5 Barite (10%)
1-5 Halite (10%)
40 Power
200-300 Regolith (100%)
3 Stamina
10-100 Regolith (11.11%)
3 Barite
5-10 Barite (75%)
6 Hours (No upgrades)
5-10 Barite (10%)
1-5 Halite (10%)
60 Power
400-600 Regolith (100%)
5 Stamina
25-100 Regolith (11.11%)
10 Barite
1-5 Barite (10%)
8 Hours (No upgrades)
20 Power
25-75 Ice (100%)
1 Stamina
10-50 Ice (11.11%)
5 Hours (No upgrades)
1-10 Barite (10%)
5-10 Halite (10%)
40 Power
100-200 Ice (100%)
2 Stamina
10-100 Ice (11.11%)
7 Hours (No upgrades)
1-10 Barite (10%)
5-10 Halite (10%)
1 Stamina
12-24 Fabrication XP
1 Oxygen Storage
12-24 Robotics XP
5 Power Storage
12-24 Life Science XP
1 Brewed Coffee
12-24 Chemistry XP
12-24 Electrical XP
12-24 Machining XP
12-24 Mining XP
12-24 Scavenging XP