# Rover Missions

*The term "Rover Mission" came from the less law-bound martian expeditions where autonomous AI was set out into the wild and returned with whatever ore and goods it could scavenge off the surface. Now, Duskworks's rovers are set out to the "wilderness" of Mars where the massive mining operations of Ad Astra have yet to mine and can return with quite large amounts of ore, depending on just how far into the "wilderness" those rovers go.*

*The rovers set far out are typically unlikely to return as any myriad of problems can cause issues for the rovers who are too far away from a home-base can tell you. The main causes being a lost of power, structural damage due to poor terrain conditions, or storms causing interior damage. These rovers are also capable of searching out promising land deeds*

*It is up to every Duskworks member to figure out the correct balance between searching out into the unclaimed and unknown versus the safety of their rover. Luckily, they can't feel pain.*

Now that you've constructed a rover, we can send it out on missions. [RoverWorks](https://docs.milliononmars.com/playerguide/~/changes/PuC8cwzf5oWpYdDfvqV5/buildings-for-your-martian-homestead/advanced-factories/rovers/rover-works) is where the missions get organized.

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**What is a rover mission?** To go out and collect resources for you. The riskier the missions, the better rewards you get. **You can lower the risk of Rover missions by having higher quality RoverWorks buildings up to negating risk entirely.**

![](https://290879272-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FRE7Ss7iwx0Rd7OTprzAm%2Fuploads%2FQGHhcgjTYCdFn7syvy2s%2Fgen2.png?alt=media\&token=01976422-4183-4d9a-927b-b32149967906)

In addition to Rover Missions, you may also notice Land Surveys. These missions are 100% safe.

* Rare Land Survey (75 Global Supply) - Cost : 10,000 Dusk. Allows the purchaser to send an Explorer rover on a 30 day land survey in exchange for a Rare Gen II Land Deed & the original Dusk.
* Epic Land Survey (25 Global Supply, Limit 1 Per Player) - Limited time Rover mission. 60 Day Duration, returns 1 Epic Gen II Land Deed + 15,000 Dusk. Allows the purchaser to send an Explorer rover on a 60 day land survey in exchange for a Epic Gen II Land Deed & the original Dusk.
* Legendary Land Survey (10 Global Supply, Limit 1 Per Player) - Limited time Rover mission. 90 Day Duration, returns 1 Legendary Gen II Land Deed + 25,000 Dusk. Allows the purchaser to send an Explorer rover on a 90 day land survey in exchange for a Legendary Gen II Land Deed & the original Dusk.

![](https://290879272-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FRE7Ss7iwx0Rd7OTprzAm%2Fuploads%2FOhFo5fwhpTqQeKTqvdGs%2Fimage.png?alt=media\&token=80fc3d00-b73b-4d0f-b6ca-5043b63d14e3)

{% tabs %}
{% tab title="Explorer Mission 1.1" %}

| Input            | Output                                                                       |
| ---------------- | ---------------------------------------------------------------------------- |
| 1 Explorer Rover | <p>1 Explorer Rover (80%)<br>OR<br>1 Broken Rover (20%)</p>                  |
| 80 Power         | <p>If Rover isn't broken:<br>2-3 Exp Loot (50%) OR<br>3-4 Exp Loot (50%)</p> |
|                  |                                                                              |
| {% endtab %}     |                                                                              |

{% tab title="Explorer Mission 2.1" %}

| Input            | Output                                                      |
| ---------------- | ----------------------------------------------------------- |
| 1 Explorer Rover | <p>1 Explorer Rover (50%)<br>OR<br>1 Broken Rover (50%)</p> |
| 100 Power        | <p>If Rover isn't broken:<br>1-3 Risky Exp Loot (100%)</p>  |
|                  |                                                             |
| {% endtab %}     |                                                             |

{% tab title="Explorer Scavenging" %}

| Input            | Output                                                      |
| ---------------- | ----------------------------------------------------------- |
| 1 Explorer Rover | <p>1 Explorer Rover (50%)<br>OR<br>1 Broken Rover (50%)</p> |
| 80 Power         | <p>If Rover isn't broken:<br>1-3 SCV Loot (100%)</p>        |
|                  |                                                             |
| {% endtab %}     |                                                             |

{% tab title="Explorer Adv Scavenging" %}

| Input            | Output                                                      |
| ---------------- | ----------------------------------------------------------- |
| 1 Explorer Rover | <p>1 Explorer Rover (50%)<br>OR<br>1 Broken Rover (50%)</p> |
| 100 Power        | <p>If Rover isn't broken:<br>2-4 ASCV Loot (100%)</p>       |
|                  |                                                             |
| {% endtab %}     |                                                             |
| {% endtabs %}    |                                                             |

{% tabs %}
{% tab title="Hauling Mission 1" %}

| Input           | Output                                                            |
| --------------- | ----------------------------------------------------------------- |
| 1 Hauling Rover | 1 Hauling Rover (100%)                                            |
| 40 Power        | <p>1 Safe x Haul Loot (50%) OR</p><p>2 Safe x Haul Loot (50%)</p> |
| {% endtab %}    |                                                                   |

{% tab title="Hauling Mission 2" %}

| Input           | Output, Chances are without upgrade benefits                                                   |
| --------------- | ---------------------------------------------------------------------------------------------- |
| 1 Hauling Rover | <p>1 Hauling Rover (90%) OR</p><p>1 Broken Rover (10%)</p>                                     |
| 60 Power        | <p>If Rover isn't broken:<br>1-2 x Risky Haul Loot (50%) OR<br>2-3 x Risky Haul Loot (50%)</p> |
| {% endtab %}    |                                                                                                |
| {% endtabs %}   |                                                                                                |

{% tabs %}
{% tab title="Safe Haul Loot" %}

| Safe Haul Loot                  |
| ------------------------------- |
| 30-100 Water (14.29%)           |
| 25-150 Ice (14.29%)             |
| 1-3 Steel (14.29%)              |
| 1-5 Iron (14.29%)               |
| 1-5 Copper (14.29%)             |
| 1 Random Common Shard (14.29%)  |
| 1 Random Uncommon Shard (7.14%) |
| 1 Random Rare Shard (3.57%)     |
| 1 Random Epic Shard (3.57%)     |
| {% endtab %}                    |

{% tab title="Risky Haul Loot" %}

| Risky Haul Loot                  |
| -------------------------------- |
| 10-50 Dusk (11.11%)              |
| 30-100 Water (22.22%)            |
| 1-5 Steel (22.22%)               |
| 1-5 Iron (22.22%)                |
| 1-5 Copper (22.22%)              |
| 1 Random Common Shard (49.38%)   |
| 1 Random Uncommon Shard (24.69%) |
| 1 Random Rare Shard (18.52%)     |
| 1 Random Epic Shard (7.41%)      |
| {% endtab %}                     |

{% tab title="Exp Loot" %}

| Exp Loot                         |
| -------------------------------- |
| 1-5 Titanium Ore (13.64%)        |
| 1-5 Aluminum Ore (13.64%)        |
| 1-5 Steel (13.64%)               |
| 1 Random Common Shard (20.45%)   |
| 1 Random Uncommon Shard (13.64%) |
| 1 Random Rare Shard (11.36%)     |
| 1 Random Epic Shard (6.82%)      |
| 1 Random Legendary Shard (4.55%) |
| 1 Random Mythic Shard (2.27%)    |
| {% endtab %}                     |

{% tab title="Risky Exp Loot" %}

| Risky Exp Loot                    |
| --------------------------------- |
| 10-50 Dusk (14.29%)               |
| 2-5 Titanium Ore (28.57%)         |
| 2-5 Aluminum Ore (28.57%)         |
| 2-5 Steel (28.57%)                |
| 1 Random Rare Shard (56.00%)      |
| 1 Random Epic Shard (24.00%)      |
| 1 Random Legendary Shard (16.00%) |
| 1 Random Mythic Shard (4.00%)     |
| {% endtab %}                      |

{% tab title="SCV Loot" %}

| SCV Loot                                  |
| ----------------------------------------- |
| 1-3 Iron (11.76%)                         |
| 1-3 Copper Ore (11.76%)                   |
| 1-3 Titanium Ore (2.94%)                  |
| 1-3 Aluminum Ore (2.94%)                  |
| 1-3 Steel (11.76%)                        |
| 1-3 Vibes (23.53%)                        |
| '22 Seeds (35.29%, 1-5 of a lot of seeds) |
| {% endtab %}                              |

{% tab title="ASCV" %}

| ASCV Loot                     |
| ----------------------------- |
| 10-75 Dusk (100%)             |
| 1 Random Common Shard (30%)   |
| 1 Random Uncommon Shard (25%) |
| 1 Random Epic Shard (15%)     |
| 1 Random Legendary Shard (7%) |
| 1 Random Mythic Shard (3%)    |
| {% endtab %}                  |
| {% endtabs %}                 |

{% tabs %}
{% tab title="Exploring Mission 1" %}

| Input             | Output, Chances are without upgrade benefits                                     |
| ----------------- | -------------------------------------------------------------------------------- |
| 1 Exploring Rover | <p>1 Exploring Rover (80%) OR</p><p>1 Broken Rover (20%)</p>                     |
| 80 Power          | <p>If Rover isn't broken:<br>2-3 x Exp Loot (50%) OR<br>3-4 x Exp Loot (50%)</p> |
| {% endtab %}      |                                                                                  |

{% tab title="Exploring Mission 2" %}

| Input             | Output                                                                                       |
| ----------------- | -------------------------------------------------------------------------------------------- |
| 1 Exploring Rover | <p>1 Exploring Rover (50%) OR</p><p>1 Broken Rover (50%)</p>                                 |
| 100 Power         | <p>If Rover isn't broken:<br>3-4 x Risky Exp Loot (50%) OR<br>4-5 x Risky Exp Loot (50%)</p> |
| {% endtab %}      |                                                                                              |
| {% endtabs %}     |                                                                                              |
